psp, rendering fix, some build changes

This commit is contained in:
kub 2024-02-20 22:01:47 +01:00
parent 80f51a1d59
commit d12dd1b4ea
5 changed files with 36 additions and 52 deletions

View file

@ -26,8 +26,6 @@ the root of SD, etc).
If you are running a custom firmware, just copy the whole PicoDrive directory to
/PSP/GAME or /PSP/GAMEXXX directory in your memory stick (it shouldn't matter
which one GAME* directory to use).
If you are on 1.5, there is a separate KXploited version for it.
#endif
#ifdef PANDORA
Just copy the .pnd to <sd card>/pandora/menu or <sd card>/pandora/desktop.

View file

@ -6,32 +6,27 @@ $(error need VER)
endif
endif
include ../../config.mak
#PSPSDK ?= $(shell psp-config --pspsdk-path)
#include $(PSPSDK)/lib/build.mak
#PSP_EBOOT_TITLE = PicoDrive
#PSP_EBOOT_ICON = data/icon.png
#EBOOT.PBP:
../../tools/textfilter: ../../tools/textfilter.c
make -C ../../tools/ textfilter
readme.txt: ../../tools/textfilter ../base_readme.txt ../../ChangeLog
../../tools/textfilter ../base_readme.txt $@ PSP
# ?
rel: ../../EBOOT.PBP readme.txt ../game_def.cfg
mkdir -p PicoDrive/skin/
cp $^ PicoDrive/
cp skin/* PicoDrive/skin/
zip -9 -r ../../PicoDrive_psp_$(VER).zip PicoDrive
rm -rf PicoDrive
mkdir bin_to_cso_mp3
cp ../../tools/bin_to_cso_mp3/* bin_to_cso_mp3/
zip -9 -r ../../PicoDrive_psp_$(VER).zip bin_to_cso_mp3
rm -rf bin_to_cso_mp3
rel_kxploit: readme.txt ../game_def.cfg
mkdir -p PicoDrive/skin/
cp $^ PicoDrive/
cp skin/* PicoDrive/skin/
zip -9 -r ../../PicoDrive_psp_$(VER)_kxploit.zip PicoDrive
zip -9 -r ../../PicoDrive_psp_$(VER)_kxploit.zip PicoDrive%
mkdir bin_to_cso_mp3
cp ../../tools/bin_to_cso_mp3/* bin_to_cso_mp3/
zip -9 -r ../../PicoDrive_psp_$(VER)_kxploit.zip bin_to_cso_mp3
rm -rf bin_to_cso_mp3
mkdir -p out/PicoDrive/skin/ out/bin_to_cso_mp3
cp $^ out/PicoDrive/
cp ../../skin/* out/PicoDrive/skin/
#mkdir -p out/bin_to_cso_mp3
#cp ../../tools/bin_to_cso_mp3/* out/bin_to_cso_mp3/
cd out && zip -9 -r ../../../PicoDrive_psp_$(VER).zip *
rm -rf out

View file

@ -70,15 +70,16 @@ void plat_target_finish(void)
/* display a completed frame buffer and prepare a new render buffer */
void plat_video_flip(void)
{
int offs = (psp_screen == VRAM_FB0) ? VRAMOFFS_FB0 : VRAMOFFS_FB1;
unsigned long offs;
g_menubg_src_ptr = psp_screen;
sceGuSync(0, 0); // sync with prev
psp_video_flip(currentConfig.EmuOpt & EOPT_VSYNC, 0);
psp_video_flip(currentConfig.EmuOpt & EOPT_VSYNC);
offs = (unsigned long)psp_screen - VRAM_ADDR; // back buffer offset
sceGuStart(GU_DIRECT, guCmdList);
sceGuDrawBuffer(GU_PSM_5650, (void *)offs, 512); // point to back buffer
sceGuDrawBuffer(GU_PSM_5650, (void *)offs, 512);
sceGuClearColor(0);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
@ -87,7 +88,7 @@ void plat_video_flip(void)
sceGuFinish();
g_screen_ptr = VRAM_CACHED_STUFF + (psp_screen - VRAM_FB0);
g_screen_ptr = VRAM_CACHED_STUFF + offs;
plat_video_set_buffer(g_screen_ptr);
}
@ -100,6 +101,7 @@ void plat_video_wait_vsync(void)
/* switch from emulation display to menu display */
void plat_video_menu_enter(int is_rom_loaded)
{
g_screen_ptr = NULL;
}
/* start rendering a menu screen */
@ -112,7 +114,7 @@ void plat_video_menu_begin(void)
void plat_video_menu_end(void)
{
g_menuscreen_ptr = NULL;
psp_video_flip(1, 0);
psp_video_flip(1);
}
/* terminate menu display */

View file

@ -65,9 +65,7 @@ int psp_unhandled_suspend = 0;
unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
void *psp_screen = VRAM_FB0;
static int current_screen = 0; /* front bufer */
void *psp_screen = VRAM_FB0; /* back buffer */
static SceUID main_thread_id = -1;
@ -145,7 +143,6 @@ void psp_init(void)
/* video */
sceDisplaySetMode(0, 480, 272);
sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 1;
psp_screen = VRAM_FB0;
/* gu */
@ -193,27 +190,17 @@ void psp_finish(void)
sceKernelExitGame();
}
void psp_video_flip(int wait_vsync, int other)
void psp_video_flip(int wait_vsync)
{
unsigned long fb = (unsigned long)psp_screen & ~0x40000000;
if (other) fb ^= 0x44000;
if (wait_vsync) sceDisplayWaitVblankStart();
sceDisplaySetFrameBuf((void *)fb, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
PSP_DISPLAY_SETBUF_IMMEDIATE);
current_screen ^= 1;
psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
psp_screen = (void *)((unsigned long)psp_screen ^ (VRAMOFFS_FB1 ^ VRAMOFFS_FB0));
}
void *psp_video_get_active_fb(void)
{
return current_screen ? VRAM_FB1 : VRAM_FB0;
}
void psp_video_switch_to_single(void)
{
psp_screen = VRAM_FB0;
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 0;
return (void *)((unsigned long)psp_screen ^ (VRAMOFFS_FB1 ^ VRAMOFFS_FB0));
}
void psp_msleep(int ms)

View file

@ -25,11 +25,13 @@ void psp_msleep(int ms);
#define VRAMOFFS_DEPTH 0x00088000
#define VRAMOFFS_STUFF 0x000cc000
#define VRAM_FB0 ((void *) (0x44000000+VRAMOFFS_FB0))
#define VRAM_FB1 ((void *) (0x44000000+VRAMOFFS_FB1))
#define VRAM_STUFF ((void *) (0x44000000+VRAMOFFS_STUFF))
#define VRAM_ADDR 0x44000000
#define VRAM_FB0 ((void *) (VRAM_ADDR+VRAMOFFS_FB0))
#define VRAM_FB1 ((void *) (VRAM_ADDR+VRAMOFFS_FB1))
#define VRAM_STUFF ((void *) (VRAM_ADDR+VRAMOFFS_STUFF))
#define VRAM_CACHED_STUFF ((void *) (0x04000000+VRAMOFFS_STUFF))
#define VRAM_CACHEDADDR 0x04000000
#define VRAM_CACHED_STUFF ((void *) (VRAM_CACHEDADDR+VRAMOFFS_STUFF))
#define GU_CMDLIST_SIZE (16*1024)
@ -38,7 +40,7 @@ extern int psp_unhandled_suspend;
void *psp_video_get_active_fb(void);
void psp_video_switch_to_single(void);
void psp_video_flip(int wait_vsync, int other);
void psp_video_flip(int wait_vsync);
extern void *psp_screen;
unsigned int psp_pad_read(int blocking);