psp, rendering fix, some build changes

This commit is contained in:
kub 2024-02-20 22:01:47 +01:00
parent 80f51a1d59
commit d12dd1b4ea
5 changed files with 36 additions and 52 deletions

View file

@ -25,11 +25,13 @@ void psp_msleep(int ms);
#define VRAMOFFS_DEPTH 0x00088000
#define VRAMOFFS_STUFF 0x000cc000
#define VRAM_FB0 ((void *) (0x44000000+VRAMOFFS_FB0))
#define VRAM_FB1 ((void *) (0x44000000+VRAMOFFS_FB1))
#define VRAM_STUFF ((void *) (0x44000000+VRAMOFFS_STUFF))
#define VRAM_ADDR 0x44000000
#define VRAM_FB0 ((void *) (VRAM_ADDR+VRAMOFFS_FB0))
#define VRAM_FB1 ((void *) (VRAM_ADDR+VRAMOFFS_FB1))
#define VRAM_STUFF ((void *) (VRAM_ADDR+VRAMOFFS_STUFF))
#define VRAM_CACHED_STUFF ((void *) (0x04000000+VRAMOFFS_STUFF))
#define VRAM_CACHEDADDR 0x04000000
#define VRAM_CACHED_STUFF ((void *) (VRAM_CACHEDADDR+VRAMOFFS_STUFF))
#define GU_CMDLIST_SIZE (16*1024)
@ -38,7 +40,7 @@ extern int psp_unhandled_suspend;
void *psp_video_get_active_fb(void);
void psp_video_switch_to_single(void);
void psp_video_flip(int wait_vsync, int other);
void psp_video_flip(int wait_vsync);
extern void *psp_screen;
unsigned int psp_pad_read(int blocking);