libretro, build fix for ps2

This commit is contained in:
kub 2021-03-12 22:10:15 +01:00
parent ef3241d203
commit d35a929551

View file

@ -182,6 +182,7 @@ else ifeq ($(platform), psl1ght)
# PSP
else ifeq ($(platform), psp1)
ARCH = mipsel
TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = psp-gcc$(EXE_EXT)
AR = psp-ar$(EXE_EXT)
@ -190,11 +191,9 @@ else ifeq ($(platform), psp1)
STATIC_LINKING = 1
NO_MMAP = 1
ARCH = mipsel
asm_render = 1
# PS2
else ifeq ($(platform), ps2)
ARCH = mipsel
TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = ee-gcc$(EXE_EXT)
AR = ee-ar$(EXE_EXT)
@ -204,10 +203,6 @@ else ifeq ($(platform), ps2)
STATIC_LINKING = 1
NO_MMAP = 1
ARCH = mipsel
asm_render = 1
OBJS += platform/libretro/ps2/asm.o
# CTR (3DS)
else ifeq ($(platform), ctr)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
@ -296,13 +291,13 @@ else ifeq ($(platform), libnx)
# QNX
else ifeq ($(platform), qnx)
ARCH = arm
TARGET := $(TARGET_NAME)_libretro_$(platform).so
fpic := -fPIC
CC = qcc -Vgcc_ntoarmv7le
CC_AS = $(CC)
CFLAGS += -DBASE_ADDR_FIXED=0 -D__BLACKBERRY_QNX__ -marm -mcpu=cortex-a9 -mtune=cortex-a9 -mfpu=neon -mfloat-abi=softfp
ASFLAGS += -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=softfp
ARCH = arm
# (armv7 a7, hard point, neon based) ###
# NESC, SNESC, C64 mini