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core vdp, fix sprite rendering issues with Overdrive 1/2
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5 changed files with 76 additions and 32 deletions
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@ -167,7 +167,7 @@ static int PicoFrameHints(void)
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if (!skip)
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{
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if (Pico.est.DrawScanline < y)
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PicoDrawSync(y - 1, 0);
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PicoDrawSync(y - 1, 0, 0);
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#ifdef DRAW_FINISH_FUNC
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DRAW_FINISH_FUNC();
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#endif
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