handle "Mega Drive" naming consistently

This commit is contained in:
kub 2023-10-23 23:16:43 +02:00
parent 694427bea4
commit d818246c51
8 changed files with 12 additions and 12 deletions

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@ -1,7 +1,7 @@
This is yet another SEGA 8 bit and 16 bit console emulator for emulating most
of the hardware SEGA has published up to and including the 32X.
Emulated 16 bit systems: Megadrive/Genesis, Sega/Mega CD, 32X, Pico.
Emulated 16 bit systems: Mega Drive/Genesis, Sega/Mega CD, 32X, Pico.
Emulated 8 bit systems: SG-1000, SC-3000, Master System/Mark III, Game Gear.
PicoDrive was originally written having ARM-based handheld devices

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@ -414,7 +414,7 @@ static const char *mgn_dev_name(int id, int *offs)
const char *indev0_names[] = { "none", "3 button pad", "6 button pad", "Team player", "4 way play", NULL };
const char *indev1_names[] = { "none", "3 button pad", "6 button pad", NULL };
static char h_play34[] = "Works only for Megadrive/CD/32X games having\n"
static char h_play34[] = "Works only for Mega Drive/CD/32X games having\n"
"support for Team player or 4 way play";
static menu_entry e_menu_keyconfig[] =
@ -462,7 +462,7 @@ static int menu_loop_keyconfig(int id, int keys)
static const char h_renderer[] = "16bit is more accurate, 8bit is faster";
static const char h_fmsound[] = "Disabling improves performance, but breaks sound";
static const char h_dacnoise[] = "FM chips in the 1st Megadrive model have DAC noise,\n"
static const char h_dacnoise[] = "FM chips in the 1st Mega Drive model have DAC noise,\n"
"newer models used different chips without this";
static const char h_fmfilter[] = "Improves sound accuracy but is noticeably slower,\n"
"best´quality if native rate isn't working";
@ -699,7 +699,7 @@ static const char *mgn_opt_alpha(int id, int *offs)
static const char h_ensound[] = "Disabling turns off sound output, however all\n"
"enabled sound components are still emulated";
static const char h_quality[] = "native: Megadrive FM hardware rate (~53000Hz),\n"
static const char h_quality[] = "native: Mega Drive FM hardware rate (~53000Hz),\n"
"best quality, but may not work on some devices";
static const char h_lowpass[] = "Low pass filter for sound closer to real hardware";
static const char h_lpalpha[] = "Higher values have more impact";
@ -949,7 +949,7 @@ static menu_entry e_menu_options[] =
mee_handler ("Interface options", menu_loop_ui_options),
mee_handler ("Display options", menu_loop_gfx_options),
mee_handler ("Sound options", menu_loop_snd_options),
mee_handler ("MD/Genesis options", menu_loop_md_options),
mee_handler ("MD/Genesis/Pico options", menu_loop_md_options),
mee_handler (" Sega/Mega CD add-on", menu_loop_cd_options),
#ifndef NO_32X
mee_handler (" 32X add-on", menu_loop_32x_options),

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@ -208,7 +208,7 @@ struct retro_core_option_v2_definition option_defs_us[] = {
"picodrive_sound_rate",
"Audio Sample Rate (Hz)",
"Sample Rate (Hz)",
"Higher values increase sound quality. Lower values may increase performance. Native is the Megadrive sound chip rate (~53000). Select this if you want the most accurate audio.",
"Higher values increase sound quality. Lower values may increase performance. Native is the Mega Drive sound chip rate (~53000). Select this if you want the most accurate audio.",
NULL,
"audio",
{