diff --git a/README.md b/README.md index b44d7142..b58dc9a6 100644 --- a/README.md +++ b/README.md @@ -49,7 +49,7 @@ A: Yes, just use Adrenaline and you're good, both the ISO and Memory Stick versi A: Absolutely! I used PPSSPP for testing the dev builds and it works flawlessly, but if you're gonna emulate SEGA Genesis games on an emulator, just use a normal Sega Genesis emulator, this is largely intended for people who own a PSP or PS Vita console. **Q: How did you get an uncompressed version of the SUGC Intro and Soundtrack** -A: I ripped them myself from the Xbox 360 and PS3 version, just extract the files from the ISO and you should be good. ([Intro Video (X360))](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SGC2_ATTRACT.wmv) - [Background Theme (Retro Dreams) (X360)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/retro_dreams.xma) - [Background Video (X360)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/MAIN0001.wmv) - [SUGC Logo (PS3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SUGC_LOGO.PNG) - [SMDUC Logo (PS3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SMDUC_LOGO.PNG) - [SUGC Logo (Ps3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SMDUC_LOGO.PNG) - [XMB BGM (PS3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SND0.AT3) - [XMB BGM (PS3, converted to WAV)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SND0.wav) - [XMB BGM (PS3, converted to MP3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SND0.mp3)) +A: I ripped them myself from the Xbox 360 and PS3 version, just extract the files from the ISO and you should be good. ([Intro Video (X360))](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SGC2_ATTRACT.wmv) - [Background Theme (Retro Dreams) (X360)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/retro_dreams.xma) - [Background Video (X360)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/MAIN0001.wmv) - [SUGC Logo (PS3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SUGC_LOGO.PNG) - [SMDUC Logo (PS3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SMDUC_LOGO.PNG) - [XMB BGM (PS3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SND0.AT3) - [XMB BGM (PS3, converted to WAV)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SND0.wav) - [XMB BGM (PS3, converted to MP3)](https://dl.raythefox.pw/Projects/Sonic%27s%20UGC%20for%20PSP/Assets/SND0.mp3)) **Q: How did you figure out this really confusing source code?** A: I admit that the PicoDrive source code is *almost* unreadable, and i definitely wouldn't recommend it to a beginner, but even if you are total trash at C code like i am, if you know where to look, it's not that hard, 99% of the changes were in the UI and the PSP-specific code, not on the emulator itself, i'm pretty sure it's possible to port this to Windows/Linux/PS2, but i have no desire in doing it myself, i can provide all of the design files, [my DMs are always open](https://raythefox.pw), message me and i'll be glad to help.