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bugfix for SIMPLE_WRITE_SOUND
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@342 be3aeb3a-fb24-0410-a615-afba39da0efa
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03a265e5eb
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3 changed files with 3 additions and 5 deletions
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@ -256,6 +256,7 @@ static int CheckIdle(void)
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static __inline void getSamples(int y)
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{
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#if SIMPLE_WRITE_SOUND
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if (y != 224) return;
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PsndRender(0, PsndLen);
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if (PicoWriteSound) PicoWriteSound(PsndLen);
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PsndClear();
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@ -89,10 +89,9 @@ static int WriteSeg()
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// Lock the segment at 'LoopWrite' and copy the next segment in
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LoopBuffer->Lock(LoopWrite<<((PicoOpt&8) ? 2 : 1),PsndLen<<((PicoOpt&8) ? 2 : 1), &mema,&sizea, &memb,&sizeb, 0);
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//dprintf2("lock %p, cpy %x\n", mema, sizea);
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if (mema) memcpy(mema,DSoundNext,sizea);
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// if (memb) memcpy(memb,DSoundNext+sizea,sizeb);
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if (sizeb != 0) dprintf2("sizeb is not 0! (%i)\n", sizeb);
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LoopBuffer->Unlock(mema,sizea, memb,0);
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@ -109,8 +108,6 @@ int DSoundUpdate()
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LoopBuffer->GetCurrentPosition(&play,NULL);
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pos=play>>((PicoOpt&8) ? 2 : 1);
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//dprintf2("loop %i pos %i\n", LoopWrite, pos);
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// 'LoopWrite' is the next seg in the loop that we want to write
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// First check that the sound 'play' pointer has moved out of it:
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if (pos>=LoopWrite && pos<LoopWrite+PsndLen) return 1; // No, it hasn't
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@ -13,7 +13,7 @@ int LoopInit()
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// bits LSb->MSb:
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// enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound;
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// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites
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PicoOpt=0xbcc7;
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PicoOpt=0xbccf;
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PsndRate=44100;
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// Init Direct3D:
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