fixed mp3 buffer overlapping of GP2X sound buffer

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@129 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2007-05-12 15:06:44 +00:00
parent d5d119243c
commit e362c57310
4 changed files with 32 additions and 20 deletions

View file

@ -89,8 +89,8 @@ Other important stuff
Badly encoded mp3s can cause various kind of problems, like noises, incorrect
playback speeds, not repeating music or even prevent game from starting.
* Use lower bitrate for better performance (96 or 128kbps CBRs recommended).
* Due to internal implementation mp3s must not be larger that ~15MB
(15548416 bytes). Larger mp3s will not be fully loaded.
* Due to internal implementation mp3s must not be larger that 12MB
(12582912 bytes). Larger mp3s will not be fully loaded.
* RAM timings option is good for dualcore operation (it is disabled by
default because it doesn't work on every GP2X, so enable it in advanced
options).
@ -224,6 +224,13 @@ Symbian:
Changelog
---------
1.321
* Sometimes stray sounds were played after loading a savestate. Fixed.
* Fixed a problem where >6MB mp3s were corrupted in memory (sound glitches in
Snatcher).
* PD no longer overwrites video player code in memory, video player now can be
used after PicoDrive.
1.32
+ Added some new scaling options.
+ Added ability to reload CD images while game is running (needed for games