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fixed mp3 buffer overlapping of GP2X sound buffer
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@129 be3aeb3a-fb24-0410-a615-afba39da0efa
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4 changed files with 32 additions and 20 deletions
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@ -89,8 +89,8 @@ Other important stuff
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Badly encoded mp3s can cause various kind of problems, like noises, incorrect
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playback speeds, not repeating music or even prevent game from starting.
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* Use lower bitrate for better performance (96 or 128kbps CBRs recommended).
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* Due to internal implementation mp3s must not be larger that ~15MB
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(15548416 bytes). Larger mp3s will not be fully loaded.
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* Due to internal implementation mp3s must not be larger that 12MB
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(12582912 bytes). Larger mp3s will not be fully loaded.
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* RAM timings option is good for dualcore operation (it is disabled by
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default because it doesn't work on every GP2X, so enable it in advanced
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options).
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@ -224,6 +224,13 @@ Symbian:
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Changelog
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---------
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1.321
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* Sometimes stray sounds were played after loading a savestate. Fixed.
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* Fixed a problem where >6MB mp3s were corrupted in memory (sound glitches in
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Snatcher).
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* PD no longer overwrites video player code in memory, video player now can be
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used after PicoDrive.
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1.32
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+ Added some new scaling options.
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+ Added ability to reload CD images while game is running (needed for games
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