accurate_sprites performance improvement, PSP is untested

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@478 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2008-06-01 13:45:34 +00:00
parent 21395e3878
commit e5fa981777
6 changed files with 292 additions and 230 deletions

View file

@ -6,6 +6,17 @@
// For commercial use, separate licencing terms must be obtained.
/*
* The renderer has 4 modes now:
* - normal
* - shadow/hilight (s/h)
* - "sonic mode" for midline palette changes
* - accurate sprites (AS)
*
* AS and s/h both use upper bits for both priority and shadow/hilight flags.
* "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.
* AS is enabled by user and takes priority over "sonic mode".
*/
#include "PicoInt.h"
@ -26,8 +37,6 @@ static int HighCacheB[41+1];
static int HighCacheS[80+1]; // and sprites
static int HighPreSpr[80*2+1]; // slightly preprocessed sprites
static unsigned char HighSprZ[320+8+8]; // Z-buffer for accurate sprites
int rendstatus = 0;
int Scanline = 0; // Scanline
@ -36,6 +45,9 @@ static int skip_next_line=0;
//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };
static void (*DrawAllSpritesLoPri)(int *hcache, int maxwidth, int prio, int sh) = NULL;
static void (*DrawAllSpritesHiPri)(int *hcache, int maxwidth, int prio, int sh) = NULL;
struct TileStrip
{
int nametab; // Position in VRAM of name table (for this tile line)
@ -50,9 +62,9 @@ struct TileStrip
#ifdef _ASM_DRAW_C
void DrawWindow(int tstart, int tend, int prio, int sh);
void BackFill(int reg7, int sh);
void DrawSprite(int *sprite, int **hc, int sh);
void DrawSprite(int *sprite, int **hc, int sh, int as);
void DrawTilesFromCache(int *hc, int sh, int rlim);
void DrawSpritesFromCache(int *hc, int sh);
void DrawSpritesFromCache(int *hc, int maxwidth, int prio, int sh);
void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);
void FinalizeLineBGR444(int sh);
void FinalizeLineRGB555(int sh);
@ -122,7 +134,7 @@ static int TileFlip(int sx,int addr,int pal)
#define sh_pix(x) \
if(!t); \
else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \
else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \
else if(t==0xf) pd[x]=(unsigned char)( pd[x] |0xc0); /* shadow */ \
else pd[x]=(unsigned char)(pal|t)
#ifndef _ASM_DRAW_C
@ -170,115 +182,104 @@ static int TileFlipSH(int sx,int addr,int pal)
}
#endif
static int TileNormZ(int sx,int addr,int pal,int zval)
#define tilepixelAS(mask,index,shift) \
if (!(pd[index]&0xc0)) { t=pack&mask; if (t) pd[index]=(pal|(t>>shift)); }
static int TileNormAS(int sx,int addr,int pal)
{
unsigned int pack=0; unsigned int t=0;
unsigned char *pd = HighCol+sx;
unsigned char *zb = HighSprZ+sx;
int collision = 0;
unsigned int pack=0; unsigned int t=0;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=pack&0x0000f000; if(t) { if(zb[0]) collision=1; if(zval>zb[0]) { pd[0]=(unsigned char)(pal|(t>>12)); zb[0]=(char)zval; } }
t=pack&0x00000f00; if(t) { if(zb[1]) collision=1; if(zval>zb[1]) { pd[1]=(unsigned char)(pal|(t>> 8)); zb[1]=(char)zval; } }
t=pack&0x000000f0; if(t) { if(zb[2]) collision=1; if(zval>zb[2]) { pd[2]=(unsigned char)(pal|(t>> 4)); zb[2]=(char)zval; } }
t=pack&0x0000000f; if(t) { if(zb[3]) collision=1; if(zval>zb[3]) { pd[3]=(unsigned char)(pal|(t )); zb[3]=(char)zval; } }
t=pack&0xf0000000; if(t) { if(zb[4]) collision=1; if(zval>zb[4]) { pd[4]=(unsigned char)(pal|(t>>28)); zb[4]=(char)zval; } }
t=pack&0x0f000000; if(t) { if(zb[5]) collision=1; if(zval>zb[5]) { pd[5]=(unsigned char)(pal|(t>>24)); zb[5]=(char)zval; } }
t=pack&0x00f00000; if(t) { if(zb[6]) collision=1; if(zval>zb[6]) { pd[6]=(unsigned char)(pal|(t>>20)); zb[6]=(char)zval; } }
t=pack&0x000f0000; if(t) { if(zb[7]) collision=1; if(zval>zb[7]) { pd[7]=(unsigned char)(pal|(t>>16)); zb[7]=(char)zval; } }
if (collision) Pico.video.status|=0x20;
tilepixelAS(0x0000f000, 0, 12);
tilepixelAS(0x00000f00, 1, 8);
tilepixelAS(0x000000f0, 2, 4);
tilepixelAS(0x0000000f, 3, 0);
tilepixelAS(0xf0000000, 4, 28);
tilepixelAS(0x0f000000, 5, 24);
tilepixelAS(0x00f00000, 6, 20);
tilepixelAS(0x000f0000, 7, 16);
return 0;
}
return 1; // Tile blank
}
static int TileFlipZ(int sx,int addr,int pal,int zval)
static int TileFlipAS(int sx,int addr,int pal)
{
unsigned int pack=0; unsigned int t=0;
unsigned char *pd = HighCol+sx;
unsigned char *zb = HighSprZ+sx;
int collision = 0;
unsigned int pack=0; unsigned int t=0;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=pack&0x000f0000; if(t) { if(zb[0]) collision=1; if(zval>zb[0]) { pd[0]=(unsigned char)(pal|(t>>16)); zb[0]=(char)zval; } }
t=pack&0x00f00000; if(t) { if(zb[1]) collision=1; if(zval>zb[1]) { pd[1]=(unsigned char)(pal|(t>>20)); zb[1]=(char)zval; } }
t=pack&0x0f000000; if(t) { if(zb[2]) collision=1; if(zval>zb[2]) { pd[2]=(unsigned char)(pal|(t>>24)); zb[2]=(char)zval; } }
t=pack&0xf0000000; if(t) { if(zb[3]) collision=1; if(zval>zb[3]) { pd[3]=(unsigned char)(pal|(t>>28)); zb[3]=(char)zval; } }
t=pack&0x0000000f; if(t) { if(zb[4]) collision=1; if(zval>zb[4]) { pd[4]=(unsigned char)(pal|(t )); zb[4]=(char)zval; } }
t=pack&0x000000f0; if(t) { if(zb[5]) collision=1; if(zval>zb[5]) { pd[5]=(unsigned char)(pal|(t>> 4)); zb[5]=(char)zval; } }
t=pack&0x00000f00; if(t) { if(zb[6]) collision=1; if(zval>zb[6]) { pd[6]=(unsigned char)(pal|(t>> 8)); zb[6]=(char)zval; } }
t=pack&0x0000f000; if(t) { if(zb[7]) collision=1; if(zval>zb[7]) { pd[7]=(unsigned char)(pal|(t>>12)); zb[7]=(char)zval; } }
if (collision) Pico.video.status|=0x20;
tilepixelAS(0x000f0000, 0, 16);
tilepixelAS(0x00f00000, 1, 20);
tilepixelAS(0x0f000000, 2, 24);
tilepixelAS(0xf0000000, 3, 28);
tilepixelAS(0x0000000f, 4, 0);
tilepixelAS(0x000000f0, 5, 4);
tilepixelAS(0x00000f00, 6, 8);
tilepixelAS(0x0000f000, 7, 12);
return 0;
}
return 1; // Tile blank
}
// there is a problem with transparent hi pri tiles (on layer), it will clear high bits
// and sprite tiles will be drawn needlessly. Hopefully that won't happen much..
#define sh_pixAS(x) \
if(!t); \
else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \
else if(t==0xf) pd[x]=(unsigned char)( pd[x] |0xc0); /* shadow */ \
else if(!(pd[x]&0xc0)) pd[x]=(unsigned char)(pal|t)
#define sh_pixZ(x) \
if(t) { \
if(zb[x]) collision=1; \
if(zval>zb[x]) { \
if (t==0xe) { pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ } \
else if(t==0xf) { pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ } \
else { zb[x]=(char)zval; pd[x]=(unsigned char)(pal|t); } \
} \
}
static int TileNormZSH(int sx,int addr,int pal,int zval)
static int TileNormSHAS(int sx,int addr,int pal)
{
unsigned int pack=0; unsigned int t=0;
unsigned char *pd = HighCol+sx;
unsigned char *zb = HighSprZ+sx;
int collision = 0;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=(pack&0x0000f000)>>12; sh_pixZ(0);
t=(pack&0x00000f00)>> 8; sh_pixZ(1);
t=(pack&0x000000f0)>> 4; sh_pixZ(2);
t=(pack&0x0000000f) ; sh_pixZ(3);
t=(pack&0xf0000000)>>28; sh_pixZ(4);
t=(pack&0x0f000000)>>24; sh_pixZ(5);
t=(pack&0x00f00000)>>20; sh_pixZ(6);
t=(pack&0x000f0000)>>16; sh_pixZ(7);
if(collision) Pico.video.status|=0x20;
t=(pack&0x0000f000)>>12; sh_pixAS(0);
t=(pack&0x00000f00)>> 8; sh_pixAS(1);
t=(pack&0x000000f0)>> 4; sh_pixAS(2);
t=(pack&0x0000000f) ; sh_pixAS(3);
t=(pack&0xf0000000)>>28; sh_pixAS(4);
t=(pack&0x0f000000)>>24; sh_pixAS(5);
t=(pack&0x00f00000)>>20; sh_pixAS(6);
t=(pack&0x000f0000)>>16; sh_pixAS(7);
return 0;
}
return 1; // Tile blank
}
static int TileFlipZSH(int sx,int addr,int pal,int zval)
static int TileFlipSHAS(int sx,int addr,int pal)
{
unsigned int pack=0; unsigned int t=0;
unsigned char *pd = HighCol+sx;
unsigned char *zb = HighSprZ+sx;
int collision = 0;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=(pack&0x000f0000)>>16; sh_pixZ(0);
t=(pack&0x00f00000)>>20; sh_pixZ(1);
t=(pack&0x0f000000)>>24; sh_pixZ(2);
t=(pack&0xf0000000)>>28; sh_pixZ(3);
t=(pack&0x0000000f) ; sh_pixZ(4);
t=(pack&0x000000f0)>> 4; sh_pixZ(5);
t=(pack&0x00000f00)>> 8; sh_pixZ(6);
t=(pack&0x0000f000)>>12; sh_pixZ(7);
if(collision) Pico.video.status|=0x20;
t=(pack&0x000f0000)>>16; sh_pixAS(0);
t=(pack&0x00f00000)>>20; sh_pixAS(1);
t=(pack&0x0f000000)>>24; sh_pixAS(2);
t=(pack&0xf0000000)>>28; sh_pixAS(3);
t=(pack&0x0000000f) ; sh_pixAS(4);
t=(pack&0x000000f0)>> 4; sh_pixAS(5);
t=(pack&0x00000f00)>> 8; sh_pixAS(6);
t=(pack&0x0000f000)>>12; sh_pixAS(7);
return 0;
}
return 1; // Tile blank
}
// --------------------------------------------
#ifndef _ASM_DRAW_C
@ -725,7 +726,7 @@ last_cut_tile:
// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
static void DrawSprite(int *sprite, int **hc, int sh)
static void DrawSprite(int *sprite, int **hc, int sh, int as)
{
int width=0,height=0;
int row=0,code=0;
@ -753,74 +754,21 @@ static void DrawSprite(int *sprite, int **hc, int sh)
tile<<=4; tile+=(row&7)<<1; // Tile address
if(code&0x8000) { // high priority - cache it
if (code&0x8000) { // high priority - cache it
*(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);
} else {
delta<<=4; // Delta of address
pal=((code>>9)&0x30)|(sh<<6);
if(sh && (code&0x6000) == 0x6000) {
if(code&0x0800) fTileFunc=TileFlipSH;
else fTileFunc=TileNormSH;
} else {
if(code&0x0800) fTileFunc=TileFlip;
else fTileFunc=TileNorm;
}
for (; width; width--,sx+=8,tile+=delta)
{
if(sx<=0) continue;
if(sx>=328) break; // Offscreen
tile&=0x7fff; // Clip tile address
fTileFunc(sx,tile,pal);
}
// we need all for accurate sprites, cached will be used to recover ones overwritten by high layer
if (!as) return;
}
}
#endif
// Index + 0 : hhhhvvvv s---hhvv yyyyyyyy yyyyyyyy // s: skip flag, h: horiz. size
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)
{
int width=0,height=0;
int row=0;
int pal;
int tile=0,delta=0;
int sx, sy;
int (*fTileFunc)(int sx,int addr,int pal,int zval);
// parse the sprite data
sx=pack2>>16; // X
sy=(pack <<16)>>16; // Y
width=pack>>28;
height=(pack>>24)&7; // Width and height in tiles
row=Scanline-sy; // Row of the sprite we are on
if (pack2&0x1000) row=(height<<3)-1-row; // Flip Y
tile=pack2&0x7ff; // Tile number
tile+=row>>3; // Tile number increases going down
delta=height; // Delta to increase tile by going right
if (pack2&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
tile<<=4; tile+=(row&7)<<1; // Tile address
delta<<=4; // Delta of address
pal=((pack2>>9)&0x30);
if((shpri&1)&&!(shpri&2)) pal|=0x40;
pal=((code>>9)&0x30)|((sh|as)<<6);
shpri&=1;
if((pack2&0x6000) != 0x6000) shpri = 0;
shpri |= (pack2&0x0800)>>10;
switch(shpri) {
default:
case 0: fTileFunc=TileNormZ; break;
case 1: fTileFunc=TileNormZSH; break;
case 2: fTileFunc=TileFlipZ; break;
case 3: fTileFunc=TileFlipZSH; break;
if (sh && (code&0x6000) == 0x6000) {
if(code&0x0800) fTileFunc=TileFlipSH;
else fTileFunc=TileNormSH;
} else {
if(code&0x0800) fTileFunc=TileFlip;
else fTileFunc=TileNorm;
}
for (; width; width--,sx+=8,tile+=delta)
@ -829,9 +777,10 @@ static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)
if(sx>=328) break; // Offscreen
tile&=0x7fff; // Clip tile address
fTileFunc(sx,tile,pal,sprio);
fTileFunc(sx,tile,pal);
}
}
#endif
static void DrawSpriteInterlace(unsigned int *sprite)
{
@ -877,7 +826,7 @@ static void DrawSpriteInterlace(unsigned int *sprite)
}
static void DrawAllSpritesInterlace(int pri, int maxwidth)
static void DrawAllSpritesInterlace(int *hcache, int maxwidth, int pri, int sh)
{
struct PicoVideo *pvid=&Pico.video;
int i,u,table,link=0,sline=Scanline<<1;
@ -925,7 +874,7 @@ static void DrawAllSpritesInterlace(int pri, int maxwidth)
#ifndef _ASM_DRAW_C
static void DrawSpritesFromCache(int *hc, int sh)
static void DrawSpritesFromCache(int *hc, int maxwidth, int prio, int sh)
{
int code, tile, sx, delta, width;
int pal;
@ -963,6 +912,43 @@ static void DrawSpritesFromCache(int *hc, int sh)
}
#endif
static void DrawSpritesFromCacheAS(int *hc, int maxwidth, int prio, int sh)
{
int code, tile, sx, delta, width;
int pal;
int (*fTileFunc)(int sx,int addr,int pal);
// *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);
while((code=*hc++)) {
pal=(code&0x30);
delta=code&0xf;
width=delta>>2; delta&=3;
width++; delta++; // Width and height in tiles
if (code&0x10000) delta=-delta; // Flip X
delta<<=4;
tile=((unsigned int)code>>17)<<1;
sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend
if(sh && pal == 0x30) { //
if(code&0x10000) fTileFunc=TileFlipSHAS;
else fTileFunc=TileNormSHAS;
} else {
if(code&0x10000) fTileFunc=TileFlipAS;
else fTileFunc=TileNormAS;
}
for (; width; width--,sx+=8,tile+=delta)
{
if(sx<=0) continue;
if(sx>=328) break; // Offscreen
tile&=0x7fff; // Clip tile address
fTileFunc(sx,tile,pal);
}
}
}
// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy
// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn
@ -1066,23 +1052,12 @@ static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)
int max_line_sprites = 20; // 20 sprites, 40 tiles
int *ps, pack, rs = rendstatus, scan = Scanline;
if(rs&8) {
DrawAllSpritesInterlace(prio, maxwidth);
return;
}
if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {
//dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);
PrepareSprites(rs & PDRAW_DIRTY_SPRITES);
rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);
}
if (!(SpriteBlocks & (1<<(scan>>3)))) return;
if (((rs&PDRAW_ACC_SPRITES)||sh) && prio==0)
memset(HighSprZ, 0, 328);
if (!(rs&PDRAW_ACC_SPRITES)&&prio) {
if(hcache[0]) DrawSpritesFromCache(hcache, sh);
return;
}
if (!(SpriteBlocks & (1<<(scan>>3)))) { *hcache = 0; return; }
if (PicoOpt & POPT_DIS_SPRITE_LIM)
max_line_sprites = 80;
@ -1125,27 +1100,18 @@ static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)
if (pack & 0x00800000) continue;
// accurate sprites
//dprintf("P:%i",((sx>>15)&1));
if (rs & PDRAW_ACC_SPRITES) {
// might need to skip this sprite
if ((pack2&0x8000) ^ (prio<<15)) continue;
DrawSpriteZ(pack, pack2, sh|(prio<<1), n^0xff);
continue;
}
// sprite is good, save it's pointer
sprites[i++]=ps;
}
// Go through sprites backwards:
if (!(rs & PDRAW_ACC_SPRITES)) {
for (i--; i>=0; i--)
DrawSprite(sprites[i],&hcache,sh);
n = (rs & PDRAW_ACC_SPRITES) ? 1 : 0;
// terminate cache list
*hcache = 0;
}
// Go through sprites backwards:
for (i--; i>=0; i--)
DrawSprite(sprites[i],&hcache,sh,n);
// terminate cache list
*hcache = 0;
}
@ -1176,7 +1142,7 @@ static void FinalizeLineBGR444(int sh)
unsigned short *pd=DrawLineDest;
unsigned char *ps=HighCol+8;
unsigned short *pal=Pico.cram;
int len, i, t;
int len, i, t, mask=0xff;
if (Pico.video.reg[12]&1) {
len = 320;
@ -1201,8 +1167,11 @@ static void FinalizeLineBGR444(int sh)
}
}
if (!sh && (rendstatus & PDRAW_ACC_SPRITES))
mask=0x3f; // accurate sprites
for(i = 0; i < len; i++)
pd[i] = pal[ps[i]];
pd[i] = pal[ps[i] & mask];
}
@ -1247,15 +1216,22 @@ static void FinalizeLineRGB555(int sh)
len = 256;
}
#ifndef PSP
for (i = 0; i < len; i++)
pd[i] = pal[ps[i]];
#else
{
#ifndef PSP
int mask=0xff;
if (!sh && (rendstatus & PDRAW_ACC_SPRITES))
mask=0x3f; // accurate sprites, upper bits are priority stuff
for (i = 0; i < len; i++)
pd[i] = pal[ps[i] & mask];
#else
extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
amips_clut(pd, ps, pal, len);
}
extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
if (!sh && (rendstatus & PDRAW_ACC_SPRITES))
amips_clut_6bit(pd, ps, pal, len);
else amips_clut(pd, ps, pal, len);
#endif
}
}
#endif
@ -1265,7 +1241,7 @@ static void FinalizeLine8bit(int sh)
int len, rs = rendstatus;
static int dirty_count;
if (!sh && Pico.m.dirtyPal == 1 && Scanline < 222)
if (!sh && !(rs & PDRAW_ACC_SPRITES) && Pico.m.dirtyPal == 1 && Scanline < 222)
{
// a hack for mid-frame palette changes
if (!(rs & PDRAW_SONIC_MODE))
@ -1320,7 +1296,7 @@ static void handle_early_blank(int scanline, int sh)
// --------------------------------------------
static int DrawDisplay(int sh)
static int DrawDisplay(int sh, int as)
{
struct PicoVideo *pvid=&Pico.video;
int win=0,edge=0,hvwind=0;
@ -1354,16 +1330,16 @@ static int DrawDisplay(int sh)
}
}
DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);
DrawLayer(1|((sh|as)<<1), HighCacheB, 0, maxcells);
if (hvwind == 1)
DrawWindow(0, maxcells>>1, 0, sh);
DrawWindow(0, maxcells>>1, 0, sh|as);
else if (hvwind == 2) {
// ahh, we have vertical window
DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);
DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);
DrawLayer(0|((sh|as)<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);
DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh|as);
} else
DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);
DrawAllSprites(HighCacheS, maxw, 0, sh);
DrawLayer(0|((sh|as)<<1), HighCacheA, 0, maxcells);
DrawAllSpritesLoPri(HighCacheS, maxw, 0, sh);
if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, 328);
if (hvwind == 1)
@ -1373,7 +1349,7 @@ static int DrawDisplay(int sh)
DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);
} else
if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, 328);
DrawAllSprites(HighCacheS, maxw, 1, sh);
DrawAllSpritesHiPri(HighCacheS, maxw, 1, sh);
#if 0
{
@ -1392,10 +1368,17 @@ PICO_INTERNAL void PicoFrameStart(void)
{
// prepare to do this frame
rendstatus = (PicoOpt&0x80)>>5; // accurate sprites, clear everything else
if (rendstatus)
Pico.video.status &= ~0x0020;
else Pico.video.status |= 0x0020; // sprite collision
if ((Pico.video.reg[12]&6) == 6) rendstatus |= PDRAW_INTERLACE; // interlace mode
if ((Pico.video.reg[12]&6) == 6) {
rendstatus |= PDRAW_INTERLACE; // interlace mode
DrawAllSpritesLoPri = DrawAllSpritesInterlace;
DrawAllSpritesHiPri = DrawAllSpritesInterlace;
}
else
{
DrawAllSpritesLoPri = DrawAllSprites;
DrawAllSpritesHiPri = rendstatus ? DrawSpritesFromCacheAS : DrawSpritesFromCache;
}
if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed
PrepareSprites(1);
@ -1404,11 +1387,12 @@ PICO_INTERNAL void PicoFrameStart(void)
PICO_INTERNAL int PicoLine(int scan)
{
int sh;
int sh, as = 0;
if (skip_next_line>0) { skip_next_line--; return 0; } // skip_next_line rendering lines
Scanline=scan;
sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?
if (rendstatus & PDRAW_ACC_SPRITES) as|=1; // accurate sprites
if (rendstatus & PDRAW_EARLY_BLANK) {
if (scan > 0) handle_early_blank(scan, sh);
@ -1419,9 +1403,9 @@ PICO_INTERNAL int PicoLine(int scan)
skip_next_line = PicoScanBegin(scan);
// Draw screen:
BackFill(Pico.video.reg[7], sh);
BackFill(Pico.video.reg[7], sh|as);
if (Pico.video.reg[1]&0x40)
DrawDisplay(sh);
DrawDisplay(sh, as);
if (FinalizeLine != NULL)
FinalizeLine(sh);