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fix DrawSpritesHiAS
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3 changed files with 111 additions and 94 deletions
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@ -197,7 +197,6 @@ void PicoDoHighPal555(int sh, int line, struct PicoEState *est);
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// internals
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#define PDRAW_SPRITES_MOVED (1<<0) // (asm)
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#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority
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#define PDRAW_SPR_LO_ON_HI (1<<2) // seen sprites without layer pri bit ontop spr. with that bit
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#define PDRAW_INTERLACE (1<<3)
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#define PDRAW_DIRTY_SPRITES (1<<4) // (asm)
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#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer
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