sprite cache removed

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@517 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2008-07-03 15:47:12 +00:00
parent 283fec1b0f
commit ee4f03ae86
3 changed files with 145 additions and 121 deletions

View file

@ -34,9 +34,7 @@ void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line
static int HighCacheA[41+1]; // caches for high layers static int HighCacheA[41+1]; // caches for high layers
static int HighCacheB[41+1]; static int HighCacheB[41+1];
static int HighCacheS[80+1]; // and sprites
int HighPreSpr[80*2+1]; // slightly preprocessed sprites int HighPreSpr[80*2+1]; // slightly preprocessed sprites
int *HighCacheS_ptr;
#define MAX_LINE_SPRITES 30 #define MAX_LINE_SPRITES 30
unsigned char HighLnSpr[240][2 + MAX_LINE_SPRITES]; // sprite_count, tile_count, [spritep]... unsigned char HighLnSpr[240][2 + MAX_LINE_SPRITES]; // sprite_count, tile_count, [spritep]...
@ -48,8 +46,8 @@ static int skip_next_line=0;
//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c }; //unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };
static void (*DrawAllSpritesLoPri)(int *hcache, int prio, int sh) = NULL; static void (*DrawAllSpritesLoPri)(int prio, int sh) = NULL;
static void (*DrawAllSpritesHiPri)(int *hcache, int prio, int sh) = NULL; static void (*DrawAllSpritesHiPri)(int prio, int sh) = NULL;
struct TileStrip struct TileStrip
{ {
@ -65,9 +63,9 @@ struct TileStrip
#ifdef _ASM_DRAW_C #ifdef _ASM_DRAW_C
void DrawWindow(int tstart, int tend, int prio, int sh); void DrawWindow(int tstart, int tend, int prio, int sh);
void BackFill(int reg7, int sh); void BackFill(int reg7, int sh);
void DrawAllSprites(int *hcache, int prio, int sh); void DrawAllSprites(int prio, int sh);
void DrawTilesFromCache(int *hc, int sh, int rlim); void DrawTilesFromCache(int *hc, int sh, int rlim);
void DrawSpritesFromCache(int *hc, int prio, int sh); void DrawSpritesSHi(int prio, int sh);
void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells); void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);
void FinalizeLineBGR444(int sh); void FinalizeLineBGR444(int sh);
void FinalizeLineRGB555(int sh); void FinalizeLineRGB555(int sh);
@ -654,17 +652,9 @@ static void DrawSprite(int *sprite, int sh, int as)
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
delta<<=4; // Delta of address
pal=(code>>9)&0x30; pal=(code>>9)&0x30;
// assume there will be no sprites with both normal and operator pixels..
if ((code&0x8000) || (sh && pal == 0x30) || as) {
*HighCacheS_ptr++ = ((code&0x8000)<<16)|(tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|pal|((sprite[0]>>16)&0xf);
// we need all for accurate sprites, cached will be used to do proper priorities
if (!as && (code&0x8000)) return;
}
delta<<=4; // Delta of address
pal|=((sh|as)<<6); pal|=((sh|as)<<6);
if (sh && (code&0x6000) == 0x6000) { if (sh && (code&0x6000) == 0x6000) {
@ -730,7 +720,7 @@ static void DrawSpriteInterlace(unsigned int *sprite)
} }
static void DrawAllSpritesInterlace(int *hcache, int pri, int sh) static void DrawAllSpritesInterlace(int pri, int sh)
{ {
struct PicoVideo *pvid=&Pico.video; struct PicoVideo *pvid=&Pico.video;
int i,u,table,link=0,sline=DrawScanline<<1; int i,u,table,link=0,sline=DrawScanline<<1;
@ -774,46 +764,68 @@ static void DrawAllSpritesInterlace(int *hcache, int pri, int sh)
// Go through sprites backwards: // Go through sprites backwards:
for (i-- ;i>=0; i--) for (i-- ;i>=0; i--)
DrawSpriteInterlace(sprites[i]); DrawSpriteInterlace(sprites[i]);
HighCacheS[0] = 1; // just to fool main code
} }
#ifndef _ASM_DRAW_C #ifndef _ASM_DRAW_C
static void DrawSpritesFromCache(int *hc, int prio, int sh) // Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
static void DrawSpritesSHi(int prio, int sh)
{ {
int code, tile, sx, delta, width;
int pal;
int (*fTileFunc)(int sx,int addr,int pal); int (*fTileFunc)(int sx,int addr,int pal);
unsigned char *p;
int cnt;
// prio[31]:tile[30:17]:flipx[16]:sx[15:6]:pal[5:4]:delta_width[3:0] cnt = HighLnSpr[DrawScanline][0] & 0x7f;
if (cnt == 0) return;
while ((code=*hc++)) p = &HighLnSpr[DrawScanline][2];
// Go through sprites backwards:
for (cnt--; cnt >= 0; cnt--)
{ {
pal=(code&0x30); int *sprite, code, pal, tile, sx, sy;
delta=code&0xf; int offs, delta, width, height, row;
width=delta>>2; delta&=3;
width++; delta++; // Width and height in tiles offs = (p[cnt] & 0x7f) * 2;
if (code&0x10000) delta=-delta; // Flip X sprite = HighPreSpr + offs;
delta<<=4; code = sprite[1];
tile=((unsigned int)code>>17)<<1; // also has prio pal = (code>>9)&0x30;
sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend
if (sh && pal == 0x30) if (sh && pal == 0x30)
{ {
if (code & 0x80000000) // hi priority if (code & 0x8000) // hi priority
{ {
if(code&0x10000) fTileFunc=TileFlipSH; if (code&0x800) fTileFunc=TileFlipSH;
else fTileFunc=TileNormSH; else fTileFunc=TileNormSH;
} else { } else {
if(code&0x10000) fTileFunc=TileFlipSH_onlyop_lp; if (code&0x800) fTileFunc=TileFlipSH_onlyop_lp;
else fTileFunc=TileNormSH_onlyop_lp; else fTileFunc=TileNormSH_onlyop_lp;
} }
} else { } else {
if(code&0x10000) fTileFunc=TileFlip; if (!(code & 0x8000)) continue; // non-operator low sprite, already drawn
else fTileFunc=TileNorm; if (code&0x800) fTileFunc=TileFlip;
else fTileFunc=TileNorm;
} }
// parse remaining sprite data
sy=sprite[0];
sx=code>>16; // X
width=sy>>28;
height=(sy>>24)&7; // Width and height in tiles
sy=(sy<<16)>>16; // Y
row=DrawScanline-sy; // Row of the sprite we are on
if (code&0x1000) row=(height<<3)-1-row; // Flip Y
tile=code + (row>>3); // Tile number increases going down
delta=height; // Delta to increase tile by going right
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
delta<<=4; // Delta of address
for (; width; width--,sx+=8,tile+=delta) for (; width; width--,sx+=8,tile+=delta)
{ {
if(sx<=0) continue; if(sx<=0) continue;
@ -826,44 +838,62 @@ static void DrawSpritesFromCache(int *hc, int prio, int sh)
} }
#endif #endif
static void DrawSpritesFromCacheAS(int *hc, int prio, int sh) static void DrawSpritesHiAS(int prio, int sh)
{ {
int code, tile, sx, delta, width;
int pal, *hce, *hco;
int (*fTileFunc)(int sx,int addr,int pal); int (*fTileFunc)(int sx,int addr,int pal);
unsigned char *p;
int entry, cnt, sh_cnt = 0;
// prio[31]:tile[30:17]:flipx[16]:sx[15:6]:pal[5:4]:delta_width[3:0] cnt = HighLnSpr[DrawScanline][0] & 0x7f;
if (cnt == 0) return;
/* walk the sprite cache backwards.. */ p = &HighLnSpr[DrawScanline][2];
hco = hce = HighCacheS_ptr;
while (hce > hc) // Go through sprites:
for (entry = 0; entry < cnt; entry++)
{ {
code=*(--hce); int *sprite, code, pal, tile, sx, sy;
pal=(code&0x30); int offs, delta, width, height, row;
delta=code&0xf;
width=delta>>2; delta&=3;
width++; delta++; // Width and height in tiles
if (code&0x10000) delta=-delta; // Flip X
delta<<=4;
tile=((unsigned int)code>>17)<<1;
sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend
if (code & 0x80000000) // hi priority offs = (p[entry] & 0x7f) * 2;
sprite = HighPreSpr + offs;
code = sprite[1];
pal = (code>>9)&0x30;
if (code & 0x8000) // hi priority
{ {
if (sh && pal == 0x30) if (sh && pal == 0x30)
{ {
if(code&0x10000) fTileFunc=TileFlipAS_noop; if (code&0x800) fTileFunc=TileFlipAS_noop;
else fTileFunc=TileNormAS_noop; else fTileFunc=TileNormAS_noop;
} else { } else {
if(code&0x10000) fTileFunc=TileFlipAS; if (code&0x800) fTileFunc=TileFlipAS;
else fTileFunc=TileNormAS; else fTileFunc=TileNormAS;
} }
} else { } else {
if(code&0x10000) fTileFunc=TileFlipAS_onlymark; if (code&0x800) fTileFunc=TileFlipAS_onlymark;
else fTileFunc=TileNormAS_onlymark; else fTileFunc=TileNormAS_onlymark;
} }
if (sh && pal == 0x30) if (sh && pal == 0x30)
*(--hco) = code; /* save for later */ p[sh_cnt++] = offs / 2; // re-save for sh/hi pass
// parse remaining sprite data
sy=sprite[0];
sx=code>>16; // X
width=sy>>28;
height=(sy>>24)&7; // Width and height in tiles
sy=(sy<<16)>>16; // Y
row=DrawScanline-sy; // Row of the sprite we are on
if (code&0x1000) row=(height<<3)-1-row; // Flip Y
tile=code + (row>>3); // Tile number increases going down
delta=height; // Delta to increase tile by going right
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
delta<<=4; // Delta of address
pal |= 0x80; pal |= 0x80;
for (; width; width--,sx+=8,tile+=delta) for (; width; width--,sx+=8,tile+=delta)
@ -887,42 +917,12 @@ static void DrawSpritesFromCacheAS(int *hc, int prio, int sh)
} }
} }
/* nasty 2: loop once more and do operator colors */ /* nasty 2: sh operator pass */
while ((code=*hco++)) HighLnSpr[DrawScanline][0] = sh_cnt;
{ DrawSpritesSHi(1, 1);
pal=(code&0x30);
if (pal != 0x30) continue;
delta=code&0xf;
width=delta>>2; delta&=3;
width++; delta++;
if (code&0x10000) delta=-delta; // Flip X
delta<<=4;
tile=((unsigned int)code>>17)<<1;
sx=(code<<16)>>22;
if (code & 0x80000000)
{
if(code&0x10000) fTileFunc=TileFlipSH;
else fTileFunc=TileNormSH;
} else {
if(code&0x10000) fTileFunc=TileFlipSH_onlyop_lp;
else fTileFunc=TileNormSH_onlyop_lp;
}
pal |= 0x80;
for (; width; width--,sx+=8,tile+=delta)
{
if(sx<=0) continue;
if(sx>=328) break; // Offscreen
tile&=0x7fff; // Clip tile address
fTileFunc(sx,tile,pal);
}
}
} }
// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy // Index + 0 : ----hhvv -lllllll -------y yyyyyyyy
// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn // Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn
// v // v
@ -971,7 +971,7 @@ void PrepareSprites(int full)
(sx > -24 || sx < max_width)) // onscreen x (sx > -24 || sx < max_width)) // onscreen x
{ {
int y = (sy >= DrawScanline) ? sy : DrawScanline; int y = (sy >= DrawScanline) ? sy : DrawScanline;
int offs = (pd - HighPreSpr) / 2; int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);
for (; y < sy + (height<<3) && y < max_lines; y++) for (; y < sy + (height<<3) && y < max_lines; y++)
{ {
int i, cnt; int i, cnt;
@ -979,10 +979,10 @@ void PrepareSprites(int full)
if (cnt >= max_line_sprites) continue; // sprite limit? if (cnt >= max_line_sprites) continue; // sprite limit?
for (i = 0; i < cnt; i++) for (i = 0; i < cnt; i++)
if (HighLnSpr[y][2+i] == offs) goto found; if (((HighLnSpr[y][2+i] ^ entry) & 0x7f) == 0) goto found;
// this sprite was previously missing // this sprite was previously missing
HighLnSpr[y][2+cnt] = offs; HighLnSpr[y][2+cnt] = entry;
HighLnSpr[y][0] = cnt + 1; HighLnSpr[y][0] = cnt + 1;
found:; found:;
} }
@ -1025,6 +1025,7 @@ found:;
if (sy < max_lines && sy + (height<<3) > DrawScanline) // sprite onscreen (y)? if (sy < max_lines && sy + (height<<3) > DrawScanline) // sprite onscreen (y)?
{ {
int y = (sy >= DrawScanline) ? sy : DrawScanline; int y = (sy >= DrawScanline) ? sy : DrawScanline;
int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);
for (; y < sy + (height<<3) && y < max_lines; y++) for (; y < sy + (height<<3) && y < max_lines; y++)
{ {
int cnt = HighLnSpr[y][0]; int cnt = HighLnSpr[y][0];
@ -1044,8 +1045,11 @@ found:;
// must keep the first sprite even if it's offscreen, for masking // must keep the first sprite even if it's offscreen, for masking
if (cnt > 0 && (sx <= sx_min || sx >= max_width)) continue; // offscreen x if (cnt > 0 && (sx <= sx_min || sx >= max_width)) continue; // offscreen x
HighLnSpr[y][2+cnt] = ((pd - HighPreSpr) / 2); // | prio; HighLnSpr[y][2+cnt] = entry;
HighLnSpr[y][0] = cnt + 1; HighLnSpr[y][0] = cnt + 1;
if (entry & 0x80)
rendstatus |= PDRAW_HAVE_HI_SPR;
else rendstatus |= PDRAW_HAVE_LO_SPR;
} }
} }
@ -1072,7 +1076,7 @@ found:;
} }
#ifndef _ASM_DRAW_C #ifndef _ASM_DRAW_C
static void DrawAllSprites(int *hcache, int prio, int sh) static void DrawAllSprites(int prio, int sh)
{ {
int rs = rendstatus, scan = DrawScanline; int rs = rendstatus, scan = DrawScanline;
unsigned char *p; unsigned char *p;
@ -1084,24 +1088,20 @@ static void DrawAllSprites(int *hcache, int prio, int sh)
rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES); rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);
} }
HighCacheS_ptr = hcache;
cnt = HighLnSpr[scan][0] & 0x7f; cnt = HighLnSpr[scan][0] & 0x7f;
if (cnt == 0) return;
if (cnt != 0) p = &HighLnSpr[scan][2];
as = (rs & PDRAW_ACC_SPRITES) ? 1 : 0;
// Go through sprites backwards:
for (cnt--; cnt >= 0; cnt--)
{ {
p = &HighLnSpr[scan][2]; int offs;
as = (rs & PDRAW_ACC_SPRITES) ? 1 : 0; if ((p[cnt] >> 7) != prio && !as) continue;
offs = (p[cnt]&0x7f) * 2;
// Go through sprites backwards: DrawSprite(HighPreSpr + offs, sh, as);
for (cnt--; cnt >= 0; cnt--)
{
int offs = p[cnt] * 2;
//if ((p[cnt] & 0x80) && !as) continue;
DrawSprite(HighPreSpr + offs, sh, as);
}
} }
*HighCacheS_ptr = 0;
} }
@ -1326,7 +1326,8 @@ static int DrawDisplay(int sh, int as)
DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh|as); DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh|as);
} else } else
DrawLayer(0|((sh|as)<<1), HighCacheA, 0, maxcells); DrawLayer(0|((sh|as)<<1), HighCacheA, 0, maxcells);
DrawAllSpritesLoPri(HighCacheS, 0, sh); if ((rendstatus & PDRAW_HAVE_LO_SPR) || as)
DrawAllSpritesLoPri(0, sh);
if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, maxw); if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, maxw);
if (hvwind == 1) if (hvwind == 1)
@ -1336,7 +1337,8 @@ static int DrawDisplay(int sh, int as)
DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh); DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);
} else } else
if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, maxw); if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, maxw);
if (HighCacheS[0]) DrawAllSpritesHiPri(HighCacheS, 1, sh); if ((rendstatus & PDRAW_HAVE_HI_SPR) || sh)
DrawAllSpritesHiPri(1, sh);
#if 0 #if 0
{ {
@ -1354,17 +1356,28 @@ static int DrawDisplay(int sh, int as)
PICO_INTERNAL void PicoFrameStart(void) PICO_INTERNAL void PicoFrameStart(void)
{ {
// prepare to do this frame // prepare to do this frame
rendstatus = (PicoOpt&0x80)>>5; // accurate sprites, clear everything else int sh = Pico.video.reg[0xC] & 8; // shadow/hilight?
rendstatus = 0;
if (PicoOpt & POPT_ACC_SPRITES)
rendstatus |= PDRAW_ACC_SPRITES;
if ((Pico.video.reg[12]&6) == 6) { if ((Pico.video.reg[12]&6) == 6) {
rendstatus |= PDRAW_INTERLACE; // interlace mode rendstatus |= PDRAW_INTERLACE; // interlace mode
DrawAllSpritesLoPri = DrawAllSpritesInterlace; DrawAllSpritesLoPri =
DrawAllSpritesHiPri = DrawAllSpritesInterlace; DrawAllSpritesHiPri = DrawAllSpritesInterlace;
} }
else if (sh)
{
DrawAllSpritesLoPri = DrawAllSprites;
DrawAllSpritesHiPri = DrawSpritesSHi;
}
else else
{ {
DrawAllSpritesLoPri = DrawAllSprites; DrawAllSpritesLoPri =
DrawAllSpritesHiPri = rendstatus ? DrawSpritesFromCacheAS : DrawSpritesFromCache; DrawAllSpritesHiPri = DrawAllSprites;
} }
if (rendstatus & PDRAW_ACC_SPRITES)
DrawAllSpritesHiPri = DrawSpritesHiAS;
if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed

View file

@ -364,10 +364,19 @@ char *debugString(void)
static char dstr[1024]; static char dstr[1024];
struct PicoVideo *pv=&Pico.video; struct PicoVideo *pv=&Pico.video;
unsigned char *reg=pv->reg, r; unsigned char *reg=pv->reg, r;
extern int HighPreSpr[];
int i, sprites_lo, sprites_hi;
char *dstrp; char *dstrp;
sprites_lo = sprites_hi = 0;
for (i = 0; HighPreSpr[i] != 0; i+=2)
if (HighPreSpr[i+1] & 0x8000)
sprites_hi++;
else sprites_lo++;
dstrp = dstr; dstrp = dstr;
sprintf(dstrp, "mode set 1: %02x\n", (r=reg[0])); dstrp+=strlen(dstrp); sprintf(dstrp, "mode set 1: %02x spr lo: %2i, spr hi: %2i\n", (r=reg[0]), sprites_lo, sprites_hi);
dstrp+=strlen(dstrp);
sprintf(dstrp, "display_disable: %i, M3: %i, palette: %i, ?, hints: %i\n", bit(r,0), bit(r,1), bit(r,2), bit(r,4)); sprintf(dstrp, "display_disable: %i, M3: %i, palette: %i, ?, hints: %i\n", bit(r,0), bit(r,1), bit(r,2), bit(r,4));
dstrp+=strlen(dstrp); dstrp+=strlen(dstrp);
sprintf(dstrp, "mode set 2: %02x\n", (r=reg[1])); dstrp+=strlen(dstrp); sprintf(dstrp, "mode set 2: %02x\n", (r=reg[1])); dstrp+=strlen(dstrp);

View file

@ -166,6 +166,8 @@ void vidConvCpyRGB565(void *to, void *from, int pixels);
#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer #define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer
#define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3) #define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)
#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed #define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed
#define PDRAW_HAVE_LO_SPR (1<<8)
#define PDRAW_HAVE_HI_SPR (1<<9)
extern int rendstatus; extern int rendstatus;
extern unsigned short HighPal[0x100]; extern unsigned short HighPal[0x100];