sound (with problems) + stuff

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@265 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2007-09-28 22:10:19 +00:00
parent 471484e4c2
commit fa283c9a38
9 changed files with 210 additions and 77 deletions

View file

@ -31,7 +31,10 @@ int engineState;
unsigned char *PicoDraw2FB = gfx_buffer; // temporary buffer for alt renderer ( (8+320)*(8+240+8) )
int reset_timing = 0;
static int combo_keys = 0, combo_acts = 0; // keys and actions which need button combos
static DWORD noticeMsgTime = 0;
static short *snd_cbuff = NULL;
static int snd_cbuf_samples = 0, snd_all_samples = 0;
static void blit(const char *fps, const char *notice);
@ -123,11 +126,11 @@ void emu_setDefaultConfig(void)
memset(&currentConfig, 0, sizeof(currentConfig));
currentConfig.lastRomFile[0] = 0;
currentConfig.EmuOpt = 0x1f | 0x680; // | confirm_save, cd_leds, 16bit rend
currentConfig.PicoOpt = 0x0f | 0xc00; // | cd_pcm, cd_cdda
currentConfig.PicoOpt = 0x07 | 0xc00; // | cd_pcm, cd_cdda
currentConfig.PsndRate = 22050;
currentConfig.PicoRegion = 0; // auto
currentConfig.PicoAutoRgnOrder = 0x184; // US, EU, JP
currentConfig.Frameskip = 0;//-1; // auto
currentConfig.Frameskip = -1; // auto
currentConfig.volume = 50;
currentConfig.KeyBinds[ 2] = 1<<0; // SACB RLDU
currentConfig.KeyBinds[ 3] = 1<<1;
@ -137,12 +140,11 @@ void emu_setDefaultConfig(void)
currentConfig.KeyBinds[ 6] = 1<<5;
currentConfig.KeyBinds[ 7] = 1<<6;
currentConfig.KeyBinds[ 4] = 1<<7;
currentConfig.KeyBinds[13] = 1<<26; // switch rend
currentConfig.KeyBinds[ 8] = 1<<27; // save state
currentConfig.KeyBinds[ 9] = 1<<28; // load state
currentConfig.KeyBinds[12] = 1<<29; // vol up
currentConfig.KeyBinds[11] = 1<<30; // vol down
currentConfig.PicoCDBuffers = 64;
currentConfig.PicoCDBuffers = 0;
currentConfig.scaling = 0;
}
@ -290,18 +292,69 @@ static void vidResetMode(void)
}
static void SkipFrame(int do_audio)
#include <stdarg.h>
static void stdbg(const char *fmt, ...)
{
PicoSkipFrame=do_audio ? 1 : 2;
static int cnt = 0;
va_list vl;
sprintf(noticeMsg, "%x ", cnt++);
va_start(vl, fmt);
vsnprintf(noticeMsg+strlen(noticeMsg), sizeof(noticeMsg)-strlen(noticeMsg), fmt, vl);
va_end(vl);
noticeMsgTime = GetTickCount();
}
static void updateSound(int len)
{
if (PicoOpt&8) len<<=1;
snd_all_samples += len;
PsndOut += len;
if (PsndOut - snd_cbuff >= snd_cbuf_samples)
{
if (PsndOut - snd_cbuff != snd_cbuf_samples)
stdbg("snd diff is %i, not %i", PsndOut - snd_cbuff, snd_cbuf_samples);
PsndOut = snd_cbuff;
}
}
static void SkipFrame(void)
{
PicoSkipFrame=1;
PicoFrame();
PicoSkipFrame=0;
}
void emu_forcedFrame(void)
{
// TODO
int po_old = PicoOpt;
int eo_old = currentConfig.EmuOpt;
PicoOpt &= ~0x0010;
PicoOpt |= 0x4080; // soft_scale | acc_sprites
currentConfig.EmuOpt |= 0x80;
if (giz_screen == NULL)
giz_screen = Framework2D_LockBuffer();
PicoDrawSetColorFormat(1);
PicoScan = EmuScan16;
PicoScan((unsigned) -1, NULL);
Pico.m.dirtyPal = 1;
PicoFrameDrawOnly();
Framework2D_UnlockBuffer();
giz_screen = NULL;
PicoOpt = po_old;
currentConfig.EmuOpt = eo_old;
}
static void RunEvents(unsigned int which)
{
if (which & 0x1800) { // save or load (but not both)
@ -362,21 +415,20 @@ static void updateKeys(void)
int i;
keys = Framework_PollGetButtons();
if (keys & BTN_HOME) {
if (keys & BTN_HOME)
engineState = PGS_Menu;
// wait until select is released, so menu would not resume game
while (Framework_PollGetButtons() & BTN_HOME) Sleep(50);
}
keys &= CONFIGURABLE_KEYS;
for (i = 0; i < 32; i++)
{
if (keys & (1 << i)) {
if (keys & (1 << i))
{
int pl, acts = currentConfig.KeyBinds[i];
if (!acts) continue;
pl = (acts >> 16) & 1;
/* TODO if (combo_keys & (1 << i)) {
if (combo_keys & (1 << i))
{
int u = i+1, acts_c = acts & combo_acts;
// let's try to find the other one
if (acts_c)
@ -389,7 +441,7 @@ static void updateKeys(void)
// add non-combo actions if combo ones were not found
if (!acts_c || u == 32)
allActions[pl] |= acts & ~combo_acts;
} else */ {
} else {
allActions[pl] |= acts;
}
}
@ -401,14 +453,15 @@ static void updateKeys(void)
events = (allActions[0] | allActions[1]) >> 16;
// volume is treated in special way and triggered every frame
if (events & 0x6000) {
if ((events & 0x6000) && PsndOut != NULL)
{
int vol = currentConfig.volume;
if (events & 0x2000) {
if (vol < 100) vol++;
} else {
if (vol > 0) vol--;
}
//gp2x_sound_volume(vol, vol);
FrameworkAudio_SetVolume(vol, vol);
sprintf(noticeMsg, "VOL: %02i", vol);
noticeMsgTime = GetTickCount();
currentConfig.volume = vol;
@ -421,6 +474,35 @@ static void updateKeys(void)
prevEvents = (allActions[0] | allActions[1]) >> 16;
}
static void find_combos(void)
{
int act, u;
// find out which keys and actions are combos
combo_keys = combo_acts = 0;
for (act = 0; act < 32; act++)
{
int keyc = 0;
if (act == 16 || act == 17) continue; // player2 flag
for (u = 0; u < 32; u++)
{
if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
}
if (keyc > 1)
{
// loop again and mark those keys and actions as combo
for (u = 0; u < 32; u++)
{
if (currentConfig.KeyBinds[u] & (1 << act)) {
combo_keys |= 1 << u;
combo_acts |= 1 << act;
}
}
}
}
}
static void simpleWait(DWORD until)
{
DWORD tval;
@ -437,10 +519,10 @@ static void simpleWait(DWORD until)
void emu_Loop(void)
{
//static int PsndRate_old = 0, PicoOpt_old = 0, PsndLen_real = 0, pal_old = 0;
static int PsndRate_old = 0, PicoOpt_old = 0, pal_old = 0;
char fpsbuff[24]; // fps count c string
DWORD tval, tval_prev = 0, tval_thissec = 0; // timing
int frames_done = 0, frames_shown = 0, oldmodes = 0;
int frames_done = 0, frames_shown = 0, oldmodes = 0, sec_ms = 1000;
int target_fps, target_frametime, lim_time, tval_diff, i;
char *notice = NULL;
@ -454,38 +536,46 @@ void emu_Loop(void)
else PicoOpt&=~0x4000;
Pico.m.dirtyPal = 1;
oldmodes = ((Pico.video.reg[12]&1)<<2) ^ 0xc;
//find_combos(); // TODO
find_combos();
// pal/ntsc might have changed, reset related stuff
target_fps = Pico.m.pal ? 50 : 60;
target_frametime = (1000<<8)/target_fps;
target_frametime = Pico.m.pal ? (1000<<8)/50 : (1000<<8)/60+1;
reset_timing = 1;
// prepare CD buffer
if (PicoMCD & 1) PicoCDBufferInit();
// prepare sound stuff
/* if (currentConfig.EmuOpt & 4) {
int snd_excess_add;
PsndOut = NULL;
if (currentConfig.EmuOpt & 4)
{
int ret, snd_excess_add, stereo=(PicoOpt&8)>>3;
if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) {
sound_rerate(Pico.m.frame_count ? 1 : 0);
}
snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;
snd_cbuf_samples = (PsndRate<<stereo) * 16 / target_fps;
lprintf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n",
PsndRate, PsndLen, snd_excess_add, (PicoOpt&8)>>3, Pico.m.pal);
gp2x_start_sound(PsndRate, 16, (PicoOpt&8)>>3);
gp2x_sound_volume(currentConfig.volume, currentConfig.volume);
PicoWriteSound = updateSound;
memset(sndBuffer, 0, sizeof(sndBuffer));
PsndOut = sndBuffer;
PsndRate_old = PsndRate;
PsndLen_real = PsndLen;
PicoOpt_old = PicoOpt;
pal_old = Pico.m.pal;
} else*/ {
PsndOut = 0;
ret = FrameworkAudio_Init(PsndRate, snd_cbuf_samples, stereo);
if (ret != 0) {
lprintf("FrameworkAudio_Init() failed: %i\n", ret);
sprintf(noticeMsg, "sound init failed (%i), snd disabled", ret);
noticeMsgTime = GetTickCount();
currentConfig.EmuOpt &= ~4;
} else {
FrameworkAudio_SetVolume(currentConfig.volume, currentConfig.volume);
PicoWriteSound = updateSound;
snd_cbuff = FrameworkAudio_56448Buffer();
PsndOut = snd_cbuff + snd_cbuf_samples / 2; // start writing at the middle
snd_all_samples = 0;
PsndRate_old = PsndRate;
PicoOpt_old = PicoOpt;
pal_old = Pico.m.pal;
}
}
// prepare CD buffer
if (PicoMCD & 1) PicoCDBufferInit();
// loop?
while (engineState == PGS_Running)
{
@ -493,6 +583,7 @@ void emu_Loop(void)
tval = GetTickCount();
if (reset_timing || tval < tval_prev) {
stdbg("timing reset");
reset_timing = 0;
tval_thissec = tval;
frames_shown = frames_done = 0;
@ -520,7 +611,7 @@ void emu_Loop(void)
}
// second passed?
if (tval - tval_thissec >= 1000)
if (tval - tval_thissec >= sec_ms)
{
#ifdef BENCHMARK
static int bench = 0, bench_fps = 0, bench_fps_s = 0, bfp = 0, bf[4];
@ -536,21 +627,27 @@ void emu_Loop(void)
if(currentConfig.EmuOpt & 2)
sprintf(fpsbuff, "%02i/%02i", frames_shown, frames_done);
#endif
tval_thissec = tval;
//tval_thissec += 1000;
tval_thissec += sec_ms;
if (PsndOut == 0 && currentConfig.Frameskip >= 0) {
if (PsndOut != NULL)
{
int audio_skew, adj;
audio_skew = snd_all_samples*2 - FrameworkAudio_BufferPos();
if (audio_skew < 0)
adj = -((-audio_skew) >> 10);
else adj = audio_skew >> 10;
target_frametime += adj;
sec_ms = (target_frametime * target_fps) >> 8;
stdbg("%i %i %i", audio_skew, adj, sec_ms);
frames_done = frames_shown = 0;
} else {
// it is quite common for this implementation to leave 1 fame unfinished
// when second changes, but we don't want buffer to starve.
if (PsndOut && frames_done < target_fps && frames_done > target_fps-5) {
updateKeys();
SkipFrame(1); frames_done++;
}
}
else if (currentConfig.Frameskip < 0) {
frames_done -= target_fps; if (frames_done < 0) frames_done = 0;
frames_shown -= target_fps; if (frames_shown < 0) frames_shown = 0;
if (frames_shown > frames_done) frames_shown = frames_done;
} else {
frames_done = frames_shown = 0;
}
}
#ifdef PFRAMES
@ -563,7 +660,7 @@ void emu_Loop(void)
{
for (i = 0; i < currentConfig.Frameskip; i++) {
updateKeys();
SkipFrame(1); frames_done++;
SkipFrame(); frames_done++;
if (PsndOut) { // do framelimitting if sound is enabled
int tval_diff;
tval = GetTickCount();
@ -589,7 +686,7 @@ void emu_Loop(void)
continue;
}
updateKeys();
SkipFrame(tval_diff < lim_time+target_frametime*2); frames_done++;
SkipFrame(); frames_done++;
continue;
}
}
@ -635,6 +732,11 @@ void emu_Loop(void)
if (PicoMCD & 1) PicoCDBufferFree();
if (PsndOut != NULL) {
PsndOut = snd_cbuff = NULL;
FrameworkAudio_Close();
}
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_state_cb("Writing SRAM/BRAM..");