new code to collect/use more stats, some debug tools

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@520 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2008-07-04 15:06:09 +00:00
parent 97a7f774d3
commit fbc65db755
5 changed files with 238 additions and 111 deletions

View file

@ -36,19 +36,21 @@ static int HighCacheA[41+1]; // caches for high layers
static int HighCacheB[41+1];
int HighPreSpr[80*2+1]; // slightly preprocessed sprites
#define MAX_LINE_SPRITES 30
unsigned char HighLnSpr[240][2 + MAX_LINE_SPRITES]; // sprite_count, tile_count, [spritep]...
#define MAX_LINE_SPRITES 29
#define SPRL_HAVE_HI 0x80 // have hi priority sprites
#define SPRL_HAVE_LO 0x40 // *lo*
#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line
#define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi
unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES]; // sprite_count, ^flags, tile_count, [spritep]...
int rendstatus = 0;
int DrawScanline = 0;
int PicoDrawMask = -1;
static int skip_next_line=0;
//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };
static void (*DrawAllSpritesLoPri)(int prio, int sh) = NULL;
static void (*DrawAllSpritesHiPri)(int prio, int sh) = NULL;
struct TileStrip
{
int nametab; // Position in VRAM of name table (for this tile line)
@ -65,7 +67,7 @@ void DrawWindow(int tstart, int tend, int prio, int sh);
void BackFill(int reg7, int sh);
void DrawAllSprites(int prio, int sh);
void DrawTilesFromCache(int *hc, int sh, int rlim);
void DrawSpritesSHi(int prio, int sh);
void DrawSpritesSHi(unsigned short *sprited);
void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);
void FinalizeLineBGR444(int sh);
void FinalizeLineRGB555(int sh);
@ -772,16 +774,16 @@ static void DrawAllSpritesInterlace(int pri, int sh)
#ifndef _ASM_DRAW_C
// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
static void DrawSpritesSHi(int prio, int sh)
static void DrawSpritesSHi(unsigned char *sprited)
{
int (*fTileFunc)(int sx,int addr,int pal);
unsigned char *p;
int cnt;
cnt = HighLnSpr[DrawScanline][0] & 0x7f;
cnt = sprited[0] & 0x7f;
if (cnt == 0) return;
p = &HighLnSpr[DrawScanline][2];
p = &sprited[3];
// Go through sprites backwards:
for (cnt--; cnt >= 0; cnt--)
@ -794,7 +796,7 @@ static void DrawSpritesSHi(int prio, int sh)
code = sprite[1];
pal = (code>>9)&0x30;
if (sh && pal == 0x30)
if (pal == 0x30)
{
if (code & 0x8000) // hi priority
{
@ -840,16 +842,16 @@ static void DrawSpritesSHi(int prio, int sh)
}
#endif
static void DrawSpritesHiAS(int prio, int sh)
static void DrawSpritesHiAS(unsigned char *sprited, int sh)
{
int (*fTileFunc)(int sx,int addr,int pal);
unsigned char *p;
int entry, cnt, sh_cnt = 0;
cnt = HighLnSpr[DrawScanline][0] & 0x7f;
cnt = sprited[0] & 0x7f;
if (cnt == 0) return;
p = &HighLnSpr[DrawScanline][2];
p = &sprited[3];
// Go through sprites:
for (entry = 0; entry < cnt; entry++)
@ -908,7 +910,7 @@ static void DrawSpritesHiAS(int prio, int sh)
}
}
if (!sh) return;
if (!sh || !(sprited[1]&SPRL_MAY_HAVE_OP)) return;
/* nasty 1: remove 'sprite' flags */
{
@ -920,8 +922,8 @@ static void DrawSpritesHiAS(int prio, int sh)
}
/* nasty 2: sh operator pass */
HighLnSpr[DrawScanline][0] = sh_cnt;
DrawSpritesSHi(1, 1);
sprited[0] = sh_cnt;
DrawSpritesSHi(sprited);
}
@ -934,7 +936,7 @@ static void DrawSpritesHiAS(int prio, int sh)
void PrepareSprites(int full)
{
struct PicoVideo *pvid=&Pico.video;
int u,link=0;
int u,link=0,sh;
int table=0;
int *pd = HighPreSpr;
int max_lines = 224, max_sprites = 80, max_width = 328;
@ -946,6 +948,7 @@ void PrepareSprites(int full)
max_line_sprites = MAX_LINE_SPRITES;
if (pvid->reg[1]&8) max_lines = 240;
sh = Pico.video.reg[0xC]&8; // shadow/hilight?
table=pvid->reg[5]&0x7f;
if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
@ -981,15 +984,15 @@ void PrepareSprites(int full)
if (cnt >= max_line_sprites) continue; // sprite limit?
for (i = 0; i < cnt; i++)
if (((HighLnSpr[y][2+i] ^ entry) & 0x7f) == 0) goto found;
if (((HighLnSpr[y][3+i] ^ entry) & 0x7f) == 0) goto found;
// this sprite was previously missing
HighLnSpr[y][2+cnt] = entry;
HighLnSpr[y][3+cnt] = entry;
HighLnSpr[y][0] = cnt + 1;
found:;
if (entry & 0x80)
rendstatus |= PDRAW_HAVE_HI_SPR;
else rendstatus |= PDRAW_HAVE_LO_SPR;
HighLnSpr[y][1] |= SPRL_HAVE_HI;
else HighLnSpr[y][1] |= SPRL_HAVE_LO;
}
}
@ -1004,6 +1007,8 @@ found:;
}
else
{
int old_prio = 0x8000, lo_above_hi = 0;
for (u = 0; u < max_lines; u++)
*((int *)&HighLnSpr[u][0]) = 0;
@ -1011,7 +1016,6 @@ found:;
{
unsigned int *sprite;
int code, code2, sx, sy, hv, height, width;
int sx_min;
sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
@ -1025,22 +1029,32 @@ found:;
code2 = sprite[1];
sx = (code2>>16)&0x1ff;
sx -= 0x78; // Get X coordinate + 8
sx_min = 8-(width<<3);
if (sy < max_lines && sy + (height<<3) > DrawScanline) // sprite onscreen (y)?
{
int y = (sy >= DrawScanline) ? sy : DrawScanline;
int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);
int entry, y, sx_min, onscr_x, maybe_op = 0;
sx_min = 8-(width<<3);
onscr_x = sx_min < sx && sx < max_width;
if (sh && (code2 & 0x6000) == 0x6000)
maybe_op = SPRL_MAY_HAVE_OP;
if (onscr_x && !old_prio && (code2 & 0x8000))
lo_above_hi = SPRL_LO_ABOVE_HI;
old_prio = code2 & 0x8000;
entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);
y = (sy >= DrawScanline) ? sy : DrawScanline;
for (; y < sy + (height<<3) && y < max_lines; y++)
{
int cnt = HighLnSpr[y][0];
if (cnt >= max_line_sprites) continue; // sprite limit?
if (HighLnSpr[y][1] >= max_line_sprites*2) { // tile limit?
if (HighLnSpr[y][2] >= max_line_sprites*2) { // tile limit?
HighLnSpr[y][0] |= 0x80;
continue;
}
HighLnSpr[y][1] += width;
HighLnSpr[y][2] += width;
if (sx == -0x78) {
if (cnt > 0)
@ -1048,13 +1062,14 @@ found:;
continue;
}
// must keep the first sprite even if it's offscreen, for masking
if (cnt > 0 && (sx <= sx_min || sx >= max_width)) continue; // offscreen x
if (cnt > 0 && !onscr_x) continue; // offscreen x
HighLnSpr[y][2+cnt] = entry;
HighLnSpr[y][3+cnt] = entry;
HighLnSpr[y][0] = cnt + 1;
if (entry & 0x80)
rendstatus |= PDRAW_HAVE_HI_SPR;
else rendstatus |= PDRAW_HAVE_LO_SPR;
HighLnSpr[y][1] |= SPRL_HAVE_HI;
else HighLnSpr[y][1] |= SPRL_HAVE_LO;
HighLnSpr[y][1] |= maybe_op|lo_above_hi; // there might be op sprites or priority mess on this line
}
}
@ -1071,9 +1086,9 @@ found:;
for (u = 0; u < max_lines; u++)
{
int y;
printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][1]);
printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][2]);
for (y = 0; y < HighLnSpr[u][0] & 0x7f; y++)
printf(" %i", HighLnSpr[u][y+2]);
printf(" %i", HighLnSpr[u][y+3]);
printf("\n");
}
#endif
@ -1081,9 +1096,9 @@ found:;
}
#ifndef _ASM_DRAW_C
static void DrawAllSprites(int prio, int sh)
static void DrawAllSprites(unsigned char *sprited, int prio, int sh)
{
int rs = rendstatus, scan = DrawScanline;
int rs = rendstatus;
unsigned char *p;
int cnt;
@ -1093,10 +1108,10 @@ static void DrawAllSprites(int prio, int sh)
rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);
}
cnt = HighLnSpr[scan][0] & 0x7f;
cnt = sprited[0] & 0x7f;
if (cnt == 0) return;
p = &HighLnSpr[scan][2];
p = &sprited[3];
// Go through sprites backwards:
for (cnt--; cnt >= 0; cnt--)
@ -1289,13 +1304,14 @@ static void DrawBlankedLine(void)
static int DrawDisplay(int sh, int as)
{
unsigned char *sprited = &HighLnSpr[DrawScanline][0];
struct PicoVideo *pvid=&Pico.video;
int win=0,edge=0,hvwind=0;
int maxw, maxcells;
int maxw,maxcells;
rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);
if(pvid->reg[12]&1) {
if (pvid->reg[12]&1) {
maxw = 328; maxcells = 40;
} else {
maxw = 264; maxcells = 32;
@ -1308,7 +1324,8 @@ static int DrawDisplay(int sh, int as)
if (win&0x80) { if (DrawScanline>=edge) hvwind=1; }
else { if (DrawScanline< edge) hvwind=1; }
if (!hvwind) { // we might have a vertical window here
if (!hvwind) // we might have a vertical window here
{
win=pvid->reg[0x11];
edge=win&0x1f;
if (win&0x80) {
@ -1321,28 +1338,48 @@ static int DrawDisplay(int sh, int as)
}
}
DrawLayer(1|((sh|as)<<1), HighCacheB, 0, maxcells);
if (hvwind == 1)
DrawWindow(0, maxcells>>1, 0, sh|as);
/* - layer B low - */
if (PicoDrawMask & PDRAW_LAYERB_ON)
DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);
/* - layer A low - */
if (!(PicoDrawMask & PDRAW_LAYERA_ON));
else if (hvwind == 1)
DrawWindow(0, maxcells>>1, 0, sh);
else if (hvwind == 2) {
// ahh, we have vertical window
DrawLayer(0|((sh|as)<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);
DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh|as);
DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);
DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);
} else
DrawLayer(0|((sh|as)<<1), HighCacheA, 0, maxcells);
if (rendstatus & PDRAW_HAVE_LO_SPR)
DrawAllSpritesLoPri(0, sh);
DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);
/* - sprites low - */
if (!(PicoDrawMask & PDRAW_SPRITES_LOW_ON));
else if (rendstatus & PDRAW_INTERLACE)
DrawAllSpritesInterlace(0, sh);
else if (sprited[1] & SPRL_HAVE_LO)
DrawAllSprites(sprited, 0, sh);
if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, maxw);
if (hvwind == 1)
/* - layer B hi - */
if ((PicoDrawMask & PDRAW_LAYERB_ON) && HighCacheB[0])
DrawTilesFromCache(HighCacheB, sh, maxw);
/* - layer A hi - */
if (!(PicoDrawMask & PDRAW_LAYERA_ON));
else if (hvwind == 1)
DrawWindow(0, maxcells>>1, 1, sh);
else if (hvwind == 2) {
if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw);
if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw);
DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);
} else
if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, maxw);
if ((rendstatus & PDRAW_HAVE_HI_SPR) || sh)
DrawAllSpritesHiPri(1, sh);
/* - sprites hi - */
if (!(PicoDrawMask & PDRAW_SPRITES_HI_ON));
else if (rendstatus & PDRAW_INTERLACE)
DrawAllSpritesInterlace(1, sh);
// AS on and have both lo/hi sprites and lo before hi sprites?
else if (as && (sprited[1] & 0xd0) == 0xd0)
DrawSpritesHiAS(sprited, sh);
else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))
DrawSpritesSHi(sprited);
else if (sprited[1] & SPRL_HAVE_HI)
DrawAllSprites(sprited, 1, 0);
#if 0
{
@ -1360,28 +1397,11 @@ static int DrawDisplay(int sh, int as)
PICO_INTERNAL void PicoFrameStart(void)
{
// prepare to do this frame
int sh = Pico.video.reg[0xC] & 8; // shadow/hilight?
rendstatus = 0;
if (PicoOpt & POPT_ACC_SPRITES)
rendstatus |= PDRAW_ACC_SPRITES;
if (sh)
{
DrawAllSpritesLoPri = DrawAllSprites;
DrawAllSpritesHiPri = DrawSpritesSHi;
}
else
{
DrawAllSpritesLoPri =
DrawAllSpritesHiPri = DrawAllSprites;
}
if (rendstatus & PDRAW_ACC_SPRITES)
DrawAllSpritesHiPri = DrawSpritesHiAS;
if ((Pico.video.reg[12]&6) == 6) {
if ((Pico.video.reg[12]&6) == 6)
rendstatus |= PDRAW_INTERLACE; // interlace mode
DrawAllSpritesLoPri =
DrawAllSpritesHiPri = DrawAllSpritesInterlace;
}
if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed
@ -1451,3 +1471,87 @@ void PicoDrawSetColorFormat(int which)
#endif
}
/* debug and fun */
static void set16(unsigned short *p, unsigned short d, int cnt)
{
while (cnt-- > 0)
*p++ = d;
}
void PicoDrawShowSpriteStats(unsigned short *screen)
{
int lines, i, u, step;
unsigned short *dest;
unsigned char *p;
memset(screen, 0, 320*240*2);
step = (320-4*4-1) / MAX_LINE_SPRITES;
lines = 240;
if (!Pico.m.pal || !(Pico.video.reg[1]&8))
lines = 224, screen += 320*8;
for (i = 0; i < lines; i++)
{
dest = screen + 320*i;
p = &HighLnSpr[i][0];
// sprite graphs
for (u = 0; u < (p[0] & 0x7f); u++) {
set16(dest, (p[3+u] & 0x80) ? 0xe700 : 0x0700, step);
dest += step;
}
// flags
dest = screen + 320*i + 320-4*4;
if (p[1] & SPRL_HAVE_LO) set16(dest+4*0, 0x0700, 4);
if (p[1] & SPRL_HAVE_HI) set16(dest+4*1, 0xe700, 4);
if (p[1] & SPRL_MAY_HAVE_OP) set16(dest+4*2, 0x001e, 4);
if (p[1] & SPRL_LO_ABOVE_HI) set16(dest+4*3, 0xf000, 4);
}
// draw grid
for (i = step*5; i <= 320-4*4-1; i += step*5) {
for (u = 0; u < lines; u++)
screen[i + u*320] = 0x182;
}
}
void PicoDrawShowPalette(unsigned short *screen)
{
unsigned int *spal=(void *)Pico.cram;
unsigned int *dpal=(void *)HighPal;
int x, y, i;
memset(screen, 0, 320*240*2);
for (i = 0x3f/2; i >= 0; i--)
#ifdef USE_BGR555
dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
#else
dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);
#endif
for (i = 0x3f; i >= 0; i--)
HighPal[0x40|i] = (unsigned short)((HighPal[i]>>1)&0x738e);
for (i = 0x3f; i >= 0; i--) {
int t=HighPal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;
HighPal[0x80|i]=(unsigned short)t;
}
screen += 16*320+8;
for (y = 0; y < 8*4; y++)
for (x = 0; x < 8*16; x++)
screen[x + y*320] = HighPal[x/8 + (y/8)*16];
screen += 160;
for (y = 0; y < 8*4; y++)
for (x = 0; x < 8*16; x++)
screen[x + y*320] = HighPal[(x/8 + (y/8)*16) | 0x40];
screen += 320*48;
for (y = 0; y < 8*4; y++)
for (x = 0; x < 8*16; x++)
screen[x + y*320] = HighPal[(x/8 + (y/8)*16) | 0x80];
Pico.m.dirtyPal = 1;
}