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https://github.com/RaySollium99/picodrive.git
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(T12) Separate Title Screen and Main Menu Backgrounds
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parent
163d9f8a1b
commit
fc6b8fca51
1 changed files with 34 additions and 3 deletions
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@ -14,6 +14,7 @@
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#include "menu_pico.h"
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#include "input_pico.h"
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#include "version.h"
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// #include <pspmp3.h>
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#include "../libpicofe/plat.h"
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@ -155,6 +156,7 @@ static void menu_draw_prep(void)
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{
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make_bg(0, 0);
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}
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else
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{
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int pos;
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@ -170,6 +172,32 @@ static void menu_draw_prep(void)
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}
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}
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static void menu_draw_prep_selector(void)
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{
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if (menu_w == g_menuscreen_w && menu_h == g_menuscreen_h)
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return;
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menu_w = g_menuscreen_w, menu_h = g_menuscreen_h;
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if (PicoGameLoaded)
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{
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make_bg(0, 0);
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}
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else
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{
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int pos;
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char buff[256];
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pos = plat_get_skin_dir(buff, 256);
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strcpy(buff + pos, "background_selector.png");
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// should really only happen once, on startup..
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memset(g_menubg_ptr, 0, g_menuscreen_w * g_menuscreen_h * 2);
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if (readpng(g_menubg_ptr, buff, READPNG_BG,
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g_menuscreen_w, g_menuscreen_h) < 0)
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memset(g_menubg_ptr, 0, g_menuscreen_w * g_menuscreen_h * 2);
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}
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}
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static void draw_savestate_bg(int slot)
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{
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const char *fname;
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@ -1248,9 +1276,10 @@ static int main_menu_handler(int id, int keys)
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}
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break;
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case MA_MAIN_LOAD_ROM:
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menu_w = menu_h = 0;
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rom_fname_reload = NULL;
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ret_name = menu_loop_romsel_d(rom_fname_loaded,
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sizeof(rom_fname_loaded), rom_exts, NULL, menu_draw_prep);
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sizeof(rom_fname_loaded), rom_exts, NULL, menu_draw_prep_selector);
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if (ret_name != NULL) {
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lprintf("selected file: %s\n", ret_name);
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rom_fname_reload = ret_name;
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@ -1352,7 +1381,7 @@ static const char h_saveload[] = "Game options are overloading global options";
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static menu_entry e_menu_main[] =
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{
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mee_label ("Sonic's UGC for PSP " VERSION),
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mee_label (""),
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mee_label (""),
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mee_label (""),
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mee_label (""),
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@ -1378,6 +1407,8 @@ void menu_loop(void)
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{
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static int sel = 0;
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me_enable(e_menu_main, MA_MAIN_RESUME_GAME, PicoGameLoaded);
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me_enable(e_menu_main, MA_MAIN_SAVE_STATE, PicoGameLoaded);
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me_enable(e_menu_main, MA_MAIN_LOAD_STATE, PicoGameLoaded);
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@ -1390,7 +1421,7 @@ void menu_loop(void)
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menu_enter(PicoGameLoaded);
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in_set_config_int(0, IN_CFG_BLOCKING, 1);
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me_loop_d(e_menu_main, &sel, menu_draw_prep, menu_main_draw_status);
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me_loop_d(e_menu_main, &sel, menu_draw_prep_selector, menu_main_draw_status);
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if (PicoGameLoaded) {
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if (engineState == PGS_Menu)
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