Commit graph

79 commits

Author SHA1 Message Date
kub
d5d1778252 sdl, complete overhaul of hardware/software scaling 2021-09-10 18:54:05 +02:00
kub
b010d7b4ca vdp rendering, fix crash for sprites with negative x/y 2021-03-05 00:29:52 +01:00
kub
57c5a5e505 add big endian platform support 2021-02-22 22:27:51 +01:00
kub
4cc0fcaf15 fixes and improvements for type issues, part 3 2021-02-06 01:14:07 +01:00
kub
1e4663e1c8 sms, fix 8bit fast renderer 2021-01-20 20:55:12 +01:00
kub
f55fb31463 vdp renderer, improvements for 8bit fast
improved 240 lines support, add setting buffer width, structural improvements
2021-01-20 20:55:12 +01:00
kub
aa97a0a01f 32x renderer, fix for render buffers with pitch != line width, some speedup 2021-01-13 23:27:11 +01:00
kub
cdc6aac4c0 partially revived platform support for PSP (unfinished)
just to have a platform with an unusal screen resolution
- suspend/resume handling probably non-working
- no scaling settings
- no image generation
currently no intentions to finish this.
2021-01-10 12:13:56 +01:00
kub
f821bb7011 core, structural cleanup, fixes and improvements for type issues #2 2021-01-01 12:44:02 +01:00
kub
15eed40550 core, fixes and improvements for type issues 2020-12-29 11:27:11 +01:00
kub
08bbe7f816 vdp rendering, fix handling of palettes 0-2 color 14 in sprite drawing 2020-12-12 14:59:09 +01:00
kub
207e5ba0ee vdp, add handling of external buffers for fast renderer 2020-12-12 14:36:54 +01:00
kub
16b11d9171 rendering, fix bgr555 output mode
NB not done for ARM asm since no target uses bgr555
2020-12-05 15:20:15 +01:00
kub
61d76999d7 Merge from libretro/master:46902e0 for repo synchronization 2020-12-05 22:39:06 +01:00
kub
33cb1ab015 more rendering fixes and optimisations 2020-10-10 09:38:59 +02:00
kub
3031ff347a vdp rendering, fix fast-forward graphics 2020-10-07 20:08:22 +02:00
kub
7165b73c26 vdp rendering, layer drawing optimisation 2020-10-07 20:07:13 +02:00
kub
71a2e205ea vdp rendering, cleanup and optimisation 2020-10-04 23:10:10 +02:00
kub
47677a2ab1 vdp rendering, fixes and optimisations 2020-09-30 19:32:16 +02:00
kub
47548249a0 vdp rendering, fix window with mixed prio tiles 2020-09-25 21:19:29 +02:00
kub
8e4ab3c62c vdp rendering, fix sprite masking and interlace layer priority 2020-09-21 18:10:35 +02:00
kub
6bfa97ff78 vdp rendering, fix highlight op on shadow 2020-09-18 00:29:14 +02:00
kub
352479001c vdp, optimisation for 8bit renderers 2020-08-04 22:24:56 +02:00
kub
7980d47767 sms mode 4, fix 8 bit renderer code 2020-07-25 23:58:57 +02:00
kub
6badfabe35 vdp rendering, bugfix for overlapping high prio sprites 2020-05-22 23:14:52 +02:00
kub
b718aa2d93 add copyright stuff to substantially changed files 2020-05-16 21:16:27 +02:00
kub
b061bc166c vdp rendering, sprite caching optimization 2020-04-07 20:47:38 +02:00
kub
61114cd8b4 vdp rendering fixes 2020-03-27 19:26:00 +01:00
kub
6dd553c7a8 vdp rendering fixes (debug register, vscroll) for overdrive 2 2020-03-19 22:51:04 +01:00
kub
26643d27f2 vdp rendering improvements 2020-03-14 19:14:04 +01:00
kub
2a2b4e7e88 vdp rendering, tiny improvement 2020-03-03 20:36:55 +01:00
kub
ea431e9ebb vdp sprite rendering fixes 2020-03-01 18:50:55 +01:00
kub
d9e12ee757 improved hi prio sprite rendering speed 2020-02-29 23:45:23 +01:00
kub
672b29e658 bugfix for ARM asm sprite rendering 2020-02-26 20:31:40 +01:00
kub
25be5c52b0 vdp sprite handling improvement (SAT cache) 2020-02-16 14:10:14 +01:00
kub
29d99d6bb8 vdp rendering fixes 2020-02-16 13:59:58 +01:00
kub
2d5b6a66c1 added debug reg sprite plane support (fixes some issues in overdrive 2 demo) 2020-01-26 20:43:05 +01:00
kub
5f0d224e18 sprite rendering improvements for masking and limit edge cases 2020-01-26 20:40:07 +01:00
kub
fe344bd3d8 cleanup and microoptimizations in SH2 hw handling 2019-08-31 17:37:18 +02:00
kub
f740428b81 some drawing code C optimisations 2019-08-25 17:33:13 +02:00
kub
08626dab12 speed improvement and fixes for 32x ARM asm draw 2019-07-30 16:34:40 +02:00
kub
b1a047c926 reworked palette and buffer handling due to some 32X bugs 2019-07-30 16:34:40 +02:00
notaz
ee3c39efd2 fix DrawSpritesHiAS 2018-01-27 23:46:37 +02:00
notaz
93f9619ed8 rearrange globals
scripted find/replace
gives slightly better code on ARM, less unnecessary asm,
~400 bytes saved
2017-10-20 12:21:09 +03:00
notaz
24aab4da73 let it build on msvc
supposedly for the original XBox?
2017-10-14 21:28:24 +03:00
notaz
cf07a88d6e fix cell scroll drawing 2017-10-14 00:53:08 +03:00
notaz
88fd63ad10 split memories away from Pico
saves ~3k of code on ARM because Pico no longer crosses ldr limit
2017-10-14 00:53:08 +03:00
notaz
4aedc59300 drop unmaintained mips code
can always be brought back if anyone has proof it's faster
2017-10-12 02:56:11 +03:00
notaz
e42a47e208 some more risky timing changes
But should be closer to the real thing.
Let's see what this will break...
2017-10-12 02:54:41 +03:00
notaz
e0bcb7a90d some support for vdp debug reg 2017-10-03 00:41:13 +03:00