#include "app.h" //#include "FileMenu.h" char LoopQuit=0; static FILE *DebugFile=NULL; int LoopMode=0; static void UpdateSound(int len); int LoopInit() { int ret=0; // bits LSb->MSb: // enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound; // alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites PicoOpt=0xbcc7; PsndRate=44100; // Init Direct3D: ret=DirectInit(); if (ret) { error("DirectX video init failed"); return 1; } InputInit(); // Init DirectSound: //DSoundInit(); ret=EmuInit(); if (ret) return 1; //FileMenu.init(); LoopMode=8; PicoWriteSound = UpdateSound; return 0; } extern "C" char *debugString(); void LoopExit() { dprintf(debugString()); //FileMenu.exit(); EmuExit(); DSoundExit(); PsndLen=0; InputExit(); DirectExit(); if (DebugFile) fclose(DebugFile); DebugFile=NULL; } // ---------------------------------------------------------------- static int DoGame() { EmuFrame(); if (Inp.held[7]==1) LoopMode=2; // Right thumb = Toggle Menu return 0; } // ---------------------------------------------------------------- /* static int MenuUpdate() { int delta=0; if (Inp.repeat[0]) delta-=0x100; if (Inp.repeat[1]) delta+=0x100; if (Inp.button[14]>30) delta-=Inp.button[14]-30; if (Inp.button[15]>30) delta+=Inp.button[15]-30; if (delta) FileMenu.scroll(delta); if (Inp.held[8]==1 || Inp.held[10]==1 || Inp.held[4]==1) // A, X or Start { //RomFree(); //FileMenu.getFilePath(RomName); //RomLoad(); //LoopMode=8; // Go to game } if (Inp.held[7]==1) LoopMode=8; // Right thumb = Toggle Menu return 0; } static int MenuRender() { WCHAR text[80]={0}; wsprintfW(text,L"%.40S v%x.%.3x",AppName,PicoVer>>12,PicoVer&0xfff); FontSetColour(0x60c0ff); FontText(text,64,48); FileMenu.render(); return 0; } */ // ---------------------------------------------------------------- static int ModeUpdate() { if (Inp.held[14] && Inp.held[15] && Inp.held[12]==1) LoopQuit=1; // L+R+black to quit: if (Inp.button[4]>30 && Inp.button[5]>30) LoopQuit=1; // Start and back to quit if (LoopMode==8) { DoGame(); return 0; } // if (DSoundNext) memset(DSoundNext,0,PsndLen<<2); // if (LoopMode==2) { FileMenu.scan(); LoopMode++; return 0; } // if (LoopMode==3) { MenuUpdate(); return 0; } // if (LoopMode==4) { LightCalUpdate(); return 0; } LoopMode=2; // Unknown mode, go to rom menu return 0; } static int ModeRender() { DirectScreen(); // if (LoopMode==3) MenuRender(); // if (LoopMode==4) LightCalRender(); return 0; } static void UpdateSound(int len) { while (DSoundUpdate() > 0) { Sleep(1); } while (DSoundUpdate()== 0) { } } int LoopCode() { // Main loop: while (!LoopQuit) { InputUpdate(); DirectClear(0); ModeUpdate(); ModeRender(); DirectPresent(); // UpdateSound(); } return 0; } // ------------------------------------------------------------------------------------- #if 0 extern "C" int dprintf(char *format, ...) { char *name=NULL; va_list val=NULL; #ifdef _XBOX name="d:\\zout.txt"; #else name="zout.txt"; #endif if (DebugFile==NULL) DebugFile=fopen(name,"wt"); if (DebugFile==NULL) return 1; fprintf(DebugFile, "%05i: ", emu_frame); va_start(val,format); vfprintf(DebugFile,format,val); fprintf(DebugFile, "\n"); fflush(DebugFile); va_end(val); return 0; } #endif extern "C" int dprintf2(char *format, ...) { char str[512]; va_list val=NULL; va_start(val,format); vsprintf(str,format,val); va_end(val); OutputDebugString(str); return 0; }