#include #include #include #include "psp.h" #include "../common/lprintf.h" PSP_MODULE_INFO("PicoDrive", 0, 1, 34); void *psp_screen = PSP_VRAM_BASE0; static int current_screen = 0; /* front bufer */ /* Exit callback */ static int exit_callback(int arg1, int arg2, void *common) { sceKernelExitGame(); return 0; } /* Callback thread */ static int callback_thread(SceSize args, void *argp) { int cbid; lprintf("callback_thread started with id %i\n", sceKernelGetThreadId()); cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } void psp_init(void) { int thid; lprintf("entered psp_init, threadId %i\n", sceKernelGetThreadId()); thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0); if (thid >= 0) { sceKernelStartThread(thid, 0, 0); } /* video */ sceDisplaySetMode(0, 480, 272); sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); current_screen = 1; psp_screen = PSP_VRAM_BASE0; /* gu */ sceGuInit(); /* input */ sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(0); } void psp_finish(void) { sceGuTerm(); //sceKernelSleepThread(); sceKernelExitGame(); } void psp_video_flip(void) { sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); current_screen ^= 1; psp_screen = current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0; } void psp_video_switch_to_single(void) { psp_screen = PSP_VRAM_BASE0; sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); current_screen = 0; } void psp_msleep(int ms) { sceKernelDelayThread(ms * 1000); } unsigned int psp_pad_read(void) { SceCtrlData pad; sceCtrlReadBufferPositive(&pad, 1); return pad.Buttons; }