#define CYCLES_M68K_LINE 488 // suitable for both PAL/NTSC #define CYCLES_M68K_VINT_LAG 68 #define CYCLES_M68K_ASD 148 #define CYCLES_Z80_LINE 228 #define CYCLES_Z80_ASD 69 // pad delay (for 6 button pads) #define PAD_DELAY \ if (PicoOpt&0x20) { \ if(Pico.m.padDelay[0]++ > 25) Pico.m.padTHPhase[0]=0; \ if(Pico.m.padDelay[1]++ > 25) Pico.m.padTHPhase[1]=0; \ } #define Z80_RUN(z80_cycles) \ { \ if ((PicoOpt&4) && Pico.m.z80Run) \ { \ if (Pico.m.z80Run & 2) z80CycleAim += z80_cycles; \ else { \ int cnt = SekCyclesDone() - z80startCycle; \ cnt = (cnt>>1)-(cnt>>5); \ if (cnt > (z80_cycles)) cnt = z80_cycles; \ Pico.m.z80Run |= 2; \ z80CycleAim+=cnt; \ } \ total_z80+=z80_run(z80CycleAim-total_z80); \ } \ } // Accurate but slower frame which does hints static int PicoFrameHints(void) { struct PicoVideo *pv=&Pico.video; int total_z80=0,lines,y,lines_vis = 224,z80CycleAim = 0,line_sample; int skip=PicoSkipFrame || (PicoOpt&0x10); int hint; // Hint counter if (Pico.m.pal) { //cycles_68k = (int) ((double) OSC_PAL / 7 / 50 / 312 + 0.4); // should compile to a constant (488) //cycles_z80 = (int) ((double) OSC_PAL / 15 / 50 / 312 + 0.4); // 228 line_sample = 68; if(pv->reg[1]&8) lines_vis = 240; } else { //cycles_68k = (int) ((double) OSC_NTSC / 7 / 60 / 262 + 0.4); // 488 //cycles_z80 = (int) ((double) OSC_NTSC / 15 / 60 / 262 + 0.4); // 228 line_sample = 93; } SekCyclesReset(); pv->status&=~0x88; // clear V-Int, come out of vblank hint=pv->reg[10]; // Load H-Int counter //dprintf("-hint: %i", hint); // This is to make active scan longer (needed for Double Dragon 2, mainly) SekRun(CYCLES_M68K_ASD); Z80_RUN(CYCLES_Z80_ASD); for (y=0;ylwrite_cnt -= 12; if (pv->lwrite_cnt <= 0) { pv->lwrite_cnt=0; Pico.video.status|=0x200; } PAD_DELAY // H-Interrupts: if (--hint < 0) // y <= lines_vis: Comix Zone, Golden Axe { hint=pv->reg[10]; // Reload H-Int counter pv->pending_ints|=0x10; if (pv->reg[0]&0x10) { elprintf(EL_INTS, "hint: @ %06x [%i]", SekPc, SekCycleCnt); SekInterrupt(4); } } // decide if we draw this line #if CAN_HANDLE_240_LINES if(!skip && ((!(pv->reg[1]&8) && y<224) || (pv->reg[1]&8)) ) #else if(!skip && y<224) #endif PicoLine(y); if(PicoOpt&1) sound_timers_and_dac(y); // get samples from sound chips if(y == 32 && PsndOut) emustatus &= ~1; else if((y == 224 || y == line_sample) && PsndOut) getSamples(y); // Run scanline: if (Pico.m.dma_xfers) SekCyclesBurn(CheckDMA()); SekRun(CYCLES_M68K_LINE); Z80_RUN(CYCLES_Z80_LINE); } // V-int line (224 or 240) Pico.m.scanline=(short)y; // VDP FIFO pv->lwrite_cnt=0; Pico.video.status|=0x200; PAD_DELAY // Last H-Int: if (--hint < 0) { hint=pv->reg[10]; // Reload H-Int counter pv->pending_ints|=0x10; //printf("rhint: %i @ %06x [%i|%i]\n", hint, SekPc, y, SekCycleCnt); if (pv->reg[0]&0x10) SekInterrupt(4); } // V-Interrupt: pv->status|=0x08; // go into vblank pv->pending_ints|=0x20; // the following SekRun is there for several reasons: // there must be a delay after vblank bit is set and irq is asserted (Mazin Saga) // also delay between F bit (bit 7) is set in SR and IRQ happens (Ex-Mutants) // also delay between last H-int and V-int (Golden Axe 3) SekRun(CYCLES_M68K_VINT_LAG); if (pv->reg[1]&0x20) { elprintf(EL_INTS, "vint: @ %06x [%i]", SekPc, SekCycleCnt); SekInterrupt(6); } if (Pico.m.z80Run && (PicoOpt&4)) z80_int(); if (PicoOpt&1) sound_timers_and_dac(y); // get samples from sound chips if ((y == 224) && PsndOut) getSamples(y); // Run scanline: if (Pico.m.dma_xfers) SekCyclesBurn(CheckDMA()); SekRun(CYCLES_M68K_LINE - CYCLES_M68K_VINT_LAG - CYCLES_M68K_ASD); Z80_RUN(CYCLES_Z80_LINE - CYCLES_Z80_ASD); // PAL line count might actually be 313 according to Steve Snake, but that would complicate things. lines = Pico.m.pal ? 312 : 262; for (y++;y