// (c) Copyright 2006-2007 notaz, All rights reserved. // Free for non-commercial use. // For commercial use, separate licencing terms must be obtained. extern unsigned char gfx_buffer[321*240*2*2]; extern char romFileName[]; extern int engineState; void emu_Init(void); void emu_Deinit(void); void emu_Loop(void); void emu_ResetGame(void); void emu_stateCb(const char *str);