#define MENU_OPTIONS_GFX \ mee_cust("Scale factor", MA_OPT3_SCALE, mh_scale, ms_scale), \ mee_cust("Hor. scale (for low res. games)", MA_OPT3_HSCALE32, mh_scale, ms_scale), \ mee_cust("Hor. scale (for hi res. games)", MA_OPT3_HSCALE40, mh_scale, ms_scale), \ mee_onoff("Bilinear filtering", MA_OPT3_FILTERING, currentConfig.scaling, 1), \ mee_range("Gamma adjustment", MA_OPT3_GAMMAA, currentConfig.gamma, -4, 16), \ mee_range("Black level", MA_OPT3_BLACKLVL, currentConfig.gamma2, 0, 2), \ mee_onoff("wait for vsync", MA_OPT3_VSYNC, currentConfig.EmuOpt, EOPT_VSYNC), \ mee_cust_nosave("Set to unscaled centered", MA_OPT3_PRES_NOSCALE, mh_preset_scale, NULL), \ mee_cust_nosave("Set to 4:3 scaled", MA_OPT3_PRES_SCALE43, mh_preset_scale, NULL), \ mee_cust_nosave("Set to fullscreen", MA_OPT3_PRES_FULLSCR, mh_preset_scale, NULL), \ #define MENU_OPTIONS_ADV static const char *ms_scale(int id, int *offs) { float val = 0; switch (id) { case MA_OPT3_SCALE: val = currentConfig.scale; break; case MA_OPT3_HSCALE32: val = currentConfig.hscale32; break; case MA_OPT3_HSCALE40: val = currentConfig.hscale40; break; } sprintf(static_buff, "%.2f", val); return static_buff; } static int mh_scale(int id, int keys) { float *val = NULL; switch (id) { case MA_OPT3_SCALE: val = ¤tConfig.scale; break; case MA_OPT3_HSCALE32: val = ¤tConfig.hscale32; break; case MA_OPT3_HSCALE40: val = ¤tConfig.hscale40; break; } if (keys & PBTN_LEFT) *val += -0.01; if (keys & PBTN_RIGHT) *val += +0.01; if (*val < 0.01) *val = +0.01; return 0; } static int mh_preset_scale(int id, int keys) { switch (id) { case MA_OPT3_PRES_NOSCALE: currentConfig.scale = 1.0; currentConfig.hscale32 = 1.0; currentConfig.hscale40 = 1.0; break; case MA_OPT3_PRES_SCALE43: currentConfig.scale = 1.2; currentConfig.hscale32 = 1.25; currentConfig.hscale40 = 1.0; break; case MA_OPT3_PRES_FULLSCR: currentConfig.scale = 1.2; currentConfig.hscale32 = 1.56; currentConfig.hscale40 = 1.25; break; } return 0; }