#include "app.h" // ---------------------------------------------------------------------------------- #ifdef _XBOX #include static XFONT *Font=NULL; int FontInit() { XFONT_OpenDefaultFont(&Font); if (Font==NULL) return 1; return 0; } void FontExit() { } int FontSetColour(unsigned int colour) { Font->SetTextColor(colour); return 0; } int FontText(WCHAR *text,int dx,int dy) { if (Font==NULL || DirectBack==NULL) return 1; Font->TextOut(DirectBack,text,~0U,dx,dy); return 0; } #endif // ---------------------------------------------------------------------------------- #ifndef _XBOX static ID3DXFont *Font=NULL; static unsigned int FontColour=0; int FontInit() { LOGFONT lf; memset(&lf,0,sizeof(lf)); strcpy(lf.lfFaceName,"Arial"); lf.lfHeight=24; D3DXCreateFontIndirect(Device,&lf,&Font); return 0; } void FontExit() { RELEASE(Font); } int FontSetColour(unsigned int colour) { FontColour=0xff000000|colour; return 0; } int FontText(WCHAR *text,int dx,int dy) { RECT rect={0,0,0,0}; if (Font==NULL || DirectBack==NULL) return 1; Font->Begin(); rect.left=dx; rect.top=dy; rect.right=MainWidth; rect.bottom=MainHeight; Font->DrawTextW(text,-1,&rect,DT_LEFT,FontColour); Font->End(); return 0; } #endif