#include #include #include // PATH_MAX #include #include #include #include #include "psp.h" #include "menu.h" #include "emu.h" #include "../common/emu.h" #include "../common/lprintf.h" #include "../../Pico/PicoInt.h" #ifdef BENCHMARK #define OSD_FPS_X 220 #else #define OSD_FPS_X 260 #endif char romFileName[PATH_MAX]; unsigned char *PicoDraw2FB = (unsigned char *)VRAM_CACHED_STUFF + 8; // +8 to be able to skip border with 1 quadword.. int engineState; static int combo_keys = 0, combo_acts = 0; // keys and actions which need button combos static unsigned int noticeMsgTime = 0; int reset_timing = 0; // do we need this? static void blit(const char *fps, const char *notice); static void clearArea(int full); void emu_noticeMsgUpdated(void) { noticeMsgTime = sceKernelGetSystemTimeLow(); } void emu_getMainDir(char *dst, int len) { if (len > 0) *dst = 0; } static void emu_msg_cb(const char *msg) { void *fb = psp_video_get_active_fb(); memset32((int *)((char *)fb + 512*264*2), 0, 512*8*2/4); emu_textOut16(4, 264, msg); noticeMsgTime = sceKernelGetSystemTimeLow() - 2000000; /* assumption: emu_msg_cb gets called only when something slow is about to happen */ reset_timing = 1; } void emu_stateCb(const char *str) { clearArea(0); blit("", str); } static void emu_msg_tray_open(void) { strcpy(noticeMsg, "CD tray opened"); noticeMsgTime = sceKernelGetSystemTimeLow(); } void emu_Init(void) { // make dirs for saves, cfgs, etc. mkdir("mds", 0777); mkdir("srm", 0777); mkdir("brm", 0777); mkdir("cfg", 0777); PicoInit(); PicoMessage = emu_msg_cb; PicoMCDopenTray = emu_msg_tray_open; PicoMCDcloseTray = menu_loop_tray; } void emu_Deinit(void) { // save SRAM if ((currentConfig.EmuOpt & 1) && SRam.changed) { emu_SaveLoadGame(0, 1); SRam.changed = 0; } if (!(currentConfig.EmuOpt & 0x20)) { FILE *f = fopen(PicoConfigFile, "r+b"); if (!f) emu_WriteConfig(0); else { // if we already have config, reload it, except last ROM fseek(f, sizeof(currentConfig.lastRomFile), SEEK_SET); fread(¤tConfig.EmuOpt, 1, sizeof(currentConfig) - sizeof(currentConfig.lastRomFile), f); fseek(f, 0, SEEK_SET); fwrite(¤tConfig, 1, sizeof(currentConfig), f); fflush(f); fclose(f); } } PicoExit(); } void emu_setDefaultConfig(void) { memset(¤tConfig, 0, sizeof(currentConfig)); currentConfig.lastRomFile[0] = 0; currentConfig.EmuOpt = 0x1f | 0x680; // | confirm_save, cd_leds, 16bit rend currentConfig.PicoOpt = 0x07 | 0xc00; // | cd_pcm, cd_cdda currentConfig.PsndRate = 22050; currentConfig.PicoRegion = 0; // auto currentConfig.PicoAutoRgnOrder = 0x184; // US, EU, JP currentConfig.Frameskip = -1; // auto currentConfig.volume = 50; currentConfig.CPUclock = 222; currentConfig.KeyBinds[ 4] = 1<<0; // SACB RLDU currentConfig.KeyBinds[ 6] = 1<<1; currentConfig.KeyBinds[ 7] = 1<<2; currentConfig.KeyBinds[ 5] = 1<<3; currentConfig.KeyBinds[14] = 1<<4; currentConfig.KeyBinds[13] = 1<<5; currentConfig.KeyBinds[15] = 1<<6; currentConfig.KeyBinds[ 3] = 1<<7; currentConfig.KeyBinds[23] = 1<<26; // switch rend currentConfig.KeyBinds[ 8] = 1<<27; // save state currentConfig.KeyBinds[ 9] = 1<<28; // load state currentConfig.PicoCDBuffers = 0; currentConfig.scaling = 0; } static unsigned short __attribute__((aligned(16))) localPal[0x100]; struct Vertex { short u,v; short x,y,z; }; static void EmuScanPrepare(void) { HighCol = VRAM_STUFF; #if 0 sceGuSync(0,0); // sync with prev sceGuStart(GU_DIRECT, guCmdList); // sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512); sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb? sceGuFinish(); #endif } static int EmuScan16(unsigned int num, void *sdata) { // struct Vertex* vertices; if (!(Pico.video.reg[1]&8)) num += 8; //DrawLineDest = (unsigned short *) psp_screen + 512*(num+1); HighCol = (unsigned char *)psp_screen + num*512; #if 0 sceGuSync(0,0); // sync with prev sceGuStart(GU_DIRECT, guCmdList); if (Pico.m.dirtyPal) { int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram; Pico.m.dirtyPal = 0; for (i = 0x3f/2; i >= 0; i--) dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4); sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256) } // setup CLUT texture // sceGuClutMode(GU_PSM_5650,0,0xff,0); // sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256) // sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image // sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF); // sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB); // sceGuTexFilter(GU_LINEAR,GU_LINEAR); // sceGuTexScale(1.0f,1.0f); // sceGuTexOffset(0.0f,0.0f); // sceGuAmbientColor(0xffffffff); // render sprite // sceGuColor(0xffffffff); vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex)); vertices[0].u = 0; vertices[0].v = 0; vertices[0].x = 0; vertices[0].y = num; vertices[0].z = 0; vertices[1].u = 320; vertices[1].v = 512; vertices[1].x = 320; vertices[1].y = num+1; vertices[1].z = 0; //sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices); sceGuFinish(); #endif return 0; } static void draw2_clut(void) { struct Vertex* vertices; int x; sceKernelDcacheWritebackAll(); // for PicoDraw2FB sceGuSync(0,0); // sync with prev sceGuStart(GU_DIRECT, guCmdList); // sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512); sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb? if (Pico.m.dirtyPal) { int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram; Pico.m.dirtyPal = 0; for (i = 0x3f/2; i >= 0; i--) dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4); sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256) } #define SLICE_WIDTH 32 for (x = 0; x < 320; x += SLICE_WIDTH) { // render sprite vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex)); vertices[0].u = vertices[0].x = x; vertices[0].v = vertices[0].y = 0; vertices[0].z = 0; vertices[1].u = vertices[1].x = x + SLICE_WIDTH; vertices[1].v = vertices[1].y = 224; vertices[1].z = 0; sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices); } sceGuFinish(); } static int EmuScan8(unsigned int num, void *sdata) { // draw like the fast renderer // TODO? //if (!(Pico.video.reg[1]&8)) num += 8; //HighCol = gfx_buffer + 328*(num+1); return 0; } static void osd_text(int x, const char *text) { int len = strlen(text) * 8 / 2; int *p, h; for (h = 0; h < 8; h++) { p = (int *) ((unsigned short *) psp_screen+x+512*(264+h)); p = (int *) ((int)p & ~3); // align memset32(p, 0, len); } emu_textOut16(x, 264, text); } static void cd_leds(void) { static int old_reg = 0; unsigned int col_g, col_r, *p; if (!((Pico_mcd->s68k_regs[0] ^ old_reg) & 3)) return; // no change old_reg = Pico_mcd->s68k_regs[0]; p = (unsigned int *)((short *)psp_screen + 512*2+4+2); col_g = (old_reg & 2) ? 0x06000600 : 0; col_r = (old_reg & 1) ? 0xc000c000 : 0; *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2; *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2; *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; } static void blit(const char *fps, const char *notice) { int emu_opt = currentConfig.EmuOpt; if (PicoOpt&0x10) { #if 1 draw2_clut(); #else extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count); int i; // , lines_flags = 224; unsigned short *pd = psp_screen; unsigned char *ps = PicoDraw2FB+328*8+8; // 8bit fast renderer if (Pico.m.dirtyPal) { int *dpal = (void *)localPal; int *spal = (int *)Pico.cram; Pico.m.dirtyPal = 0; for (i = 0x3f/2; i >= 0; i--) dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4); } // if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000; // if (currentConfig.EmuOpt&0x4000) // lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000; //vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags); for (i = 224; i > 0; i--, pd+=512, ps+=328) amips_clut(pd, ps, localPal, 320); #endif } #if 0 else if (!(emu_opt&0x80)) { int lines_flags; // 8bit accurate renderer if (Pico.m.dirtyPal) { Pico.m.dirtyPal = 0; vidConvCpyRGB565(localPal, Pico.cram, 0x40); if (Pico.video.reg[0xC]&8) { // shadow/hilight mode //vidConvCpyRGB32sh(localPal+0x40, Pico.cram, 0x40); //vidConvCpyRGB32hi(localPal+0x80, Pico.cram, 0x40); // TODO? blockcpy(localPal+0xc0, localPal+0x40, 0x40*2); localPal[0xc0] = 0x0600; localPal[0xd0] = 0xc000; localPal[0xe0] = 0x0000; // reserved pixels for OSD localPal[0xf0] = 0xffff; } /* no support else if (rendstatus & 0x20) { // mid-frame palette changes vidConvCpyRGB565(localPal+0x40, HighPal, 0x40); vidConvCpyRGB565(localPal+0x80, HighPal+0x40, 0x40); } */ } lines_flags = (Pico.video.reg[1]&8) ? 240 : 224; if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000; if (currentConfig.EmuOpt&0x4000) lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000; vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags); } #endif if (notice || (emu_opt & 2)) { if (notice) osd_text(4, notice); if (emu_opt & 2) osd_text(OSD_FPS_X, fps); } if ((emu_opt & 0x400) && (PicoMCD & 1)) cd_leds(); sceGuSync(0,0); psp_video_flip(0); } // clears whole screen or just the notice area (in all buffers) static void clearArea(int full) { if (full) { memset32(psp_screen, 0, 512*272*2/4); psp_video_flip(0); memset32(psp_screen, 0, 512*272*2/4); } else { void *fb = psp_video_get_active_fb(); memset32((int *)((char *)psp_screen + 512*264*2), 0, 512*8*2/4); memset32((int *)((char *)fb + 512*264*2), 0, 512*8*2/4); } } static void vidResetMode(void) { // setup GU sceGuSync(0,0); // sync with prev sceGuStart(GU_DIRECT, guCmdList); sceGuClutMode(GU_PSM_5650,0,0xff,0); //sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256) sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB); sceGuTexFilter(GU_LINEAR,GU_LINEAR); sceGuTexScale(1.0f,1.0f); sceGuTexOffset(0.0f,0.0f); sceGuAmbientColor(0xffffffff); sceGuColor(0xffffffff); if (PicoOpt&0x10) { sceGuTexImage(0,512,512,512,(char *)VRAM_STUFF + 8*512+16); } else if (currentConfig.EmuOpt&0x80) { PicoDrawSetColorFormat(/*1*/-1); PicoScan = EmuScan16; sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF); } else { PicoDrawSetColorFormat(-1); PicoScan = EmuScan8; } if ((PicoOpt&0x10) || !(currentConfig.EmuOpt&0x80)) { // setup pal for 8-bit modes localPal[0xc0] = 0x0600; localPal[0xd0] = 0xc000; localPal[0xe0] = 0x0000; // reserved pixels for OSD localPal[0xf0] = 0xffff; } Pico.m.dirtyPal = 1; sceGuFinish(); sceGuSync(0,0); clearArea(1); } /* static void updateSound(int len) { if (PicoOpt&8) len<<=1; // TODO.. } */ static void SkipFrame(void) { PicoSkipFrame=1; PicoFrame(); PicoSkipFrame=0; } void emu_forcedFrame(void) { int po_old = PicoOpt; int eo_old = currentConfig.EmuOpt; PicoOpt &= ~0x0010; PicoOpt |= 0x4080; // soft_scale | acc_sprites currentConfig.EmuOpt |= 0x80; PicoDrawSetColorFormat(1); PicoScan = EmuScan16; EmuScanPrepare(); Pico.m.dirtyPal = 1; PicoFrameDrawOnly(); PicoOpt = po_old; currentConfig.EmuOpt = eo_old; } static void RunEvents(unsigned int which) { if (which & 0x1800) // save or load (but not both) { int do_it = 1; if ( emu_checkSaveFile(state_slot) && (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save { int keys; blit("", (which & 0x1000) ? "LOAD STATE? (X=yes, O=no)" : "OVERWRITE SAVE? (X=yes, O=no)"); while( !((keys = psp_pad_read(1)) & (BTN_X|BTN_CIRCLE)) ) psp_msleep(50); if (keys & BTN_CIRCLE) do_it = 0; while( ((keys = psp_pad_read(1)) & (BTN_X|BTN_CIRCLE)) ) // wait for release psp_msleep(50); clearArea(0); } if (do_it) { osd_text(4, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME"); PicoStateProgressCB = emu_stateCb; emu_SaveLoadGame((which & 0x1000) >> 12, 0); PicoStateProgressCB = NULL; psp_msleep(0); } reset_timing = 1; } if (which & 0x0400) // switch renderer { if (PicoOpt&0x10) { PicoOpt&=~0x10; currentConfig.EmuOpt |= 0x80; } else { PicoOpt|= 0x10; currentConfig.EmuOpt &= ~0x80; } vidResetMode(); if (PicoOpt&0x10) { strcpy(noticeMsg, " 8bit fast renderer"); } else if (currentConfig.EmuOpt&0x80) { strcpy(noticeMsg, "16bit accurate renderer"); } else { strcpy(noticeMsg, " 8bit accurate renderer"); } noticeMsgTime = sceKernelGetSystemTimeLow(); } if (which & 0x0300) { if(which&0x0200) { state_slot -= 1; if(state_slot < 0) state_slot = 9; } else { state_slot += 1; if(state_slot > 9) state_slot = 0; } sprintf(noticeMsg, "SAVE SLOT %i [%s]", state_slot, emu_checkSaveFile(state_slot) ? "USED" : "FREE"); noticeMsgTime = sceKernelGetSystemTimeLow(); } } static void updateKeys(void) { unsigned int keys, allActions[2] = { 0, 0 }, events; static unsigned int prevEvents = 0; int i; keys = psp_pad_read(0); if (keys & PSP_CTRL_HOME) sceDisplayWaitVblankStart(); if (keys & BTN_SELECT) engineState = PGS_Menu; keys &= CONFIGURABLE_KEYS; for (i = 0; i < 32; i++) { if (keys & (1 << i)) { int pl, acts = currentConfig.KeyBinds[i]; if (!acts) continue; pl = (acts >> 16) & 1; if (combo_keys & (1 << i)) { int u = i+1, acts_c = acts & combo_acts; // let's try to find the other one if (acts_c) for (; u < 32; u++) if ( (currentConfig.KeyBinds[u] & acts_c) && (keys & (1 << u)) ) { allActions[pl] |= acts_c; keys &= ~((1 << i) | (1 << u)); break; } // add non-combo actions if combo ones were not found if (!acts_c || u == 32) allActions[pl] |= acts & ~combo_acts; } else { allActions[pl] |= acts; } } } PicoPad[0] = (unsigned short) allActions[0]; PicoPad[1] = (unsigned short) allActions[1]; events = (allActions[0] | allActions[1]) >> 16; // volume is treated in special way and triggered every frame if ((events & 0x6000) && PsndOut != NULL) { int vol = currentConfig.volume; if (events & 0x2000) { if (vol < 100) vol++; } else { if (vol > 0) vol--; } // FrameworkAudio_SetVolume(vol, vol); // TODO sprintf(noticeMsg, "VOL: %02i ", vol); noticeMsgTime = sceKernelGetSystemTimeLow(); currentConfig.volume = vol; } events &= ~prevEvents; if (events) RunEvents(events); if (movie_data) emu_updateMovie(); prevEvents = (allActions[0] | allActions[1]) >> 16; } static void find_combos(void) { int act, u; // find out which keys and actions are combos combo_keys = combo_acts = 0; for (act = 0; act < 32; act++) { int keyc = 0; if (act == 16 || act == 17) continue; // player2 flag for (u = 0; u < 32; u++) { if (currentConfig.KeyBinds[u] & (1 << act)) keyc++; } if (keyc > 1) { // loop again and mark those keys and actions as combo for (u = 0; u < 32; u++) { if (currentConfig.KeyBinds[u] & (1 << act)) { combo_keys |= 1 << u; combo_acts |= 1 << act; } } } } } static void simpleWait(unsigned int until) { unsigned int tval; int diff; tval = sceKernelGetSystemTimeLow(); diff = (int)until - (int)tval; if (diff >= 512 && diff < 100*1024) sceKernelDelayThread(diff); } void emu_Loop(void) { //static int PsndRate_old = 0, PicoOpt_old = 0, pal_old = 0; char fpsbuff[24]; // fps count c string unsigned int tval, tval_prev = 0, tval_thissec = 0; // timing int frames_done = 0, frames_shown = 0, oldmodes = 0; int target_fps, target_frametime, lim_time, tval_diff, i; char *notice = NULL; lprintf("entered emu_Loop()\n"); fpsbuff[0] = 0; if (currentConfig.CPUclock != psp_get_cpu_clock()) { lprintf("setting cpu clock to %iMHz... ", currentConfig.CPUclock); i = psp_set_cpu_clock(currentConfig.CPUclock); lprintf(i ? "failed\n" : "done\n"); currentConfig.CPUclock = psp_get_cpu_clock(); } // make sure we are in correct mode vidResetMode(); Pico.m.dirtyPal = 1; oldmodes = ((Pico.video.reg[12]&1)<<2) ^ 0xc; find_combos(); // pal/ntsc might have changed, reset related stuff target_fps = Pico.m.pal ? 50 : 60; target_frametime = Pico.m.pal ? (1000000<<8)/50 : (1000000<<8)/60+1; reset_timing = 1; // prepare CD buffer if (PicoMCD & 1) PicoCDBufferInit(); // prepare sound stuff PsndOut = NULL; #if 0 // TODO if (currentConfig.EmuOpt & 4) { int ret, snd_excess_add, stereo; if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) { sound_rerate(Pico.m.frame_count ? 1 : 0); } stereo=(PicoOpt&8)>>3; snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps; snd_cbuf_samples = (PsndRate< 2000000) { // > 2.0 sec noticeMsgTime = 0; clearArea(0); notice = 0; } else { int sum = noticeMsg[0]+noticeMsg[1]+noticeMsg[2]; if (sum != noticeMsgSum) { clearArea(0); noticeMsgSum = sum; } notice = noticeMsg; } } // check for mode changes modes = ((Pico.video.reg[12]&1)<<2)|(Pico.video.reg[1]&8); if (modes != oldmodes) { oldmodes = modes; clearArea(1); } // second passed? if (tval - tval_thissec >= 1000000) { #ifdef BENCHMARK static int bench = 0, bench_fps = 0, bench_fps_s = 0, bfp = 0, bf[4]; if(++bench == 10) { bench = 0; bench_fps_s = bench_fps; bf[bfp++ & 3] = bench_fps; bench_fps = 0; } bench_fps += frames_shown; sprintf(fpsbuff, "%02i/%02i/%02i", frames_shown, bench_fps_s, (bf[0]+bf[1]+bf[2]+bf[3])>>2); #else if(currentConfig.EmuOpt & 2) sprintf(fpsbuff, "%02i/%02i", frames_shown, frames_done); #endif tval_thissec += 1000000; if (currentConfig.Frameskip < 0) { frames_done -= target_fps; if (frames_done < 0) frames_done = 0; frames_shown -= target_fps; if (frames_shown < 0) frames_shown = 0; if (frames_shown > frames_done) frames_shown = frames_done; } else { frames_done = frames_shown = 0; } } #ifdef PFRAMES sprintf(fpsbuff, "%i", Pico.m.frame_count); #endif tval_prev = tval; lim_time = (frames_done+1) * target_frametime; if (currentConfig.Frameskip >= 0) // frameskip enabled { for (i = 0; i < currentConfig.Frameskip; i++) { updateKeys(); SkipFrame(); frames_done++; if (PsndOut) { // do framelimitting if sound is enabled int tval_diff; tval = sceKernelGetSystemTimeLow(); tval_diff = (int)(tval - tval_thissec) << 8; if (tval_diff < lim_time) // we are too fast simpleWait(tval + ((lim_time - tval_diff)>>8)); } lim_time += target_frametime; } } else // auto frameskip { int tval_diff; tval = sceKernelGetSystemTimeLow(); tval_diff = (int)(tval - tval_thissec) << 8; if (tval_diff > lim_time) { // no time left for this frame - skip if (tval_diff - lim_time >= (300000<<8)) { /* something caused a slowdown for us (disk access? cache flush?) * try to recover by resetting timing... */ reset_timing = 1; continue; } updateKeys(); SkipFrame(); frames_done++; continue; } } updateKeys(); if (!(PicoOpt&0x10)) EmuScanPrepare(); PicoFrame(); blit(fpsbuff, notice); // check time tval = sceKernelGetSystemTimeLow(); tval_diff = (int)(tval - tval_thissec) << 8; if (currentConfig.Frameskip < 0 && tval_diff - lim_time >= (300000<<8)) // slowdown detection reset_timing = 1; else if (PsndOut != NULL || currentConfig.Frameskip < 0) { // sleep if we are still too fast if (tval_diff < lim_time) { // we are too fast simpleWait(tval + ((lim_time - tval_diff) >> 8)); } } frames_done++; frames_shown++; } if (PicoMCD & 1) PicoCDBufferFree(); /* if (PsndOut != NULL) { PsndOut = snd_cbuff = NULL; FrameworkAudio_Close(); } */ // save SRAM if ((currentConfig.EmuOpt & 1) && SRam.changed) { emu_stateCb("Writing SRAM/BRAM.."); emu_SaveLoadGame(0, 1); SRam.changed = 0; } } void emu_ResetGame(void) { PicoReset(0); reset_timing = 1; }