#include void psp_init(void); void psp_finish(void); void psp_msleep(int ms); // vram usage map: // 000000-044000 fb0 // 044000-088000 fb1 // 088000-0cc000 depth (?) // 0cc000-0??000 stuff #define VRAMOFFS_FB0 ((void *) 0x00000000) #define VRAMOFFS_FB1 ((void *) 0x00044000) #define VRAMOFFS_DEPTH ((void *) 0x00088000) #define VRAM_FB0 ((void *) 0x44000000) #define VRAM_FB1 ((void *) 0x44044000) #define VRAM_STUFF ((void *) 0x440cc000) #define VRAM_CACHED_STUFF ((void *) 0x040cc000) #define GU_CMDLIST_SIZE (16*1024) // TODO: adjust extern unsigned int guCmdList[GU_CMDLIST_SIZE]; void *psp_video_get_active_fb(void); void psp_video_switch_to_single(void); void psp_video_flip(int wait_vsync); extern void *psp_screen; unsigned int psp_pad_read(int blocking); int psp_get_cpu_clock(void); int psp_set_cpu_clock(int clock); /* shorter btn names */ #define BTN_UP PSP_CTRL_UP #define BTN_LEFT PSP_CTRL_LEFT #define BTN_RIGHT PSP_CTRL_RIGHT #define BTN_DOWN PSP_CTRL_DOWN #define BTN_L PSP_CTRL_LTRIGGER #define BTN_R PSP_CTRL_RTRIGGER #define BTN_TRIANGLE PSP_CTRL_TRIANGLE #define BTN_CIRCLE PSP_CTRL_CIRCLE #define BTN_X PSP_CTRL_CROSS #define BTN_SQUARE PSP_CTRL_SQUARE #define BTN_SELECT PSP_CTRL_SELECT #define BTN_START PSP_CTRL_START #define BTN_NOTE PSP_CTRL_NOTE