/* * PicoDrive * (C) notaz, 2006-2010 * * This work is licensed under the terms of MAME license. * See COPYING file in the top-level directory. */ #ifdef __cplusplus extern "C" { #endif #define array_size(x) (sizeof(x) / sizeof(x[0])) extern void *g_screen_ptr; extern int g_screen_width; extern int g_screen_height; extern int g_screen_ppitch; // pitch in pixels #define EOPT_EN_SRAM (1<<0) #define EOPT_SHOW_FPS (1<<1) #define EOPT_EN_SOUND (1<<2) #define EOPT_GZIP_SAVES (1<<3) #define EOPT_NO_AUTOSVCFG (1<<5) #define EOPT_16BPP (1<<7) // depreceted for .renderer #define EOPT_EN_CD_LEDS (1<<10) #define EOPT_A_SN_GAMMA (1<<12) #define EOPT_VSYNC (1<<13) #define EOPT_GIZ_SCANLN (1<<14) #define EOPT_GIZ_DBLBUF (1<<15) #define EOPT_VSYNC_MODE (1<<16) #define EOPT_SHOW_RTC (1<<17) #define EOPT_NO_FRMLIMIT (1<<18) #define EOPT_WIZ_TEAR_FIX (1<<19) #define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc) enum { EOPT_SCALE_NONE = 0, EOPT_SCALE_SW, EOPT_SCALE_HW, }; enum { EOPT_CONFIRM_NONE = 0, EOPT_CONFIRM_SAVE = 1, EOPT_CONFIRM_LOAD = 2, EOPT_CONFIRM_BOTH = 3, }; typedef struct _currentConfig_t { int EmuOpt; int s_PicoOpt; int s_PsndRate; int s_PicoRegion; int s_PicoAutoRgnOrder; int s_PicoCDBuffers; int Frameskip; int input_dev0; int input_dev1; int confirm_save; int CPUclock; int volume; int gamma; int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering int vscaling; int rotation; // for UIQ float scale; // psp: screen scale float hscale32, hscale40; // psp: horizontal scale int gamma2; // psp: black level int turbo_rate; int renderer; int renderer32x; int filter; // pandora int analog_deadzone; int msh2_khz; int ssh2_khz; int overclock_68k; } currentConfig_t; extern currentConfig_t currentConfig, defaultConfig; extern const char *PicoConfigFile; extern int state_slot; extern int config_slot, config_slot_current; extern unsigned char *movie_data; extern int reset_timing; extern int flip_after_sync; #define PICO_PEN_ADJUST_X 4 #define PICO_PEN_ADJUST_Y 2 extern int pico_pen_x, pico_pen_y; extern int pico_inp_mode; extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom extern char rom_fname_loaded[512]; // currently loaded ROM filename // engine states extern int engineState; enum TPicoGameState { PGS_Paused = 1, PGS_Running, PGS_Quit, PGS_KeyConfig, PGS_ReloadRom, PGS_Menu, PGS_TrayMenu, PGS_RestartRun, PGS_Suspending, /* PSP */ PGS_SuspendWake, /* PSP */ }; void emu_init(void); void emu_finish(void); void emu_loop(void); int emu_reload_rom(const char *rom_fname_in); int emu_swap_cd(const char *fname); int emu_save_load_game(int load, int sram); void emu_reset_game(void); void emu_prep_defconfig(void); void emu_set_defconfig(void); int emu_read_config(const char *rom_fname, int no_defaults); int emu_write_config(int game); char *emu_get_save_fname(int load, int is_sram, int slot, int *time); int emu_check_save_file(int slot, int *time); void emu_text_out8 (int x, int y, const char *text); void emu_text_out16(int x, int y, const char *text); void emu_text_out8_rot (int x, int y, const char *text); void emu_text_out16_rot(int x, int y, const char *text); void emu_osd_text16(int x, int y, const char *text); void emu_make_path(char *buff, const char *end, int size); void emu_update_input(void); void emu_get_game_name(char *str150); void emu_set_fastforward(int set_on); void emu_status_msg(const char *format, ...); /* default sound code */ void emu_sound_start(void); void emu_sound_stop(void); void emu_sound_wait(void); /* used by some (but not all) platforms */ void emu_cmn_forced_frame(int no_scale, int do_emu); /* stuff to be implemented by platform code */ extern const char *renderer_names[]; extern const char *renderer_names32x[]; void pemu_prep_defconfig(void); void pemu_validate_config(void); void pemu_loop_prep(void); void pemu_loop_end(void); void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr void pemu_finalize_frame(const char *fps, const char *notice_msg); void pemu_sound_start(void); void plat_early_init(void); void plat_init(void); void plat_finish(void); /* used before things blocking for a while (these funcs redraw on return) */ void plat_status_msg_busy_first(const char *msg); void plat_status_msg_busy_next(const char *msg); void plat_status_msg_clear(void); void plat_video_toggle_renderer(int change, int menu_call); void plat_video_loop_prepare(void); void plat_update_volume(int has_changed, int is_up); #ifdef __cplusplus } // extern "C" #endif