#include #include "emu.h" char romFileName[MAX_PATH]; int engineState; currentConfig_t currentConfig; unsigned char *rom_data = NULL; unsigned char *PicoDraw2FB = NULL; // temporary buffer for alt renderer int state_slot = 0; int reset_timing = 0; int config_slot = 0, config_slot_current = 0; int emu_ReloadRom(void){} void emu_Init(void){} void emu_Deinit(void){} int emu_SaveLoadGame(int load, int sram){} void emu_Loop(void){} void emu_ResetGame(void){} int emu_ReadConfig(int game, int no_defaults){} int emu_WriteConfig(int game){} char *emu_GetSaveFName(int load, int is_sram, int slot){} int emu_check_save_file(int slot){} void emu_set_save_cbs(int gz){} void emu_forced_frame(void){} int emu_cd_check(char **bios_file){} int find_bios(int region, char **bios_file){} void scaling_update(void){}