extern void *giz_screen; void giz_init(); void giz_deinit(void); void lprintf_al(const char *fmt, ...); #define lprintf lprintf_al // button mappings, include kgsdk/Framework.h to use #define BTN_LEFT (1 << FRAMEWORK_BUTTON_DPAD_LEFT) #define BTN_RIGHT (1 << FRAMEWORK_BUTTON_DPAD_RIGHT) #define BTN_UP (1 << FRAMEWORK_BUTTON_DPAD_UP) #define BTN_DOWN (1 << FRAMEWORK_BUTTON_DPAD_DOWN) #define BTN_STOP (1 << FRAMEWORK_BUTTON_STOP) #define BTN_PLAY (1 << FRAMEWORK_BUTTON_PLAY) #define BTN_FWD (1 << FRAMEWORK_BUTTON_FORWARD) #define BTN_REW (1 << FRAMEWORK_BUTTON_REWIND) #define BTN_L (1 << FRAMEWORK_BUTTON_LEFT_SHOULDER) #define BTN_R (1 << FRAMEWORK_BUTTON_RIGHT_SHOULDER) #define BTN_HOME (1 << FRAMEWORK_BUTTON_HOME)