/* * PicoDrive * (C) notaz, 2007,2008 * * This work is licensed under the terms of MAME license. * See COPYING file in the top-level directory. */ #include void psp_init(void); void psp_finish(void); void psp_msleep(int ms); // vram usage map: // 000000-044000 fb0 // 044000-088000 fb1 // 088000-0cc000 depth (?) // 0cc000-126000 emu draw buffers: 512*240 + 512*240*2 #define VRAMOFFS_FB0 0x00000000 #define VRAMOFFS_FB1 0x00044000 #define VRAMOFFS_DEPTH 0x00088000 #define VRAMOFFS_STUFF 0x000cc000 #define VRAM_FB0 ((void *) (0x44000000+VRAMOFFS_FB0)) #define VRAM_FB1 ((void *) (0x44000000+VRAMOFFS_FB1)) #define VRAM_STUFF ((void *) (0x44000000+VRAMOFFS_STUFF)) #define VRAM_CACHED_STUFF ((void *) (0x04000000+VRAMOFFS_STUFF)) #define GU_CMDLIST_SIZE (16*1024) extern unsigned int guCmdList[GU_CMDLIST_SIZE]; extern int psp_unhandled_suspend; void *psp_video_get_active_fb(void); void psp_video_switch_to_single(void); void psp_video_flip(int wait_vsync); extern void *psp_screen; unsigned int psp_pad_read(int blocking); int psp_get_cpu_clock(void); int psp_set_cpu_clock(int clock); char *psp_get_status_line(void); void psp_wait_suspend(void); void psp_resume_suspend(void); /* fake 'nub' btns, mapped to the 4 unused upper bits of ctrl buttons */ #define PSP_NUB_UP (1 << 28) #define PSP_NUB_RIGHT (1 << 29) #define PSP_NUB_DOWN (1 << 30) #define PSP_NUB_LEFT (1 << 31)