#include // let's do it in more c-like way int vidInit(int displayMode, void *vidmem, int p800, int reinit=0); void vidFree(); void vidDrawFrame(char *noticeStr, char *fpsStr, int num); void vidKeyConfigFrame(const TUint whichAction, TInt flipClosed); void vidDrawFCconfigDone(); void vidDrawNotice(const char *txt); // safe to call anytime, draws text for 1 frame