#include #include #include "../libpicofe/input.h" #include "../libpicofe/in_sdl.h" #include "../common/input_pico.h" const struct in_default_bind in_sdl_defbinds[] = { { SDLK_UP, IN_BINDTYPE_PLAYER12, GBTN_UP }, { SDLK_DOWN, IN_BINDTYPE_PLAYER12, GBTN_DOWN }, { SDLK_LEFT, IN_BINDTYPE_PLAYER12, GBTN_LEFT }, { SDLK_RIGHT, IN_BINDTYPE_PLAYER12, GBTN_RIGHT }, { SDLK_LSHIFT, IN_BINDTYPE_PLAYER12, GBTN_A }, { SDLK_LALT, IN_BINDTYPE_PLAYER12, GBTN_B }, { SDLK_LCTRL, IN_BINDTYPE_PLAYER12, GBTN_C }, { SDLK_RETURN, IN_BINDTYPE_PLAYER12, GBTN_START }, { SDLK_ESCAPE, IN_BINDTYPE_EMU, PEVB_MENU }, { SDLK_TAB, IN_BINDTYPE_EMU, PEVB_PICO_PPREV }, { SDLK_BACKSPACE, IN_BINDTYPE_EMU, PEVB_PICO_PNEXT }, { SDLK_BACKSPACE, IN_BINDTYPE_EMU, PEVB_STATE_SAVE }, { SDLK_TAB, IN_BINDTYPE_EMU, PEVB_STATE_LOAD }, { SDLK_SPACE, IN_BINDTYPE_EMU, PEVB_FF }, { 0, 0, 0 } }; const struct menu_keymap in_sdl_key_map[] = { { SDLK_UP, PBTN_UP }, { SDLK_DOWN, PBTN_DOWN }, { SDLK_LEFT, PBTN_LEFT }, { SDLK_RIGHT, PBTN_RIGHT }, { SDLK_LCTRL, PBTN_MOK }, { SDLK_LALT, PBTN_MBACK }, { SDLK_SPACE, PBTN_MA2 }, { SDLK_LSHIFT, PBTN_MA3 }, { SDLK_TAB, PBTN_L }, { SDLK_BACKSPACE, PBTN_R }, }; const char * const in_sdl_key_names[SDLK_LAST] = { [SDLK_UP] = "UP", [SDLK_DOWN] = "DOWN", [SDLK_LEFT] = "LEFT", [SDLK_RIGHT] = "RIGHT", [SDLK_LCTRL] = "A", [SDLK_LALT] = "B", [SDLK_LSHIFT] = "X", [SDLK_SPACE] = "Y", [SDLK_TAB] = "L", [SDLK_BACKSPACE] = "R", [SDLK_RETURN] = "START", [SDLK_ESCAPE] = "SELECT", [SDLK_POWER] = "POWER", [SDLK_PAUSE] = "LOCK", };