#include // let's do it in more c-like way int vidInit(void *vidmem, int reinit); void vidFree(); void vidDrawFrame(char *noticeStr, char *fpsStr, int num); void vidKeyConfigFrame(const TUint whichAction); void vidDrawFCconfigDone(); void vidDrawNotice(const char *txt); // safe to call anytime, draws text for 1 frame