extern void *giz_screen; void giz_init(); void giz_deinit(void); void lprintf(const char *fmt, ...); void *directfb_lock(int unused); void directfb_unlock(void); void directfb_flip(void); #if 1 #define fb_lock Framework2D_LockBuffer #define fb_unlock Framework2D_UnlockBuffer #define fb_flip Framework2D_Flip #else #define fb_lock directfb_lock #define fb_unlock directfb_unlock #define fb_flip directfb_flip #endif #ifndef _FRAMEWORK_H // bah, some copy-pasta enum FRAMEWORK_BUTTONTYPES { FRAMEWORK_BUTTON_DPAD_LEFT = 0, FRAMEWORK_BUTTON_DPAD_RIGHT, FRAMEWORK_BUTTON_DPAD_UP, FRAMEWORK_BUTTON_DPAD_DOWN, FRAMEWORK_BUTTON_STOP, FRAMEWORK_BUTTON_PLAY, FRAMEWORK_BUTTON_FORWARD, FRAMEWORK_BUTTON_REWIND, FRAMEWORK_BUTTON_LEFT_SHOULDER, FRAMEWORK_BUTTON_RIGHT_SHOULDER, FRAMEWORK_BUTTON_HOME, FRAMEWORK_BUTTON_VOLUME, FRAMEWORK_BUTTON_BRIGHTNESS, FRAMEWORK_BUTTON_ALARM, FRAMEWORK_BUTTON_POWER, FRAMEWORK_BUTTON_COUNT }; #endif #define BTN_LEFT (1 << FRAMEWORK_BUTTON_DPAD_LEFT) #define BTN_RIGHT (1 << FRAMEWORK_BUTTON_DPAD_RIGHT) #define BTN_UP (1 << FRAMEWORK_BUTTON_DPAD_UP) #define BTN_DOWN (1 << FRAMEWORK_BUTTON_DPAD_DOWN) #define BTN_STOP (1 << FRAMEWORK_BUTTON_STOP) #define BTN_PLAY (1 << FRAMEWORK_BUTTON_PLAY) #define BTN_FWD (1 << FRAMEWORK_BUTTON_FORWARD) #define BTN_REW (1 << FRAMEWORK_BUTTON_REWIND) #define BTN_L (1 << FRAMEWORK_BUTTON_LEFT_SHOULDER) #define BTN_R (1 << FRAMEWORK_BUTTON_RIGHT_SHOULDER) #define BTN_HOME (1 << FRAMEWORK_BUTTON_HOME) #define BTN_VOLUME (1 << FRAMEWORK_BUTTON_VOLUME) #define BTN_BRIGHTNESS (1 << FRAMEWORK_BUTTON_BRIGHTNESS) #define BTN_ALARM (1 << FRAMEWORK_BUTTON_ALARM) #define BTN_POWER (1 << FRAMEWORK_BUTTON_POWER)