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(WIP) PicoDrive for PSP, skinned to look like Sonic's UGC
![]() note to self: h32 0x10A .. 0x127 0x1D2 .. 0x1FF 0x000 .. 0x109 pclk 30 | 46 | 266 = 342 hbset 0x126 ... 0x009 pclk 29 | 1 + 46 + 10 | 256 mclk 290 | 570 | 2560 = 3420 68kclk 41.4 81.4 365.7 ~= 488.5 h40 0x14A .. 0x16C 0x1C9 .. 0x1FF 0x000 .. 0x149 pclk 35 | 55 | 330 = 420 hbset 0x166 ... 0x00A pclk 28 | 7 + 55 + 11 | 319 mclk 28*8 | 7*8 4*8+314+10+(18+11)*8 | 319*8 = 3420 68kclk 32 92 364.5 ~= 488.5 |
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cpu | ||
jni | ||
pico | ||
platform | ||
tools | ||
unzip | ||
zlib | ||
.gitignore | ||
.gitmodules | ||
AUTHORS | ||
ChangeLog | ||
configure | ||
COPYING | ||
Makefile | ||
Makefile.libretro | ||
README |
This is yet another Megadrive / Genesis / Sega CD / Mega CD / 32X / SMS emulator, which was written having ARM-based handheld devices in mind (such as smartphones and handheld consoles like GP2X and Pandora), but also runs on non-ARM little-endian hardware too. The emulator is heavily optimized for ARM, features assembly cores for 68k, Z80 and VDP chip emulation, also has dynamic recompilers for SH2 and SSP16 (for 32X and SVP emulation). It was started by Dave (aka fdave, finalburn author) as basic Genesis/Megadrive emulator for Pocket PC, then taken over and expanded by notaz. PicoDrive was the first emulator ever to properly emulate Virtua Racing and it's SVP chip. How to compile on Raspbian Wheezy: export CC=gcc-4.8 export CXX=g++-4.8 ./configure --platform=rpi2 make