mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@343 be3aeb3a-fb24-0410-a615-afba39da0efa
405 lines
9.9 KiB
C++
405 lines
9.9 KiB
C++
#include "app.h"
|
|
|
|
#ifdef USE_D3D
|
|
// d3d
|
|
static IDirect3D8 *Direct3D=NULL;
|
|
IDirect3DDevice8 *Device=NULL;
|
|
IDirect3DSurface8 *DirectBack=NULL; // Back Buffer
|
|
|
|
static IDirect3DVertexBuffer8 *VertexBuffer=NULL;
|
|
|
|
struct CustomVertex
|
|
{
|
|
float x,y,z; // Vertex cordinates
|
|
unsigned int colour;
|
|
float u,v; // Texture coordinates
|
|
};
|
|
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
|
|
|
|
static CustomVertex VertexList[4];
|
|
#endif
|
|
|
|
// ddraw
|
|
#include <ddraw.h>
|
|
|
|
LPDIRECTDRAW7 m_pDD = NULL;
|
|
LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer = NULL;
|
|
LPDIRECTDRAWSURFACE7 m_pddsBackBuffer = NULL;
|
|
|
|
// quick and dirty stuff..
|
|
static void DirectExitDDraw()
|
|
{
|
|
RELEASE(m_pddsBackBuffer);
|
|
RELEASE(m_pddsFrontBuffer);
|
|
RELEASE(m_pDD);
|
|
}
|
|
|
|
static int DirectDrawInit()
|
|
{
|
|
HRESULT ret;
|
|
LPDIRECTDRAWCLIPPER pcClipper = NULL;
|
|
DDSURFACEDESC2 ddsd;
|
|
|
|
ret = DirectDrawCreateEx(NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL);
|
|
if (ret) { LOGFAIL(); return 1; }
|
|
|
|
// Set cooperative level
|
|
ret = m_pDD->SetCooperativeLevel( FrameWnd, DDSCL_NORMAL );
|
|
if (ret) { LOGFAIL(); goto fail; }
|
|
|
|
// Create the primary surface
|
|
ZeroMemory( &ddsd, sizeof( ddsd ) );
|
|
ddsd.dwSize = sizeof( ddsd );
|
|
ddsd.dwFlags = DDSD_CAPS;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
|
|
|
ret = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL );
|
|
if (ret) { LOGFAIL(); goto fail; }
|
|
|
|
// Create the backbuffer surface
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
|
|
ddsd.dwWidth = EmuWidth;
|
|
ddsd.dwHeight = EmuHeight;
|
|
|
|
ret = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL );
|
|
if (ret) { LOGFAIL(); goto fail; }
|
|
|
|
// clipper
|
|
ret = m_pDD->CreateClipper( 0, &pcClipper, NULL );
|
|
if (ret) { LOGFAIL(); goto fail; }
|
|
|
|
ret = pcClipper->SetHWnd( 0, FrameWnd );
|
|
if (ret) { LOGFAIL(); goto fail; }
|
|
|
|
ret = m_pddsFrontBuffer->SetClipper( pcClipper );
|
|
if (ret) { LOGFAIL(); goto fail; }
|
|
|
|
RELEASE(pcClipper);
|
|
return 0;
|
|
|
|
fail:
|
|
RELEASE(pcClipper);
|
|
DirectExitDDraw();
|
|
return 1;
|
|
}
|
|
|
|
static int DirectScreenDDraw()
|
|
{
|
|
DDSURFACEDESC2 sd;
|
|
unsigned short *ps=EmuScreen;
|
|
int ret, x, y;
|
|
|
|
memset(&sd, 0, sizeof(sd));
|
|
sd.dwSize = sizeof(sd);
|
|
ret = m_pddsBackBuffer->Lock(NULL, &sd, DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL);
|
|
if (ret) { LOGFAIL(); return 1; }
|
|
|
|
//dprintf2("w: %i h: %i pi: %i pf: %i\n", sd.dwWidth, sd.dwHeight, sd.lPitch, sd.ddpfPixelFormat.dwRGBBitCount);
|
|
|
|
if (sd.ddpfPixelFormat.dwRGBBitCount == 32)
|
|
{
|
|
int *dst = (int *)sd.lpSurface;
|
|
for (y = 0; y < EmuHeight; y++)
|
|
{
|
|
for (x = 0; x < EmuWidth; x++)
|
|
{
|
|
int s = *ps++;
|
|
dst[x] = ((s&0xf800)<<8) | ((s&0x07e0)<<5) | ((s&0x001f)<<3);
|
|
}
|
|
dst = (int *)((char *)dst + sd.lPitch);
|
|
}
|
|
}
|
|
else if (sd.ddpfPixelFormat.dwRGBBitCount == 16)
|
|
{
|
|
unsigned short *dst = (unsigned short *)sd.lpSurface;
|
|
for (y = 0; y < EmuHeight; y++)
|
|
{
|
|
memcpy(dst, ps, EmuWidth*2);
|
|
ps += EmuWidth;
|
|
dst = (unsigned short *)((char *)dst + sd.lPitch);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOGFAIL();
|
|
}
|
|
|
|
ret = m_pddsBackBuffer->Unlock(NULL);
|
|
if (ret) { LOGFAIL(); return 1; }
|
|
return 0;
|
|
}
|
|
|
|
static int DirectClearDDraw(unsigned int colour)
|
|
{
|
|
int ret;
|
|
DDBLTFX ddbltfx;
|
|
ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
|
|
ddbltfx.dwSize = sizeof(ddbltfx);
|
|
ddbltfx.dwFillColor = colour;
|
|
|
|
if (m_pddsBackBuffer != NULL)
|
|
ret = m_pddsBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx );
|
|
if (ret) { LOGFAIL(); return 1; }
|
|
return 0;
|
|
}
|
|
|
|
static int DirectPresentDDraw()
|
|
{
|
|
int ret = m_pddsFrontBuffer->Blt(&FrameRectMy, m_pddsBackBuffer, &EmuScreenRect, DDBLT_WAIT, NULL);
|
|
if (ret) { LOGFAIL(); return 1; }
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* D3D */
|
|
|
|
int DirectInit()
|
|
{
|
|
#if USE_D3D
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE mode;
|
|
int i,u,ret=0;
|
|
|
|
memset(&d3dpp,0,sizeof(d3dpp));
|
|
memset(&mode,0,sizeof(mode));
|
|
|
|
Direct3D=Direct3DCreate8(D3D_SDK_VERSION); if (Direct3D==NULL) return 1;
|
|
|
|
// Set up the structure used to create the D3D device:
|
|
d3dpp.BackBufferWidth =MainWidth;
|
|
d3dpp.BackBufferHeight=MainHeight;
|
|
d3dpp.BackBufferCount =1;
|
|
d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.MultiSampleType =D3DMULTISAMPLE_NONE;
|
|
|
|
#ifdef _XBOX
|
|
d3dpp.BackBufferFormat=D3DFMT_X8R8G8B8;
|
|
d3dpp.FullScreen_RefreshRateInHz=60;
|
|
#else
|
|
Direct3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&mode);
|
|
d3dpp.BackBufferFormat=mode.Format;
|
|
d3dpp.Windowed=1;
|
|
d3dpp.hDeviceWindow=FrameWnd;
|
|
#endif
|
|
|
|
// Try to create a device with hardware vertex processing:
|
|
for (i=0;i<3;i++)
|
|
{
|
|
int behave=D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
|
|
|
// Try software vertex processing:
|
|
if (i==1) behave=D3DCREATE_MIXED_VERTEXPROCESSING;
|
|
if (i==2) behave=D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
|
|
|
Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,FrameWnd,
|
|
behave|D3DCREATE_MULTITHREADED,&d3dpp,&Device);
|
|
if (Device) break;
|
|
}
|
|
|
|
if (Device==NULL)
|
|
{
|
|
#if 0
|
|
// try ref
|
|
Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_REF,FrameWnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,&d3dpp,&Device);
|
|
if (Device==NULL) goto fail0;
|
|
HMODULE test = LoadLibrary("d3d8d.dll");
|
|
if (test != NULL) FreeLibrary(test);
|
|
else {
|
|
error("Sorry, but this program requires Direct3D with hardware acceleration.\n\n"
|
|
"You can try using Direct3D software emulation, but you have to install "
|
|
"DirectX SDK for it to work\n(it seems to be missing now).");
|
|
goto fail1;
|
|
}
|
|
#else
|
|
goto fail1;
|
|
#endif
|
|
}
|
|
|
|
Device->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&DirectBack);
|
|
if (DirectBack==NULL) goto fail1;
|
|
|
|
Device->CreateVertexBuffer(sizeof(VertexList),0,D3DFVF_CUSTOMVERTEX,D3DPOOL_DEFAULT,&VertexBuffer);
|
|
if (VertexBuffer==NULL) goto fail2;
|
|
|
|
ret=TexScreenInit(); if (ret) goto fail3;
|
|
|
|
//FontInit();
|
|
|
|
Device->SetRenderState(D3DRS_LIGHTING,0); // Turn off lighting
|
|
|
|
// Set up texture modes:
|
|
Device->SetTextureStageState(0,D3DTSS_ADDRESSU,D3DTADDRESS_CLAMP);
|
|
Device->SetTextureStageState(0,D3DTSS_ADDRESSV,D3DTADDRESS_CLAMP);
|
|
|
|
return 0;
|
|
|
|
fail3:
|
|
RELEASE(VertexBuffer)
|
|
fail2:
|
|
RELEASE(DirectBack)
|
|
fail1:
|
|
RELEASE(Device)
|
|
fail0:
|
|
RELEASE(Direct3D)
|
|
|
|
// error("Failed to use Direct3D, trying DirectDraw..");
|
|
#endif
|
|
// try DirectDraw
|
|
return DirectDrawInit();
|
|
}
|
|
|
|
void DirectExit()
|
|
{
|
|
#ifdef USE_D3D
|
|
TexScreenExit();
|
|
|
|
// d3d
|
|
RELEASE(VertexBuffer)
|
|
RELEASE(DirectBack)
|
|
RELEASE(Device)
|
|
RELEASE(Direct3D)
|
|
#endif
|
|
DirectExitDDraw();
|
|
}
|
|
|
|
int DirectClear(unsigned int colour)
|
|
{
|
|
#ifdef USE_D3D
|
|
if (Device != NULL) {
|
|
Device->Clear(0,NULL,D3DCLEAR_TARGET,colour,1.0f,0);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
return DirectClearDDraw(colour);
|
|
}
|
|
|
|
int DirectPresent()
|
|
{
|
|
#ifdef USE_D3D
|
|
if (Device != NULL) {
|
|
Device->Present(NULL,NULL,NULL,NULL);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
return DirectPresentDDraw();
|
|
}
|
|
|
|
#ifdef USE_D3D
|
|
static int MakeVertexList()
|
|
{
|
|
struct CustomVertex *vert=NULL,*pv=NULL;
|
|
float dist=0.0f;
|
|
float scalex=0.0f,scaley=0.0f;
|
|
unsigned int colour=0xffffff;
|
|
float right=0.0f,bottom=0.0f;
|
|
|
|
if (LoopMode!=8) colour=0x102040;
|
|
|
|
dist=10.0f; scalex=dist*1.3333f; scaley=dist;
|
|
|
|
scalex*=640.0f/(float)MainWidth;
|
|
scaley*=448.0f/(float)MainHeight;
|
|
|
|
vert=VertexList;
|
|
|
|
// Put the vertices for the corners of the screen:
|
|
pv=vert;
|
|
pv->z=dist;
|
|
pv->x=-scalex; pv->y=scaley;
|
|
pv->colour=colour; pv++;
|
|
|
|
*pv=vert[0]; pv->x= scalex; pv->y= scaley; pv++;
|
|
*pv=vert[0]; pv->x=-scalex; pv->y=-scaley; pv++;
|
|
*pv=vert[0]; pv->x= scalex; pv->y=-scaley; pv++;
|
|
|
|
// Find where the screen images ends on the texture
|
|
right =(float)EmuWidth /(float)TexWidth;
|
|
bottom=(float)EmuHeight/(float)TexHeight;
|
|
|
|
// Write texture coordinates:
|
|
pv=vert;
|
|
pv->u=0.0f; pv->v=0.00f; pv++;
|
|
pv->u=right; pv->v=0.00f; pv++;
|
|
pv->u=0.0f; pv->v=bottom; pv++;
|
|
pv->u=right; pv->v=bottom; pv++;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int SetupMatrices()
|
|
{
|
|
D3DXVECTOR3 eye ( 0.0f, 0.0f, 0.0f );
|
|
D3DXVECTOR3 look( 0.0f, 0.0f, 0.0f );
|
|
D3DXVECTOR3 up ( 0.0f, 1.0f, 0.0f );
|
|
D3DXMATRIX mat;
|
|
float nudgex=0.0f,nudgey=0.0f;
|
|
|
|
memset(&mat,0,sizeof(mat));
|
|
|
|
mat.m[0][0]=mat.m[1][1]=mat.m[2][2]=mat.m[3][3]=1.0f;
|
|
Device->SetTransform(D3DTS_WORLD,&mat);
|
|
|
|
look.x=(float)Inp.axis[2]/2457.6f;
|
|
look.y=(float)Inp.axis[3]/2457.6f;
|
|
look.z=10.0f;
|
|
|
|
// Nudge pixels to the centre of each screen pixel:
|
|
nudgex=13.3333f/(float)(MainWidth <<1);
|
|
nudgey=10.0000f/(float)(MainHeight<<1);
|
|
eye.x +=nudgex; eye.y +=nudgey;
|
|
look.x+=nudgex; look.y+=nudgey;
|
|
|
|
D3DXMatrixLookAtLH(&mat,&eye,&look,&up);
|
|
Device->SetTransform(D3DTS_VIEW,&mat);
|
|
|
|
D3DXMatrixPerspectiveFovLH(&mat, 0.5f*PI, 1.3333f, 0.2f, 1000.0f);
|
|
Device->SetTransform(D3DTS_PROJECTION,&mat);
|
|
return 0;
|
|
}
|
|
|
|
int DirectScreen()
|
|
{
|
|
unsigned char *lock=NULL;
|
|
int ret;
|
|
|
|
if (Device == NULL)
|
|
return DirectScreenDDraw();
|
|
|
|
// Copy the screen to the screen texture:
|
|
#ifdef _XBOX
|
|
TexScreenSwizzle();
|
|
#else
|
|
ret=TexScreenLinear();
|
|
if (ret) dprintf2("TexScreenLinear failed\n");
|
|
#endif
|
|
|
|
SetupMatrices();
|
|
|
|
MakeVertexList();
|
|
|
|
// Copy vertices in:
|
|
VertexBuffer->Lock(0,sizeof(VertexList),&lock,0);
|
|
if (lock==NULL) { dprintf2("VertexBuffer->Lock failed\n"); return 1; }
|
|
memcpy(lock,VertexList,sizeof(VertexList));
|
|
VertexBuffer->Unlock();
|
|
|
|
Device->BeginScene();
|
|
Device->SetTexture(0,TexScreen);
|
|
Device->SetStreamSource(0,VertexBuffer,sizeof(CustomVertex));
|
|
Device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
|
|
Device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
|
|
Device->EndScene();
|
|
|
|
return 0;
|
|
}
|
|
#else
|
|
int DirectScreen()
|
|
{
|
|
return DirectScreenDDraw();
|
|
}
|
|
#endif
|
|
|