picodrive/platform/uiq3/Engine.cpp
notaz 1cb1584b86 reset behavior changed, Puggsy detection added
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@405 be3aeb3a-fb24-0410-a615-afba39da0efa
2008-03-30 20:24:17 +00:00

484 lines
12 KiB
C++

/*******************************************************************
*
* File: Engine.cpp
*
* Author: Peter van Sebille (peter@yipton.net)
*
* Modified/adapted for picodriveN by notaz, 2006
*
* (c) Copyright 2006, notaz
* (c) Copyright 2002, Peter van Sebille
* All Rights Reserved
*
*******************************************************************/
#include "Engine.h"
#include <w32std.h>
#include <eikenv.h>
#include <e32svr.h>
#include <e32math.h>
#include <e32uid.h>
#include <string.h>
#include "version.h"
#include "../../pico/picoInt.h"
#include "engine/debug.h"
#include "app.h"
// this is where we start to break a bunch of symbian rules
extern TInt machineUid;
extern int gamestate, gamestate_next;
extern TPicoConfig *currentConfig;
extern const char *actionNames[];
RSemaphore pauseSemaphore;
RSemaphore initSemaphore;
const char *RomFileName = 0;
int pico_was_reset = 0;
unsigned char *rom_data = 0;
static CPicolAppView *appView = 0;
TInt CPicoGameSession::Do(const TPicoServRqst what, TAny *param)
{
switch (what) {
case PicoMsgLoadState:
if(!rom_data) return -1; // no ROM
return saveLoadGame(1);
case PicoMsgSaveState:
if(!rom_data) return -1;
return saveLoadGame(0);
case PicoMsgLoadROM:
return loadROM((TPtrC16 *)param);
case PicoMsgResume:
DEBUGPRINT(_L("resume with rom %08x"), rom_data);
if(rom_data) {
return ChangeRunState(PGS_Running);
}
return 1;
case PicoMsgReset:
if(rom_data) {
PicoReset();
pico_was_reset = 1;
return ChangeRunState(PGS_Running);
}
return 1;
case PicoMsgKeys:
return ChangeRunState(PGS_KeyConfig);
case PicoMsgPause:
return ChangeRunState(PGS_Paused);
case PicoMsgQuit:
DEBUGPRINT(_L("got quit msg."));
return ChangeRunState(PGS_Quit);
// config change
case PicoMsgConfigChange:
return changeConfig((TPicoConfig *)param);
case PicoMsgSetAppView:
appView = (CPicolAppView *)param;
return 1;
default:
return 1;
}
}
TInt EmuThreadFunction(TAny* anArg);
TInt CPicoGameSession::StartEmuThread()
{
TInt res=KErrNone;
iEmuRunning = EFalse;
if (initSemaphore.Handle() > 0)
initSemaphore.Close();
initSemaphore.CreateLocal(0);
if (pauseSemaphore.Handle() <= 0)
pauseSemaphore.CreateLocal(0);
RThread thread;
if(iThreadWatcher && (res = thread.Open(iThreadWatcher->iTid)) == KErrNone) {
// should be a dead thread in some strange state.
DEBUGPRINT(_L("found thread with the same id (id=%i, RequestCount=%i), killing.."),
(TInt32)thread.Id(), thread.RequestCount());
// what can we do in this situation? Nothing seems to help, it just stays in this state.
delete iThreadWatcher;
iThreadWatcher = 0;
thread.Kill(1);
thread.Terminate(1);
thread.Close();
}
//semaphore.CreateLocal(0); // create a semaphore so we know when thread init is finished
res=thread.Create(_L("PicoEmuThread"), // create new server thread
EmuThreadFunction, // thread's main function
KDefaultStackSize,
KMinHeapSize,
KPicoMaxHeapSize,
0 // &semaphore // passed as TAny* argument to thread function
);
if(res == KErrNone) { // thread created ok - now start it going
thread.SetPriority(EPriorityMore);
iEmuRunning = ETrue;
if (iThreadWatcher) delete iThreadWatcher;
iThreadWatcher = CThreadWatcher::NewL(thread.Id());
thread.Resume(); // start it going
DEBUGPRINT(_L("initSemaphore.Wait()"));
res = initSemaphore.Wait(1000*1000); // wait until it's initialized
DEBUGPRINT(_L("initSemaphore resume, ExitReason() == %i"), thread.ExitReason());
res |= thread.ExitReason();
thread.Close(); // we're no longer interested in the other thread
if(res != KErrNone) iEmuRunning = EFalse;
return res;
}
return res;
}
TInt CPicoGameSession::ChangeRunState(TPicoGameState newstate, TPicoGameState newstate_next)
{
if (!iEmuRunning) {
gamestate = PGS_Paused;
TInt res = StartEmuThread();
if(res != KErrNone) DEBUGPRINT(_L("StartEmuThread() returned %i"), res);
if (!iEmuRunning) return PicoErrEmuThread;
}
int oldstate = gamestate;
gamestate = newstate;
gamestate_next = newstate_next ? newstate_next : PGS_Paused;
if (oldstate == PGS_Paused) pauseSemaphore.Signal();
return 0;
}
TInt CPicoGameSession::loadROM(TPtrC16 *pptr)
{
TInt res, i;
char buff[0x31];
if(rom_data) {
// save SRAM for previous ROM
if(currentConfig->iFlags & 1)
saveLoadGame(0, 1);
}
RomFileName = 0;
if(rom_data) {
free(rom_data);
rom_data = 0;
}
// read the contents of the client pointer into a TPtr.
static TBuf8<KMaxFileName> writeBuf;
writeBuf.Copy(*pptr);
// detect wrong extensions (.srm and .mds)
TBuf8<5> ext;
ext.Copy(writeBuf.Right(4));
ext.LowerCase();
if(!strcmp((char *)ext.PtrZ(), ".srm") || !strcmp((char *)ext.PtrZ(), "s.gz") || // .mds.gz
!strcmp((char *)ext.PtrZ(), ".mds")) {
return PicoErrNotRom;
}
FILE *rom = fopen((char *) writeBuf.PtrZ(), "rb");
if(!rom) {
DEBUGPRINT(_L("failed to open rom."));
return PicoErrRomOpenFailed;
}
// make sure emu thread is ok
res = ChangeRunState(PGS_Paused);
if(res) {
fclose(rom);
return res;
}
unsigned int rom_size = 0;
// zipfile support
if(!strcmp((char *)ext.PtrZ(), ".zip")) {
fclose(rom);
res = CartLoadZip((const char *) writeBuf.PtrZ(), &rom_data, &rom_size);
if(res) {
DEBUGPRINT(_L("CartLoadZip() failed (%i)"), res);
return res;
}
} else {
if( (res = PicoCartLoad(rom, &rom_data, &rom_size)) ) {
DEBUGPRINT(_L("PicoCartLoad() failed (%i)"), res);
fclose(rom);
return PicoErrOutOfMem;
}
fclose(rom);
}
// detect wrong files (Pico crashes on very small files), also see if ROM EP is good
if(rom_size <= 0x200 || strncmp((char *)rom_data, "Pico", 4) == 0 ||
((*(TUint16 *)(rom_data+4)<<16)|(*(TUint16 *)(rom_data+6))) >= (int)rom_size) {
free(rom_data);
rom_data = 0;
return PicoErrNotRom;
}
DEBUGPRINT(_L("PicoCartInsert(0x%08X, %d);"), rom_data, rom_size);
if(PicoCartInsert(rom_data, rom_size)) {
return PicoErrOutOfMem;
}
pico_was_reset = 1;
// global ROM file name for later use
RomFileName = (const char *) writeBuf.PtrZ();
// name from the ROM itself
for(i = 0; i < 0x30; i++)
buff[i] = rom_data[0x150 + (i^1)]; // unbyteswap
for(buff[i] = 0, i--; i >= 0; i--) {
if(buff[i] != ' ') break;
buff[i] = 0;
}
TPtrC8 buff8((TUint8*) buff);
iRomInternalName.Copy(buff8);
// load SRAM for this ROM
if(currentConfig->iFlags & 1)
saveLoadGame(1, 1);
// debug
#ifdef __DEBUG_PRINT
TInt cells = User::CountAllocCells();
TInt mem;
User::AllocSize(mem);
DEBUGPRINT(_L("comm: cels=%d, size=%d KB"), cells, mem/1024);
ChangeRunState(PGS_DebugHeap, PGS_Running);
#else
ChangeRunState(PGS_Running);
#endif
return 0;
}
TInt CPicoGameSession::changeConfig(TPicoConfig *aConfig)
{
DEBUGPRINT(_L("got new config."));
currentConfig = aConfig;
// set PicoOpt and rate
PicoRegionOverride = currentConfig->PicoRegion;
PicoOpt = currentConfig->iPicoOpt;
switch((currentConfig->iFlags>>3)&7) {
case 1: PsndRate=11025; break;
case 2: PsndRate=16000; break;
case 3: PsndRate=22050; break;
case 4: PsndRate=44100; break;
default: PsndRate= 8000; break;
}
// 6 button pad, enable XYZM config if needed
if(PicoOpt & 0x20) {
actionNames[8] = "Z";
actionNames[9] = "Y";
actionNames[10] = "X";
actionNames[11] = "MODE";
} else {
actionNames[8] = actionNames[9] = actionNames[10] = actionNames[11] = 0;
}
// if we are in center 90||270 modes, we can bind renderer switcher
if(currentConfig->iScreenMode == TPicoConfig::PMFit &&
(currentConfig->iScreenRotation == TPicoConfig::PRot0 || currentConfig->iScreenRotation == TPicoConfig::PRot180))
actionNames[25] = 0;
else actionNames[25] = "RENDERER";
return 0;
}
void MainOldCleanup(); // from main.cpp
#ifdef __DEBUG_PRINT_FILE
extern RMutex logMutex;
#endif
void CPicoGameSession::freeResources()
{
RThread thread;
TInt i;
DEBUGPRINT(_L("CPicoGameSession::freeResources()"));
if(iThreadWatcher && thread.Open(iThreadWatcher->iTid) == KErrNone)
{
// try to stop our emu thread
gamestate = PGS_Quit;
if(pauseSemaphore.Handle() > 0)
pauseSemaphore.Signal();
if(thread.Handle() > 0)
{
// tried reopening thread handle here over time intervals to detect if thread is alive,
// but would run into handle panics.
for(i = 0; i < 8; i++) {
User::After(100 * 1000);
if(thread.ExitReason() != 0) break;
}
if(thread.ExitReason() == 0) {
// too late, time to die
DEBUGPRINT(_L("thread %i not responding, killing.."), (TInt32) thread.Id());
thread.Terminate(1);
}
thread.Close();
}
}
if(iThreadWatcher != NULL)
{
DEBUGPRINT(_L("delete iThreadWatcher"));
delete iThreadWatcher;
DEBUGPRINT(_L("after delete iThreadWatcher"));
iThreadWatcher = NULL;
}
MainOldCleanup();
if (initSemaphore.Handle() > 0)
initSemaphore.Close();
if (pauseSemaphore.Handle() > 0)
pauseSemaphore.Close();
#ifdef __DEBUG_PRINT_FILE
if (logMutex.Handle() > 0)
logMutex.Close();
#endif
}
TBool CPicoGameSession::iEmuRunning = EFalse;
CThreadWatcher *CPicoGameSession::iThreadWatcher = 0;
TBuf<0x30> CPicoGameSession::iRomInternalName;
void TPicoConfig::SetDefaults()
{
iLastROMFile.SetLength(0);
iScreenRotation = PRot270;
iScreenMode = PMCenter;
iFlags = 1; // use_sram
iPicoOpt = 0; // all off
iFrameskip = PFSkipAuto;
Mem::FillZ(iKeyBinds, sizeof(iKeyBinds));
Mem::FillZ(iAreaBinds, sizeof(iAreaBinds));
iKeyBinds[0xd5] = 1<<26; // bind back
}
// load config
void TPicoConfig::InternalizeL(RReadStream &aStream)
{
TInt32 version, fname_len;
version = aStream.ReadInt32L();
fname_len = aStream.ReadInt32L();
// not sure if this is safe
iLastROMFile.SetMax();
aStream.ReadL((TUint8 *) iLastROMFile.Ptr(), KMaxFileName*2);
iLastROMFile.SetLength(fname_len);
iScreenRotation = aStream.ReadInt32L();
iScreenMode = aStream.ReadInt32L();
iFlags = aStream.ReadUint32L();
iPicoOpt = aStream.ReadInt32L();
iFrameskip = aStream.ReadInt32L();
aStream.ReadL((TUint8 *)iKeyBinds, sizeof(iKeyBinds));
aStream.ReadL((TUint8 *)iAreaBinds, sizeof(iAreaBinds));
PicoRegion = aStream.ReadInt32L();
}
// save config
void TPicoConfig::ExternalizeL(RWriteStream &aStream) const
{
TInt version = (KPicoMajorVersionNumber<<24)+(KPicoMinorVersionNumber<<16);
aStream.WriteInt32L(version);
aStream.WriteInt32L(iLastROMFile.Length());
aStream.WriteL((const TUint8 *)iLastROMFile.Ptr(), KMaxFileName*2);
aStream.WriteInt32L(iScreenRotation);
aStream.WriteInt32L(iScreenMode);
aStream.WriteUint32L(iFlags);
aStream.WriteInt32L(iPicoOpt);
aStream.WriteInt32L(iFrameskip);
aStream.WriteL((const TUint8 *)iKeyBinds, sizeof(iKeyBinds));
aStream.WriteL((const TUint8 *)iAreaBinds, sizeof(iAreaBinds));
aStream.WriteInt32L(PicoRegion);
}
// CThreadWatcher
CThreadWatcher::~CThreadWatcher()
{
Cancel();
DEBUGPRINT(_L("after CThreadWatcher::Cancel();"));
}
CThreadWatcher::CThreadWatcher(const TThreadId& aTid)
: CActive(CActive::EPriorityStandard), iTid(aTid)
{
}
CThreadWatcher* CThreadWatcher::NewL(const TThreadId& aTid)
{
CThreadWatcher* self = new(ELeave) CThreadWatcher(aTid);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(); // self
return self;
}
void CThreadWatcher::ConstructL()
{
CActiveScheduler::Add(this);
RThread thread;
if(thread.Open(iTid) == KErrNone) {
thread.Logon(iStatus);
thread.Close();
SetActive();
}
}
void CThreadWatcher::RunL()
{
DEBUGPRINT(_L("CThreadWatcher::RunL()"));
CPicoGameSession::iEmuRunning = EFalse;
if(appView) appView->UpdateCommandList();
//initSemaphore.Signal(); // no point to do that here, AS can't get here if it is waiting
}
void CThreadWatcher::DoCancel()
{
RThread thread;
DEBUGPRINT(_L("CThreadWatcher::DoCancel()"));
if(thread.Open(iTid) == KErrNone) {
DEBUGPRINT(_L("thread.LogonCancel(iStatus);"));
thread.LogonCancel(iStatus);
thread.Close();
}
}