mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@416 be3aeb3a-fb24-0410-a615-afba39da0efa
368 lines
8.2 KiB
C
368 lines
8.2 KiB
C
// (c) Copyright 2007 notaz, All rights reserved.
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// Free for non-commercial use.
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// For commercial use, separate licencing terms must be obtained.
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <unistd.h>
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#include <pspkernel.h>
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#include <pspiofilemgr.h>
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#include <pspdisplay.h>
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#include <psppower.h>
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#include <psprtc.h>
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#include <pspgu.h>
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#include <pspsdk.h>
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#include "psp.h"
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#include "emu.h"
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#include "../common/lprintf.h"
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extern int pico_main(void);
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#ifndef FW15
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PSP_MODULE_INFO("PicoDrive", 0, 1, 40);
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PSP_HEAP_SIZE_MAX();
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int main() { return pico_main(); } /* just a wrapper */
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#else
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PSP_MODULE_INFO("PicoDrive", 0x1000, 1, 40);
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PSP_MAIN_THREAD_ATTR(0);
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int main()
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{
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SceUID thid;
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/* this is the thing we need the kernel mode for */
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pspSdkInstallNoDeviceCheckPatch();
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thid = sceKernelCreateThread("pico_main", (SceKernelThreadEntry) pico_main, 32, 0x2000, PSP_THREAD_ATTR_USER, NULL);
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if (thid >= 0)
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sceKernelStartThread(thid, 0, 0);
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#ifndef GCOV
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sceKernelExitDeleteThread(0);
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#else
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while (engineState != PGS_Quit)
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sceKernelDelayThread(1024 * 1024);
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#endif
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return 0;
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}
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#endif
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unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
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void *psp_screen = VRAM_FB0;
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int psp_unhandled_suspend = 0;
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static int current_screen = 0; /* front bufer */
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static SceUID main_thread_id = -1;
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#define ANALOG_DEADZONE 80
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/* Exit callback */
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static int exit_callback(int arg1, int arg2, void *common)
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{
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sceKernelExitGame();
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return 0;
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}
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/* Power Callback */
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static int power_callback(int unknown, int pwrflags, void *common)
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{
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static int old_state = PGS_Menu;
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lprintf("power_callback: flags: 0x%08X\n", pwrflags);
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/* check for power switch and suspending as one is manual and the other automatic */
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if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING || pwrflags & PSP_POWER_CB_STANDBY)
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{
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if (engineState != PGS_Suspending) {
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old_state = engineState;
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engineState = PGS_Suspending;
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}
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}
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else if (pwrflags & PSP_POWER_CB_RESUME_COMPLETE)
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{
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engineState = old_state;
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psp_unhandled_suspend = 1;
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}
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//sceDisplayWaitVblankStart();
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return 0;
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}
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/* Callback thread */
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static int callback_thread(SceSize args, void *argp)
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{
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int cbid;
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lprintf("callback_thread started with id %08x, priority %i\n",
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sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
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scePowerRegisterCallback(0, cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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void psp_init(void)
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{
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SceUID thid;
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char buff[128], *r;
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/* fw 1.5 sometimes returns 8002032c, although getcwd works */
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r = getcwd(buff, sizeof(buff));
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if (r) sceIoChdir(buff);
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main_thread_id = sceKernelGetThreadId();
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lprintf("running on %08x kernel\n", sceKernelDevkitVersion()),
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lprintf("entered psp_init, threadId %08x, priority %i\n", main_thread_id,
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sceKernelGetThreadCurrentPriority());
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thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, NULL);
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if (thid >= 0)
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{
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sceKernelStartThread(thid, 0, 0);
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}
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/* video */
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sceDisplaySetMode(0, 480, 272);
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sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 1;
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psp_screen = VRAM_FB0;
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/* gu */
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sceGuInit();
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sceGuStart(GU_DIRECT, guCmdList);
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sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
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sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
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sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
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sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
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sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
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sceGuViewport(2048, 2048, 480, 272);
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sceGuDepthRange(0xc350, 0x2710);
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sceGuScissor(0, 0, 480, 272);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuDepthMask(0xffff);
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sceGuDisable(GU_DEPTH_TEST);
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sceGuFrontFace(GU_CW);
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sceGuEnable(GU_TEXTURE_2D);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
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sceGuAmbientColor(0xffffffff);
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sceGuColor(0xffffffff);
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sceGuFinish();
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sceGuSync(0, 0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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/* input */
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
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}
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void psp_finish(void)
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{
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lprintf("psp_finish..\n");
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sceGuTerm();
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//sceKernelSleepThread();
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sceKernelExitGame();
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}
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void psp_video_flip(int wait_vsync)
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{
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if (wait_vsync) sceDisplayWaitVblankStart();
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
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wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen ^= 1;
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psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
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}
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void *psp_video_get_active_fb(void)
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{
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return current_screen ? VRAM_FB1 : VRAM_FB0;
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}
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void psp_video_switch_to_single(void)
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{
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psp_screen = VRAM_FB0;
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 0;
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}
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void psp_msleep(int ms)
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{
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sceKernelDelayThread(ms * 1000);
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}
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unsigned int psp_pad_read(int blocking)
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{
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unsigned int buttons;
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SceCtrlData pad;
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if (blocking)
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sceCtrlReadBufferPositive(&pad, 1);
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else sceCtrlPeekBufferPositive(&pad, 1);
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buttons = pad.Buttons;
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// analog..
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buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
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if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
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if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
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if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
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if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
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return buttons;
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}
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int psp_get_cpu_clock(void)
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{
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return scePowerGetCpuClockFrequencyInt();
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}
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int psp_set_cpu_clock(int clock)
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{
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int ret = scePowerSetClockFrequency(clock, clock, clock/2);
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if (ret != 0) lprintf("failed to set clock: %i\n", ret);
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return ret;
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}
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char *psp_get_status_line(void)
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{
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static char buff[64];
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int ret, bat_percent, bat_time;
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pspTime time;
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ret = sceRtcGetCurrentClockLocalTime(&time);
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bat_percent = scePowerGetBatteryLifePercent();
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bat_time = scePowerGetBatteryLifeTime();
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if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
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snprintf(buff, sizeof(buff), "%02i:%02i bat: %3i%%", time.hour, time.minutes, bat_percent);
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if (!scePowerIsPowerOnline())
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snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
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return buff;
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}
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void psp_wait_suspend(void)
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{
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// probably should do something smarter here?
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sceDisplayWaitVblankStart();
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}
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void psp_resume_suspend(void)
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{
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// for some reason file IO doesn't seem to work
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// after resume for some period of time, at least on 1.5
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SceUID fd;
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int i;
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for (i = 0; i < 30; i++) {
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fd = sceIoOpen("dummy.txt", PSP_O_WRONLY|PSP_O_APPEND, 0777);
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if (fd != 0x80010013) break; // device not available
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sceKernelDelayThread(32 * 1024);
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}
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if (fd >= 0) sceIoClose(fd);
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sceDisplayWaitVblankStart();
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psp_unhandled_suspend = 0;
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if (i < 30)
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lprintf("io resumed after %i tries\n", i);
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else lprintf("io resume failed\n");
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}
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/* alt logging */
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#define LOG_FILE "log.txt"
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#ifndef LPRINTF_STDIO
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typedef struct _log_entry
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{
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char buff[256];
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struct _log_entry *next;
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} log_entry;
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static log_entry *le_root = NULL;
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#endif
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void lprintf(const char *fmt, ...)
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{
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va_list vl;
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#ifdef LPRINTF_STDIO
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va_start(vl, fmt);
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vprintf(fmt, vl);
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va_end(vl);
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#else
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static SceUID logfd = -1;
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static int msg_count = 0;
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char buff[256];
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log_entry *le, *le1;
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if (logfd == -2) return; // disabled
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va_start(vl, fmt);
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vsnprintf(buff, sizeof(buff), fmt, vl);
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va_end(vl);
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// note: this is still unsafe code
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if (main_thread_id != sceKernelGetThreadId())
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{
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le = malloc(sizeof(*le));
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if (le == NULL) return;
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le->next = NULL;
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strcpy(le->buff, buff);
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if (le_root == NULL) le_root = le;
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else {
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for (le1 = le_root; le1->next != NULL; le1 = le1->next);
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le1->next = le;
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}
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return;
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}
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logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
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if (logfd < 0) {
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if (msg_count == 0) logfd = -2;
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return;
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}
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if (le_root != NULL)
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{
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le1 = le_root;
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le_root = NULL;
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sceKernelDelayThread(1000);
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while (le1 != NULL) {
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le = le1;
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le1 = le->next;
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sceIoWrite(logfd, le->buff, strlen(le->buff));
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free(le);
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msg_count++;
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}
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}
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sceIoWrite(logfd, buff, strlen(buff));
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msg_count++;
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// make sure it gets flushed
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sceIoClose(logfd);
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logfd = -1;
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#endif
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}
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