picodrive/platform/win32/GenaDrive/app.h
notaz cc68a136aa initial import
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@2 be3aeb3a-fb24-0410-a615-afba39da0efa
2006-12-19 20:53:21 +00:00

108 lines
2.1 KiB
C

#include <stdio.h>
#ifdef _XBOX
#include <xtl.h>
#endif
#ifndef _XBOX
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d8.h>
#endif
#include <d3dx8.h>
#include "Pico.h"
#define PI 3.14159265f
#define RELEASE(x) if (x) x->Release(); x=NULL;
#ifdef _XBOX
#define HOME "d:\\"
#else
#define HOME ".\\"
#endif
// Emu.cpp
extern unsigned short *EmuScreen;
extern int EmuWidth,EmuHeight;
int EmuInit();
void EmuExit();
int EmuRomLoad(char *name);
int EmuFrame();
// Input.cpp
struct Input
{
short axis[4];
unsigned char button[16];
unsigned char held[16]; // How long has the button been held
char repeat[16]; // Auto-repeat
};
extern struct Input Inp;
int InputInit();
void InputExit();
int InputUpdate();
int InputLightCal(int cx,int cy,int ux,int uy);
// LightCal.cpp
int LightCalReset();
int LightCalUpdate();
int LightCalRender();
// Loop.cpp
void preLoopInit();
extern char LoopQuit;
extern int LoopMode;
int LoopInit();
void LoopExit();
int LoopCode();
// Main.cpp
extern HWND FrameWnd;
extern int MainWidth,MainHeight;
extern char AppName[];
extern "C" int dprintf(char *format, ...);
// Rom.cpp
extern unsigned char *RomData;
extern int RomLen;
extern char RomName[260];
int RomLoad();
void RomFree();
// --------------------------------------------
// Direct.cpp
extern IDirect3DDevice8 *Device;
extern IDirect3DSurface8 *DirectBack; // Back Buffer
int DirectInit();
int DirectClear(unsigned int colour);
int DirectScreen();
int DirectPresent();
void DirectExit();
// DSound.cpp:
int DSoundInit();
void DSoundExit();
int DSoundUpdate();
extern short *DSoundNext; // Buffer for next sound data to put in loop
//extern int DSoundSeg; // Seg length in samples
void DSoundMute();
void DSoundUnMute();
// Font.cpp
int FontInit();
void FontExit();
int FontSetColour(unsigned int colour);
int FontText(WCHAR *,int,int);
// TexScreen.cpp
extern IDirect3DTexture8 *TexScreen;
extern int TexWidth,TexHeight;
int TexScreenInit();
void TexScreenExit();
int TexScreenSwizzle();
int TexScreenLinear();