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2324 lines
71 KiB
C
2324 lines
71 KiB
C
/*
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* line renderer
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* (c) Copyright Dave, 2004
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* (C) notaz, 2006-2010
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* (C) kub, 2019-2020
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*
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* This work is licensed under the terms of MAME license.
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* See COPYING file in the top-level directory.
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*/
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/*
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* The renderer has 4 modes now:
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* - normal
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* - shadow/hilight (s/h)
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* - "sonic mode" for midline palette changes (8bit mode only)
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* - accurate sprites (AS) [+ s/h]
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*
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* s/h uses upper bits for both priority and shadow/hilight flags.
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* "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.
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* AS is enabled by user and takes priority over "sonic mode".
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*
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* since renderer always draws line in 8bit mode, there are 2 spare bits:
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* b \ mode: s/h sonic
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* 00 normal pal index
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* 01 hilight pal index
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* 10 shadow pal index
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* 11 hilight|shadow=normal pal index
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*
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* sprite s/h can only be correctly done after the plane rendering s/h state is
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* known since the s/h result changes if there's at least one high prio plane.
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* sprite op rendering is deferred until this is known, and hilight is used as
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* mark since it can't occur before sprite ops:
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* x1 op marker pal index
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*
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* low prio s/h rendering:
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* - plane and non-op sprite pixels have shadow
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* - s/h sprite op pixel rendering is marked with hilight (deferred)
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* high prio s/h rendering:
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* - plane and non-op sprite pixels are normal
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* - all s/h sprite op pixels (either marked or high prio) are rendered
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*
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* not handled properly:
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* - high prio s/h sprite op overlapping low prio sprite shows sprite, not A,B,G
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* - in debug sprite-masked, transparent high-prio sprite px don't remove shadow
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*/
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#include "pico_int.h"
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#include <platform/common/upscale.h>
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#define FORCE // layer forcing via debug register?
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int (*PicoScanBegin)(unsigned int num) = NULL;
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int (*PicoScanEnd) (unsigned int num) = NULL;
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static unsigned char DefHighCol[8+320+8];
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unsigned char *HighColBase = DefHighCol;
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int HighColIncrement;
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static u16 DefOutBuff[320*2] ALIGNED(4);
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void *DrawLineDestBase = DefOutBuff;
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int DrawLineDestIncrement;
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static u32 HighCacheA[41*2+1]; // caches for high layers
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static u32 HighCacheB[41*2+1];
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static s32 HighPreSpr[128*2*2]; // slightly preprocessed sprites (2 banks a 128)
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static int HighPreSprBank;
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u32 VdpSATCache[2*128]; // VDP sprite cache (1st 32 sprite attr bits)
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// NB don't change any defines without checking their usage in ASM
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#if defined(USE_BGR555)
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#define PXCONV(t) ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<2) | ((t & 0x0e000e00)<<3)
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#define PXMASKL 0x04210421 // 0x0c630c63, LSB for all colours
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#define PXMASKH 0x39ce39ce // 0x3def3def, all but MSB for all colours
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#elif defined(USE_BGR565)
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#define PXCONV(t) ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)<<4)
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#define PXMASKL 0x08610861 // 0x18e318e3
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#define PXMASKH 0x738e738e // 0x7bef7bef
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#else // RGB565
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#define PXCONV(t) ((t & 0x000e000e)<<12) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)>>7)
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#define PXMASKL 0x08610861 // 0x18e318e3
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#define PXMASKH 0x738e738e // 0x7bef7bef
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#endif
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#define LF_PLANE (1 << 0) // must be = 1
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#define LF_SH (1 << 1) // must be = 2
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//#define LF_FORCE (1 << 2)
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#define LF_PLANE_A 0
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#define LF_PLANE_B 1
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#define SPRL_HAVE_HI 0x80 // have hi priority sprites
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#define SPRL_HAVE_LO 0x40 // *lo*
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#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line
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#define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi
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#define SPRL_HAVE_X 0x08 // have sprites with x != 0
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#define SPRL_TILE_OVFL 0x04 // tile limit exceeded on previous line
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#define SPRL_HAVE_MASK0 0x02 // have sprite with x == 0 in 1st slot
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#define SPRL_MASKED 0x01 // lo prio masking by sprite with x == 0 active
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// sprite cache. stores results of sprite parsing for each display line:
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// [visible_sprites_count, sprl_flags, tile_count, sprites_processed, sprite_idx[sprite_count], last_width]
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unsigned char HighLnSpr[240][4+MAX_LINE_SPRITES+1];
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int rendstatus_old;
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int rendlines;
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static int skip_next_line=0;
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struct TileStrip
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{
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int nametab; // Position in VRAM of name table (for this tile line)
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int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap
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int hscroll; // Horizontal scroll value in pixels for the line
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int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap
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u32 *hc; // cache for high tile codes and their positions
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int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)
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};
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// stuff available in asm:
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#ifdef _ASM_DRAW_C
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void DrawWindow(int tstart, int tend, int prio, int sh,
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struct PicoEState *est);
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void DrawAllSprites(unsigned char *sprited, int prio, int sh,
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struct PicoEState *est);
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void DrawTilesFromCache(u32 *hc, int sh, int rlim,
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struct PicoEState *est);
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void DrawSpritesSHi(unsigned char *sprited, struct PicoEState *est);
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void DrawLayer(int plane_sh, u32 *hcache, int cellskip, int maxcells,
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struct PicoEState *est);
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void *blockcpy(void *dst, const void *src, size_t n);
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void blockcpy_or(void *dst, void *src, size_t n, int pat);
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#else
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// utility
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void blockcpy_or(void *dst, void *src, size_t n, int pat)
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{
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unsigned char *pd = dst, *ps = src;
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if (dst > src) {
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for (pd += n, ps += n; n; n--)
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*--pd = (unsigned char) (*--ps | pat);
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} else
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for (; n; n--)
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*pd++ = (unsigned char) (*ps++ | pat);
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}
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#define blockcpy memmove
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#endif
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#define TileNormMaker_(pix_func,ret) \
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{ \
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unsigned char t; \
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\
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t = (pack&0x0000f000)>>12; pix_func(0); \
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t = (pack&0x00000f00)>> 8; pix_func(1); \
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t = (pack&0x000000f0)>> 4; pix_func(2); \
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t = (pack&0x0000000f) ; pix_func(3); \
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t = (pack&0xf0000000)>>28; pix_func(4); \
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t = (pack&0x0f000000)>>24; pix_func(5); \
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t = (pack&0x00f00000)>>20; pix_func(6); \
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t = (pack&0x000f0000)>>16; pix_func(7); \
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return ret; \
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}
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#define TileFlipMaker_(pix_func,ret) \
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{ \
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unsigned char t; \
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\
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t = (pack&0x000f0000)>>16; pix_func(0); \
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t = (pack&0x00f00000)>>20; pix_func(1); \
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t = (pack&0x0f000000)>>24; pix_func(2); \
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t = (pack&0xf0000000)>>28; pix_func(3); \
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t = (pack&0x0000000f) ; pix_func(4); \
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t = (pack&0x000000f0)>> 4; pix_func(5); \
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t = (pack&0x00000f00)>> 8; pix_func(6); \
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t = (pack&0x0000f000)>>12; pix_func(7); \
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return ret; \
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}
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#define TileNormMaker(funcname, pix_func) \
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static void funcname(unsigned char *pd, unsigned int pack, unsigned char pal) \
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TileNormMaker_(pix_func,)
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#define TileFlipMaker(funcname, pix_func) \
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static void funcname(unsigned char *pd, unsigned int pack, unsigned char pal) \
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TileFlipMaker_(pix_func,)
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#define TileNormMakerAS(funcname, pix_func) \
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static unsigned funcname(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal) \
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TileNormMaker_(pix_func,m)
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#define TileFlipMakerAS(funcname, pix_func) \
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static unsigned funcname(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal) \
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TileFlipMaker_(pix_func,m)
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// draw layer or non-s/h sprite pixels (no operator colors)
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#define pix_just_write(x) \
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if (likely(t)) pd[x]=pal|t
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TileNormMaker(TileNorm, pix_just_write)
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TileFlipMaker(TileFlip, pix_just_write)
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#ifndef _ASM_DRAW_C
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// draw low prio sprite non-s/h pixels in s/h mode
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#define pix_nonsh(x) \
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if (likely(t)) { \
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pd[x]=pal|t; \
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if (unlikely(t==0xe)) pd[x]&=~0x80; /* disable shadow for color 14 (hw bug?) */ \
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}
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TileNormMaker(TileNormNonSH, pix_nonsh)
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TileFlipMaker(TileFlipNonSH, pix_nonsh)
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// draw sprite pixels, process operator colors
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#define pix_sh(x) \
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if (likely(t)) \
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pd[x]=(likely(t<0xe) ? pal|t : pd[x]|((t-1)<<6))
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TileNormMaker(TileNormSH, pix_sh)
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TileFlipMaker(TileFlipSH, pix_sh)
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// draw sprite pixels, mark but don't process operator colors
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#define pix_sh_markop(x) \
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if (likely(t)) \
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pd[x]=(likely(t<0xe) ? pal|t : pd[x]|0x40)
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TileNormMaker(TileNormSH_markop, pix_sh_markop)
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TileFlipMaker(TileFlipSH_markop, pix_sh_markop)
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#endif
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// draw low prio sprite operator pixels if visible (i.e. marked)
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#define pix_sh_onlyop(x) \
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if (unlikely(t>=0xe && (pd[x]&0x40))) \
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pd[x]=(pd[x]&~0x40)|((t-1)<<6)
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#ifndef _ASM_DRAW_C
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TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)
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TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)
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#endif
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// AS: sprite mask bits in m shifted to bits 8-15, see DrawSpritesHiAS
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// draw high prio sprite pixels (AS)
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#define pix_as(x) \
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if (likely(t && (m & (1<<(x+8))))) \
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m &= ~(1<<(x+8)), pd[x] = pal|t
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TileNormMakerAS(TileNormAS, pix_as)
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TileFlipMakerAS(TileFlipAS, pix_as)
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// draw high prio sprite pixels, process operator colors (AS)
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// NB sprite+planes: h+s->n, h+[nh]->h, s+[nhs]->s, hence mask h before op
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#define pix_sh_as(x) \
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if (likely(t && (m & (1<<(x+8))))) { \
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m &= ~(1<<(x+8)); \
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pd[x]=(likely(t<0xe) ? pal|t : (pd[x]&~0x40)|((t-1)<<6)); \
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}
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TileNormMakerAS(TileNormSH_AS, pix_sh_as)
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TileFlipMakerAS(TileFlipSH_AS, pix_sh_as)
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// draw only sprite operator pixels (AS)
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#define pix_sh_as_onlyop(x) \
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if (likely(t && (m & (1<<(x+8))))) { \
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m &= ~(1<<(x+8)); \
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pix_sh_onlyop(x); \
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}
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TileNormMakerAS(TileNormSH_AS_onlyop_lp, pix_sh_as_onlyop)
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TileFlipMakerAS(TileFlipSH_AS_onlyop_lp, pix_sh_as_onlyop)
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// mark low prio sprite pixels (AS)
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#define pix_sh_as_onlymark(x) \
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if (likely(t)) m &= ~(1<<(x+8))
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TileNormMakerAS(TileNormAS_onlymark, pix_sh_as_onlymark)
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TileFlipMakerAS(TileFlipAS_onlymark, pix_sh_as_onlymark)
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#ifdef FORCE
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// NB s/h already resolved by non-forced drawing
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// forced both layer draw (through debug reg)
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#define pix_and(x) \
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pal |= 0xc0; /* leave s/h bits untouched in pixel "and" */ \
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pd[x] &= pal|t
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TileNormMaker(TileNorm_and, pix_and)
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TileFlipMaker(TileFlip_and, pix_and)
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// forced sprite draw (through debug reg)
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#define pix_sh_as_and(x) \
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pal |= 0xc0; /* leave s/h bits untouched in pixel "and" */ \
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if (likely(m & (1<<(x+8)))) { \
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m &= ~(1<<(x+8)); \
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/* if (!t) pd[x] |= 0x40; as per titan hw notes? */ \
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pd[x] &= pal|t; \
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}
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TileNormMakerAS(TileNormSH_AS_and, pix_sh_as_and)
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TileFlipMakerAS(TileFlipSH_AS_and, pix_sh_as_and)
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#endif
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// --------------------------------------------
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#ifndef _ASM_DRAW_C
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static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)
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{
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unsigned char *pd = Pico.est.HighCol;
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u32 *hc = ts->hc;
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int tilex, dx, ty, cells;
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u32 pack = 0, oldcode = -1, blank = -1; // The tile we know is blank
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unsigned int pal = 0, sh;
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// Draw tiles across screen:
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sh = (lflags & LF_SH) << 6; // shadow
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tilex=((-ts->hscroll)>>3)+cellskip;
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ty=(ts->line&7)<<1; // Y-Offset into tile
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dx=((ts->hscroll-1)&7)+1;
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cells = ts->cells - cellskip;
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if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
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dx+=cellskip<<3;
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// int force = (lflags&LF_FORCE) << 13;
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for (; cells > 0; dx+=8, tilex++, cells--)
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{
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u32 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];
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// code &= ~force; // forced always draw everything
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if (code == blank && !((code & 0x8000) && sh))
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continue;
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if (code!=oldcode) {
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oldcode = code;
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pack = 0;
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if (code != blank) {
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// Get tile address/2:
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u32 addr = ((code&0x7ff)<<4) + ty;
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if (code & 0x1000) addr ^= 0xe; // Y-flip
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pal = ((code>>9)&0x30) | sh; // shadow
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pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr));
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if (!pack)
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blank = code;
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}
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}
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if (code & 0x8000) { // (un-forced) high priority tile
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code |= (dx<<16) | (ty<<25);
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if (code & 0x1000) code ^= 0xe<<25;
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*hc++ = code, *hc++ = pack; // cache it
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} else if (code != blank) {
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if (code & 0x0800) TileFlip(pd + dx, pack, pal);
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else TileNorm(pd + dx, pack, pal);
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}
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}
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// terminate the cache list
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*hc = 0;
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// if oldcode wasn't changed, it means all layer is hi priority
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if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;
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}
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// this is messy
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static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
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{
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unsigned char *pd = Pico.est.HighCol;
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u32 *hc = ts->hc;
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int tilex, dx, ty = 0, addr = 0, cell = 0, nametabadd = 0;
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u32 oldcode = -1, blank = -1; // The tile we know is blank
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unsigned int pal = 0, scan = Pico.est.DrawScanline, sh, plane;
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// Draw tiles across screen:
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sh = (plane_sh & LF_SH) << 6; // shadow
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plane = (plane_sh & LF_PLANE); // plane to draw
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tilex=(-ts->hscroll)>>3;
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dx=((ts->hscroll-1)&7)+1;
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if (ts->hscroll & 0x0f) {
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int adj = ((ts->hscroll ^ dx) >> 3) & 1;
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cell -= adj + 1;
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ts->cells -= adj;
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PicoMem.vsram[0x3e] = PicoMem.vsram[0x3f] = plane_sh >> 16;
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}
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cell+=cellskip;
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tilex+=cellskip;
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dx+=cellskip<<3;
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// int force = (plane_sh&LF_FORCE) << 13;
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if ((cell&1)==1)
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{
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int line,vscroll;
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vscroll = PicoMem.vsram[plane + (cell&0x3e)];
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// Find the line in the name table
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line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
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nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
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ty=(line&7)<<1; // Y-Offset into tile
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}
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for (; cell < ts->cells; dx+=8,tilex++,cell++)
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{
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u32 code, pack;
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if ((cell&1)==0)
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{
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int line,vscroll;
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vscroll = PicoMem.vsram[plane + (cell&0x3e)];
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// Find the line in the name table
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line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
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nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
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ty=(line&7)<<1; // Y-Offset into tile
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}
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code= PicoMem.vram[ts->nametab + nametabadd + (tilex & ts->xmask)];
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// code &= ~force; // forced always draw everything
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code |= ty<<25; // add ty since that can change pixel row for every 2nd tile
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if (code == blank && !((code & 0x8000) && sh))
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continue;
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if (code!=oldcode) {
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oldcode = code;
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// Get tile address/2:
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addr = (code&0x7ff)<<4;
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pal = ((code>>9)&0x30) | sh; // shadow
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}
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pack = (code & 0x1000 ? ty^0xe : ty); // Y-flip
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pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr+pack));
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if (!pack)
|
|
blank = code;
|
|
|
|
if (code & 0x8000) { // (un-forced) high priority tile
|
|
code |= (dx<<16);
|
|
if (code & 0x1000) code ^= 0xe<<25;
|
|
*hc++ = code, *hc++ = pack; // cache it
|
|
} else if (code != blank) {
|
|
if (code & 0x0800) TileFlip(pd + dx, pack, pal);
|
|
else TileNorm(pd + dx, pack, pal);
|
|
}
|
|
}
|
|
|
|
// terminate the cache list
|
|
*hc = 0;
|
|
|
|
if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;
|
|
}
|
|
#endif
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
static
|
|
#endif
|
|
void DrawStripInterlace(struct TileStrip *ts, int plane_sh)
|
|
{
|
|
unsigned char *pd = Pico.est.HighCol;
|
|
u32 *hc = ts->hc;
|
|
int tilex = 0, dx = 0, ty = 0, cells;
|
|
u32 oldcode = -1, blank = -1; // The tile we know is blank
|
|
unsigned int pal = 0, pack = 0, sh;
|
|
|
|
// Draw tiles across screen:
|
|
sh = (plane_sh & LF_SH) << 6; // shadow
|
|
tilex=(-ts->hscroll)>>3;
|
|
ty=(ts->line&15)<<1; // Y-Offset into tile
|
|
dx=((ts->hscroll-1)&7)+1;
|
|
cells = ts->cells;
|
|
if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
|
|
|
|
// int force = (plane_sh&LF_FORCE) << 13;
|
|
for (; cells; dx+=8,tilex++,cells--)
|
|
{
|
|
u32 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];
|
|
// code &= ~force; // forced always draw everything
|
|
|
|
if (code == blank && !(code & 0x8000))
|
|
continue;
|
|
|
|
if (code!=oldcode) {
|
|
oldcode = code;
|
|
|
|
pack = 0;
|
|
if (code != blank) {
|
|
// Get tile address/2:
|
|
u32 addr = ((code&0x3ff)<<5) + ty;
|
|
if (code & 0x1000) addr ^= 0x1e; // Y-flip
|
|
|
|
pal = ((code>>9)&0x30) | sh; // shadow
|
|
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr));
|
|
if (!pack)
|
|
blank = code;
|
|
}
|
|
}
|
|
|
|
if (code & 0x8000) { // high priority tile
|
|
if ((plane_sh&LF_SH) | (code!=blank)) {
|
|
code = (code&0xfc00) | ((code&0x3ff)<<1) | (dx<<16) | (ty<<25);
|
|
if (code & 0x1000) code ^= 0x1e<<25;
|
|
*hc++ = code, *hc++ = pack; // cache it
|
|
}
|
|
continue;
|
|
} else if (code != blank) {
|
|
if (code & 0x0800) TileFlip(pd + dx, pack, pal);
|
|
else TileNorm(pd + dx, pack, pal);
|
|
}
|
|
}
|
|
|
|
// terminate the cache list
|
|
*hc = 0;
|
|
}
|
|
|
|
// --------------------------------------------
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
static void DrawLayer(int plane_sh, u32 *hcache, int cellskip, int maxcells,
|
|
struct PicoEState *est)
|
|
{
|
|
struct PicoVideo *pvid=&est->Pico->video;
|
|
const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)
|
|
struct TileStrip ts;
|
|
int width, height, ymask;
|
|
int vscroll, htab;
|
|
|
|
ts.hc=hcache;
|
|
ts.cells=maxcells;
|
|
|
|
// Work out the TileStrip to draw
|
|
|
|
// Work out the name table size: 32 64 or 128 tiles (0-3)
|
|
width=pvid->reg[16];
|
|
height=(width>>4)&3; width&=3;
|
|
|
|
ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)
|
|
ymask=(height<<8)|0xff; // Y Mask in pixels
|
|
switch (width) {
|
|
case 1: ymask &= 0x1ff; break;
|
|
case 2: ymask = 0x007; break;
|
|
case 3: ymask = 0x0ff; break;
|
|
}
|
|
|
|
// Find name table:
|
|
if (plane_sh&LF_PLANE) ts.nametab=(pvid->reg[4]&0x07)<<12; // B
|
|
else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
|
|
|
|
htab=pvid->reg[13]<<9; // Horizontal scroll table address
|
|
switch (pvid->reg[11]&3) {
|
|
case 1: htab += (est->DrawScanline<<1) & 0x0f; break;
|
|
case 2: htab += (est->DrawScanline<<1) & ~0x0f; break; // Offset by tile
|
|
case 3: htab += (est->DrawScanline<<1); break; // Offset by line
|
|
}
|
|
htab+=plane_sh&LF_PLANE; // A or B
|
|
|
|
// Get horizontal scroll value, will be masked later
|
|
ts.hscroll = PicoMem.vram[htab & 0x7fff];
|
|
|
|
if((pvid->reg[12]&6) == 6) {
|
|
// interlace mode 2
|
|
vscroll = PicoMem.vsram[plane_sh&LF_PLANE]; // Get vertical scroll value
|
|
|
|
// Find the line in the name table
|
|
ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1);
|
|
ts.nametab+=(ts.line>>4)<<shift[width];
|
|
|
|
DrawStripInterlace(&ts, plane_sh);
|
|
} else if( pvid->reg[11]&4) {
|
|
// shit, we have 2-cell column based vscroll
|
|
// luckily this doesn't happen too often
|
|
ts.line=ymask|(shift[width]<<24); // save some stuff instead of line
|
|
// vscroll value for leftmost cells in case of hscroll not on 16px boundary
|
|
// XXX it's unclear what exactly the hw is doing. Continue reading where it
|
|
// stopped last seems to work best (H40: 0x50 (wrap->0x00), H32 0x40).
|
|
plane_sh |= PicoMem.vsram[(pvid->reg[12]&1?0x00:0x20) + (plane_sh&LF_PLANE)] << 16;
|
|
DrawStripVSRam(&ts, plane_sh, cellskip);
|
|
} else {
|
|
vscroll = PicoMem.vsram[plane_sh&LF_PLANE]; // Get vertical scroll value
|
|
|
|
// Find the line in the name table
|
|
ts.line=(vscroll+est->DrawScanline)&ymask;
|
|
ts.nametab+=(ts.line>>3)<<shift[width];
|
|
|
|
DrawStrip(&ts, plane_sh, cellskip);
|
|
}
|
|
}
|
|
|
|
|
|
// --------------------------------------------
|
|
|
|
// tstart & tend are tile pair numbers
|
|
static void DrawWindow(int tstart, int tend, int prio, int sh,
|
|
struct PicoEState *est)
|
|
{
|
|
unsigned char *pd = est->HighCol;
|
|
struct PicoVideo *pvid = &est->Pico->video;
|
|
int tilex,ty,nametab,code=0;
|
|
int blank=-1; // The tile we know is blank
|
|
|
|
// Find name table line:
|
|
if (pvid->reg[12]&1)
|
|
{
|
|
nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode
|
|
nametab+=(est->DrawScanline>>3)<<6;
|
|
}
|
|
else
|
|
{
|
|
nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode
|
|
nametab+=(est->DrawScanline>>3)<<5;
|
|
}
|
|
|
|
tilex=tstart<<1;
|
|
|
|
if (prio && !(est->rendstatus & PDRAW_WND_DIFF_PRIO)) {
|
|
// all tiles processed in low prio pass
|
|
return;
|
|
}
|
|
|
|
tend<<=1;
|
|
ty=(est->DrawScanline&7)<<1; // Y-Offset into tile
|
|
|
|
// Draw tiles across screen:
|
|
if (!sh)
|
|
{
|
|
for (; tilex < tend; tilex++)
|
|
{
|
|
unsigned int pack;
|
|
int dx, addr;
|
|
int pal;
|
|
|
|
code = PicoMem.vram[nametab + tilex];
|
|
if ((code>>15) != prio) {
|
|
est->rendstatus |= PDRAW_WND_DIFF_PRIO;
|
|
continue;
|
|
}
|
|
if (code==blank) continue;
|
|
|
|
// Get tile address/2:
|
|
addr=(code&0x7ff)<<4;
|
|
if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
|
|
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr));
|
|
if (!pack) {
|
|
blank = code;
|
|
continue;
|
|
}
|
|
|
|
pal = ((code >> 9) & 0x30);
|
|
dx = 8 + (tilex << 3);
|
|
|
|
if (code & 0x0800) TileFlip(pd + dx, pack, pal);
|
|
else TileNorm(pd + dx, pack, pal);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (; tilex < tend; tilex++)
|
|
{
|
|
unsigned int pack;
|
|
int dx, addr;
|
|
int pal;
|
|
|
|
code = PicoMem.vram[nametab + tilex];
|
|
if((code>>15) != prio) {
|
|
est->rendstatus |= PDRAW_WND_DIFF_PRIO;
|
|
continue;
|
|
}
|
|
|
|
pal=((code>>9)&0x30);
|
|
|
|
if (prio) {
|
|
int *zb = (int *)(est->HighCol+8+(tilex<<3));
|
|
*zb++ &= 0x7f7f7f7f;
|
|
*zb &= 0x7f7f7f7f;
|
|
} else {
|
|
pal |= 0x80;
|
|
}
|
|
if(code==blank) continue;
|
|
|
|
// Get tile address/2:
|
|
addr=(code&0x7ff)<<4;
|
|
if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
|
|
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr));
|
|
if (!pack) {
|
|
blank = code;
|
|
continue;
|
|
}
|
|
|
|
dx = 8 + (tilex << 3);
|
|
|
|
if (code & 0x0800) TileFlip(pd + dx, pack, pal);
|
|
else TileNorm(pd + dx, pack, pal);
|
|
}
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------
|
|
|
|
static void DrawTilesFromCacheShPrep(void)
|
|
{
|
|
// as some layer has covered whole line with hi priority tiles,
|
|
// we can process whole line and then act as if sh/hi mode was off,
|
|
// but leave lo pri op sprite markers alone
|
|
int c = 320/4, *zb = (int *)(Pico.est.HighCol+8);
|
|
Pico.est.rendstatus |= PDRAW_SHHI_DONE;
|
|
while (c--)
|
|
{
|
|
*zb++ &= 0x7f7f7f7f;
|
|
}
|
|
}
|
|
|
|
static void DrawTilesFromCache(u32 *hc, int sh, int rlim, struct PicoEState *est)
|
|
{
|
|
unsigned char *pd = est->HighCol;
|
|
u32 code, dx;
|
|
u32 pack;
|
|
int pal;
|
|
|
|
// *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it
|
|
|
|
if (sh && (est->rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))
|
|
{
|
|
if (!(est->rendstatus & PDRAW_SHHI_DONE))
|
|
DrawTilesFromCacheShPrep();
|
|
sh = 0;
|
|
}
|
|
|
|
if (!sh)
|
|
{
|
|
while ((code=*hc++)) {
|
|
pack = *hc++;
|
|
if (!pack)
|
|
continue;
|
|
|
|
dx = (code >> 16) & 0x1ff;
|
|
pal = ((code >> 9) & 0x30);
|
|
if (rlim-dx < 0)
|
|
goto last_cut_tile;
|
|
|
|
if (code & 0x0800) TileFlip(pd + dx, pack, pal);
|
|
else TileNorm(pd + dx, pack, pal);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while ((code=*hc++)) {
|
|
unsigned char *zb;
|
|
|
|
dx = (code >> 16) & 0x1ff;
|
|
zb = est->HighCol+dx;
|
|
*zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f;
|
|
*zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f;
|
|
|
|
pack = *hc++;
|
|
if (!pack)
|
|
continue;
|
|
|
|
pal = ((code >> 9) & 0x30);
|
|
if (rlim - dx < 0)
|
|
goto last_cut_tile;
|
|
|
|
if (code & 0x0800) TileFlip(pd + dx, pack, pal);
|
|
else TileNorm(pd + dx, pack, pal);
|
|
}
|
|
}
|
|
return;
|
|
|
|
last_cut_tile:
|
|
// for vertical window cutoff
|
|
{
|
|
unsigned int t;
|
|
|
|
pd += dx;
|
|
if (code&0x0800)
|
|
{
|
|
switch (rlim-dx+8)
|
|
{
|
|
case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally
|
|
case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));
|
|
case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));
|
|
case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));
|
|
case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));
|
|
case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));
|
|
case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));
|
|
default: break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (rlim-dx+8)
|
|
{
|
|
case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));
|
|
case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));
|
|
case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));
|
|
case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));
|
|
case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));
|
|
case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));
|
|
case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------
|
|
|
|
// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
|
|
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
|
|
|
|
static void DrawSprite(s32 *sprite, int sh, int w)
|
|
{
|
|
void (*fTileFunc)(unsigned char *pd, unsigned int pack, unsigned char pal);
|
|
unsigned char *pd = Pico.est.HighCol;
|
|
int width=0,height=0;
|
|
int row=0;
|
|
s32 code=0;
|
|
int pal;
|
|
int tile=0,delta=0;
|
|
int sx, sy;
|
|
|
|
// parse the sprite data
|
|
sy=sprite[0];
|
|
code=sprite[1];
|
|
sx=code>>16; // X
|
|
width=sy>>28;
|
|
height=(sy>>24)&7; // Width and height in tiles
|
|
sy=(s16)sy; // Y
|
|
|
|
row=Pico.est.DrawScanline-sy; // Row of the sprite we are on
|
|
|
|
if (code&0x1000) row=(height<<3)-1-row; // Flip Y
|
|
|
|
tile=code + (row>>3); // Tile number increases going down
|
|
delta=height; // Delta to increase tile by going right
|
|
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
|
|
|
|
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
|
|
delta<<=4; // Delta of address
|
|
|
|
pal=(code>>9)&0x30;
|
|
pal|=sh<<7; // shadow
|
|
|
|
if (sh && (code&0x6000) == 0x6000) {
|
|
if(code&0x0800) fTileFunc=TileFlipSH_markop;
|
|
else fTileFunc=TileNormSH_markop;
|
|
} else if (sh) {
|
|
if(code&0x0800) fTileFunc=TileFlipNonSH;
|
|
else fTileFunc=TileNormNonSH;
|
|
} else {
|
|
if(code&0x0800) fTileFunc=TileFlip;
|
|
else fTileFunc=TileNorm;
|
|
}
|
|
|
|
if (w) width = w; // tile limit
|
|
for (; width; width--,sx+=8,tile+=delta)
|
|
{
|
|
unsigned int pack;
|
|
|
|
if(sx<=0) continue;
|
|
if(sx>=328) break; // Offscreen
|
|
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));
|
|
fTileFunc(pd + sx, pack, pal);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void DrawSpriteInterlace(u32 *sprite)
|
|
{
|
|
unsigned char *pd = Pico.est.HighCol;
|
|
int width=0,height=0;
|
|
int row=0,code=0;
|
|
int pal;
|
|
int tile=0,delta=0;
|
|
int sx, sy;
|
|
|
|
// parse the sprite data
|
|
sy=CPU_LE2(sprite[0]);
|
|
height=sy>>24;
|
|
sy=(sy&0x3ff)-0x100; // Y
|
|
width=(height>>2)&3; height&=3;
|
|
width++; height++; // Width and height in tiles
|
|
|
|
row=(Pico.est.DrawScanline<<1)-sy; // Row of the sprite we are on
|
|
|
|
code=CPU_LE2(sprite[1]);
|
|
sx=((code>>16)&0x1ff)-0x78; // X
|
|
|
|
if (code&0x1000) row^=(16<<height)-1; // Flip Y
|
|
|
|
tile=code&0x3ff; // Tile number
|
|
tile+=row>>4; // Tile number increases going down
|
|
delta=height; // Delta to increase tile by going right
|
|
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
|
|
|
|
tile<<=5; tile+=(row&15)<<1; // Tile address
|
|
|
|
delta<<=5; // Delta of address
|
|
pal=((code>>9)&0x30); // Get palette pointer
|
|
|
|
for (; width; width--,sx+=8,tile+=delta)
|
|
{
|
|
unsigned int pack;
|
|
|
|
if(sx<=0) continue;
|
|
if(sx>=328) break; // Offscreen
|
|
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));
|
|
if (code & 0x0800) TileFlip(pd + sx, pack, pal);
|
|
else TileNorm(pd + sx, pack, pal);
|
|
}
|
|
}
|
|
|
|
|
|
static NOINLINE void DrawAllSpritesInterlace(int pri, int sh)
|
|
{
|
|
struct PicoVideo *pvid=&Pico.video;
|
|
int i,u,table,link=0,sline=Pico.est.DrawScanline<<1;
|
|
u32 *sprites[80]; // Sprite index
|
|
int max_sprites = pvid->reg[12]&1 ? 80 : 64;
|
|
|
|
table=pvid->reg[5]&0x7f;
|
|
if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
|
|
table<<=8; // Get sprite table address/2
|
|
|
|
for (i = u = 0; u < max_sprites && link < max_sprites; u++)
|
|
{
|
|
u32 *sprite;
|
|
int code, sx, sy, height;
|
|
|
|
sprite=(u32 *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite
|
|
|
|
// get sprite info
|
|
code = CPU_LE2(sprite[0]);
|
|
sx = CPU_LE2(sprite[1]);
|
|
if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite
|
|
|
|
// check if it is on this line
|
|
sy = (code&0x3ff)-0x100;
|
|
height = (((code>>24)&3)+1)<<4;
|
|
if((sline < sy) | (sline >= sy+height)) goto nextsprite; // no
|
|
|
|
// check if sprite is not hidden offscreen
|
|
sx = (sx>>16)&0x1ff;
|
|
sx -= 0x78; // Get X coordinate + 8
|
|
if((sx <= -8*3) | (sx >= 328)) goto nextsprite;
|
|
|
|
// sprite is good, save it's pointer
|
|
sprites[i++]=sprite;
|
|
|
|
nextsprite:
|
|
// Find next sprite
|
|
link=(code>>16)&0x7f;
|
|
if(!link) break; // End of sprites
|
|
}
|
|
|
|
// Go through sprites backwards:
|
|
for (i-- ;i>=0; i--)
|
|
DrawSpriteInterlace(sprites[i]);
|
|
}
|
|
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
/*
|
|
* s/h drawing: lo_layers|40, lo_sprites|40 && mark_op,
|
|
* hi_layers&=~40, hi_sprites
|
|
*
|
|
* Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size
|
|
* Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
|
|
*/
|
|
static void DrawSpritesSHi(unsigned char *sprited, const struct PicoEState *est)
|
|
{
|
|
static void (*tilefuncs[2][2][2])(unsigned char *, unsigned, unsigned char) = {
|
|
{ {NULL, NULL}, {TileNorm, TileFlip} },
|
|
{ {TileNormSH_onlyop_lp, TileFlipSH_onlyop_lp}, {TileNormSH, TileFlipSH} }
|
|
}; // [sh?][hi?][flip?]
|
|
void (*fTileFunc)(unsigned char *pd, unsigned int pack, unsigned char pal);
|
|
unsigned char *pd = Pico.est.HighCol;
|
|
unsigned char *p;
|
|
int cnt, w;
|
|
|
|
cnt = sprited[0] & 0x7f;
|
|
if (cnt == 0) return;
|
|
|
|
p = &sprited[4];
|
|
if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))
|
|
return; // masking effective due to tile overflow
|
|
|
|
// Go through sprites backwards:
|
|
w = p[cnt]; // possibly clipped width of last sprite
|
|
for (cnt--; cnt >= 0; cnt--, w = 0)
|
|
{
|
|
s32 *sprite, code;
|
|
int pal, tile, sx, sy;
|
|
int offs, delta, width, height, row;
|
|
|
|
offs = (p[cnt] & 0x7f) * 2;
|
|
sprite = est->HighPreSpr + offs;
|
|
code = sprite[1];
|
|
pal = (code>>9)&0x30;
|
|
|
|
fTileFunc = tilefuncs[pal == 0x30][!!(code & 0x8000)][!!(code & 0x800)];
|
|
if (fTileFunc == NULL) continue; // non-operator low sprite, already drawn
|
|
|
|
// parse remaining sprite data
|
|
sy=sprite[0];
|
|
sx=code>>16; // X
|
|
width=sy>>28;
|
|
height=(sy>>24)&7; // Width and height in tiles
|
|
sy=(s16)sy; // Y
|
|
|
|
row=est->DrawScanline-sy; // Row of the sprite we are on
|
|
|
|
if (code&0x1000) row=(height<<3)-1-row; // Flip Y
|
|
|
|
tile=code + (row>>3); // Tile number increases going down
|
|
delta=height; // Delta to increase tile by going right
|
|
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
|
|
|
|
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
|
|
delta<<=4; // Delta of address
|
|
|
|
if (w) width = w; // tile limit
|
|
for (; width; width--,sx+=8,tile+=delta)
|
|
{
|
|
unsigned int pack;
|
|
|
|
if(sx<=0) continue;
|
|
if(sx>=328) break; // Offscreen
|
|
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));
|
|
fTileFunc(pd + sx, pack, pal);
|
|
}
|
|
}
|
|
}
|
|
#endif // !_ASM_DRAW_C
|
|
|
|
static void DrawSpritesHiAS(unsigned char *sprited, int sh)
|
|
{
|
|
static unsigned (*tilefuncs[2][2][2])(unsigned, unsigned char *, unsigned, unsigned char) = {
|
|
{ {TileNormAS_onlymark, TileFlipAS_onlymark}, {TileNormAS, TileFlipAS} },
|
|
{ {TileNormSH_AS_onlyop_lp, TileFlipSH_AS_onlyop_lp}, {TileNormSH_AS, TileFlipSH_AS} }
|
|
}; // [sh?][hi?][flip?]
|
|
unsigned (*fTileFunc)(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal);
|
|
unsigned char *pd = Pico.est.HighCol;
|
|
unsigned char mb[sizeof(DefHighCol)/8];
|
|
unsigned char *p, *mp;
|
|
unsigned m;
|
|
int entry, cnt;
|
|
|
|
cnt = sprited[0] & 0x7f;
|
|
if (cnt == 0) return;
|
|
|
|
memset(mb, 0xff, sizeof(mb));
|
|
p = &sprited[4];
|
|
if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))
|
|
return; // masking effective due to tile overflow
|
|
|
|
// Go through sprites:
|
|
for (entry = 0; entry < cnt; entry++)
|
|
{
|
|
s32 *sprite, code;
|
|
int pal, tile, sx, sy;
|
|
int offs, delta, width, height, row;
|
|
|
|
offs = (p[entry] & 0x7f) * 2;
|
|
sprite = Pico.est.HighPreSpr + offs;
|
|
code = sprite[1];
|
|
pal = (code>>9)&0x30;
|
|
|
|
fTileFunc = tilefuncs[(sh && pal == 0x30)][!!(code&0x8000)][!!(code&0x800)];
|
|
|
|
// parse remaining sprite data
|
|
sy=sprite[0];
|
|
sx=code>>16; // X
|
|
width=sy>>28;
|
|
height=(sy>>24)&7; // Width and height in tiles
|
|
sy=(s16)sy; // Y
|
|
|
|
row=Pico.est.DrawScanline-sy; // Row of the sprite we are on
|
|
|
|
if (code&0x1000) row=(height<<3)-1-row; // Flip Y
|
|
|
|
tile=code + (row>>3); // Tile number increases going down
|
|
delta=height; // Delta to increase tile by going right
|
|
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
|
|
|
|
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
|
|
delta<<=4; // Delta of address
|
|
|
|
if (entry+1 == cnt) width = p[entry+1]; // last sprite width limited?
|
|
while (sx <= 0 && width) width--, sx+=8, tile+=delta; // Offscreen
|
|
mp = mb+(sx>>3);
|
|
for (m = *mp; width; width--, sx+=8, tile+=delta, *mp++ = m, m >>= 8)
|
|
{
|
|
unsigned int pack;
|
|
|
|
if(sx>=328) break; // Offscreen
|
|
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));
|
|
|
|
m |= mp[1] << 8; // next mask byte
|
|
// shift mask bits to bits 8-15 for easier load/store handling
|
|
m = fTileFunc(m << (8-(sx&0x7)), pd + sx, pack, pal) >> (8-(sx&0x7));
|
|
}
|
|
*mp = m; // write last mask byte
|
|
}
|
|
}
|
|
|
|
#ifdef FORCE
|
|
// NB lots of duplicate code, all for the sake of a small performance gain.
|
|
|
|
static void DrawStripForced(struct TileStrip *ts, int cellskip)
|
|
{
|
|
unsigned char *pd = Pico.est.HighCol;
|
|
int tilex, dx, ty, addr=0, cells;
|
|
u32 code = 0, oldcode = -1;
|
|
int pal = 0;
|
|
|
|
// Draw tiles across screen:
|
|
tilex=((-ts->hscroll)>>3)+cellskip;
|
|
ty=(ts->line&7)<<1; // Y-Offset into tile
|
|
dx=((ts->hscroll-1)&7)+1;
|
|
cells = ts->cells - cellskip;
|
|
if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
|
|
dx+=cellskip<<3;
|
|
|
|
for (; cells > 0; dx+=8, tilex++, cells--)
|
|
{
|
|
u32 pack;
|
|
|
|
code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];
|
|
|
|
if (code!=oldcode) {
|
|
oldcode = code;
|
|
// Get tile address/2:
|
|
addr = ((code&0x7ff)<<4) + ty;
|
|
if (code & 0x1000) addr^=0xe; // Y-flip
|
|
|
|
pal = (code>>9)&0x30;
|
|
}
|
|
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr));
|
|
|
|
if (code & 0x0800) TileFlip_and(pd + dx, pack, pal);
|
|
else TileNorm_and(pd + dx, pack, pal);
|
|
}
|
|
}
|
|
|
|
static void DrawStripVSRamForced(struct TileStrip *ts, int plane_sh, int cellskip)
|
|
{
|
|
unsigned char *pd = Pico.est.HighCol;
|
|
int tilex, dx, ty=0, addr=0, cell=0, nametabadd=0;
|
|
u32 code=0, oldcode=-1;
|
|
int pal=0, scan=Pico.est.DrawScanline, plane;
|
|
|
|
// Draw tiles across screen:
|
|
plane = plane_sh & LF_PLANE;
|
|
tilex=(-ts->hscroll)>>3;
|
|
dx=((ts->hscroll-1)&7)+1;
|
|
if (ts->hscroll & 0x0f) {
|
|
int adj = ((ts->hscroll ^ dx) >> 3) & 1;
|
|
cell -= adj + 1;
|
|
ts->cells -= adj;
|
|
PicoMem.vsram[0x3e] = PicoMem.vsram[0x3f] = plane_sh >> 16;
|
|
}
|
|
cell+=cellskip;
|
|
tilex+=cellskip;
|
|
dx+=cellskip<<3;
|
|
|
|
if ((cell&1)==1)
|
|
{
|
|
int line,vscroll;
|
|
vscroll = PicoMem.vsram[plane + (cell&0x3e)];
|
|
|
|
// Find the line in the name table
|
|
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
|
|
nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
|
|
ty=(line&7)<<1; // Y-Offset into tile
|
|
}
|
|
for (; cell < ts->cells; dx+=8,tilex++,cell++)
|
|
{
|
|
unsigned int pack;
|
|
|
|
if ((cell&1)==0)
|
|
{
|
|
int line,vscroll;
|
|
vscroll = PicoMem.vsram[plane + (cell&0x3e)];
|
|
|
|
// Find the line in the name table
|
|
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
|
|
nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
|
|
ty=(line&7)<<1; // Y-Offset into tile
|
|
}
|
|
|
|
code=PicoMem.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];
|
|
|
|
if (code!=oldcode) {
|
|
oldcode = code;
|
|
// Get tile address/2:
|
|
addr=(code&0x7ff)<<4;
|
|
|
|
pal = (code>>9)&0x30; // shadow
|
|
}
|
|
|
|
pack = code & 0x1000 ? ty^0xe : ty; // Y-flip
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr+pack));
|
|
|
|
if (code & 0x0800) TileFlip_and(pd + dx, pack, pal);
|
|
else TileNorm_and(pd + dx, pack, pal);
|
|
}
|
|
}
|
|
|
|
void DrawStripInterlaceForced(struct TileStrip *ts)
|
|
{
|
|
unsigned char *pd = Pico.est.HighCol;
|
|
int tilex = 0, dx = 0, ty = 0, cells;
|
|
int oldcode = -1;
|
|
unsigned int pal = 0, pack = 0;
|
|
|
|
// Draw tiles across screen:
|
|
tilex=(-ts->hscroll)>>3;
|
|
ty=(ts->line&15)<<1; // Y-Offset into tile
|
|
dx=((ts->hscroll-1)&7)+1;
|
|
cells = ts->cells;
|
|
if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
|
|
|
|
for (; cells; dx+=8,tilex++,cells--)
|
|
{
|
|
u32 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];
|
|
|
|
if (code!=oldcode) {
|
|
oldcode = code;
|
|
|
|
// Get tile address/2:
|
|
u32 addr = ((code&0x3ff)<<5) + ty;
|
|
if (code & 0x1000) addr ^= 0x1e; // Y-flip
|
|
|
|
pal = (code>>9)&0x30; // shadow
|
|
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr));
|
|
}
|
|
|
|
if (code & 0x0800) TileFlip_and(pd + dx, pack, pal);
|
|
else TileNorm_and(pd + dx, pack, pal);
|
|
}
|
|
}
|
|
|
|
// XXX only duplicated to avoid ARM asm hassles
|
|
static void DrawLayerForced(int plane_sh, int cellskip, int maxcells,
|
|
struct PicoEState *est)
|
|
{
|
|
struct PicoVideo *pvid=&est->Pico->video;
|
|
const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)
|
|
struct TileStrip ts;
|
|
int width, height, ymask;
|
|
int vscroll, htab;
|
|
|
|
ts.cells=maxcells;
|
|
|
|
// Work out the TileStrip to draw
|
|
|
|
// Work out the name table size: 32 64 or 128 tiles (0-3)
|
|
width=pvid->reg[16];
|
|
height=(width>>4)&3; width&=3;
|
|
|
|
ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)
|
|
ymask=(height<<8)|0xff; // Y Mask in pixels
|
|
switch (width) {
|
|
case 1: ymask &= 0x1ff; break;
|
|
case 2: ymask = 0x007; break;
|
|
case 3: ymask = 0x0ff; break;
|
|
}
|
|
|
|
// Find name table:
|
|
if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B
|
|
else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
|
|
|
|
htab=pvid->reg[13]<<9; // Horizontal scroll table address
|
|
switch (pvid->reg[11]&3) {
|
|
case 1: htab += (est->DrawScanline<<1) & 0x0f; break;
|
|
case 2: htab += (est->DrawScanline<<1) & ~0x0f; break; // Offset by tile
|
|
case 3: htab += (est->DrawScanline<<1); break; // Offset by line
|
|
}
|
|
htab+=plane_sh&1; // A or B
|
|
|
|
// Get horizontal scroll value, will be masked later
|
|
ts.hscroll = PicoMem.vram[htab & 0x7fff];
|
|
|
|
if((pvid->reg[12]&6) == 6) {
|
|
// interlace mode 2
|
|
vscroll = PicoMem.vsram[plane_sh & 1]; // Get vertical scroll value
|
|
|
|
// Find the line in the name table
|
|
ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1);
|
|
ts.nametab+=(ts.line>>4)<<shift[width];
|
|
|
|
DrawStripInterlaceForced(&ts);
|
|
} else if( pvid->reg[11]&4) {
|
|
// shit, we have 2-cell column based vscroll
|
|
// luckily this doesn't happen too often
|
|
ts.line=ymask|(shift[width]<<24); // save some stuff instead of line
|
|
// vscroll value for leftmost cells in case of hscroll not on 16px boundary
|
|
// XXX it's unclear what exactly the hw is doing. Continue reading where it
|
|
// stopped last seems to work best (H40: 0x50 (wrap->0x00), H32 0x40).
|
|
plane_sh |= PicoMem.vsram[(pvid->reg[12]&1?0x00:0x20) + (plane_sh&1)] << 16;
|
|
DrawStripVSRamForced(&ts, plane_sh, cellskip);
|
|
} else {
|
|
vscroll = PicoMem.vsram[plane_sh & 1]; // Get vertical scroll value
|
|
|
|
// Find the line in the name table
|
|
ts.line=(vscroll+est->DrawScanline)&ymask;
|
|
ts.nametab+=(ts.line>>3)<<shift[width];
|
|
|
|
DrawStripForced(&ts, cellskip);
|
|
}
|
|
}
|
|
|
|
static void DrawSpritesForced(unsigned char *sprited)
|
|
{
|
|
unsigned (*fTileFunc)(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal);
|
|
unsigned char *pd = Pico.est.HighCol;
|
|
unsigned char mb[sizeof(DefHighCol)/8];
|
|
unsigned char *p, *mp;
|
|
unsigned m;
|
|
int entry, cnt;
|
|
|
|
cnt = sprited[0] & 0x7f;
|
|
if (cnt == 0) { memset(pd, 0, sizeof(DefHighCol)); return; }
|
|
|
|
memset(mb, 0xff, sizeof(mb));
|
|
p = &sprited[4];
|
|
if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))
|
|
return; // masking effective due to tile overflow
|
|
|
|
// Go through sprites:
|
|
for (entry = 0; entry < cnt; entry++)
|
|
{
|
|
s32 *sprite, code;
|
|
int pal, tile, sx, sy;
|
|
int offs, delta, width, height, row;
|
|
|
|
offs = (p[entry] & 0x7f) * 2;
|
|
sprite = Pico.est.HighPreSpr + offs;
|
|
code = sprite[1];
|
|
pal = (code>>9)&0x30;
|
|
|
|
if (code&0x800) fTileFunc = TileFlipSH_AS_and;
|
|
else fTileFunc = TileNormSH_AS_and;
|
|
|
|
// parse remaining sprite data
|
|
sy=sprite[0];
|
|
sx=code>>16; // X
|
|
width=sy>>28;
|
|
height=(sy>>24)&7; // Width and height in tiles
|
|
sy=(s16)sy; // Y
|
|
|
|
row=Pico.est.DrawScanline-sy; // Row of the sprite we are on
|
|
|
|
if (code&0x1000) row=(height<<3)-1-row; // Flip Y
|
|
|
|
tile=code + (row>>3); // Tile number increases going down
|
|
delta=height; // Delta to increase tile by going right
|
|
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
|
|
|
|
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
|
|
delta<<=4; // Delta of address
|
|
|
|
if (entry+1 == cnt) width = p[entry+1]; // last sprite width limited?
|
|
while (sx <= 0 && width) width--, sx+=8, tile+=delta; // Offscreen
|
|
mp = mb+(sx>>3);
|
|
for (m = *mp; width; width--, sx+=8, tile+=delta, *mp++ = m, m >>= 8)
|
|
{
|
|
u32 pack;
|
|
|
|
if(sx>=328) break; // Offscreen
|
|
|
|
pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));
|
|
|
|
m |= mp[1] << 8; // next mask byte
|
|
// shift mask bits to bits 8-15 for easier load/store handling
|
|
m = fTileFunc(m << (8-(sx&0x7)), pd + sx, pack, pal) >> (8-(sx&0x7));
|
|
}
|
|
*mp = m; // write last mask byte
|
|
}
|
|
|
|
// anything not covered by a sprite is off
|
|
// XXX Titan hw notes say that transparent pixels remove shadow. Is this also
|
|
// the case in areas where no sprites are displayed?
|
|
for (cnt = 1; cnt < sizeof(mb)-1; cnt++)
|
|
if (mb[cnt] == 0xff) {
|
|
*(u32 *)(pd+8*cnt+0) = 0;
|
|
*(u32 *)(pd+8*cnt+4) = 0;
|
|
} else if (mb[cnt])
|
|
for (m = 0; m < 8; m++)
|
|
if (mb[cnt] & (1<<m))
|
|
pd[8*cnt+m] = 0;
|
|
}
|
|
#endif
|
|
|
|
|
|
// sprite info in SAT:
|
|
// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy
|
|
// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn
|
|
// sprite info in HighPreSpr:
|
|
// Index + 0 : hhhhvvvv -lllllll yyyyyyyy yyyyyyyy // v/h size, link, y
|
|
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x+8, prio, palette, flip, tile
|
|
|
|
// Sprite parsing 1 line in advance: determine sprites on line by Y pos
|
|
static NOINLINE void ParseSprites(int max_lines, int limit)
|
|
{
|
|
const struct PicoEState *est=&Pico.est;
|
|
const struct PicoVideo *pvid=&est->Pico->video;
|
|
int u,link=0,sh;
|
|
int table=0;
|
|
s32 *pd = HighPreSpr + HighPreSprBank*2;
|
|
int max_sprites = 80, max_width = 328;
|
|
int max_line_sprites = 20; // 20 sprites, 40 tiles
|
|
|
|
// SAT scanning is one line ahead, but don't overshoot. Technically, SAT
|
|
// parsing for line 0 is on the last line of the previous frame.
|
|
int first_line = est->DrawScanline + !!est->DrawScanline;
|
|
if (max_lines > rendlines-1)
|
|
max_lines = rendlines-1;
|
|
|
|
// look-ahead SAT parsing for next line and sprite pixel fetching for current
|
|
// line are limited if display was disabled during HBLANK before current line
|
|
if (limit) limit = 16; // max sprites/pixels processed
|
|
|
|
if (!(pvid->reg[12]&1))
|
|
max_sprites = 64, max_line_sprites = 16, max_width = 264;
|
|
if (*est->PicoOpt & POPT_DIS_SPRITE_LIM)
|
|
max_line_sprites = MAX_LINE_SPRITES;
|
|
|
|
sh = pvid->reg[0xC]&8; // shadow/hilight?
|
|
|
|
table=pvid->reg[5]&0x7f;
|
|
if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
|
|
table<<=8; // Get sprite table address/2
|
|
|
|
for (u = first_line; u <= max_lines; u++)
|
|
*((int *)&HighLnSpr[u][0]) = 0;
|
|
|
|
for (u = 0; u < max_sprites && link < max_sprites; u++)
|
|
{
|
|
u32 *sprite;
|
|
int code, code2, sx, sy, hv, height, width;
|
|
|
|
sprite=(u32 *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite
|
|
|
|
// parse sprite info. the 1st half comes from the VDPs internal cache,
|
|
// the 2nd half is read from VRAM
|
|
code = CPU_LE2(VdpSATCache[2*link]); // normally same as sprite[0]
|
|
sy = (code&0x1ff)-0x80;
|
|
hv = (code>>24)&0xf;
|
|
height = (hv&3)+1;
|
|
width = (hv>>2)+1;
|
|
|
|
code2 = CPU_LE2(sprite[1]);
|
|
sx = (code2>>16)&0x1ff;
|
|
sx -= 0x78; // Get X coordinate + 8
|
|
|
|
if (sy <= max_lines && sy + (height<<3) >= first_line) // sprite onscreen (y)?
|
|
{
|
|
int entry, y, w, sx_min, onscr_x, maybe_op = 0;
|
|
// omit look-ahead line if sprite parsing limit reached
|
|
int last_line = (limit && u >= 2*limit ? max_lines-1 : max_lines);
|
|
|
|
sx_min = 8-(width<<3);
|
|
onscr_x = sx_min < sx && sx < max_width;
|
|
if (sh && (code2 & 0x6000) == 0x6000)
|
|
maybe_op = SPRL_MAY_HAVE_OP;
|
|
|
|
entry = (((pd - HighPreSpr) / 2) & 0x7f) | ((code2>>8)&0x80);
|
|
y = (sy >= first_line) ? sy : first_line;
|
|
for (; y < sy + (height<<3) && y <= last_line; y++)
|
|
{
|
|
unsigned char *p = &HighLnSpr[y][0];
|
|
int cnt = p[0] & 0x7f;
|
|
if (p[1] & SPRL_MASKED) continue; // masked?
|
|
|
|
if (p[3] >= max_line_sprites) continue; // sprite limit?
|
|
p[3] ++;
|
|
|
|
w = width;
|
|
if (p[2] + width > max_line_sprites*2) { // tile limit?
|
|
if (y+1 < 240) HighLnSpr[y+1][1] |= SPRL_TILE_OVFL;
|
|
if (p[2] >= max_line_sprites*2) continue;
|
|
w = max_line_sprites*2 - p[2];
|
|
}
|
|
p[2] += w;
|
|
|
|
if (sx == -0x78) {
|
|
if (p[1] & (SPRL_HAVE_X|SPRL_TILE_OVFL))
|
|
p[1] |= SPRL_MASKED; // masked, no more sprites for this line
|
|
if (!(p[1] & SPRL_HAVE_X) && cnt == 0)
|
|
p[1] |= SPRL_HAVE_MASK0; // 1st sprite is masking
|
|
} else
|
|
p[1] |= SPRL_HAVE_X;
|
|
|
|
if (!onscr_x) continue; // offscreen x
|
|
|
|
// sprite is (partly) visible, store info for renderer
|
|
p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;
|
|
p[1] |= maybe_op; // there might be op sprites on this line
|
|
if (cnt > 0 && (code2 & 0x8000) && !(p[4+cnt-1]&0x80))
|
|
p[1] |= SPRL_LO_ABOVE_HI;
|
|
|
|
p[4+cnt] = entry;
|
|
p[5+cnt] = w; // width clipped by tile limit for sprite renderer
|
|
p[0] = (cnt + 1) | HighPreSprBank;
|
|
}
|
|
}
|
|
|
|
*pd++ = (width<<28)|(height<<24)|(link<<16)|((u16)sy);
|
|
*pd++ = (sx<<16)|((u16)code2);
|
|
|
|
// Find next sprite
|
|
link=(code>>16)&0x7f;
|
|
if (!link) break; // End of sprites
|
|
}
|
|
*pd = 0;
|
|
|
|
// fetching sprite pixels isn't done while display is disabled during HBLANK
|
|
if (limit) {
|
|
int w = 0;
|
|
unsigned char *sprited = &HighLnSpr[max_lines-1][0]; // current render line
|
|
|
|
for (u = 0; u < (sprited[0] & 0x7f); u++) {
|
|
s32 *sp = HighPreSpr + (sprited[4+u] & 0x7f) * 2 + HighPreSprBank*2;
|
|
int sw = sp[0] >> 28;
|
|
if (w + sw > limit) {
|
|
sprited[0] = u | HighPreSprBank;
|
|
sprited[4+u] = limit-w;
|
|
break;
|
|
}
|
|
w += sw;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
for (u = first_line; u <= max_lines; u++)
|
|
{
|
|
int y;
|
|
printf("c%03i b%d: f %x c %2i/%2i w %2i: ", u, !!HighPreSprBank, HighLnSpr[u][1],
|
|
HighLnSpr[u][0] & 0x7f, HighLnSpr[u][3], HighLnSpr[u][2]);
|
|
for (y = 0; y < (HighLnSpr[u][0] & 0x7f); y++) {
|
|
s32 *sp = HighPreSpr + (HighLnSpr[u][y+4]&0x7f) * 2 + HighPreSprBank*2;
|
|
printf(" %i(%x/%x)", HighLnSpr[u][y+4],sp[0],sp[1]);
|
|
}
|
|
printf("\n");
|
|
}
|
|
#endif
|
|
|
|
HighPreSprBank ^= 0x80;
|
|
}
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
static void DrawAllSprites(unsigned char *sprited, int prio, int sh,
|
|
struct PicoEState *est)
|
|
{
|
|
unsigned char *p;
|
|
int cnt, w;
|
|
|
|
cnt = sprited[0] & 0x7f;
|
|
if (cnt == 0) return;
|
|
|
|
p = &sprited[4];
|
|
if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))
|
|
return; // masking effective due to tile overflow
|
|
|
|
// Go through sprites backwards:
|
|
w = p[cnt]; // possibly clipped width of last sprite
|
|
for (cnt--; cnt >= 0; cnt--, w = 0)
|
|
{
|
|
s32 *sp = est->HighPreSpr + (p[cnt]&0x7f) * 2;
|
|
if ((p[cnt] >> 7) != prio) continue;
|
|
DrawSprite(sp, sh, w);
|
|
}
|
|
}
|
|
|
|
|
|
// --------------------------------------------
|
|
|
|
void BackFill(int bgc, int sh, struct PicoEState *est)
|
|
{
|
|
u32 back = bgc;
|
|
|
|
// Start with a blank scanline (background colour):
|
|
back|=sh<<7; // shadow
|
|
back|=back<<8;
|
|
back|=back<<16;
|
|
|
|
memset32((int *)(est->HighCol+8), back, 320/4);
|
|
}
|
|
#endif
|
|
|
|
// --------------------------------------------
|
|
|
|
static u16 *BgcDMAbase;
|
|
static u32 BgcDMAsrc, BgcDMAmask;
|
|
static int BgcDMAlen, BgcDMAoffs;
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
static
|
|
#endif
|
|
// handle DMA to background color
|
|
void BgcDMA(struct PicoEState *est)
|
|
{
|
|
u16 *pd=est->DrawLineDest;
|
|
int len = (est->Pico->video.reg[12]&1) ? 320 : 256;
|
|
// TODO for now handles the line as all background.
|
|
int xl = (len == 320 ? 38 : 33); // DMA slots during HSYNC
|
|
int upscale = (est->rendstatus & PDRAW_SOFTSCALE) && len < 320;
|
|
u16 *q = upscale ? DefOutBuff : pd;
|
|
int i, l = len;
|
|
u16 t;
|
|
|
|
if ((est->rendstatus & PDRAW_BORDER_32) && !upscale)
|
|
q += (320-len) / 2;
|
|
|
|
BgcDMAlen -= ((l-BgcDMAoffs)>>1)+xl;
|
|
if (BgcDMAlen <= 0) {
|
|
// partial line
|
|
l += 2*BgcDMAlen;
|
|
est->rendstatus &= ~PDRAW_BGC_DMA;
|
|
}
|
|
|
|
for (i = BgcDMAoffs; i < l; i += 2) {
|
|
// TODO use ps to overwrite only real bg pixels
|
|
t = BgcDMAbase[BgcDMAsrc++ & BgcDMAmask];
|
|
q[i] = q[i+1] = PXCONV(t);
|
|
}
|
|
BgcDMAsrc += xl; // HSYNC DMA
|
|
BgcDMAoffs = 0;
|
|
|
|
t = PXCONV(PicoMem.cram[Pico.video.reg[7] & 0x3f]);
|
|
while (i < len) q[i++] = t; // fill partial line with BG
|
|
|
|
if (upscale) {
|
|
switch (PicoIn.filter) {
|
|
case 3: h_upscale_bl4_4_5(pd, 320, q, 256, len, f_nop); break;
|
|
case 2: h_upscale_bl2_4_5(pd, 320, q, 256, len, f_nop); break;
|
|
case 1: h_upscale_snn_4_5(pd, 320, q, 256, len, f_nop); break;
|
|
default: h_upscale_nn_4_5(pd, 320, q, 256, len, f_nop); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------
|
|
|
|
static void PicoDoHighPal555_8bit(int sh, int line, struct PicoEState *est)
|
|
{
|
|
unsigned int *spal, *dpal;
|
|
unsigned int cnt = (sh ? 1 : est->SonicPalCount+1);
|
|
unsigned int t, i;
|
|
|
|
// reset dirty only if there are no outstanding changes
|
|
if (est->Pico->m.dirtyPal == 2)
|
|
est->Pico->m.dirtyPal = 0;
|
|
|
|
// In Sonic render mode palettes were backuped in SonicPal
|
|
spal = (void *)est->SonicPal;
|
|
dpal = (void *)est->HighPal;
|
|
|
|
// additional palettes stored after in-frame changes
|
|
for (i = 0; i < cnt * 0x40 / 2; i++) {
|
|
t = spal[i];
|
|
// treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.
|
|
// otherwise intensity difference between this and s/h will be wrong
|
|
t = PXCONV(t);
|
|
t |= (t >> 4) & PXMASKL;
|
|
dpal[i] = t;
|
|
}
|
|
|
|
// norm: xxx0, sh: 0xxx, hi: 0xxx + 7
|
|
if (sh)
|
|
{
|
|
// shadowed pixels
|
|
for (i = 0; i < 0x40 / 2; i++) {
|
|
dpal[0xc0/2 + i] = dpal[i];
|
|
dpal[0x80/2 + i] = (dpal[i] >> 1) & PXMASKH;
|
|
}
|
|
// hilighted pixels
|
|
for (i = 0; i < 0x40 / 2; i++) {
|
|
t = ((dpal[i] >> 1) & PXMASKH) + PXMASKH;
|
|
t |= (t >> 4) & PXMASKL;
|
|
dpal[0x40/2 + i] = t;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef _ASM_DRAW_C
|
|
void PicoDoHighPal555(int sh, int line, struct PicoEState *est)
|
|
{
|
|
unsigned int *spal, *dpal;
|
|
unsigned int t, i;
|
|
|
|
est->Pico->m.dirtyPal = 0;
|
|
|
|
spal = (void *)PicoMem.cram;
|
|
dpal = (void *)est->HighPal;
|
|
|
|
for (i = 0; i < 0x40 / 2; i++) {
|
|
t = spal[i];
|
|
// treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.
|
|
// otherwise intensity difference between this and s/h will be wrong
|
|
t = PXCONV(t);
|
|
t |= (t >> 4) & PXMASKL;
|
|
dpal[i] = dpal[0xc0/2 + i] = t;
|
|
}
|
|
|
|
// norm: xxx0, sh: 0xxx, hi: 0xxx + 7
|
|
if (sh)
|
|
{
|
|
// shadowed pixels
|
|
for (i = 0; i < 0x40 / 2; i++)
|
|
dpal[0x80/2 + i] = (dpal[i] >> 1) & PXMASKH;
|
|
// hilighted pixels
|
|
for (i = 0; i < 0x40 / 2; i++) {
|
|
t = ((dpal[i] >> 1) & PXMASKH) + PXMASKH;
|
|
t |= (t >> 4) & PXMASKL;
|
|
dpal[0x40/2 + i] = t;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FinalizeLine555(int sh, int line, struct PicoEState *est)
|
|
{
|
|
unsigned short *pd=est->DrawLineDest;
|
|
unsigned char *ps=est->HighCol+8;
|
|
unsigned short *pal=est->HighPal;
|
|
int len;
|
|
|
|
if (DrawLineDestIncrement == 0)
|
|
return;
|
|
|
|
if (est->rendstatus & PDRAW_BGC_DMA)
|
|
return BgcDMA(est);
|
|
|
|
PicoDrawUpdateHighPal();
|
|
|
|
len = 256;
|
|
if (!(PicoIn.AHW & PAHW_8BIT) && (est->Pico->video.reg[12]&1))
|
|
len = 320;
|
|
else if ((PicoIn.AHW & PAHW_GG) && (est->Pico->m.hardware & PMS_HW_LCD))
|
|
len = 160;
|
|
else if ((PicoIn.AHW & PAHW_SMS) && (est->Pico->video.reg[0] & 0x20))
|
|
len -= 8, ps += 8;
|
|
|
|
if ((est->rendstatus & PDRAW_SOFTSCALE) && len < 320) {
|
|
if (len >= 240 && len <= 256) {
|
|
pd += (256-len)>>1;
|
|
switch (PicoIn.filter) {
|
|
case 3: h_upscale_bl4_4_5(pd, 320, ps, 256, len, f_pal); break;
|
|
case 2: h_upscale_bl2_4_5(pd, 320, ps, 256, len, f_pal); break;
|
|
case 1: h_upscale_snn_4_5(pd, 320, ps, 256, len, f_pal); break;
|
|
default: h_upscale_nn_4_5(pd, 320, ps, 256, len, f_pal); break;
|
|
}
|
|
if (est->rendstatus & PDRAW_32X_SCALE) { // 32X needs scaled CLUT data
|
|
unsigned char *psc = ps - 256, *pdc = psc;
|
|
rh_upscale_nn_4_5(pdc, 320, psc, 256, 256, f_nop);
|
|
}
|
|
} else if (len == 160)
|
|
switch (PicoIn.filter) {
|
|
case 3:
|
|
case 2: h_upscale_bl2_1_2(pd, 320, ps, 160, len, f_pal); break;
|
|
default: h_upscale_nn_1_2(pd, 320, ps, 160, len, f_pal); break;
|
|
}
|
|
} else {
|
|
if ((est->rendstatus & PDRAW_BORDER_32) && len < 320)
|
|
pd += (320-len) / 2;
|
|
#if 1
|
|
h_copy(pd, 320, ps, 320, len, f_pal);
|
|
#else
|
|
extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
|
|
extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
|
|
if (!sh)
|
|
amips_clut_6bit(pd, ps, pal, len);
|
|
else amips_clut(pd, ps, pal, len);
|
|
#endif
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void FinalizeLine8bit(int sh, int line, struct PicoEState *est)
|
|
{
|
|
unsigned char *pd = est->DrawLineDest;
|
|
unsigned char *ps = est->HighCol+8;
|
|
int len;
|
|
static int dirty_line;
|
|
|
|
// a hack for mid-frame palette changes
|
|
if (est->Pico->m.dirtyPal == 1)
|
|
{
|
|
// store a maximum of 3 additional palettes in SonicPal
|
|
if (est->SonicPalCount < 3 &&
|
|
(!(est->rendstatus & PDRAW_SONIC_MODE) || (line - dirty_line >= 4))) {
|
|
est->SonicPalCount ++;
|
|
dirty_line = line;
|
|
est->rendstatus |= PDRAW_SONIC_MODE;
|
|
}
|
|
blockcpy(est->SonicPal+est->SonicPalCount*0x40, PicoMem.cram, 0x40*2);
|
|
est->Pico->m.dirtyPal = 2;
|
|
}
|
|
|
|
len = 256;
|
|
if (!(PicoIn.AHW & PAHW_8BIT) && (est->Pico->video.reg[12]&1))
|
|
len = 320;
|
|
else if ((PicoIn.AHW & PAHW_GG) && (est->Pico->m.hardware & PMS_HW_LCD))
|
|
len = 160;
|
|
else if ((PicoIn.AHW & PAHW_SMS) && (est->Pico->video.reg[0] & 0x20))
|
|
len -= 8, ps += 8;
|
|
|
|
if (DrawLineDestIncrement == 0)
|
|
pd = est->HighCol+8;
|
|
|
|
if ((est->rendstatus & PDRAW_SOFTSCALE) && len < 320) {
|
|
unsigned char pal = 0;
|
|
|
|
if (!sh && (est->rendstatus & PDRAW_SONIC_MODE))
|
|
pal = est->SonicPalCount*0x40;
|
|
// Smoothing can't be used with CLUT, hence it's always Nearest Neighbour.
|
|
if (len >= 240)
|
|
// use reverse version since src and dest ptr may be the same.
|
|
rh_upscale_nn_4_5(pd, 320, ps, 256, len, f_or);
|
|
else
|
|
rh_upscale_nn_1_2(pd, 320, ps, 256, len, f_or);
|
|
} else {
|
|
if ((est->rendstatus & PDRAW_BORDER_32) && len < 320)
|
|
pd += (320-len) / 2;
|
|
if (!sh && (est->rendstatus & PDRAW_SONIC_MODE))
|
|
// select active backup palette
|
|
blockcpy_or(pd, ps, len, est->SonicPalCount*0x40);
|
|
else if (pd != ps)
|
|
blockcpy(pd, ps, len);
|
|
}
|
|
}
|
|
|
|
static void (*FinalizeLine)(int sh, int line, struct PicoEState *est);
|
|
|
|
// --------------------------------------------
|
|
|
|
static int DrawDisplay(int sh)
|
|
{
|
|
struct PicoEState *est=&Pico.est;
|
|
unsigned char *sprited = &HighLnSpr[est->DrawScanline][0];
|
|
struct PicoVideo *pvid=&est->Pico->video;
|
|
int win=0, edge=0, hvwind=0, lflags;
|
|
int maxw, maxcells;
|
|
|
|
est->rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO|PDRAW_WND_DIFF_PRIO);
|
|
est->HighPreSpr = HighPreSpr + (sprited[0]&0x80)*2;
|
|
|
|
if (pvid->reg[12]&1) {
|
|
maxw = 328; maxcells = 40;
|
|
} else {
|
|
maxw = 264; maxcells = 32;
|
|
}
|
|
|
|
// Find out if the window is on this line:
|
|
win=pvid->reg[0x12];
|
|
edge=(win&0x1f)<<3;
|
|
|
|
if (win&0x80) { if (est->DrawScanline>=edge) hvwind=1; }
|
|
else { if (est->DrawScanline< edge) hvwind=1; }
|
|
|
|
if (!hvwind) // we might have a vertical window here
|
|
{
|
|
win=pvid->reg[0x11];
|
|
edge=win&0x1f;
|
|
if (win&0x80) {
|
|
if (!edge) hvwind=1;
|
|
else if(edge < (maxcells>>1)) hvwind=2;
|
|
} else {
|
|
if (!edge);
|
|
else if(edge < (maxcells>>1)) hvwind=2;
|
|
else hvwind=1;
|
|
}
|
|
}
|
|
|
|
/* - layer B low - */
|
|
if (!(pvid->debug_p & PVD_KILL_B)) {
|
|
lflags = LF_PLANE_B | (sh<<1);
|
|
DrawLayer(lflags, HighCacheB, 0, maxcells, est);
|
|
}
|
|
/* - layer A low - */
|
|
lflags = LF_PLANE_A | (sh<<1);
|
|
if (pvid->debug_p & PVD_KILL_A)
|
|
;
|
|
else if (hvwind == 1)
|
|
DrawWindow(0, maxcells>>1, 0, sh, est);
|
|
else if (hvwind == 2) {
|
|
DrawLayer(lflags, HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells, est);
|
|
DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh, est);
|
|
}
|
|
else
|
|
DrawLayer(lflags, HighCacheA, 0, maxcells, est);
|
|
/* - sprites low - */
|
|
if (pvid->debug_p & PVD_KILL_S_LO)
|
|
;
|
|
else if (est->rendstatus & PDRAW_INTERLACE)
|
|
DrawAllSpritesInterlace(0, sh);
|
|
else if (sprited[1] & SPRL_HAVE_LO)
|
|
DrawAllSprites(sprited, 0, sh, est);
|
|
|
|
/* - layer B hi - */
|
|
if (!(pvid->debug_p & PVD_KILL_B) && HighCacheB[0])
|
|
DrawTilesFromCache(HighCacheB, sh, maxw, est);
|
|
/* - layer A hi - */
|
|
if (pvid->debug_p & PVD_KILL_A)
|
|
;
|
|
else if (hvwind == 1)
|
|
DrawWindow(0, maxcells>>1, 1, sh, est);
|
|
else if (hvwind == 2) {
|
|
if (HighCacheA[0])
|
|
DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw, est);
|
|
DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh, est);
|
|
} else
|
|
if (HighCacheA[0])
|
|
DrawTilesFromCache(HighCacheA, sh, maxw, est);
|
|
/* - sprites hi - */
|
|
if (pvid->debug_p & PVD_KILL_S_HI)
|
|
;
|
|
else if (est->rendstatus & PDRAW_INTERLACE)
|
|
DrawAllSpritesInterlace(1, sh);
|
|
// have sprites without layer pri bit ontop of sprites with that bit
|
|
else if ((sprited[1] & SPRL_LO_ABOVE_HI) && (*est->PicoOpt & POPT_ACC_SPRITES))
|
|
DrawSpritesHiAS(sprited, sh);
|
|
else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))
|
|
DrawSpritesSHi(sprited, est);
|
|
else if (sprited[1] & SPRL_HAVE_HI)
|
|
DrawAllSprites(sprited, 1, 0, est);
|
|
|
|
#ifdef FORCE
|
|
if (pvid->debug_p & PVD_FORCE_B) {
|
|
lflags = LF_PLANE_B | (sh<<1);
|
|
DrawLayerForced(lflags, 0, maxcells, est);
|
|
} else if (pvid->debug_p & PVD_FORCE_A) {
|
|
lflags = LF_PLANE_A | (sh<<1);
|
|
DrawLayerForced(lflags, 0, maxcells, est);
|
|
} else if (pvid->debug_p & PVD_FORCE_S)
|
|
DrawSpritesForced(sprited);
|
|
#endif
|
|
|
|
#if 0
|
|
{
|
|
int *c, a, b;
|
|
for (a = 0, c = HighCacheA; *c; c+=2, a++);
|
|
for (b = 0, c = HighCacheB; *c; c+=2, b++);
|
|
printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count,
|
|
est->DrawScanline, a, b);
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
// MUST be called every frame
|
|
PICO_INTERNAL void PicoFrameStart(void)
|
|
{
|
|
struct PicoEState *est = &Pico.est;
|
|
int loffs = 8, lines = 224, coffs = 0, columns = 320;
|
|
int sprep = est->rendstatus & PDRAW_DIRTY_SPRITES;
|
|
int skipped = est->rendstatus & PDRAW_SKIP_FRAME;
|
|
int sync = est->rendstatus & (PDRAW_SYNC_NEEDED | PDRAW_SYNC_NEXT);
|
|
|
|
// prepare to do this frame
|
|
est->rendstatus = 0;
|
|
|
|
if (PicoIn.AHW & PAHW_32X) // H32 upscaling, before mixing in 32X layer
|
|
est->rendstatus = (*est->PicoOpt & POPT_ALT_RENDERER) ?
|
|
PDRAW_BORDER_32 : PDRAW_32X_SCALE|PDRAW_SOFTSCALE;
|
|
else if (!(PicoIn.opt & POPT_DIS_32C_BORDER))
|
|
est->rendstatus |= PDRAW_BORDER_32;
|
|
|
|
if ((PicoIn.opt & POPT_EN_SOFTSCALE) && !(*est->PicoOpt & POPT_ALT_RENDERER))
|
|
est->rendstatus |= PDRAW_SOFTSCALE;
|
|
|
|
if ((est->Pico->video.reg[12] & 6) == 6)
|
|
est->rendstatus |= PDRAW_INTERLACE; // interlace mode
|
|
if (!(est->Pico->video.reg[12] & 1)) {
|
|
est->rendstatus |= PDRAW_32_COLS;
|
|
if (!(est->rendstatus & PDRAW_SOFTSCALE)) {
|
|
columns = 256;
|
|
coffs = 32;
|
|
}
|
|
}
|
|
if (est->Pico->video.reg[1] & 8) {
|
|
est->rendstatus |= PDRAW_30_ROWS;
|
|
lines = 240;
|
|
loffs = 0;
|
|
}
|
|
if (!(est->rendstatus & PDRAW_BORDER_32))
|
|
coffs = 0;
|
|
|
|
if (est->rendstatus != rendstatus_old || lines != rendlines) {
|
|
rendlines = lines;
|
|
// mode_change() might reset rendstatus_old by calling SetOutFormat
|
|
int rendstatus = est->rendstatus;
|
|
emu_video_mode_change(loffs, lines, coffs, columns);
|
|
rendstatus_old = rendstatus;
|
|
// mode_change() might clear buffers, redraw needed
|
|
est->rendstatus |= PDRAW_SYNC_NEEDED;
|
|
}
|
|
|
|
if (sync | skipped)
|
|
est->rendstatus |= PDRAW_SYNC_NEEDED;
|
|
if (PicoIn.skipFrame) // preserve this until something is rendered at last
|
|
est->rendstatus |= PDRAW_SKIP_FRAME;
|
|
if (sprep | skipped)
|
|
est->rendstatus |= PDRAW_PARSE_SPRITES;
|
|
|
|
est->HighCol = HighColBase + loffs * HighColIncrement;
|
|
est->DrawLineDest = (char *)DrawLineDestBase + loffs * DrawLineDestIncrement;
|
|
est->DrawScanline = 0;
|
|
skip_next_line = 0;
|
|
|
|
if (FinalizeLine == FinalizeLine8bit) {
|
|
// make a backup of the current palette in case Sonic mode is detected later
|
|
est->Pico->m.dirtyPal = (est->Pico->m.dirtyPal || est->SonicPalCount ? 2 : 0);
|
|
blockcpy(est->SonicPal, PicoMem.cram, 0x40*2);
|
|
}
|
|
est->SonicPalCount = 0;
|
|
}
|
|
|
|
static void DrawBlankedLine(int line, int offs, int sh, int bgc)
|
|
{
|
|
struct PicoEState *est = &Pico.est;
|
|
int skip = skip_next_line;
|
|
|
|
if (PicoScanBegin != NULL && skip == 0)
|
|
skip = PicoScanBegin(line + offs);
|
|
|
|
if (skip) {
|
|
skip_next_line = skip - 1;
|
|
return;
|
|
}
|
|
|
|
BackFill(bgc, sh, est);
|
|
|
|
if (FinalizeLine != NULL)
|
|
FinalizeLine(sh, line, est);
|
|
|
|
if (PicoScanEnd != NULL)
|
|
skip_next_line = PicoScanEnd(line + offs);
|
|
|
|
est->HighCol += HighColIncrement;
|
|
est->DrawLineDest = (char *)est->DrawLineDest + DrawLineDestIncrement;
|
|
}
|
|
|
|
static void PicoLine(int line, int offs, int sh, int bgc, int off, int on)
|
|
{
|
|
struct PicoEState *est = &Pico.est;
|
|
int skip = skip_next_line;
|
|
|
|
est->DrawScanline = line;
|
|
if (PicoScanBegin != NULL && skip == 0)
|
|
skip = PicoScanBegin(line + offs);
|
|
|
|
if (skip) {
|
|
skip_next_line = skip - 1;
|
|
return;
|
|
}
|
|
|
|
if (est->Pico->video.debug_p & (PVD_FORCE_A | PVD_FORCE_B | PVD_FORCE_S))
|
|
bgc = 0x3f;
|
|
|
|
// Draw screen:
|
|
BackFill(bgc, sh, est);
|
|
if (est->Pico->video.reg[1]&0x40) {
|
|
int width = (est->Pico->video.reg[12]&1) ? 320 : 256;
|
|
DrawDisplay(sh);
|
|
// partial line blanking (display on or off inside the line)
|
|
if (unlikely(off|on)) {
|
|
if (off > 0)
|
|
memset(est->HighCol+8 + off, bgc, width-off);
|
|
if (on > 0)
|
|
memset(est->HighCol+8, bgc, on);
|
|
}
|
|
}
|
|
|
|
if (FinalizeLine != NULL)
|
|
FinalizeLine(sh, line, est);
|
|
|
|
if (PicoScanEnd != NULL)
|
|
skip_next_line = PicoScanEnd(line + offs);
|
|
|
|
est->HighCol += HighColIncrement;
|
|
est->DrawLineDest = (char *)est->DrawLineDest + DrawLineDestIncrement;
|
|
}
|
|
|
|
void PicoDrawSync(int to, int off, int on)
|
|
{
|
|
struct PicoEState *est = &Pico.est;
|
|
int line, offs;
|
|
int sh = (est->Pico->video.reg[0xC] & 8) >> 3; // shadow/hilight?
|
|
int bgc = est->Pico->video.reg[7] & 0x3f;
|
|
|
|
pprof_start(draw);
|
|
|
|
offs = (240-rendlines) >> 1;
|
|
if (to >= rendlines)
|
|
to = rendlines-1;
|
|
|
|
if (est->DrawScanline <= to &&
|
|
(est->rendstatus & (PDRAW_DIRTY_SPRITES|PDRAW_PARSE_SPRITES)))
|
|
ParseSprites(to + 1, on);
|
|
else if (!(est->rendstatus & PDRAW_SYNC_NEEDED)) {
|
|
// nothing has changed in VDP/VRAM and buffer is the same -> no sync needed
|
|
int count = to+1 - est->DrawScanline;
|
|
est->HighCol += count*HighColIncrement;
|
|
est->DrawLineDest = (char *)est->DrawLineDest + count*DrawLineDestIncrement;
|
|
est->DrawScanline = to+1;
|
|
return;
|
|
}
|
|
|
|
for (line = est->DrawScanline; line < to; line++)
|
|
PicoLine(line, offs, sh, bgc, 0, 0);
|
|
|
|
// last line
|
|
if (line <= to)
|
|
{
|
|
int width2 = (est->Pico->video.reg[12]&1) ? 160 : 128;
|
|
|
|
// technically, VDP starts active display output at slot 12
|
|
if (unlikely(on|off) && (off >= width2 ||
|
|
// hack for timing inaccuracy, if on/off near borders
|
|
(off && off <= 24) || (on < width2 && on >= width2-24)))
|
|
DrawBlankedLine(line, offs, sh, bgc);
|
|
else {
|
|
if (on > width2) on = 0; // on, before start of line?
|
|
PicoLine(line, offs, sh, bgc, 2*off, 2*on);
|
|
}
|
|
line++;
|
|
}
|
|
est->DrawScanline = line;
|
|
|
|
pprof_end(draw);
|
|
}
|
|
|
|
void PicoDrawRefreshSprites(void)
|
|
{
|
|
struct PicoEState *est = &Pico.est;
|
|
unsigned char *sprited = &HighLnSpr[est->DrawScanline][0];
|
|
int i;
|
|
|
|
if (est->DrawScanline == 0 || est->DrawScanline >= rendlines) return;
|
|
|
|
// compute sprite row. The VDP does this by subtracting the sprite y pos from
|
|
// the current line and treating the lower 5 bits as the row number. Y pos
|
|
// is reread from SAT cache, which may have changed by now (Overdrive 2).
|
|
for (i = 0; i < (sprited[0] & 0x7f); i++) {
|
|
int num = sprited[4+i] & 0x7f;
|
|
s32 *sp = HighPreSpr + 2*num + (sprited[0] & 0x80)*2;
|
|
int link = (sp[0]>>16) & 0x7f;
|
|
int sy = (CPU_LE2(VdpSATCache[2*link]) & 0x1ff) - 0x80;
|
|
if (sy != (s16)sp[0]) {
|
|
// Y info in SAT cache has really changed
|
|
sy = est->DrawScanline - ((est->DrawScanline - sy) & 0x1f);
|
|
sp[0] = (sp[0] & 0xffff0000) | (u16)sy;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PicoDrawBgcDMA(u16 *base, u32 source, u32 mask, int dlen, int sl)
|
|
{
|
|
struct PicoEState *est = &Pico.est;
|
|
int len = (est->Pico->video.reg[12]&1) ? 320 : 256;
|
|
int xl = (est->Pico->video.reg[12]&1) ? 38 : 33; // DMA slots during HSYNC
|
|
|
|
BgcDMAbase = base;
|
|
BgcDMAsrc = source;
|
|
BgcDMAmask = mask;
|
|
BgcDMAlen = dlen;
|
|
BgcDMAoffs = 0;
|
|
|
|
// handle slot offset in 1st line
|
|
if (sl-12 > 0) // active display output only starts at slot 12
|
|
BgcDMAoffs = 2*(sl-12);
|
|
else if (sl < 0) { // DMA starts before active display
|
|
BgcDMAsrc += 2*-sl;
|
|
BgcDMAlen -= 2*-sl;
|
|
}
|
|
|
|
// skip 1st line if it had been drawn already
|
|
if (Pico.est.DrawScanline > Pico.m.scanline) {
|
|
len -= BgcDMAoffs;
|
|
BgcDMAsrc += (len>>1)+xl;
|
|
BgcDMAlen -= (len>>1)+xl;
|
|
BgcDMAoffs = 0;
|
|
}
|
|
if (BgcDMAlen > 0)
|
|
est->rendstatus |= PDRAW_BGC_DMA;
|
|
}
|
|
|
|
// also works for fast renderer
|
|
void PicoDrawUpdateHighPal(void)
|
|
{
|
|
struct PicoEState *est = &Pico.est;
|
|
if (est->Pico->m.dirtyPal) {
|
|
int sh = (est->Pico->video.reg[0xC] & 8) >> 3; // shadow/hilight?
|
|
if ((*est->PicoOpt & POPT_ALT_RENDERER) | (est->rendstatus & PDRAW_SONIC_MODE))
|
|
sh = 0; // no s/h support
|
|
|
|
if (PicoIn.AHW & PAHW_SMS)
|
|
PicoDoHighPal555SMS();
|
|
else if (FinalizeLine == FinalizeLine8bit)
|
|
PicoDoHighPal555_8bit(sh, 0, est);
|
|
else
|
|
PicoDoHighPal555(sh, 0, est);
|
|
|
|
// cover for sprite priority bits if not in s/h or sonic mode
|
|
if (!sh && !(est->rendstatus & PDRAW_SONIC_MODE)) {
|
|
blockcpy(est->HighPal+0x40, est->HighPal, 0x40*2);
|
|
blockcpy(est->HighPal+0x80, est->HighPal, 0x80*2);
|
|
}
|
|
est->HighPal[0xe0] = 0x0000; // black and white, reserved for OSD
|
|
est->HighPal[0xf0] = 0xffff;
|
|
}
|
|
}
|
|
|
|
void PicoDrawSetOutFormat(pdso_t which, int use_32x_line_mode)
|
|
{
|
|
PicoDrawSetInternalBuf(NULL, 0);
|
|
PicoDrawSetOutBufMD(NULL, 0);
|
|
PicoDraw2SetOutBuf(NULL, 0);
|
|
switch (which)
|
|
{
|
|
case PDF_8BIT:
|
|
FinalizeLine = FinalizeLine8bit;
|
|
break;
|
|
|
|
case PDF_RGB555:
|
|
if ((PicoIn.AHW & PAHW_32X) && use_32x_line_mode)
|
|
FinalizeLine = FinalizeLine32xRGB555;
|
|
else
|
|
FinalizeLine = FinalizeLine555;
|
|
break;
|
|
|
|
default:
|
|
FinalizeLine = NULL;
|
|
break;
|
|
}
|
|
if (PicoIn.AHW & PAHW_32X)
|
|
PicoDrawSetOutFormat32x(which, use_32x_line_mode);
|
|
PicoDrawSetOutputSMS(which);
|
|
rendstatus_old = -1;
|
|
Pico.m.dirtyPal = 1;
|
|
}
|
|
|
|
void PicoDrawSetOutBufMD(void *dest, int increment)
|
|
{
|
|
if (FinalizeLine == FinalizeLine8bit && increment >= 328) {
|
|
// kludge for no-copy mode, using ALT_RENDERER layout
|
|
PicoDrawSetInternalBuf(dest, increment);
|
|
} else if (FinalizeLine == NULL) {
|
|
PicoDrawSetInternalBuf(dest, increment); // needed for SMS
|
|
PicoDraw2SetOutBuf(dest, increment);
|
|
} else if (dest != NULL) {
|
|
if (dest != DrawLineDestBase)
|
|
Pico.est.rendstatus |= PDRAW_SYNC_NEEDED;
|
|
DrawLineDestBase = dest;
|
|
DrawLineDestIncrement = increment;
|
|
Pico.est.DrawLineDest = (char *)DrawLineDestBase + Pico.est.DrawScanline * increment;
|
|
} else {
|
|
DrawLineDestBase = DefOutBuff;
|
|
DrawLineDestIncrement = 0;
|
|
Pico.est.DrawLineDest = DefOutBuff;
|
|
}
|
|
}
|
|
|
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// note: may be called on the middle of frame
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void PicoDrawSetOutBuf(void *dest, int increment)
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{
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if (PicoIn.AHW & PAHW_32X)
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PicoDrawSetOutBuf32X(dest, increment);
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else
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|
PicoDrawSetOutBufMD(dest, increment);
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|
}
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|
|
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void PicoDrawSetInternalBuf(void *dest, int increment)
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|
{
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|
if (dest != NULL) {
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|
if (dest != HighColBase)
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|
Pico.est.rendstatus |= PDRAW_SYNC_NEEDED;
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HighColBase = dest;
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|
HighColIncrement = increment;
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|
Pico.est.HighCol = HighColBase + Pico.est.DrawScanline * increment;
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|
}
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|
else {
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|
HighColBase = DefHighCol;
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|
HighColIncrement = 0;
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|
Pico.est.HighCol = DefHighCol;
|
|
}
|
|
}
|
|
|
|
void PicoDrawSetCallbacks(int (*begin)(unsigned int num), int (*end)(unsigned int num))
|
|
{
|
|
PicoScanBegin = NULL;
|
|
PicoScanEnd = NULL;
|
|
PicoScan32xBegin = NULL;
|
|
PicoScan32xEnd = NULL;
|
|
|
|
if ((PicoIn.AHW & PAHW_32X) && FinalizeLine != FinalizeLine32xRGB555) {
|
|
PicoScan32xBegin = begin;
|
|
PicoScan32xEnd = end;
|
|
}
|
|
else {
|
|
PicoScanBegin = begin;
|
|
PicoScanEnd = end;
|
|
}
|
|
}
|
|
|
|
void PicoDrawInit(void)
|
|
{
|
|
Pico.est.DrawLineDest = DefOutBuff;
|
|
Pico.est.HighCol = HighColBase;
|
|
rendstatus_old = -1;
|
|
}
|
|
|
|
// vim:ts=2:sw=2:expandtab
|