mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00
207 lines
5.2 KiB
C
207 lines
5.2 KiB
C
/*
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* PicoDrive
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* (C) notaz, 2006-2010
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*
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* This work is licensed under the terms of MAME license.
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* See COPYING file in the top-level directory.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define array_size(x) (sizeof(x) / sizeof(x[0]))
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extern void *g_screen_ptr;
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extern int g_screen_width;
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extern int g_screen_height;
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extern int g_screen_ppitch; // pitch in pixels
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#define EOPT_EN_SRAM (1<<0)
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#define EOPT_SHOW_FPS (1<<1)
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#define EOPT_EN_SOUND (1<<2)
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#define EOPT_GZIP_SAVES (1<<3)
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#define EOPT_NO_AUTOSVCFG (1<<5)
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#define EOPT_16BPP (1<<7) // depreceted for .renderer
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#define EOPT_EN_CD_LEDS (1<<10)
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#define EOPT_A_SN_GAMMA (1<<12)
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#define EOPT_VSYNC (1<<13)
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#define EOPT_GIZ_SCANLN (1<<14)
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#define EOPT_GIZ_DBLBUF (1<<15)
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#define EOPT_VSYNC_MODE (1<<16)
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#define EOPT_SHOW_RTC (1<<17)
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#define EOPT_NO_FRMLIMIT (1<<18)
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#define EOPT_WIZ_TEAR_FIX (1<<19)
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#define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc)
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enum {
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EOPT_SCALE_NONE = 0,
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// linux, GP2X:
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EOPT_SCALE_SW = 1,
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EOPT_SCALE_HW,
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// PSP horiz:
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EOPT_SCALE_43 = 1, // DAR 4:3 (12:9)
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EOPT_SCALE_WIDE, // DAR 14:9
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EOPT_SCALE_FULL, // DAR 16:9
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// PSP vert:
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EOPT_VSCALE_43 = 1, // DAR 4:3
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EOPT_VSCALE_FULL, // zoomed to full height
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};
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enum {
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EOPT_FILTER_NONE = 0,
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// PSP texture filtering
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EOPT_FILTER_BILINEAR = 1,
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// software scalers
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EOPT_FILTER_SMOOTHER = 1,
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EOPT_FILTER_BILINEAR1,
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EOPT_FILTER_BILINEAR2,
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};
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enum {
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EOPT_CONFIRM_NONE = 0,
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EOPT_CONFIRM_SAVE = 1,
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EOPT_CONFIRM_LOAD = 2,
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EOPT_CONFIRM_BOTH = 3,
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};
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typedef struct _currentConfig_t {
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int EmuOpt;
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int s_PicoOpt;
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int s_PsndRate;
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int s_PicoRegion;
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int s_PicoAutoRgnOrder;
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int s_hwSelect;
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int s_PicoCDBuffers;
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int s_PicoSndFilterAlpha;
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int Frameskip;
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int input_dev0;
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int input_dev1;
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int confirm_save;
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int CPUclock;
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int volume;
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int gamma;
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int scaling; // EOPT_SCALE_*
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int vscaling;
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int rotation; // for UIQ
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int gamma2; // psp: black level
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int turbo_rate;
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int renderer;
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int renderer32x;
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int filter; // EOPT_FILTER_* video filter
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int ghosting;
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int analog_deadzone;
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int msh2_khz;
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int ssh2_khz;
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int overclock_68k;
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int max_skip;
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} currentConfig_t;
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extern currentConfig_t currentConfig, defaultConfig;
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extern const char *PicoConfigFile;
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extern int state_slot;
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extern int config_slot, config_slot_current;
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extern unsigned char *movie_data;
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extern int reset_timing;
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extern int flip_after_sync;
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#define PICO_PEN_ADJUST_X 4
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#define PICO_PEN_ADJUST_Y 2
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extern int pico_pen_x, pico_pen_y;
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extern int pico_inp_mode;
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extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom
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extern char rom_fname_loaded[512]; // currently loaded ROM filename
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// engine states
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extern int engineState;
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enum TPicoGameState {
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PGS_Paused = 1,
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PGS_Running,
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PGS_Quit,
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PGS_KeyConfig,
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PGS_ReloadRom,
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PGS_Menu,
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PGS_TrayMenu,
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PGS_RestartRun,
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PGS_Suspending, /* PSP */
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PGS_SuspendWake, /* PSP */
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};
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void emu_init(void);
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void emu_finish(void);
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void emu_loop(void);
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int emu_reload_rom(const char *rom_fname_in);
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int emu_swap_cd(const char *fname);
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int emu_save_load_game(int load, int sram);
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void emu_reset_game(void);
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void emu_prep_defconfig(void);
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void emu_set_defconfig(void);
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int emu_read_config(const char *rom_fname, int no_defaults);
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int emu_write_config(int game);
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char *emu_get_save_fname(int load, int is_sram, int slot, int *time);
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int emu_check_save_file(int slot, int *time);
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void emu_text_out8 (int x, int y, const char *text);
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void emu_text_out16(int x, int y, const char *text);
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void emu_text_out8_rot (int x, int y, const char *text);
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void emu_text_out16_rot(int x, int y, const char *text);
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void emu_osd_text16(int x, int y, const char *text);
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void emu_make_path(char *buff, const char *end, int size);
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void emu_update_input(void);
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void emu_get_game_name(char *str150);
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void emu_set_fastforward(int set_on);
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void emu_status_msg(const char *format, ...);
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/* default sound code */
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void emu_sound_start(void);
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void emu_sound_stop(void);
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void emu_sound_wait(void);
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/* used by some (but not all) platforms */
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void emu_cmn_forced_frame(int no_scale, int do_emu, void *buf);
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/* stuff to be implemented by platform code */
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extern const char *renderer_names[];
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extern const char *renderer_names32x[];
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void pemu_prep_defconfig(void);
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void pemu_validate_config(void);
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void pemu_loop_prep(void);
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void pemu_loop_end(void);
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void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr
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void pemu_finalize_frame(const char *fps, const char *notice_msg);
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void pemu_sound_start(void);
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void plat_early_init(void);
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void plat_init(void);
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void plat_finish(void);
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/* used before things blocking for a while (these funcs redraw on return) */
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void plat_status_msg_busy_first(const char *msg);
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void plat_status_msg_busy_next(const char *msg);
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void plat_status_msg_clear(void);
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void plat_video_toggle_renderer(int change, int menu_call);
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void plat_video_loop_prepare(void);
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void plat_video_set_buffer(void *);
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void plat_update_volume(int has_changed, int is_up);
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/* should be in libpicofe/plat.h */
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void plat_video_clear_status(void);
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void plat_video_clear_buffers(void);
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void plat_video_set_size(int w, int h);
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void plat_video_set_shadow(int w, int h);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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