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			git-svn-id: file:///home/notaz/opt/svn/PicoDrive@569 be3aeb3a-fb24-0410-a615-afba39da0efa
		
			
				
	
	
		
			1473 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1473 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // This is part of Pico Library
 | |
| 
 | |
| // (c) Copyright 2004 Dave, All rights reserved.
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| // (c) Copyright 2006-2008 notaz, All rights reserved.
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| // Free for non-commercial use.
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| 
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| // For commercial use, separate licencing terms must be obtained.
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| 
 | |
| /*
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|  * The renderer has 4 modes now:
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|  * - normal
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|  * - shadow/hilight (s/h)
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|  * - "sonic mode" for midline palette changes
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|  * - accurate sprites (AS)
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|  *
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|  * AS and s/h both use upper bits for both priority and shadow/hilight flags.
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|  * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.
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|  * AS is enabled by user and takes priority over "sonic mode".
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|  */
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| 
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| #include "PicoInt.h"
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| 
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| int (*PicoScanBegin)(unsigned int num) = NULL;
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| int (*PicoScanEnd)  (unsigned int num) = NULL;
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| 
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| #if OVERRIDE_HIGHCOL
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| static unsigned char DefHighCol[8+320+8];
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| unsigned char *HighCol=DefHighCol;
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| #else
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| unsigned char  HighCol[8+320+8];
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| #endif
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| unsigned short DefOutBuff[320*2];
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| void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to
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| 
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| static int  HighCacheA[41+1];   // caches for high layers
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| static int  HighCacheB[41+1];
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| int  HighPreSpr[80*2+1]; // slightly preprocessed sprites
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| 
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| #define SPRL_HAVE_HI     0x80 // have hi priority sprites
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| #define SPRL_HAVE_LO     0x40 // *lo*
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| #define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line
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| #define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi
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| unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES]; // sprite_count, ^flags, tile_count, [spritep]...
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| 
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| int rendstatus = 0;
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| int DrawScanline = 0;
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| int PicoDrawMask = -1;
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| 
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| static int skip_next_line=0;
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| 
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| //unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };
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| 
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| struct TileStrip
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| {
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|   int nametab; // Position in VRAM of name table (for this tile line)
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|   int line;    // Line number in pixels 0x000-0x3ff within the virtual tilemap
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|   int hscroll; // Horizontal scroll value in pixels for the line
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|   int xmask;   // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap
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|   int *hc;     // cache for high tile codes and their positions
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|   int cells;   // cells (tiles) to draw (32 col mode doesn't need to update whole 320)
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| };
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| 
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| // stuff available in asm:
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| #ifdef _ASM_DRAW_C
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| void DrawWindow(int tstart, int tend, int prio, int sh);
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| void BackFill(int reg7, int sh);
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| void DrawAllSprites(unsigned char *sprited, int prio, int sh);
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| void DrawTilesFromCache(int *hc, int sh, int rlim);
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| void DrawSpritesSHi(unsigned char *sprited);
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| void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);
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| void FinalizeLineBGR444(int sh);
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| void FinalizeLineRGB555(int sh);
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| void *blockcpy(void *dst, const void *src, size_t n);
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| void blockcpy_or(void *dst, void *src, size_t n, int pat);
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| #else
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| // utility
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| void blockcpy_or(void *dst, void *src, size_t n, int pat)
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| {
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|   unsigned char *pd = dst, *ps = src;
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|   for (; n; n--)
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|     *pd++ = (unsigned char) (*ps++ | pat);
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| }
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| #define blockcpy memcpy
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| #endif
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| 
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| 
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| #define TileNormMaker(funcname,pix_func)                     \
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| static int funcname(int sx,int addr,int pal)                 \
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| {                                                            \
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|   unsigned char *pd = HighCol+sx;                            \
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|   unsigned int pack=0; unsigned int t=0;                     \
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|                                                              \
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|   pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \
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|   if (pack)                                                  \
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|   {                                                          \
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|     t=(pack&0x0000f000)>>12; pix_func(0);                    \
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|     t=(pack&0x00000f00)>> 8; pix_func(1);                    \
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|     t=(pack&0x000000f0)>> 4; pix_func(2);                    \
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|     t=(pack&0x0000000f)    ; pix_func(3);                    \
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|     t=(pack&0xf0000000)>>28; pix_func(4);                    \
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|     t=(pack&0x0f000000)>>24; pix_func(5);                    \
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|     t=(pack&0x00f00000)>>20; pix_func(6);                    \
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|     t=(pack&0x000f0000)>>16; pix_func(7);                    \
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|     return 0;                                                \
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|   }                                                          \
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|                                                              \
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|   return 1; /* Tile blank */                                 \
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| }
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| 
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| 
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| #define TileFlipMaker(funcname,pix_func)                     \
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| static int funcname(int sx,int addr,int pal)                 \
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| {                                                            \
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|   unsigned char *pd = HighCol+sx;                            \
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|   unsigned int pack=0; unsigned int t=0;                     \
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|                                                              \
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|   pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \
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|   if (pack)                                                  \
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|   {                                                          \
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|     t=(pack&0x000f0000)>>16; pix_func(0);                    \
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|     t=(pack&0x00f00000)>>20; pix_func(1);                    \
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|     t=(pack&0x0f000000)>>24; pix_func(2);                    \
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|     t=(pack&0xf0000000)>>28; pix_func(3);                    \
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|     t=(pack&0x0000000f)    ; pix_func(4);                    \
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|     t=(pack&0x000000f0)>> 4; pix_func(5);                    \
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|     t=(pack&0x00000f00)>> 8; pix_func(6);                    \
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|     t=(pack&0x0000f000)>>12; pix_func(7);                    \
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|     return 0;                                                \
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|   }                                                          \
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|                                                              \
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|   return 1; /* Tile blank */                                 \
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| }
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| 
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| 
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| #ifdef _ASM_DRAW_C_AMIPS
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| int TileNorm(int sx,int addr,int pal);
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| int TileFlip(int sx,int addr,int pal);
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| #else
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| 
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| #define pix_just_write(x) \
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|   if (t) pd[x]=pal|t
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| 
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| TileNormMaker(TileNorm,pix_just_write)
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| TileFlipMaker(TileFlip,pix_just_write)
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| 
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| #endif
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| 
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| #ifndef _ASM_DRAW_C
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| 
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| // draw a sprite pixel, process operator colors
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| #define pix_sh(x) \
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|   if (!t); \
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|   else if (t==0xe) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \
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|   else if (t==0xf) pd[x]= pd[x]      |0xc0; /* shadow  */ \
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|   else pd[x]=pal|t
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| 
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| TileNormMaker(TileNormSH, pix_sh)
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| TileFlipMaker(TileFlipSH, pix_sh)
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| 
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| // draw a sprite pixel ignoring operator colors
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| #define pix_sh_noop(x) \
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|   if (t && t < 0xe) \
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|     pd[x]=pal|t
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| 
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| TileNormMaker(TileNormSH_noop, pix_sh_noop)
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| TileFlipMaker(TileFlipSH_noop, pix_sh_noop)
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| 
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| // process operator pixels only, apply only on low pri tiles
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| #define pix_sh_onlyop(x) \
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|   if      (t==0xe && (pd[x]&0x40)) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \
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|   else if (t==0xf && (pd[x]&0x40)) pd[x]= pd[x]      |0xc0; /* shadow  */
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| 
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| TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)
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| TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)
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| 
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| #endif
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| 
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| // draw a sprite pixel (AS)
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| #define pix_as(x) \
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|   if (t && !(pd[x]&0x80)) pd[x]=pal|t
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| 
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| TileNormMaker(TileNormAS, pix_as)
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| TileFlipMaker(TileFlipAS, pix_as)
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| 
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| // draw a sprite pixel, skip operator colors (AS)
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| #define pix_sh_as_noop(x) \
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|   if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t
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| 
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| TileNormMaker(TileNormAS_noop, pix_sh_as_noop)
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| TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)
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| 
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| // mark pixel as sprite pixel (AS)
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| #define pix_sh_as_onlymark(x) \
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|   if (t) pd[x]|=0x80
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| 
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| TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)
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| TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)
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| 
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| 
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| // --------------------------------------------
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| 
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| #ifndef _ASM_DRAW_C
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| static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)
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| {
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|   int tilex,dx,ty,code=0,addr=0,cells;
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|   int oldcode=-1,blank=-1; // The tile we know is blank
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|   int pal=0,sh;
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| 
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|   // Draw tiles across screen:
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|   sh=(plane_sh<<5)&0x40;
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|   tilex=((-ts->hscroll)>>3)+cellskip;
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|   ty=(ts->line&7)<<1; // Y-Offset into tile
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|   dx=((ts->hscroll-1)&7)+1;
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|   cells = ts->cells - cellskip;
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|   if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
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|   dx+=cellskip<<3;
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| 
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|   for (; cells > 0; dx+=8,tilex++,cells--)
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|   {
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|     int zero=0;
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| 
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|     code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
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|     if (code==blank) continue;
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|     if (code>>15) { // high priority tile
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|       int cval = code | (dx<<16) | (ty<<25);
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|       if(code&0x1000) cval^=7<<26;
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|       *ts->hc++ = cval; // cache it
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|       continue;
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|     }
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| 
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|     if (code!=oldcode) {
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|       oldcode = code;
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|       // Get tile address/2:
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|       addr=(code&0x7ff)<<4;
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|       addr+=ty;
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|       if (code&0x1000) addr^=0xe; // Y-flip
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| 
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|       pal=((code>>9)&0x30)|sh;
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|     }
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| 
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|     if (code&0x0800) zero=TileFlip(dx,addr,pal);
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|     else             zero=TileNorm(dx,addr,pal);
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| 
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|     if (zero) blank=code; // We know this tile is blank now
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|   }
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| 
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|   // terminate the cache list
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|   *ts->hc = 0;
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|   // if oldcode wasn't changed, it means all layer is hi priority
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|   if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;
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| }
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| 
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| // this is messy
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| void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
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| {
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|   int tilex,dx,code=0,addr=0,cell=0;
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|   int oldcode=-1,blank=-1; // The tile we know is blank
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|   int pal=0,scan=DrawScanline;
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| 
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|   // Draw tiles across screen:
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|   tilex=(-ts->hscroll)>>3;
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|   dx=((ts->hscroll-1)&7)+1;
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|   if(dx != 8) cell--; // have hscroll, start with negative cell
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|   cell+=cellskip;
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|   tilex+=cellskip;
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|   dx+=cellskip<<3;
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| 
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|   for (; cell < ts->cells; dx+=8,tilex++,cell++)
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|   {
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|     int zero=0,nametabadd,ty;
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| 
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|     //if((cell&1)==0)
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|     {
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|       int line,vscroll;
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|       vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];
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| 
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|       // Find the line in the name table
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|       line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
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|       nametabadd=(line>>3)<<(ts->line>>24);    // .. and shift[width]
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|       ty=(line&7)<<1; // Y-Offset into tile
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|     }
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| 
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|     code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];
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|     if (code==blank) continue;
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|     if (code>>15) { // high priority tile
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|       int cval = code | (dx<<16) | (ty<<25);
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|       if(code&0x1000) cval^=7<<26;
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|       *ts->hc++ = cval; // cache it
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|       continue;
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|     }
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| 
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|     if (code!=oldcode) {
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|       oldcode = code;
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|       // Get tile address/2:
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|       addr=(code&0x7ff)<<4;
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|       if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
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| 
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|       pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);
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|     }
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| 
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|     if (code&0x0800) zero=TileFlip(dx,addr,pal);
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|     else             zero=TileNorm(dx,addr,pal);
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| 
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|     if (zero) blank=code; // We know this tile is blank now
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|   }
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| 
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|   // terminate the cache list
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|   *ts->hc = 0;
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|   if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;
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| }
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| #endif
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| 
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| #ifndef _ASM_DRAW_C
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| static
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| #endif
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| void DrawStripInterlace(struct TileStrip *ts)
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| {
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|   int tilex=0,dx=0,ty=0,code=0,addr=0,cells;
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|   int oldcode=-1,blank=-1; // The tile we know is blank
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|   int pal=0;
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| 
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|   // Draw tiles across screen:
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|   tilex=(-ts->hscroll)>>3;
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|   ty=(ts->line&15)<<1; // Y-Offset into tile
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|   dx=((ts->hscroll-1)&7)+1;
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|   cells = ts->cells;
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|   if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
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| 
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|   for (; cells; dx+=8,tilex++,cells--)
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|   {
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|     int zero=0;
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| 
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|     code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
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|     if (code==blank) continue;
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|     if (code>>15) { // high priority tile
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|       int cval = (code&0xfc00) | (dx<<16) | (ty<<25);
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|       cval|=(code&0x3ff)<<1;
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|       if(code&0x1000) cval^=0xf<<26;
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|       *ts->hc++ = cval; // cache it
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|       continue;
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|     }
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| 
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|     if (code!=oldcode) {
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|       oldcode = code;
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|       // Get tile address/2:
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|       addr=(code&0x7ff)<<5;
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|       if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip
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| 
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| //      pal=Pico.cram+((code>>9)&0x30);
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|       pal=((code>>9)&0x30);
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|     }
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| 
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|     if (code&0x0800) zero=TileFlip(dx,addr,pal);
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|     else             zero=TileNorm(dx,addr,pal);
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| 
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|     if (zero) blank=code; // We know this tile is blank now
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|   }
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| 
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|   // terminate the cache list
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|   *ts->hc = 0;
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| }
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| 
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| // --------------------------------------------
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| 
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| #ifndef _ASM_DRAW_C
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| static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)
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| {
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|   struct PicoVideo *pvid=&Pico.video;
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|   const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)
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|   struct TileStrip ts;
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|   int width, height, ymask;
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|   int vscroll, htab;
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| 
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|   ts.hc=hcache;
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|   ts.cells=maxcells;
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| 
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|   // Work out the TileStrip to draw
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| 
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|   // Work out the name table size: 32 64 or 128 tiles (0-3)
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|   width=pvid->reg[16];
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|   height=(width>>4)&3; width&=3;
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| 
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|   ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)
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|   ymask=(height<<8)|0xff;       // Y Mask in pixels
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|   if(width == 1)   ymask&=0x1ff;
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|   else if(width>1) ymask =0x0ff;
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| 
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|   // Find name table:
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|   if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B
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|   else            ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
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| 
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|   htab=pvid->reg[13]<<9; // Horizontal scroll table address
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|   if ( pvid->reg[11]&2)     htab+=DrawScanline<<1; // Offset by line
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|   if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile
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|   htab+=plane_sh&1; // A or B
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| 
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|   // Get horizontal scroll value, will be masked later
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|   ts.hscroll=Pico.vram[htab&0x7fff];
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| 
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|   if((pvid->reg[12]&6) == 6) {
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|     // interlace mode 2
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|     vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value
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| 
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|     // Find the line in the name table
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|     ts.line=(vscroll+(DrawScanline<<1))&((ymask<<1)|1);
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|     ts.nametab+=(ts.line>>4)<<shift[width];
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| 
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|     DrawStripInterlace(&ts);
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|   } else if( pvid->reg[11]&4) {
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|     // shit, we have 2-cell column based vscroll
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|     // luckily this doesn't happen too often
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|     ts.line=ymask|(shift[width]<<24); // save some stuff instead of line
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|     DrawStripVSRam(&ts, plane_sh, cellskip);
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|   } else {
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|     vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value
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| 
 | |
|     // Find the line in the name table
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|     ts.line=(vscroll+DrawScanline)&ymask;
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|     ts.nametab+=(ts.line>>3)<<shift[width];
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| 
 | |
|     DrawStrip(&ts, plane_sh, cellskip);
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|   }
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| }
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| 
 | |
| 
 | |
| // --------------------------------------------
 | |
| 
 | |
| // tstart & tend are tile pair numbers
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| static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache
 | |
| {
 | |
|   struct PicoVideo *pvid=&Pico.video;
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|   int tilex,ty,nametab,code=0;
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|   int blank=-1; // The tile we know is blank
 | |
| 
 | |
|   // Find name table line:
 | |
|   if (pvid->reg[12]&1)
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|   {
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|     nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode
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|     nametab+=(DrawScanline>>3)<<6;
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|   }
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|   else
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|   {
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|     nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode
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|     nametab+=(DrawScanline>>3)<<5;
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|   }
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| 
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|   tilex=tstart<<1;
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| 
 | |
|   if (!(rendstatus & PDRAW_WND_DIFF_PRIO)) {
 | |
|     // check the first tile code
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|     code=Pico.vram[nametab+tilex];
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|     // if the whole window uses same priority (what is often the case), we may be able to skip this field
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|     if ((code>>15) != prio) return;
 | |
|   }
 | |
| 
 | |
|   tend<<=1;
 | |
|   ty=(DrawScanline&7)<<1; // Y-Offset into tile
 | |
| 
 | |
|   // Draw tiles across screen:
 | |
|   if (!sh)
 | |
|   {
 | |
|     for (; tilex < tend; tilex++)
 | |
|     {
 | |
|       int addr=0,zero=0;
 | |
|       int pal;
 | |
| 
 | |
|       code=Pico.vram[nametab+tilex];
 | |
|       if (code==blank) continue;
 | |
|       if ((code>>15) != prio) {
 | |
|         rendstatus |= PDRAW_WND_DIFF_PRIO;
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       pal=((code>>9)&0x30);
 | |
| 
 | |
|       // Get tile address/2:
 | |
|       addr=(code&0x7ff)<<4;
 | |
|       if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
 | |
| 
 | |
|       if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);
 | |
|       else             zero=TileNorm(8+(tilex<<3),addr,pal);
 | |
| 
 | |
|       if (zero) blank=code; // We know this tile is blank now
 | |
|     }
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     for (; tilex < tend; tilex++)
 | |
|     {
 | |
|       int addr=0,zero=0;
 | |
|       int pal;
 | |
| 
 | |
|       code=Pico.vram[nametab+tilex];
 | |
|       if(code==blank) continue;
 | |
|       if((code>>15) != prio) {
 | |
|         rendstatus |= PDRAW_WND_DIFF_PRIO;
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       pal=((code>>9)&0x30);
 | |
| 
 | |
|       if (prio) {
 | |
|         int *zb = (int *)(HighCol+8+(tilex<<3));
 | |
|         *zb++ &= 0x3f3f3f3f;
 | |
|         *zb   &= 0x3f3f3f3f;
 | |
|       } else {
 | |
|         pal |= 0x40;
 | |
|       }
 | |
| 
 | |
|       // Get tile address/2:
 | |
|       addr=(code&0x7ff)<<4;
 | |
|       if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
 | |
| 
 | |
|       if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);
 | |
|       else             zero=TileNorm(8+(tilex<<3),addr,pal);
 | |
| 
 | |
|       if (zero) blank=code; // We know this tile is blank now
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| // --------------------------------------------
 | |
| 
 | |
| static void DrawTilesFromCacheShPrep(void)
 | |
| {
 | |
|   // as some layer has covered whole line with hi priority tiles,
 | |
|   // we can process whole line and then act as if sh/hi mode was off.
 | |
|   int c = 320/4, *zb = (int *)(HighCol+8);
 | |
|   rendstatus |= PDRAW_SHHI_DONE;
 | |
|   while (c--)
 | |
|   {
 | |
|     *zb++ &= 0x3f3f3f3f;
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void DrawTilesFromCache(int *hc, int sh, int rlim)
 | |
| {
 | |
|   int code, addr, dx;
 | |
|   int pal;
 | |
| 
 | |
|   // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it
 | |
| 
 | |
|   if (sh && (rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))
 | |
|   {
 | |
|     if (!(rendstatus & PDRAW_SHHI_DONE))
 | |
|       DrawTilesFromCacheShPrep();
 | |
|     sh = 0;
 | |
|   }
 | |
| 
 | |
|   if (!sh)
 | |
|   {
 | |
|     short blank=-1; // The tile we know is blank
 | |
|     while ((code=*hc++)) {
 | |
|       int zero;
 | |
|       if((short)code == blank) continue;
 | |
|       // Get tile address/2:
 | |
|       addr=(code&0x7ff)<<4;
 | |
|       addr+=(unsigned int)code>>25; // y offset into tile
 | |
|       dx=(code>>16)&0x1ff;
 | |
| 
 | |
|       pal=((code>>9)&0x30);
 | |
|       if (rlim-dx < 0) goto last_cut_tile;
 | |
| 
 | |
|       if (code&0x0800) zero=TileFlip(dx,addr,pal);
 | |
|       else             zero=TileNorm(dx,addr,pal);
 | |
| 
 | |
|       if (zero) blank=(short)code;
 | |
|     }
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     while ((code=*hc++)) {
 | |
|       unsigned char *zb;
 | |
|       // Get tile address/2:
 | |
|       addr=(code&0x7ff)<<4;
 | |
|       addr+=(unsigned int)code>>25; // y offset into tile
 | |
|       dx=(code>>16)&0x1ff;
 | |
|       zb = HighCol+dx;
 | |
|       *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f;
 | |
|       *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f;
 | |
| 
 | |
|       pal=((code>>9)&0x30);
 | |
|       if (rlim-dx < 0) goto last_cut_tile;
 | |
| 
 | |
|       if (code&0x0800) TileFlip(dx,addr,pal);
 | |
|       else             TileNorm(dx,addr,pal);
 | |
|     }
 | |
|   }
 | |
|   return;
 | |
| 
 | |
| last_cut_tile:
 | |
|   {
 | |
|     unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
 | |
|     unsigned char *pd = HighCol+dx;
 | |
|     if (!pack) return;
 | |
|     if (code&0x0800)
 | |
|     {
 | |
|       switch (rlim-dx+8)
 | |
|       {
 | |
|         case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally
 | |
|         case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));
 | |
|         case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t    ));
 | |
|         case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));
 | |
|         case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));
 | |
|         case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));
 | |
|         case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));
 | |
|         default: break;
 | |
|       }
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       switch (rlim-dx+8)
 | |
|       {
 | |
|         case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));
 | |
|         case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));
 | |
|         case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));
 | |
|         case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t    ));
 | |
|         case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));
 | |
|         case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));
 | |
|         case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));
 | |
|         default: break;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| // --------------------------------------------
 | |
| 
 | |
| // Index + 0  :    hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
 | |
| // Index + 4  :    xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
 | |
| 
 | |
| static void DrawSprite(int *sprite, int sh)
 | |
| {
 | |
|   int width=0,height=0;
 | |
|   int row=0,code=0;
 | |
|   int pal;
 | |
|   int tile=0,delta=0;
 | |
|   int sx, sy;
 | |
|   int (*fTileFunc)(int sx,int addr,int pal);
 | |
| 
 | |
|   // parse the sprite data
 | |
|   sy=sprite[0];
 | |
|   code=sprite[1];
 | |
|   sx=code>>16; // X
 | |
|   width=sy>>28;
 | |
|   height=(sy>>24)&7; // Width and height in tiles
 | |
|   sy=(sy<<16)>>16; // Y
 | |
| 
 | |
|   row=DrawScanline-sy; // Row of the sprite we are on
 | |
| 
 | |
|   if (code&0x1000) row=(height<<3)-1-row; // Flip Y
 | |
| 
 | |
|   tile=code + (row>>3); // Tile number increases going down
 | |
|   delta=height; // Delta to increase tile by going right
 | |
|   if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
 | |
| 
 | |
|   tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
 | |
|   delta<<=4; // Delta of address
 | |
| 
 | |
|   pal=(code>>9)&0x30;
 | |
|   pal|=sh<<6;
 | |
| 
 | |
|   if (sh && (code&0x6000) == 0x6000) {
 | |
|     if(code&0x0800) fTileFunc=TileFlipSH_noop;
 | |
|     else            fTileFunc=TileNormSH_noop;
 | |
|   } else {
 | |
|     if(code&0x0800) fTileFunc=TileFlip;
 | |
|     else            fTileFunc=TileNorm;
 | |
|   }
 | |
| 
 | |
|   for (; width; width--,sx+=8,tile+=delta)
 | |
|   {
 | |
|     if(sx<=0)   continue;
 | |
|     if(sx>=328) break; // Offscreen
 | |
| 
 | |
|     tile&=0x7fff; // Clip tile address
 | |
|     fTileFunc(sx,tile,pal);
 | |
|   }
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static void DrawSpriteInterlace(unsigned int *sprite)
 | |
| {
 | |
|   int width=0,height=0;
 | |
|   int row=0,code=0;
 | |
|   int pal;
 | |
|   int tile=0,delta=0;
 | |
|   int sx, sy;
 | |
| 
 | |
|   // parse the sprite data
 | |
|   sy=sprite[0];
 | |
|   height=sy>>24;
 | |
|   sy=(sy&0x3ff)-0x100; // Y
 | |
|   width=(height>>2)&3; height&=3;
 | |
|   width++; height++; // Width and height in tiles
 | |
| 
 | |
|   row=(DrawScanline<<1)-sy; // Row of the sprite we are on
 | |
| 
 | |
|   code=sprite[1];
 | |
|   sx=((code>>16)&0x1ff)-0x78; // X
 | |
| 
 | |
|   if (code&0x1000) row^=(16<<height)-1; // Flip Y
 | |
| 
 | |
|   tile=code&0x3ff; // Tile number
 | |
|   tile+=row>>4; // Tile number increases going down
 | |
|   delta=height; // Delta to increase tile by going right
 | |
|   if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
 | |
| 
 | |
|   tile<<=5; tile+=(row&15)<<1; // Tile address
 | |
| 
 | |
|   delta<<=5; // Delta of address
 | |
|   pal=((code>>9)&0x30); // Get palette pointer
 | |
| 
 | |
|   for (; width; width--,sx+=8,tile+=delta)
 | |
|   {
 | |
|     if(sx<=0)   continue;
 | |
|     if(sx>=328) break; // Offscreen
 | |
| 
 | |
|     tile&=0x7fff; // Clip tile address
 | |
|     if (code&0x0800) TileFlip(sx,tile,pal);
 | |
|     else             TileNorm(sx,tile,pal);
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| static void DrawAllSpritesInterlace(int pri, int sh)
 | |
| {
 | |
|   struct PicoVideo *pvid=&Pico.video;
 | |
|   int i,u,table,link=0,sline=DrawScanline<<1;
 | |
|   unsigned int *sprites[80]; // Sprite index
 | |
| 
 | |
|   table=pvid->reg[5]&0x7f;
 | |
|   if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
 | |
|   table<<=8; // Get sprite table address/2
 | |
| 
 | |
|   for (i=u=0; u < 80 && i < 21; u++)
 | |
|   {
 | |
|     unsigned int *sprite;
 | |
|     int code, sx, sy, height;
 | |
| 
 | |
|     sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
 | |
| 
 | |
|     // get sprite info
 | |
|     code = sprite[0];
 | |
|     sx = sprite[1];
 | |
|     if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite
 | |
| 
 | |
|     // check if it is on this line
 | |
|     sy = (code&0x3ff)-0x100;
 | |
|     height = (((code>>24)&3)+1)<<4;
 | |
|     if(sline < sy || sline >= sy+height) goto nextsprite; // no
 | |
| 
 | |
|     // check if sprite is not hidden offscreen
 | |
|     sx = (sx>>16)&0x1ff;
 | |
|     sx -= 0x78; // Get X coordinate + 8
 | |
|     if(sx <= -8*3 || sx >= 328) goto nextsprite;
 | |
| 
 | |
|     // sprite is good, save it's pointer
 | |
|     sprites[i++]=sprite;
 | |
| 
 | |
|     nextsprite:
 | |
|     // Find next sprite
 | |
|     link=(code>>16)&0x7f;
 | |
|     if(!link) break; // End of sprites
 | |
|   }
 | |
| 
 | |
|   // Go through sprites backwards:
 | |
|   for (i-- ;i>=0; i--)
 | |
|     DrawSpriteInterlace(sprites[i]);
 | |
| }
 | |
| 
 | |
| 
 | |
| #ifndef _ASM_DRAW_C
 | |
| // Index + 0  :    hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size
 | |
| // Index + 4  :    xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
 | |
| static void DrawSpritesSHi(unsigned char *sprited)
 | |
| {
 | |
|   int (*fTileFunc)(int sx,int addr,int pal);
 | |
|   unsigned char *p;
 | |
|   int cnt;
 | |
| 
 | |
|   cnt = sprited[0] & 0x7f;
 | |
|   if (cnt == 0) return;
 | |
| 
 | |
|   p = &sprited[3];
 | |
| 
 | |
|   // Go through sprites backwards:
 | |
|   for (cnt--; cnt >= 0; cnt--)
 | |
|   {
 | |
|     int *sprite, code, pal, tile, sx, sy;
 | |
|     int offs, delta, width, height, row;
 | |
| 
 | |
|     offs = (p[cnt] & 0x7f) * 2;
 | |
|     sprite = HighPreSpr + offs;
 | |
|     code = sprite[1];
 | |
|     pal = (code>>9)&0x30;
 | |
| 
 | |
|     if (pal == 0x30)
 | |
|     {
 | |
|       if (code & 0x8000) // hi priority
 | |
|       {
 | |
|         if (code&0x800) fTileFunc=TileFlipSH;
 | |
|         else            fTileFunc=TileNormSH;
 | |
|       } else {
 | |
|         if (code&0x800) fTileFunc=TileFlipSH_onlyop_lp;
 | |
|         else            fTileFunc=TileNormSH_onlyop_lp;
 | |
|       }
 | |
|     } else {
 | |
|       if (!(code & 0x8000)) continue; // non-operator low sprite, already drawn
 | |
|       if (code&0x800) fTileFunc=TileFlip;
 | |
|       else            fTileFunc=TileNorm;
 | |
|     }
 | |
| 
 | |
|     // parse remaining sprite data
 | |
|     sy=sprite[0];
 | |
|     sx=code>>16; // X
 | |
|     width=sy>>28;
 | |
|     height=(sy>>24)&7; // Width and height in tiles
 | |
|     sy=(sy<<16)>>16; // Y
 | |
| 
 | |
|     row=DrawScanline-sy; // Row of the sprite we are on
 | |
| 
 | |
|     if (code&0x1000) row=(height<<3)-1-row; // Flip Y
 | |
| 
 | |
|     tile=code + (row>>3); // Tile number increases going down
 | |
|     delta=height; // Delta to increase tile by going right
 | |
|     if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
 | |
| 
 | |
|     tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
 | |
|     delta<<=4; // Delta of address
 | |
| 
 | |
|     for (; width; width--,sx+=8,tile+=delta)
 | |
|     {
 | |
|       if(sx<=0)   continue;
 | |
|       if(sx>=328) break; // Offscreen
 | |
| 
 | |
|       tile&=0x7fff; // Clip tile address
 | |
|       fTileFunc(sx,tile,pal);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static void DrawSpritesHiAS(unsigned char *sprited, int sh)
 | |
| {
 | |
|   int (*fTileFunc)(int sx,int addr,int pal);
 | |
|   unsigned char *p;
 | |
|   int entry, cnt, sh_cnt = 0;
 | |
| 
 | |
|   cnt = sprited[0] & 0x7f;
 | |
|   if (cnt == 0) return;
 | |
| 
 | |
|   p = &sprited[3];
 | |
| 
 | |
|   // Go through sprites:
 | |
|   for (entry = 0; entry < cnt; entry++)
 | |
|   {
 | |
|     int *sprite, code, pal, tile, sx, sy;
 | |
|     int offs, delta, width, height, row;
 | |
| 
 | |
|     offs = (p[entry] & 0x7f) * 2;
 | |
|     sprite = HighPreSpr + offs;
 | |
|     code = sprite[1];
 | |
|     pal = (code>>9)&0x30;
 | |
| 
 | |
|     if (code & 0x8000) // hi priority
 | |
|     {
 | |
|       if (sh && pal == 0x30)
 | |
|       {
 | |
|         if (code&0x800) fTileFunc=TileFlipAS_noop;
 | |
|         else            fTileFunc=TileNormAS_noop;
 | |
|       } else {
 | |
|         if (code&0x800) fTileFunc=TileFlipAS;
 | |
|         else            fTileFunc=TileNormAS;
 | |
|       }
 | |
|     } else {
 | |
|       if (code&0x800) fTileFunc=TileFlipAS_onlymark;
 | |
|       else            fTileFunc=TileNormAS_onlymark;
 | |
|     }
 | |
|     if (sh && pal == 0x30)
 | |
|       p[sh_cnt++] = offs / 2; // re-save for sh/hi pass
 | |
| 
 | |
|     // parse remaining sprite data
 | |
|     sy=sprite[0];
 | |
|     sx=code>>16; // X
 | |
|     width=sy>>28;
 | |
|     height=(sy>>24)&7; // Width and height in tiles
 | |
|     sy=(sy<<16)>>16; // Y
 | |
| 
 | |
|     row=DrawScanline-sy; // Row of the sprite we are on
 | |
| 
 | |
|     if (code&0x1000) row=(height<<3)-1-row; // Flip Y
 | |
| 
 | |
|     tile=code + (row>>3); // Tile number increases going down
 | |
|     delta=height; // Delta to increase tile by going right
 | |
|     if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
 | |
| 
 | |
|     tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
 | |
|     delta<<=4; // Delta of address
 | |
| 
 | |
|     pal |= 0x80;
 | |
|     for (; width; width--,sx+=8,tile+=delta)
 | |
|     {
 | |
|       if(sx<=0)   continue;
 | |
|       if(sx>=328) break; // Offscreen
 | |
| 
 | |
|       tile&=0x7fff; // Clip tile address
 | |
|       fTileFunc(sx,tile,pal);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (!sh || !(sprited[1]&SPRL_MAY_HAVE_OP)) return;
 | |
| 
 | |
|   /* nasty 1: remove 'sprite' flags */
 | |
|   {
 | |
|     int c = 320/4, *zb = (int *)(HighCol+8);
 | |
|     while (c--)
 | |
|     {
 | |
|       *zb++ &= 0x7f7f7f7f;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* nasty 2: sh operator pass */
 | |
|   sprited[0] = sh_cnt;
 | |
|   DrawSpritesSHi(sprited);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Index + 0  :    ----hhvv -lllllll -------y yyyyyyyy
 | |
| // Index + 4  :    -------x xxxxxxxx pccvhnnn nnnnnnnn
 | |
| // v
 | |
| // Index + 0  :    hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size
 | |
| // Index + 4  :    xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
 | |
| 
 | |
| void PrepareSprites(int full)
 | |
| {
 | |
|   struct PicoVideo *pvid=&Pico.video;
 | |
|   int u,link=0,sh;
 | |
|   int table=0;
 | |
|   int *pd = HighPreSpr;
 | |
|   int max_lines = 224, max_sprites = 80, max_width = 328;
 | |
|   int max_line_sprites = 20; // 20 sprites, 40 tiles
 | |
| 
 | |
|   if (!(Pico.video.reg[12]&1))
 | |
|     max_sprites = 64, max_line_sprites = 16, max_width = 264;
 | |
|   if (PicoOpt & POPT_DIS_SPRITE_LIM)
 | |
|     max_line_sprites = MAX_LINE_SPRITES;
 | |
| 
 | |
|   if (pvid->reg[1]&8) max_lines = 240;
 | |
|   sh = Pico.video.reg[0xC]&8; // shadow/hilight?
 | |
| 
 | |
|   table=pvid->reg[5]&0x7f;
 | |
|   if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
 | |
|   table<<=8; // Get sprite table address/2
 | |
| 
 | |
|   if (!full)
 | |
|   {
 | |
|     int pack;
 | |
|     // updates: tilecode, sx
 | |
|     for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)
 | |
|     {
 | |
|       unsigned int *sprite;
 | |
|       int code2, sx, sy, height;
 | |
| 
 | |
|       sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
 | |
| 
 | |
|       // parse sprite info
 | |
|       code2 = sprite[1];
 | |
|       sx = (code2>>16)&0x1ff;
 | |
|       sx -= 0x78; // Get X coordinate + 8
 | |
|       sy = (pack << 16) >> 16;
 | |
|       height = (pack >> 24) & 0xf;
 | |
| 
 | |
|       if (sy < max_lines && sy + (height<<3) > DrawScanline && // sprite onscreen (y)?
 | |
|           (sx > -24 || sx < max_width))                   // onscreen x
 | |
|       {
 | |
|         int y = (sy >= DrawScanline) ? sy : DrawScanline;
 | |
|         int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);
 | |
|         for (; y < sy + (height<<3) && y < max_lines; y++)
 | |
|         {
 | |
|           int i, cnt;
 | |
|           cnt = HighLnSpr[y][0] & 0x7f;
 | |
|           if (cnt >= max_line_sprites) continue;              // sprite limit?
 | |
| 
 | |
|           for (i = 0; i < cnt; i++)
 | |
|             if (((HighLnSpr[y][3+i] ^ entry) & 0x7f) == 0) goto found;
 | |
| 
 | |
|           // this sprite was previously missing
 | |
|           HighLnSpr[y][3+cnt] = entry;
 | |
|           HighLnSpr[y][0] = cnt + 1;
 | |
| found:;
 | |
|           if (entry & 0x80)
 | |
|                HighLnSpr[y][1] |= SPRL_HAVE_HI;
 | |
|           else HighLnSpr[y][1] |= SPRL_HAVE_LO;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       code2 &= ~0xfe000000;
 | |
|       code2 -=  0x00780000; // Get X coordinate + 8 in upper 16 bits
 | |
|       pd[1] = code2;
 | |
| 
 | |
|       // Find next sprite
 | |
|       link=(sprite[0]>>16)&0x7f;
 | |
|       if (!link) break; // End of sprites
 | |
|     }
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     for (u = 0; u < max_lines; u++)
 | |
|       *((int *)&HighLnSpr[u][0]) = 0;
 | |
| 
 | |
|     for (u = 0; u < max_sprites; u++)
 | |
|     {
 | |
|       unsigned int *sprite;
 | |
|       int code, code2, sx, sy, hv, height, width;
 | |
| 
 | |
|       sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
 | |
| 
 | |
|       // parse sprite info
 | |
|       code = sprite[0];
 | |
|       sy = (code&0x1ff)-0x80;
 | |
|       hv = (code>>24)&0xf;
 | |
|       height = (hv&3)+1;
 | |
| 
 | |
|       width  = (hv>>2)+1;
 | |
|       code2 = sprite[1];
 | |
|       sx = (code2>>16)&0x1ff;
 | |
|       sx -= 0x78; // Get X coordinate + 8
 | |
| 
 | |
|       if (sy < max_lines && sy + (height<<3) > DrawScanline) // sprite onscreen (y)?
 | |
|       {
 | |
|         int entry, y, sx_min, onscr_x, maybe_op = 0;
 | |
| 
 | |
|         sx_min = 8-(width<<3);
 | |
|         onscr_x = sx_min < sx && sx < max_width;
 | |
|         if (sh && (code2 & 0x6000) == 0x6000)
 | |
|           maybe_op = SPRL_MAY_HAVE_OP;
 | |
| 
 | |
|         entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);
 | |
|         y = (sy >= DrawScanline) ? sy : DrawScanline;
 | |
|         for (; y < sy + (height<<3) && y < max_lines; y++)
 | |
|         {
 | |
| 	  unsigned char *p = &HighLnSpr[y][0];
 | |
|           int cnt = p[0];
 | |
|           if (cnt >= max_line_sprites) continue;              // sprite limit?
 | |
| 
 | |
|           if (p[2] >= max_line_sprites*2) {        // tile limit?
 | |
|             p[0] |= 0x80;
 | |
|             continue;
 | |
|           }
 | |
|           p[2] += width;
 | |
| 
 | |
|           if (sx == -0x78) {
 | |
|             if (cnt > 0)
 | |
|               p[0] |= 0x80; // masked, no more sprites for this line
 | |
|             continue;
 | |
|           }
 | |
|           // must keep the first sprite even if it's offscreen, for masking
 | |
|           if (cnt > 0 && !onscr_x) continue; // offscreen x
 | |
| 
 | |
|           p[3+cnt] = entry;
 | |
|           p[0] = cnt + 1;
 | |
|           p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;
 | |
|           p[1] |= maybe_op; // there might be op sprites on this line
 | |
|           if (cnt > 0 && (code2 & 0x8000) && !(p[3+cnt-1]&0x80))
 | |
|             p[1] |= SPRL_LO_ABOVE_HI;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       *pd++ = (width<<28)|(height<<24)|(hv<<16)|((unsigned short)sy);
 | |
|       *pd++ = (sx<<16)|((unsigned short)code2);
 | |
| 
 | |
|       // Find next sprite
 | |
|       link=(code>>16)&0x7f;
 | |
|       if (!link) break; // End of sprites
 | |
|     }
 | |
|     *pd = 0;
 | |
| 
 | |
| #if 0
 | |
|     for (u = 0; u < max_lines; u++)
 | |
|     {
 | |
|       int y;
 | |
|       printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][2]);
 | |
|       for (y = 0; y < HighLnSpr[u][0] & 0x7f; y++)
 | |
|         printf(" %i", HighLnSpr[u][y+3]);
 | |
|       printf("\n");
 | |
|     }
 | |
| #endif
 | |
|   }
 | |
| }
 | |
| 
 | |
| #ifndef _ASM_DRAW_C
 | |
| static void DrawAllSprites(unsigned char *sprited, int prio, int sh)
 | |
| {
 | |
|   int rs = rendstatus;
 | |
|   unsigned char *p;
 | |
|   int cnt;
 | |
| 
 | |
|   if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {
 | |
|     //elprintf(EL_STATUS, "PrepareSprites(%i)", (rs>>4)&1);
 | |
|     PrepareSprites(rs & PDRAW_DIRTY_SPRITES);
 | |
|     rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);
 | |
|   }
 | |
| 
 | |
|   cnt = sprited[0] & 0x7f;
 | |
|   if (cnt == 0) return;
 | |
| 
 | |
|   p = &sprited[3];
 | |
| 
 | |
|   // Go through sprites backwards:
 | |
|   for (cnt--; cnt >= 0; cnt--)
 | |
|   {
 | |
|     int offs;
 | |
|     if ((p[cnt] >> 7) != prio) continue;
 | |
|     offs = (p[cnt]&0x7f) * 2;
 | |
|     DrawSprite(HighPreSpr + offs, sh);
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| // --------------------------------------------
 | |
| 
 | |
| static void BackFill(int reg7, int sh)
 | |
| {
 | |
|   unsigned int back;
 | |
| 
 | |
|   // Start with a blank scanline (background colour):
 | |
|   back=reg7&0x3f;
 | |
|   back|=sh<<6;
 | |
|   back|=back<<8;
 | |
|   back|=back<<16;
 | |
| 
 | |
|   memset32((int *)(HighCol+8), back, 320/4);
 | |
| }
 | |
| #endif
 | |
| 
 | |
| // --------------------------------------------
 | |
| 
 | |
| unsigned short HighPal[0x100];
 | |
| 
 | |
| #ifndef _ASM_DRAW_C
 | |
| void PicoDoHighPal555(int sh)
 | |
| {
 | |
|   unsigned short *pal=HighPal;
 | |
|   int i, t;
 | |
| 
 | |
|   Pico.m.dirtyPal = 0;
 | |
| 
 | |
|   {
 | |
|     unsigned int *spal=(void *)Pico.cram;
 | |
|     unsigned int *dpal=(void *)HighPal;
 | |
|     for (i = 0x3f/2; i >= 0; i--)
 | |
| #ifdef USE_BGR555
 | |
|       dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
 | |
| #else
 | |
|       dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);
 | |
| #endif
 | |
|   }
 | |
| 
 | |
|   if (sh)
 | |
|   {
 | |
|     // shadowed pixels
 | |
|     for (i = 0x3f; i >= 0; i--)
 | |
|       pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);
 | |
|     // hilighted pixels
 | |
|     for (i = 0x3f; i >= 0; i--) {
 | |
|       t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;
 | |
|       pal[0x80|i]=(unsigned short)t;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void FinalizeLineBGR444(int sh)
 | |
| {
 | |
|   unsigned short *pd=DrawLineDest;
 | |
|   unsigned char  *ps=HighCol+8;
 | |
|   unsigned short *pal=Pico.cram;
 | |
|   int len, i, t, mask=0xff;
 | |
| 
 | |
|   if (Pico.video.reg[12]&1) {
 | |
|     len = 320;
 | |
|   } else {
 | |
|     if(!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;
 | |
|     len = 256;
 | |
|   }
 | |
| 
 | |
|   if(sh) {
 | |
|     pal=HighPal;
 | |
|     if(Pico.m.dirtyPal) {
 | |
|       blockcpy(pal, Pico.cram, 0x40*2);
 | |
|       // shadowed pixels
 | |
|       for(i = 0x3f; i >= 0; i--)
 | |
|         pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);
 | |
|       // hilighted pixels
 | |
|       for(i = 0x3f; i >= 0; i--) {
 | |
|         t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;
 | |
|         pal[0x80|i]=(unsigned short)t;
 | |
|       }
 | |
|       Pico.m.dirtyPal = 0;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (!sh && (rendstatus & PDRAW_ACC_SPRITES))
 | |
|     mask=0x3f; // accurate sprites
 | |
| 
 | |
|   for(i = 0; i < len; i++)
 | |
|     pd[i] = pal[ps[i] & mask];
 | |
| }
 | |
| 
 | |
| 
 | |
| static void FinalizeLineRGB555(int sh)
 | |
| {
 | |
|   unsigned short *pd=DrawLineDest;
 | |
|   unsigned char  *ps=HighCol+8;
 | |
|   unsigned short *pal=HighPal;
 | |
|   int len;
 | |
| 
 | |
|   if (Pico.m.dirtyPal)
 | |
|     PicoDoHighPal555(sh);
 | |
| 
 | |
|   if (Pico.video.reg[12]&1) {
 | |
|     len = 320;
 | |
|   } else {
 | |
|     if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;
 | |
|     len = 256;
 | |
|   }
 | |
| 
 | |
|   {
 | |
| #ifndef PSP
 | |
|     int i, mask=0xff;
 | |
|     if (!sh && (rendstatus & PDRAW_ACC_SPRITES))
 | |
|       mask=0x3f; // accurate sprites, upper bits are priority stuff
 | |
| 
 | |
|     for (i = 0; i < len; i++)
 | |
|       pd[i] = pal[ps[i] & mask];
 | |
| #else
 | |
|     extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
 | |
|     extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
 | |
|     if (!sh && (rendstatus & PDRAW_ACC_SPRITES))
 | |
|          amips_clut_6bit(pd, ps, pal, len);
 | |
|     else amips_clut(pd, ps, pal, len);
 | |
| #endif
 | |
|   }
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static void FinalizeLine8bit(int sh)
 | |
| {
 | |
|   unsigned char *pd=DrawLineDest;
 | |
|   int len, rs = rendstatus;
 | |
|   static int dirty_count;
 | |
| 
 | |
|   if (!sh && !(rs & PDRAW_ACC_SPRITES) && Pico.m.dirtyPal == 1 && DrawScanline < 222)
 | |
|   {
 | |
|     // a hack for mid-frame palette changes
 | |
|     if (!(rs & PDRAW_SONIC_MODE))
 | |
|          dirty_count = 1;
 | |
|     else dirty_count++;
 | |
|     rs |= PDRAW_SONIC_MODE;
 | |
|     rendstatus = rs;
 | |
|     if (dirty_count == 3) {
 | |
|       blockcpy(HighPal, Pico.cram, 0x40*2);
 | |
|     } else if (dirty_count == 11) {
 | |
|       blockcpy(HighPal+0x40, Pico.cram, 0x40*2);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (Pico.video.reg[12]&1) {
 | |
|     len = 320;
 | |
|   } else {
 | |
|     if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;
 | |
|     len = 256;
 | |
|   }
 | |
| 
 | |
|   if (!sh && (rs & PDRAW_SONIC_MODE)) {
 | |
|     if (dirty_count >= 11) {
 | |
|       blockcpy_or(pd, HighCol+8, len, 0x80);
 | |
|     } else {
 | |
|       blockcpy_or(pd, HighCol+8, len, 0x40);
 | |
|     }
 | |
|   } else {
 | |
|     blockcpy(pd, HighCol+8, len);
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void (*FinalizeLine)(int sh) = FinalizeLineBGR444;
 | |
| 
 | |
| // --------------------------------------------
 | |
| 
 | |
| static void DrawBlankedLine(void)
 | |
| {
 | |
|   int sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?
 | |
| 
 | |
|   if (PicoScanBegin != NULL)
 | |
|     PicoScanBegin(DrawScanline);
 | |
| 
 | |
|   BackFill(Pico.video.reg[7], sh);
 | |
| 
 | |
|   if (FinalizeLine != NULL)
 | |
|     FinalizeLine(sh);
 | |
| 
 | |
|   if (PicoScanEnd != NULL)
 | |
|     PicoScanEnd(DrawScanline);
 | |
| }
 | |
| 
 | |
| static int DrawDisplay(int sh)
 | |
| {
 | |
|   unsigned char *sprited = &HighLnSpr[DrawScanline][0];
 | |
|   struct PicoVideo *pvid=&Pico.video;
 | |
|   int win=0,edge=0,hvwind=0;
 | |
|   int maxw,maxcells;
 | |
| 
 | |
|   rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);
 | |
| 
 | |
|   if (pvid->reg[12]&1) {
 | |
|     maxw = 328; maxcells = 40;
 | |
|   } else {
 | |
|     maxw = 264; maxcells = 32;
 | |
|   }
 | |
| 
 | |
|   // Find out if the window is on this line:
 | |
|   win=pvid->reg[0x12];
 | |
|   edge=(win&0x1f)<<3;
 | |
| 
 | |
|   if (win&0x80) { if (DrawScanline>=edge) hvwind=1; }
 | |
|   else          { if (DrawScanline< edge) hvwind=1; }
 | |
| 
 | |
|   if (!hvwind) // we might have a vertical window here
 | |
|   {
 | |
|     win=pvid->reg[0x11];
 | |
|     edge=win&0x1f;
 | |
|     if (win&0x80) {
 | |
|       if (!edge) hvwind=1;
 | |
|       else if(edge < (maxcells>>1)) hvwind=2;
 | |
|     } else {
 | |
|       if (!edge);
 | |
|       else if(edge < (maxcells>>1)) hvwind=2;
 | |
|       else hvwind=1;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* - layer B low - */
 | |
|   if (PicoDrawMask & PDRAW_LAYERB_ON)
 | |
|     DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);
 | |
|   /* - layer A low - */
 | |
|   if (!(PicoDrawMask & PDRAW_LAYERA_ON));
 | |
|   else if (hvwind == 1)
 | |
|     DrawWindow(0, maxcells>>1, 0, sh);
 | |
|   else if (hvwind == 2) {
 | |
|     DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ?    0 : edge<<1, (win&0x80) ?     edge<<1 : maxcells);
 | |
|     DrawWindow(                      (win&0x80) ? edge :       0, (win&0x80) ? maxcells>>1 : edge, 0, sh);
 | |
|   } else
 | |
|     DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);
 | |
|   /* - sprites low - */
 | |
|   if (!(PicoDrawMask & PDRAW_SPRITES_LOW_ON));
 | |
|   else if (rendstatus & PDRAW_INTERLACE)
 | |
|     DrawAllSpritesInterlace(0, sh);
 | |
|   else if (sprited[1] & SPRL_HAVE_LO)
 | |
|     DrawAllSprites(sprited, 0, sh);
 | |
| 
 | |
|   /* - layer B hi - */
 | |
|   if ((PicoDrawMask & PDRAW_LAYERB_ON) && HighCacheB[0])
 | |
|     DrawTilesFromCache(HighCacheB, sh, maxw);
 | |
|   /* - layer A hi - */
 | |
|   if (!(PicoDrawMask & PDRAW_LAYERA_ON));
 | |
|   else if (hvwind == 1)
 | |
|     DrawWindow(0, maxcells>>1, 1, sh);
 | |
|   else if (hvwind == 2) {
 | |
|     if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw);
 | |
|     DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);
 | |
|   } else
 | |
|     if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, maxw);
 | |
|   /* - sprites hi - */
 | |
|   if (!(PicoDrawMask & PDRAW_SPRITES_HI_ON));
 | |
|   else if (rendstatus & PDRAW_INTERLACE)
 | |
|     DrawAllSpritesInterlace(1, sh);
 | |
|   // AS on and have both lo/hi sprites and lo before hi sprites?
 | |
|   else if ((sprited[1] & 0xd0) == 0xd0 && (rendstatus & PDRAW_ACC_SPRITES))
 | |
|     DrawSpritesHiAS(sprited, sh);
 | |
|   else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))
 | |
|     DrawSpritesSHi(sprited);
 | |
|   else if (sprited[1] & SPRL_HAVE_HI)
 | |
|     DrawAllSprites(sprited, 1, 0);
 | |
| 
 | |
| #if 0
 | |
|   {
 | |
|     int *c, a, b;
 | |
|     for (a = 0, c = HighCacheA; *c; c++, a++);
 | |
|     for (b = 0, c = HighCacheB; *c; c++, b++);
 | |
|     printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, DrawScanline, a, b);
 | |
|   }
 | |
| #endif
 | |
| 
 | |
|   return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| PICO_INTERNAL void PicoFrameStart(void)
 | |
| {
 | |
|   // prepare to do this frame
 | |
|   rendstatus = 0;
 | |
|   if (PicoOpt & POPT_ACC_SPRITES)
 | |
|     rendstatus |= PDRAW_ACC_SPRITES;
 | |
|   if ((Pico.video.reg[12]&6) == 6)
 | |
|     rendstatus |= PDRAW_INTERLACE; // interlace mode
 | |
| 
 | |
|   if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed
 | |
| 
 | |
|   DrawScanline=0;
 | |
|   PrepareSprites(1);
 | |
|   skip_next_line=0;
 | |
| }
 | |
| 
 | |
| static void PicoLine(void)
 | |
| {
 | |
|   int sh;
 | |
|   if (skip_next_line>0) { skip_next_line--; return; } // skip rendering lines
 | |
| 
 | |
|   sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?
 | |
| 
 | |
|   if (PicoScanBegin != NULL)
 | |
|     skip_next_line = PicoScanBegin(DrawScanline);
 | |
| 
 | |
|   // Draw screen:
 | |
|   BackFill(Pico.video.reg[7], sh);
 | |
|   if (Pico.video.reg[1]&0x40)
 | |
|     DrawDisplay(sh);
 | |
| 
 | |
|   if (FinalizeLine != NULL)
 | |
|     FinalizeLine(sh);
 | |
| 
 | |
|   if (PicoScanEnd != NULL)
 | |
|     PicoScanEnd(DrawScanline);
 | |
| }
 | |
| 
 | |
| void PicoDrawSync(int to, int blank_last_line)
 | |
| {
 | |
|   for (; DrawScanline < to; DrawScanline++)
 | |
|   {
 | |
| #if !CAN_HANDLE_240_LINES
 | |
|     if (DrawScanline >= 224) break;
 | |
| #endif
 | |
|     PicoLine();
 | |
|   }
 | |
| 
 | |
| #if !CAN_HANDLE_240_LINES
 | |
|   if (DrawScanline >= 224) { DrawScanline = 240; return; }
 | |
| #endif
 | |
| 
 | |
|   // last line
 | |
|   if (DrawScanline <= to)
 | |
|   {
 | |
|     if (blank_last_line)
 | |
|          DrawBlankedLine();
 | |
|     else PicoLine();
 | |
|     DrawScanline++;
 | |
|   }
 | |
| }
 | |
| 
 | |
| void PicoDrawSetColorFormat(int which)
 | |
| {
 | |
|   switch (which)
 | |
|   {
 | |
|     case 2: FinalizeLine = FinalizeLine8bit;   break;
 | |
|     case 1: FinalizeLine = FinalizeLineRGB555; break;
 | |
|     case 0: FinalizeLine = FinalizeLineBGR444; break;
 | |
|     default:FinalizeLine = NULL; break;
 | |
|   }
 | |
| #if OVERRIDE_HIGHCOL
 | |
|   if (which) HighCol=DefHighCol;
 | |
| #endif
 | |
| }
 | |
| 
 |