picodrive/pico/draw_arm.S

1889 lines
53 KiB
ArmAsm

/*
* assembly optimized versions of most funtions from draw.c
* (C) notaz, 2006-2010,2017
*
* This work is licensed under the terms of MAME license.
* See COPYING file in the top-level directory.
*
* this is highly specialized, be careful if changing related C code!
*/
#include "pico_int_offs.h"
.extern DrawStripInterlace
.equ PDRAW_SPRITES_MOVED, (1<<0)
.equ PDRAW_WND_DIFF_PRIO, (1<<1)
.equ PDRAW_ACC_SPRITES, (1<<2)
.equ PDRAW_DIRTY_SPRITES, (1<<4)
.equ PDRAW_PLANE_HI_PRIO, (1<<6)
.equ PDRAW_SHHI_DONE, (1<<7)
@ helpers
.macro add_c24 d s c
add \d, \s, #(\c & 0x00ff00)
.if \c & 0x0000ff
add \d, \d, #(\c & 0x0000ff)
.endif
.if \c & 0xff0000
add \d, \d, #(\c & 0xff0000)
.endif
.endm
.macro TilePixel pat lsrr offs
.if !\lsrr
ands r4, \pat, r2
.else
ands r4, \pat, r2, lsr #\lsrr
.endif
orrne r4, r3, r4
strneb r4, [r1,#\offs]
.endm
@ TileNorm (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf
.macro TileNorm pat
TilePixel \pat, 12, 0 @ #0x0000f000
TilePixel \pat, 8, 1 @ #0x00000f00
TilePixel \pat, 4, 2 @ #0x000000f0
TilePixel \pat, 0, 3 @ #0x0000000f
TilePixel \pat, 28, 4 @ #0xf0000000
TilePixel \pat, 24, 5 @ #0x0f000000
TilePixel \pat, 20, 6 @ #0x00f00000
TilePixel \pat, 16, 7 @ #0x000f0000
.endm
@ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf
.macro TileFlip pat
TilePixel \pat, 16, 0 @ #0x000f0000
TilePixel \pat, 20, 1 @ #0x00f00000
TilePixel \pat, 24, 2 @ #0x0f000000
TilePixel \pat, 28, 3 @ #0xf0000000
TilePixel \pat, 0, 4 @ #0x0000000f
TilePixel \pat, 4, 5 @ #0x000000f0
TilePixel \pat, 8, 6 @ #0x00000f00
TilePixel \pat, 12, 7 @ #0x0000f000
.endm
@ shadow/hilight mode
@ this one is for hi priority layer
.macro TilePixelShHP lsrr offs
.if !\lsrr
ands r4, r12, r2
.else
ands r4, r12, r2, lsr #\lsrr
.endif
ldreqb r4, [r1,#\offs]
orrne r4, r3, r4
andeq r4, r4, #0xbf
strb r4, [r1,#\offs]
.endm
@ TileNormShHP (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: register with helper pattern 0xf, touches r3 high bits
.macro TileNormShHP
TilePixelShHP 12, 0 @ #0x0000f000
TilePixelShHP 8, 1 @ #0x00000f00
TilePixelShHP 4, 2 @ #0x000000f0
TilePixelShHP 0, 3 @ #0x0000000f
TilePixelShHP 28, 4 @ #0xf0000000
TilePixelShHP 24, 5 @ #0x0f000000
TilePixelShHP 20, 6 @ #0x00f00000
TilePixelShHP 16, 7 @ #0x000f0000
.endm
@ TileFlipShHP (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf
.macro TileFlipShHP
TilePixelShHP 16, 0 @ #0x000f0000
TilePixelShHP 20, 1 @ #0x00f00000
TilePixelShHP 24, 2 @ #0x0f000000
TilePixelShHP 28, 3 @ #0xf0000000
TilePixelShHP 0, 4 @ #0x0000000f
TilePixelShHP 4, 5 @ #0x000000f0
TilePixelShHP 8, 6 @ #0x00000f00
TilePixelShHP 12, 7 @ #0x0000f000
.endm
@ TileSingleSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx; r12: helper pattern 0xf
.macro TileSingleSh
tst r0, #1 @ not aligned?
mov r7, #0x00c000
orr r7, r7, #0xc0
ldrneb r4, [r1]
ldreqh r4, [r1]
orr r4, r4, r7
strneb r4, [r1], #1
streqh r4, [r1], #2
ldrh r4, [r1]
orr r4, r4, r7
strh r4, [r1], #2
ldrh r4, [r1]
orr r4, r4, r7
strh r4, [r1], #2
ldrh r4, [r1]
orr r4, r4, r7
strh r4, [r1], #2
ldrneb r4, [r1]
orr r4, r4, r7
strneb r4, [r1], #1
.endm
@ TileSingleHi (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf
.macro TileSingleHi
tst r1, #1 @ not aligned?
mov r7, #0x008000
orr r7, r7, #0x80
ldrneb r4, [r1], #1
ldreqh r4, [r1], #2 @ 1ci
ldrh r12, [r1], #2
bic r4, r4, r7, lsr #1
orr r4, r4, r7
strneb r4, [r1, #-3]
streqh r4, [r1, #-4]
ldrh r4, [r1], #2
bic r12, r12, r7, lsr #1
orr r12, r12, r7
strh r12, [r1, #-4]
ldrh r12, [r1], #2
bic r4, r4, r7, lsr #1
orr r4, r4, r7
strh r4, [r1, #-4]
ldrneb r4, [r1]
bic r12, r12, r7, lsr #1
orr r12, r12, r7
strh r12, [r1, #-2]
bicne r4, r4, r7, lsr #1
orrne r4, r4, r7
strneb r4, [r1], #1
mov r12, #0xf
.endm
.macro TileDoShGenPixel shift ofs
.if \shift
ands r4, r12, r2, lsr #\shift
.else
ands r4, r12, r2
.endif
beq 0f
cmp r4, #0xe
ldrgeb r7, [r1,#\ofs]
orrlt r7, r3, r4 @ normal
bicge r7, r7, #0xc0
orrge r7, r7, r4, lsl #6
strb r7, [r1,#\ofs]
0:
.endm
@ TileFlipSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf
.macro TileFlipSh
TileDoShGenPixel 16, 0 @ #0x000f0000
TileDoShGenPixel 20, 1 @ #0x00f00000
TileDoShGenPixel 24, 2 @ #0x0f000000
TileDoShGenPixel 28, 3 @ #0xf0000000
TileDoShGenPixel 0, 4 @ #0x0000000f
TileDoShGenPixel 4, 5 @ #0x000000f0
TileDoShGenPixel 8, 6 @ #0x00000f00
TileDoShGenPixel 12, 7 @ #0x0000f000
.endm
@ TileNormSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf
.macro TileNormSh
TileDoShGenPixel 12, 0 @ #0x0000f000
TileDoShGenPixel 8, 1 @ #0x00000f00
TileDoShGenPixel 4, 2 @ #0x000000f0
TileDoShGenPixel 0, 3 @ #0x0000000f
TileDoShGenPixel 28, 4 @ #0xf0000000
TileDoShGenPixel 24, 5 @ #0x0f000000
TileDoShGenPixel 20, 6 @ #0x00f00000
TileDoShGenPixel 16, 7 @ #0x000f0000
.endm
.macro TileDoShGenPixel_markop shift ofs
.if \shift
ands r4, r12, r2, lsr #\shift
.else
ands r4, r12, r2
.endif
beq 0f
cmp r4, #0xe
ldrgeb r4, [r1,#\ofs]
orrlt r4, r3, r4
orrge r4, r4, #0x80
strb r4, [r1,#\ofs]
0:
.endm
.macro TileFlipSh_markop
TileDoShGenPixel_markop 16, 0 @ #0x000f0000
TileDoShGenPixel_markop 20, 1 @ #0x00f00000
TileDoShGenPixel_markop 24, 2 @ #0x0f000000
TileDoShGenPixel_markop 28, 3 @ #0xf0000000
TileDoShGenPixel_markop 0, 4 @ #0x0000000f
TileDoShGenPixel_markop 4, 5 @ #0x000000f0
TileDoShGenPixel_markop 8, 6 @ #0x00000f00
TileDoShGenPixel_markop 12, 7 @ #0x0000f000
.endm
.macro TileNormSh_markop
TileDoShGenPixel_markop 12, 0 @ #0x0000f000
TileDoShGenPixel_markop 8, 1 @ #0x00000f00
TileDoShGenPixel_markop 4, 2 @ #0x000000f0
TileDoShGenPixel_markop 0, 3 @ #0x0000000f
TileDoShGenPixel_markop 28, 4 @ #0xf0000000
TileDoShGenPixel_markop 24, 5 @ #0x0f000000
TileDoShGenPixel_markop 20, 6 @ #0x00f00000
TileDoShGenPixel_markop 16, 7 @ #0x000f0000
.endm
.macro TileDoShGenPixel_onlyop_lp shift ofs
.if \shift
ands r7, r12, r2, lsr #\shift
.else
ands r7, r12, r2
.endif
ldrneb r4, [r1,#\ofs]
cmp r7, #0xe
blt 0f
tst r4, #0xc0
bicne r4, r4, #0xc0
orrne r4, r4, r7, lsl #6
strneb r4, [r1,#\ofs]
0:
.endm
.macro TileFlipSh_onlyop_lp
TileDoShGenPixel_onlyop_lp 16, 0 @ #0x000f0000
TileDoShGenPixel_onlyop_lp 20, 1 @ #0x00f00000
TileDoShGenPixel_onlyop_lp 24, 2 @ #0x0f000000
TileDoShGenPixel_onlyop_lp 28, 3 @ #0xf0000000
TileDoShGenPixel_onlyop_lp 0, 4 @ #0x0000000f
TileDoShGenPixel_onlyop_lp 4, 5 @ #0x000000f0
TileDoShGenPixel_onlyop_lp 8, 6 @ #0x00000f00
TileDoShGenPixel_onlyop_lp 12, 7 @ #0x0000f000
.endm
.macro TileNormSh_onlyop_lp
TileDoShGenPixel_onlyop_lp 12, 0 @ #0x0000f000
TileDoShGenPixel_onlyop_lp 8, 1 @ #0x00000f00
TileDoShGenPixel_onlyop_lp 4, 2 @ #0x000000f0
TileDoShGenPixel_onlyop_lp 0, 3 @ #0x0000000f
TileDoShGenPixel_onlyop_lp 28, 4 @ #0xf0000000
TileDoShGenPixel_onlyop_lp 24, 5 @ #0x0f000000
TileDoShGenPixel_onlyop_lp 20, 6 @ #0x00f00000
TileDoShGenPixel_onlyop_lp 16, 7 @ #0x000f0000
.endm
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ struct TileStrip
@ {
@ int nametab; // 0x00
@ int line; // 0x04
@ int hscroll; // 0x08
@ int xmask; // 0x0C
@ int *hc; // 0x10 (pointer to cache buffer)
@ int cells; // 0x14
@ };
@ void DrawLayer(int lflags, int *hcache, int cellskip, int maxcells,
@ struct PicoEState *est)
.global DrawLayer
DrawLayer:
ldr r12, [sp] @ est
stmfd sp!, {r4-r11,lr}
ldr r11, [r12, #OFS_EST_Pico]
mov r8, #1
ldrb r7, [r11, #OFS_Pico_video_reg+16] @ ??vv??hh
mov r6, r1 @ hcache
orr r9, r3, r0, lsl #29 @ r9=force[31]|sh[30]|plane[29]
orr r9, r9, r2, lsl #8 @ |cellskip[15:8]|maxcells[7:0] (tmp)
mov r1, r7, lsl #4
orr r1, r1, #0x00ff
and r10, r7, #3
cmp r10, #1
biclt r1, r1, #0xfc00
biceq r1, r1, #0xfe00
cmp r10, #2
moveq r1, #0x0007
movgt r1, #0x00ff @ r1=ymask=(height<<8)|0xff; ...; // Y Mask in pixels
cmp r10, #2
addlt r10, r10, #5
moveq r10, #5
movgt r10, #7 @ r10=shift[width] (5,6,5,7)
ldr r2, [r12, #OFS_EST_DrawScanline]
ldr lr, [r12, #OFS_EST_PicoMem_vram]
@ Find name table:
ands r0, r0, #1
ldreqb r12, [r11, #OFS_Pico_video_reg+2]
ldrneb r12, [r11, #OFS_Pico_video_reg+4]
@ calculate xmask:
mov r5, r8, lsl r10
sub r5, r5, #1 @ r5=xmask
moveq r12, r12, lsl #10
movne r12, r12, lsl #13
and r12, r12, #(7<<13) @ r12=(ts->nametab<<1) (halfword compliant)
ldrh r8, [r11, #OFS_Pico_video_reg+12]
ldrb r7, [r11, #OFS_Pico_video_reg+11]
mov r4, r8, lsr #8 @ pvid->reg[13]
mov r4, r4, lsl #10 @ htab=pvid->reg[13]<<9; (halfwords)
ands r3, r7, #0x03
beq 0f
cmp r3, #2
mov r3, r2, lsl #2 @ htab+=DrawScanline<<1; // Offset by line
biceq r3, #0x1f @ htab&=~0xf; // Offset by tile
andlt r3, #0x1f
add r4, r4, r3
0: add r4, r4, r0, lsl #1 @ htab+=plane
bic r4, r4, #0x00ff0000 @ just in case
ldrh r3, [lr, r4] @ r3=hscroll
tst r7, #4
bne .DrawStrip_vsscroll
@ Get vertical scroll value:
add_c24 r7, lr, (OFS_PMEM_vsram-OFS_PMEM_vram)
ldr r7, [r7]
tst r8, #2
tstne r8, #4
bne .DrawStrip_interlace
tst r0, r0
moveq r7, r7, lsl #16
mov r7, r7, lsr #16
@ Find the line in the name table
add r2, r2, r7
and r2, r2, r1
mov r4, r2, lsr #3
add r10, r10, #1 @ shift[width]++
add r12, r12, r4, lsl r10 @ nametab+=(ts.line>>3)<<shift[width];
@ ldmia r0, {r1,r2,r3,r5,r6,r9} @ r2=line, r3=ts->hscroll, r5=ts->xmask, r6=ts->hc, r9=ts->cells
and r10,r2, #7
mov r10,r10, lsl #1 @ r10=ty=(ts->line&7)<<1;
orr r10,r10, r9, lsl #24
rsb r8, r3, #0
mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3
sub r1, r3, #1
and r1, r1, #7
add r7, r1, #1 @ r7=dx=((ts->hscroll-1)&7)+1
movs r3, r9, lsl #1 @ (force[31]|sh[30]) << 1
mov r3, #0
orrmi r10,r10, #1<<23 @ r10=cells[31:24]|sh[23]|hi_not_empty[22]
orrcs r10,r10, #1<<20 @ |had_output[21]|force[20]|ty[15:0]
movmi r3, #0x40 @ default to shadowed pal on sh mode
cmp r7, #8
addne r10,r10, #0x01000000 @ we will loop cells+1 times if there is scroll
and r9, r9, #0xff00
add r8, r8, r9, lsr #8 @ tilex+=cellskip
add r7, r7, r9, lsr #5 @ dx+=cellskip<<3;
sub r10,r10,r9, lsl #16 @ cells-=cellskip
@ cache some stuff to avoid mem access
ldr r11,[sp, #9*4] @ est
mov r0, #0xf
ldr r11,[r11, #OFS_EST_HighCol]
mvn r9, #0 @ r9=prevcode=-1
add r1, r11, r7 @ r1=pdest
@ r4 & r7 are scratch in this loop
.dsloop_subr1:
sub r1, r1, #8
.dsloop: @ 40-41 times
subs r10,r10, #0x01000000
bmi .dsloop_exit
.dsloop_enter:
and r7, r5, r8
add r7, lr, r7, lsl #1 @ Pico.vram+((tilex&ts->xmask) as halfwords)
ldrh r7, [r7, r12] @ r7=code (int, but from unsigned, no sign extend)
add r1, r1, #8
add r8, r8, #1
tst r7, #0x8000
tsteq r10, #1<<20 @ force?
bne .DrawStrip_hiprio
cmp r7, r9
beq .DrawStrip_samecode @ we know stuff about this tile already
mov r9, r7 @ remember code
orr r10, r10, #1<<21 @ seen non hi-prio tile
movs r2, r9, lsl #20 @ if (code&0x1000)
mov r2, r2, lsl #1
add r2, r2, r10, lsl #17
mov r2, r2, lsr #17
eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;
ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
bic r7, r3, #0x3f
and r3, r9, #0x6000
add r3, r7, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);
.DrawStrip_samecode:
tst r2, r2
beq .dsloop @ tileline blank
cmp r2, r2, ror #4
beq .DrawStrip_SingleColor @ tileline singlecolor
tst r9, #0x0800
bne .DrawStrip_TileFlip
@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern
.DrawStrip_TileNorm:
TileNorm r0
b .dsloop
.DrawStrip_TileFlip:
TileFlip r0
b .dsloop
.DrawStrip_SingleColor:
and r4, r2, #0xf
orr r4, r3, r4
orr r4, r4, r4, lsl #8
tst r1, #1 @ not aligned?
strneb r4, [r1], #1
streqh r4, [r1], #2
strh r4, [r1], #2
strh r4, [r1], #2
strh r4, [r1], #2
strneb r4, [r1], #1 @ have a remaining unaligned pixel?
b .dsloop_subr1
.DrawStrip_hiprio_maybempt:
cmp r7, r9
beq .dsloop @ must've been empty, otherwise we wouldn't get here
movs r2, r7, lsl #20 @ if (code&0x1000)
mov r2, r2, lsl #1
add r2, r2, r10, lsl #17
mov r2, r2, lsr #17
eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;
ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
mov r9, r7 @ remember code
tst r2, r2
beq .dsloop
orr r10, r10, #1<<22
.DrawStrip_hiprio:
tst r10, #0x00d00000 @ sh[23]|hi_not_empty[22]|force[20]
beq .DrawStrip_hiprio_maybempt
sub r0, r1, r11
orr r7, r7, r0, lsl #16
orr r7, r7, r10, lsl #25 @ (ty<<25)
tst r7, #0x1000
eorne r7, r7, #7<<26 @ if(code&0x1000) cval^=7<<26;
str r7, [r6], #4 @ cache hi priority tile
mov r0, #0xf
b .dsloop
.dsloop_exit:
tst r10, #1<<21 @ seen non hi-prio tile
ldr r1, [sp, #9*4] @ est
mov r0, #0
ldreq r2, [r1, #OFS_EST_rendstatus]
str r0, [r6] @ terminate the cache list
orreq r2, r2, #PDRAW_PLANE_HI_PRIO @ had a layer with all hi-prio tiles
streq r2, [r1, #OFS_EST_rendstatus]
ldmfd sp!, {r4-r11,lr}
bx lr
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
.DrawStrip_vsscroll:
rsb r8, r3, #0
mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3
bic r8, r8, #0x3fc00000
orr r8, r8, r5, lsl #25 @ r8=(xmask[31:25]|had_output[24]|tilex[21:0])
ldr r11, [sp, #9*4] @ est
orr r5, r1, r10, lsl #24
ldr r4, [r11, #OFS_EST_DrawScanline]
sub r1, r3, #1
orr r5, r5, r4, lsl #16 @ r5=(shift_width[31:24]|scanline[23:16]|ymask[15:0])
and r1, r1, #7
add r7, r1, #1 @ r7=dx=((ts->hscroll-1)&7)+1
mov r10,r9, lsl #16
orr r10,r10, #0xff000000 @ will be adjusted on entering loop
tst r0, #1
orrne r10,r10, #0x8000
tst r3, #0x0f @ hscroll & 0x0f?
beq 0f
eor r3, r3, r7
sub r10,r10, #1<<24 @ cell-- // start from negative for hscroll
tst r3, #0x08
add_c24 r1, lr, (OFS_PMEM_vsram-OFS_PMEM_vram)
ldr r3, [r1, #0x4c] @ r3=vsram[0x26..0x27]
subne r10,r10, #1<<16 @ cells--
subne r10,r10, #1<<24 @ cell-- // even more negative
ror r3, r3, #16
str r3, [r1, #0x7c] @ vsram[0x3e..0x3f]=r3
0:
tst r9, #1<<31
mov r3, #0
orrne r10,r10, #1<<23 @ r10=(cell[31:24]|sh[23]|hi_not_empty[22]|cells_max[21:16]|plane[15]|ty[14:0])
movne r3, #0x40 @ default to shadowed pal on sh mode
and r9, r9, #0xff00
add r8, r8, r9, lsr #8 @ tilex+=cellskip
add r7, r7, r9, lsr #5 @ dx+=cellskip<<3;
add r10,r10,r9, lsl #16 @ cell+=cellskip
@ cache some stuff to avoid mem access
ldr r11,[sp, #9*4] @ est
mov r0, #0xf
ldr r11,[r11, #OFS_EST_HighCol]
mvn r9, #0 @ r9=prevcode=-1
add r1, r11, r7 @ r1=pdest
@ r4 & r7 are scratch in this loop
.dsloop_vs_subr1:
sub r1, r1, #8
.dsloop_vs: @ 40-41 times
add r10,r10, #0x01000000
and r4, r10, #0x003f0000
cmp r4, r10, asr #8
ble .dsloop_vs_exit
@ calc offset and read tileline code to r7, also calc ty
add_c24 r7, lr, (OFS_PMEM_vsram-OFS_PMEM_vram)
and r4, r10, #0x3e000000
add r7, r7, r4, asr #23 @ vsram + ((cell&0x3e)<<1)
tst r10,#0x8000 @ plane1?
addne r7, r7, #2
ldrh r7, [r7] @ r7=vscroll
bic r10,r10,#0xff @ clear old ty
and r4, r5, #0xff0000 @ scanline
add r4, r4, r7, lsl #16 @ ... += vscroll
and r4, r4, r5, lsl #16 @ ... &= ymask
and r7, r4, #0x70000
orr r10,r10,r7, lsr #15 @ new ty
mov r4, r4, lsr #19
mov r7, r5, lsr #24
mov r4, r4, lsl r7 @ nametabadd
and r7, r8, r8, lsr #25
add r7, lr, r7, lsl #1 @ PicoMem.vram+((tilex&ts->xmask) as halfwords)
add r7, r7, r4, lsl #1
ldrh r7, [r7, r12] @ r7=code (int, but from unsigned, no sign extend)
add r1, r1, #8
add r8, r8, #1
tst r7, #0x8000
bne .DrawStrip_vs_hiprio
orr r7, r7, r10, lsl #24 @ code | (ty << 24)
cmp r7, r9
beq .DrawStrip_vs_samecode @ we know stuff about this tile already
mov r9, r7 @ remember code
orr r8, r8, #(1<<24)@ seen non hi-prio tile
movs r2, r9, lsl #20 @ if (code&0x1000)
mov r2, r2, lsl #1
add r2, r2, r10, lsl #17
mov r2, r2, lsr #17
eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;
ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(PicoMem.vram+addr); // Get 8 pixels
bic r7, r3, #0x3f
and r3, r9, #0x6000
add r3, r7, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);
.DrawStrip_vs_samecode:
tst r2, r2
beq .dsloop_vs @ tileline blank
cmp r2, r2, ror #4
beq .DrawStrip_vs_SingleColor @ tileline singlecolor
tst r9, #0x0800
bne .DrawStrip_vs_TileFlip
@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern
.DrawStrip_vs_TileNorm:
TileNorm r0
b .dsloop_vs
.DrawStrip_vs_TileFlip:
TileFlip r0
b .dsloop_vs
.DrawStrip_vs_SingleColor:
and r4, r2, #0xf
orr r4, r3, r4
orr r4, r4, r4, lsl #8
tst r1, #1 @ not aligned?
strneb r4, [r1], #1
streqh r4, [r1], #2
strh r4, [r1], #2
strh r4, [r1], #2
strh r4, [r1], #2
strneb r4, [r1], #1 @ have a remaining unaligned pixel?
b .dsloop_vs_subr1
.DrawStrip_vs_hiprio:
tst r10, #0x00c00000
beq .DrawStrip_vs_hiprio_maybempt
sub r0, r1, r11
orr r7, r7, r0, lsl #16
orr r7, r7, r10, lsl #25 @ (ty<<25)
tst r7, #0x1000
eorne r7, r7, #7<<26 @ if(code&0x1000) cval^=7<<26;
str r7, [r6], #4 @ cache hi priority tile
mov r0, #0xf
b .dsloop_vs
.DrawStrip_vs_hiprio_maybempt:
cmp r7, r9
beq .dsloop_vs @ must've been empty, otherwise we wouldn't get here
movs r2, r7, lsl #20 @ if (code&0x1000)
mov r2, r2, lsl #1
add r2, r2, r10, lsl #17
mov r2, r2, lsr #17
eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;
ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(PicoMem.vram+addr); // Get 8 pixels
mov r9, r7 @ remember code
tst r2, r2
orrne r10, r10, #1<<22
bne .DrawStrip_vs_hiprio
b .dsloop_vs
.dsloop_vs_exit:
tst r8, #(1<<24) @ seen non hi-prio tile
ldr r1, [sp, #9*4] @ est
mov r0, #0
ldreq r2, [r1, #OFS_EST_rendstatus]
str r0, [r6] @ terminate the cache list
orreq r2, r2, #PDRAW_PLANE_HI_PRIO @ had a layer with all hi-prio tiles
streq r2, [r1, #OFS_EST_rendstatus]
ldmfd sp!, {r4-r11,lr}
bx lr
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ interlace mode 2? Sonic 2?
.DrawStrip_interlace:
tst r0, r0
movne r7, r7, lsr #16
mov r7, r7, lsl #21
@ Find the line in the name table
add r2, r7, r2, lsl #22 @ r2=(vscroll+(DrawScanline<<1))<<21 (11 bits);
orr r1, r1, #0x80000000
and r2, r2, r1, ror #10 @ &((ymask<<1)|1)<<21;
mov r2, r2, lsr #21
mov r4, r2, lsr #4
mov r12, r12, lsr #1 @ halfwords
add r0, r12, r4, lsl r10 @ nametab+=(ts.line>>4)<<shift[width];
and r9, r9, #0xff
sub sp, sp, #6*4
stmia sp, {r0,r2,r3,r5,r6,r9}
mov r0, sp
bl DrawStripInterlace @ struct TileStrip *ts
add sp, sp, #6*4
ldmfd sp!, {r4-r11,lr}
bx lr
.pool
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ void BackFill(int reg7, int sh, struct PicoEState *est)
.global BackFill
BackFill:
stmfd sp!, {r4-r9,lr}
mov r0, r0, lsl #26
ldr lr, [r2, #OFS_EST_HighCol]
mov r0, r0, lsr #26
add lr, lr, #8
orr r0, r0, r1, lsl #6
orr r0, r0, r0, lsl #8
orr r0, r0, r0, lsl #16
mov r1, r0
mov r2, r0
mov r3, r0
mov r4, r0
mov r5, r0
mov r6, r0
mov r7, r0
@ go go go!
stmia lr!, {r0-r7} @ 10*8*4
stmia lr!, {r0-r7}
stmia lr!, {r0-r7}
stmia lr!, {r0-r7}
stmia lr!, {r0-r7}
stmia lr!, {r0-r7}
stmia lr!, {r0-r7}
stmia lr!, {r0-r7}
stmia lr!, {r0-r7}
stmia lr!, {r0-r7}
ldmfd sp!, {r4-r9,lr}
bx lr
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ void DrawTilesFromCache(int *hc, int sh, int rlim, struct PicoEState *est)
.global DrawTilesFromCache
DrawTilesFromCache:
stmfd sp!, {r4-r9,r11,lr}
@ cache some stuff to avoid mem access
ldr r11,[r3, #OFS_EST_HighCol]
mov r12,#0xf
ldr lr, [r3, #OFS_EST_PicoMem_vram]
mov r9, r3 @ est
mvn r5, #0 @ r5=prevcode=-1
ands r8, r1, #1
orr r8, r8, r2, lsl #1
bne .dtfc_check_rendflags
@ scratch: r4, r7
.dtfc_loop:
ldr r6, [r0], #4 @ read code
movs r1, r6, lsr #16 @ r1=dx;
ldmeqfd sp!, {r4-r9,r11,pc} @ dx is never zero, this must be a terminator, return
bic r4, r1, #0xfe00
add r1, r11, r4 @ r1=pdest
movs r7, r6, lsl #16
cmp r5, r7, lsr #16
beq .dtfc_samecode @ if (code==prevcode)
mov r5, r7, lsr #16
mov r2, r5, lsl #21
mov r2, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4;
add r2, r2, r6, lsr #25 @ addr+=ty
and r3, r5, #0x6000
mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);
ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
.dtfc_samecode:
rsbs r4, r4, r8, lsr #1
bmi .dtfc_cut_tile
tst r8, #1
bne .dtfc_shadow
tst r2, r2
beq .dtfc_loop
cmp r2, r2, ror #4
beq .dtfc_SingleColor @ tileline singlecolor
tst r5, #0x0800
bne .dtfc_TileFlip
@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern
.dtfc_TileNorm:
TileNorm r12
b .dtfc_loop
.dtfc_TileFlip:
TileFlip r12
b .dtfc_loop
.dtfc_SingleColor:
and r4, r2, #0xf
orr r4, r3, r4
orr r4, r4, r4, lsl #8
tst r1, #1 @ not aligned?
strneb r4, [r1], #1
streqh r4, [r1], #2
strh r4, [r1], #2
strh r4, [r1], #2
strh r4, [r1], #2
strneb r4, [r1], #1 @ have a remaining unaligned pixel?
b .dtfc_loop
.dtfc_shadow:
tst r2, r2
beq .dtfc_shadow_blank
cmp r2, r2, ror #4
beq .dtfc_SingleColor @ tileline singlecolor
tst r5, #0x0800
bne .dtfc_TileFlipShHP
@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern
.dtfc_TileNormShHP:
TileNormShHP
b .dtfc_loop
.dtfc_TileFlipShHP:
TileFlipShHP
b .dtfc_loop
.dtfc_shadow_blank:
tst r1, #1
ldrneb r4, [r1]
mov r6, #0xbf
and r4, r4, #0xbf
strneb r4, [r1], #1
ldrh r4, [r1]
orr r6, r6, r6, lsl #8
and r4, r4, r6
strh r4, [r1], #2
ldrh r4, [r1]
and r4, r4, r6
strh r4, [r1], #2
ldrh r4, [r1]
and r4, r4, r6
strh r4, [r1], #2
ldrh r4, [r1]
and r4, r4, r6
streqh r4, [r1]
strneb r4, [r1]
b .dtfc_loop
.dtfc_cut_tile:
add r4, r4, #7 @ 0-6
mov r4, r4, lsl #2
mov r12,#0xf<<28
mov r12,r12,asr r4
mov r2, r2, ror #16
tst r5, #0x0800 @ flipped?
mvnne r12,r12
and r2, r2, r12
mov r2, r2, ror #16
mov r12,#0xf
tst r8, #1
bne .dtfc_shadow
tst r2, r2
beq .dtfc_loop
tst r5, #0x0800
beq .dtfc_TileNorm
b .dtfc_TileFlip
@ check if we have detected layer covered with hi-prio tiles:
.dtfc_check_rendflags:
ldr r2, [r9, #OFS_EST_rendstatus]
tst r2, #(PDRAW_PLANE_HI_PRIO|PDRAW_SHHI_DONE)
beq .dtfc_loop
bic r8, r8, #1 @ sh/hi mode off
tst r2, #PDRAW_SHHI_DONE
bne .dtfc_loop @ already processed
orr r2, r2, #PDRAW_SHHI_DONE
str r2, [r9, #OFS_EST_rendstatus]
add r1, r11,#8
mov r3, #320/4/4
mov r6, #0xbf
orr r6, r6, r6, lsl #8
orr r6, r6, r6, lsl #16
.dtfc_loop_shprep:
ldmia r1, {r2,r4,r5,r7}
subs r3, r3, #1
and r2, r2, r6
and r4, r4, r6
and r5, r5, r6
and r7, r7, r6
stmia r1!,{r2,r4,r5,r7}
bne .dtfc_loop_shprep
mvn r5, #0 @ r5=prevcode=-1
b .dtfc_loop
.pool
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ void DrawSpritesSHi(unsigned char *sprited, struct PicoEState *est)
.global DrawSpritesSHi
DrawSpritesSHi:
ldrb r3, [r0]
mov r12,#0xff
ands r3, r3, #0x7f
bxeq lr
stmfd sp!, {r1,r3-r11,lr} @ +est
strb r12,[r0,#3] @ set end marker
ldrb r12,[r0,#1]
add r10,r0, #4 @ r10=HighLnSpr end
mvn r12,r12
tst r12,#0x6 @ masking in slot 1 and tile ovfl?
ldmeqfd sp!, {r1,r3-r11,pc}
add r10,r10,r3 @ r10=HighLnSpr end
ldrb r12,[r10,#0] @ width of last sprite
ldr r11,[r1, #OFS_EST_HighCol]
str r12,[sp, #4]
mov r12,#0xf
ldr lr, [r1, #OFS_EST_PicoMem_vram]
DrawSpriteSHi:
@ draw next sprite
ldrb r0, [r10,#-1]!
ldr r7, [sp] @ est
ldr r1, [r7, #OFS_EST_HighPreSpr]
cmp r0, #0xff
ldmeqfd sp!, {r1,r3-r11,pc} @ end of list
and r0, r0, #0x7f
add r0, r1, r0, lsl #3
ldr r9, [r0, #4] @ sprite[1]
mov r2, r9, asr #16 @ r2=sx
mov r9, r9, lsl #16
mov r3, r9, lsr #31 @ priority
mov r9, r9, lsr #16
@ orr r9, r9, r8, lsl #31 @ r9=code|sh[31] @@ sh is always on here now
and r4, r9, #0x6000
orr r9, r9, r4, lsl #16
orr r9, r9, #0x90000000 @ r9=scc1 ???? ... <code> (s=shadow/hilight, cc=pal)
cmp r12,r9, lsr #28 @ sh/hi with pal3?
cmpne r3, #1 @ if not, is it hi prio?
bne DrawSpriteSHi @ non-operator low sprite, already drawn
ldr r3, [r0] @ sprite[0]
mov r6, r3, lsr #28
sub r6, r6, #1 @ r6=width-1 (inc later)
mov r5, r3, lsr #24
and r5, r5, #7 @ r5=height
ldr r7, [r7, #OFS_EST_DrawScanline]
mov r0, r3, lsl #16 @ r4=sy<<16 (tmp)
sub r7, r7, r0, asr #16 @ r7=row=DrawScanline-sy
tst r9, #0x1000
movne r0, r5, lsl #3
subne r0, r0, #1
subne r7, r0, r7 @ if (code&0x1000) row=(height<<3)-1-row; // Flip Y
add r8, r9, r7, lsr #3 @ tile+=row>>3; // Tile number increases going down
tst r9, #0x0800
mlane r8, r5, r6, r8 @ if (code&0x0800) { tile+=delta*(width-1);
rsbne r5, r5, #0 @ delta=-delta; } // r5=delta now
mov r8, r8, lsl #21
mov r8, r8, lsr #17
and r7, r7, #7
add r8, r8, r7, lsl #1 @ tile+=(row&7)<<1; // Tile address
ldr r0, [sp, #4]
add r6, r6, #1 @ inc now
cmp r0, #0 @ check width of last sprite
movne r6, r0
movne r0, #0
strne r0, [sp, #4]
mov r5, r5, lsl #4 @ delta<<=4; // Delta of address
mov r3, r4, lsr #9 @ r3=pal=((code>>9)&0x30);
adds r0, r2, #0 @ mov sx to r0 and set ZV flags
b .dsprShi_loop_enter
.dsprShi_loop:
subs r6, r6, #1 @ width--
beq DrawSpriteSHi
adds r0, r0, #8 @ sx+=8
add r8, r8, r5 @ tile+=delta
.dsprShi_loop_enter:
ble .dsprShi_loop @ sx <= 0
cmp r0, #328
bge DrawSpriteSHi
mov r8, r8, lsl #17
mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address
ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(PicoMem.vram+addr); // Get 8 pixels
add r1, r11, r0 @ r1=pdest
tst r2, r2
beq .dsprShi_loop
cmp r12, r9, lsr #28
beq .dsprShi_shadow
cmp r2, r2, ror #4
beq .dsprShi_SingleColor @ tileline singlecolor
tst r9, #0x0800
bne .dsprShi_TileFlip
@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern
@ scratch: r4, r7
.dsprShi_TileNorm:
TileNorm r12
b .dsprShi_loop
.dsprShi_TileFlip:
TileFlip r12
b .dsprShi_loop
.dsprShi_SingleColor:
and r4, r2, #0xf
orr r4, r3, r4
orr r4, r4, r4, lsl #8
tst r0, #1 @ not aligned?
strneb r4, [r1], #1
streqh r4, [r1], #2
strh r4, [r1], #2
strh r4, [r1], #2
strh r4, [r1], #2
strneb r4, [r1], #1
b .dsprShi_loop
.dsprShi_shadow:
tst r9, #0x8000
beq .dsprShi_shadow_lowpri
cmp r2, r2, ror #4
beq .dsprShi_singlec_sh
tst r9, #0x0800
bne .dsprShi_TileFlip_sh
@ (r1=pdest, r2=pixels8, r3=pal) r4, r7: scratch, r12: helper pattern
.dsprShi_TileNorm_sh:
TileNormSh
b .dsprShi_loop
.dsprShi_TileFlip_sh:
TileFlipSh
b .dsprShi_loop
.dsprShi_singlec_sh:
cmp r2, #0xe0000000
bcc .dsprShi_SingleColor @ normal singlecolor tileline (carry inverted in ARM)
tst r2, #0x10000000
bne .dsprShi_sh_sh
TileSingleHi
b .dsprShi_loop
.dsprShi_sh_sh:
TileSingleSh
b .dsprShi_loop
.dsprShi_shadow_lowpri:
tst r9, #0x800
bne .dsprShi_TileFlip_sh_lp
.dsprShi_TileNorm_sh_lp:
TileNormSh_onlyop_lp
b .dsprShi_loop
.dsprShi_TileFlip_sh_lp:
TileFlipSh_onlyop_lp
b .dsprShi_loop
.pool
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ void DrawAllSprites(unsigned char *sprited, int prio, int sh,
@ struct PicoEState *est)
.global DrawAllSprites
DrawAllSprites:
orr r1, r2, r1, lsl #1
ldr r2, [r0]
ands r2, r2, #0x7f
bxeq lr
@ time to do some real work
stmfd sp!, {r1,r3-r11,lr} @ +sh|prio<<1 +est
mov r12,#0xff
strb r12,[r0,#3] @ set end marker
ldrb r12,[r0,#1]
add r10,r0 ,#4
mvn r12,r12
tst r12,#0x6 @ masking in slot 1 and tile ovfl?
ldmeqfd sp!, {r1,r3-r11,pc}
add r10,r10,r2 @ r10=HighLnSpr end
ldrb r12,[r10,#0] @ width of last sprite
ldr r11,[r3, #OFS_EST_HighCol]
orr r1 ,r1 ,r12,lsl #24
str r1, [sp]
mov r12,#0xf
ldr lr, [r3, #OFS_EST_PicoMem_vram]
@ + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: horiz. size
@ + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
DrawSprite:
@ draw next sprite
ldrb r0, [r10,#-1]!
ldr r4, [sp] @ sh|prio<<1|lastw<<24
ldr r7, [sp, #4] @ est
mov r2, r0, lsl #24
cmp r0, #0xff
ldmeqfd sp!, {r1,r3-r11,pc} @ end of list
eors r2, r2, r4, lsl #30
bic r2, r4, #0xff000000
str r2, [sp]
bmi DrawSprite @ wrong priority
ldr r1, [r7, #OFS_EST_HighPreSpr]
and r0, r0, #0x7f
add r0, r1, r0, lsl #3
ldr r3, [r0] @ sprite[0]
ldr r7, [r7, #OFS_EST_DrawScanline]
mov r6, r3, lsr #28
sub r6, r6, #1 @ r6=width-1 (inc later)
mov r5, r3, lsr #24
and r5, r5, #7 @ r5=height
mov r8, r3, lsl #16 @ r8=sy<<16 (tmp)
ldr r9, [r0, #4]
sub r7, r7, r8, asr #16 @ r7=row=DrawScanline-sy
mov r2, r9, asr #16 @ r2=sx
mov r9, r9, lsl #16
mov r9, r9, lsr #16
orr r9, r9, r4, lsl #31 @ r9=code|sh[31]
tst r9, #0x1000
movne r8, r5, lsl #3
subne r8, r8, #1
subne r7, r8, r7 @ if (code&0x1000) row=(height<<3)-1-row; // Flip Y
add r8, r9, r7, lsr #3 @ tile+=row>>3; // Tile number increases going down
tst r9, #0x0800
mlane r8, r5, r6, r8 @ if (code&0x0800) { tile+=delta*(width-1);
rsbne r5, r5, #0 @ delta=-delta; } // r5=delta now
mov r8, r8, lsl #21
mov r8, r8, lsr #17
and r7, r7, #7
add r8, r8, r7, lsl #1 @ tile+=(row&7)<<1; // Tile address
add r6, r6, #1 @ inc now
cmp r4, #0x1000000 @ check width of last sprite
movhs r6, r4, lsr #24
@ cache some stuff to avoid mem access
mov r5, r5, lsl #4 @ delta<<=4; // Delta of address
and r4, r9, #0x6000
orr r9, r9, r4, lsl #16
orrs r9, r9, #0x10000000 @ r9=scc1 ???? ... <code> (s=shadow/hilight, cc=pal)
mov r3, r4, lsr #9 @ r3=pal=((code>>9)&0x30);
orrmi r3, r3, #0x40 @ for sh/hi
adds r0, r2, #0 @ mov sx to r0 and set ZV flags
b .dspr_loop_enter
.dspr_loop:
subs r6, r6, #1 @ width--
beq DrawSprite
adds r0, r0, #8 @ sx+=8
add r8, r8, r5 @ tile+=delta
.dspr_loop_enter:
ble .dspr_loop @ sx <= 0
cmp r0, #328
bge DrawSprite
mov r8, r8, lsl #17
mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address
ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(PicoMem.vram+addr); // Get 8 pixels
add r1, r11, r0 @ r1=pdest
tst r2, r2
beq .dspr_loop
cmp r12, r9, lsr #28
beq .dspr_shadow
cmp r2, r2, ror #4
beq .dspr_SingleColor @ tileline singlecolor
tst r9, #0x0800
bne .dspr_TileFlip
@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern
@ scratch: r4, r7
.dspr_TileNorm:
TileNorm r12
b .dspr_loop
.dspr_TileFlip:
TileFlip r12
b .dspr_loop
.dspr_singlec_sh:
cmp r2, #0xe0000000
bcs .dspr_TileNorm_sh @ op. tileline, markop. XXX: maybe add a spec. handler?
.dspr_SingleColor:
and r4, r2, #0xf
orr r4, r3, r4
orr r4, r4, r4, lsl #8
tst r0, #1 @ not aligned?
strneb r4, [r1], #1
streqh r4, [r1], #2
strh r4, [r1], #2
strh r4, [r1], #2
strh r4, [r1], #2
strneb r4, [r1], #1
b .dspr_loop
.dspr_shadow:
cmp r2, r2, ror #4
beq .dspr_singlec_sh
tst r9, #0x0800
bne .dspr_TileFlip_sh
@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern
.dspr_TileNorm_sh:
TileNormSh_markop
b .dspr_loop
.dspr_TileFlip_sh:
TileFlipSh_markop
b .dspr_loop
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ void DrawWindow(int tstart, int tend, int prio, int sh
@ struct PicoEState *est)
.global DrawWindow
DrawWindow:
ldr r12, [sp] @ est
stmfd sp!, {r4-r11,lr}
ldr r6, [r12, #OFS_EST_Pico]
ldr r10, [r12, #OFS_EST_DrawScanline]
mov r11, r12 @ est
ldrb r12, [r6, #OFS_Pico_video_reg+3] @ pvid->reg[3]
ldr r4, [r6, #OFS_Pico_video_reg+12]
mov r5, r10, lsr #3
and r10, r10, #7
mov r10, r10, lsl #1 @ r10=ty
mov r12, r12, lsl #10
tst r4, #1 @ 40 cell mode?
andne r12, r12, #0xf000 @ 0x3c<<10
andeq r12, r12, #0xf800
addne r12, r12, r5, lsl #7
addeq r12, r12, r5, lsl #6 @ nametab
add r12, r12, r0, lsl #2 @ +starttile
ldr lr, [r11, #OFS_EST_PicoMem_vram]
ldr r6, [r11, #OFS_EST_rendstatus]
@ fetch the first code now
ldrh r7, [lr, r12]
ands r6, r6, #PDRAW_WND_DIFF_PRIO
orr r6, r6, r2
eoreq r8, r2, r7, lsr #15 @ do prio bits differ?
cmpeq r8, #1
ldmeqfd sp!, {r4-r11,pc} @ yes, assume that whole window uses same priority
orr r6, r6, r3, lsl #8 @ shadow mode
sub r8, r1, r0
@ cache some stuff to avoid mem access
ldr r11, [r11, #OFS_EST_HighCol]
mov r8, r8, lsl #1 @ cells
add r11,r11,#8
mvn r9, #0 @ r9=prevcode=-1
add r1, r11, r0, lsl #4 @ r1=pdest
mov r0, #0xf
b .dwloop_enter
@ r4,r5 are scratch in this loop
.dwloop:
add r1, r1, #8
.dwloop_nor1:
add r12, r12, #2 @ halfwords
ldrh r7, [lr, r12] @ r7=code (int, but from unsigned, no sign extend)
subs r8, r8, #1
beq .dwloop_end @ done
eor r5, r6, r7, lsr #15
tst r5, #1
orrne r6, r6, #2 @ wrong pri
bne .dwloop
cmp r7, r9
beq .dw_samecode @ we know stuff about this tile already
.dwloop_enter:
mov r9, r7 @ remember code
movs r2, r9, lsl #20 @ if (code&0x1000)
mov r2, r2, lsl #1
add r2, r10, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4; addr+=ty
eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;
and r3, r9, #0x6000
mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);
ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
.dw_samecode:
tst r6, #0x100
bne .dw_shadow
.dw_shadow_done:
tst r2, r2
beq .dwloop @ tileline blank
cmp r2, r2, ror #4
beq .dw_SingleColor @ tileline singlecolor
tst r9, #0x0800
bne .dw_TileFlip
@ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern
.dw_TileNorm:
TileNorm r0
b .dwloop
.dw_TileFlip:
TileFlip r0
b .dwloop
.dw_SingleColor:
and r4, r0, r2 @ #0x0000000f
orr r4, r3, r4
orr r4, r4, r4, lsl #8
orr r4, r4, r4, lsl #16
mov r5, r4
stmia r1!, {r4,r5}
b .dwloop_nor1 @ we incremeted r1 ourselves
.dw_shadow:
tst r6, #1 @ hi pri?
orreq r3, r3, #0x40
beq .dw_shadow_done
ldr r4, [r1]
mov r5, #0x3f
orr r5, r5, r5, lsl #8
orr r5, r5, r5, lsl #16
and r4, r4, r5
str r4, [r1]
ldr r4, [r1,#4]
and r4, r4, r5
str r4, [r1,#4]
b .dw_shadow_done
.dwloop_end:
and r2, r6, #PDRAW_WND_DIFF_PRIO
ldmfd sp!, {r4-r11,lr}
ldr r0, [sp]
ldr r1, [r0, #OFS_EST_rendstatus]
orr r1, r1, r2
str r1, [r0, #OFS_EST_rendstatus]
bx lr
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ hilights 2 pixels in RGB444/BGR444 format
.macro TileDoShHi2Pixels444 reg
mov \reg, \reg, ror #12
adds \reg, \reg, #0x40000000
orrcs \reg, \reg, #0xf0000000
mov \reg, \reg, ror #28
adds \reg, \reg, #0x40000000
orrcs \reg, \reg, #0xf0000000
mov \reg, \reg, ror #28
adds \reg, \reg, #0x40000000
orrcs \reg, \reg, #0xf0000000
mov \reg, \reg, ror #24
adds \reg, \reg, #0x40000000
orrcs \reg, \reg, #0xf0000000
mov \reg, \reg, ror #28
adds \reg, \reg, #0x40000000
orrcs \reg, \reg, #0xf0000000
mov \reg, \reg, ror #28
adds \reg, \reg, #0x40000000
orrcs \reg, \reg, #0xf0000000
mov \reg, \reg, ror #12
.endm
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ Convert 0000bbb0 ggg0rrr0
@ to rrrrrggg gggbbbbb
@ r2,r3 - scratch, lr = 0x001c001c, r8 = 0x08610861
.macro convRGB565 reg
and r2, lr, \reg,lsr #7 @ b
and r3, lr, \reg,lsr #3 @ g
and \reg, lr, \reg,lsl #1 @ r
orr r2, r2, r3, lsl #6
orr \reg, r2, \reg,lsl #11
and r2, r8, \reg,lsr #4
orr \reg, \reg, r2
.endm
@ trashes: r2-r8,r12,lr; r8 = 0x08610861; r0,r1 are advanced
.macro vidConvCpyRGB565_local
mov r12, r2, lsr #3 @ repeats
mov lr, #0x001c0000
orr lr, lr, #0x01c @ lr == pattern 0x001c001c
0:
ldmia r1!, {r4-r7}
subs r12, r12, #1
convRGB565 r4
str r4, [r0], #4
convRGB565 r5
str r5, [r0], #4
convRGB565 r6
str r6, [r0], #4
convRGB565 r7
str r7, [r0], #4
bgt 0b
.endm
.global vidConvCpyRGB565
vidConvCpyRGB565: @ void *to, void *from, int pixels
stmfd sp!, {r4-r9,lr}
mov r8, #0x0061
orr r8, r8, #0x0800
orr r8, r8, r8, lsl #16
vidConvCpyRGB565_local
ldmfd sp!, {r4-r9,lr}
bx lr
@ void PicoDoHighPal555(int sh, int line, struct PicoEState *est)
.global PicoDoHighPal555
PicoDoHighPal555:
stmfd sp!, {r4-r10,lr}
mov r10,r2 @ est
ldr r8, [r10, #OFS_EST_Pico]
mov r9, r0
add r0, r10, #OFS_EST_HighPal
mov r1, #0
strb r1, [r8, #OFS_Pico_m_dirtyPal]
ldr r1, [r10, #OFS_EST_PicoMem_cram]
mov r2, #0x40
mov r8, #0x0061
orr r8, r8, #0x0800
orr r8, r8, r8, lsl #16
vidConvCpyRGB565_local
cmp r9, #0
beq PicoDoHighPal555_end
add r3, r10, #OFS_EST_HighPal
@ shadowed pixels:
mov r12, #0x008e
add r4, r3, #0x40*2
orr r12,r12,#0x7300
add r5, r3, #0xc0*2
orr r12,r12,r12,lsl #16
mov lr, #0x40/4
.fl_loopcpRGB555_sh:
ldmia r3!, {r1,r6}
subs lr, lr, #1
and r1, r12, r1, lsr #1
and r6, r12, r6, lsr #1
stmia r4!, {r1,r6}
stmia r5!, {r1,r6}
bne .fl_loopcpRGB555_sh
@ hilighted pixels:
@ t = ((dpal[i] >> 1) & 0x738e738e) + 0x738e738e;
@ t |= (t >> 4) & 0x08610861;
@ r8=0x08610861
sub r3, r3, #0x40*2
mov lr, #0x40/4
.fl_loopcpRGB555_hi:
ldmia r3!, {r1,r6}
and r1, r12, r1, lsr #1
and r6, r12, r6, lsr #1
add r1, r12, r1
add r6, r12, r6
and r5, r8, r1, lsr #4
and r7, r8, r6, lsr #4
orr r1, r1, r5
orr r6, r6, r7
stmia r4!, {r1,r6}
subs lr, lr, #1
bne .fl_loopcpRGB555_hi
mov r0, #1
PicoDoHighPal555_end:
ldmfd sp!, {r4-r10,pc}
@ void FinalizeLine555(int sh, int line, struct PicoEState *est)
.global FinalizeLine555
FinalizeLine555:
stmfd sp!, {r4-r10,lr}
mov r10,r2 @ est
ldr r8, [r10, #OFS_EST_Pico]
bl PicoDrawUpdateHighPal
add r3, r10, #OFS_EST_HighPal
mov lr, #0xff
ldr r1, [r10, #OFS_EST_HighCol]
ldr r0, [r10, #OFS_EST_DrawLineDest]
add r1, r1, #8
ldrb r12, [r8, #OFS_Pico_video_reg+12]
mov lr, lr, lsl #1
tst r12, #1
movne r2, #320/8 @ len
bne .fl_no32colRGB555
ldr r4, [r10, #OFS_EST_PicoOpt]
mov r2, #256/8
ldr r4, [r4]
tst r4, #0x4000
bne .fl_32scale_RGB555
tst r4, #0x0100
addeq r0, r0, #32*2
.fl_no32colRGB555:
#ifdef UNALIGNED_DRAWLINEDEST
@ this is basically for Gizmondo, which has unaligned odd lines in the framebuffer
tst r0, #2
bne .fl_RGB555u
#endif
.fl_loopRGB555:
ldr r12, [r1], #4
ldr r7, [r1], #4
and r4, lr, r12, lsl #1
ldrh r4, [r3, r4]
and r5, lr, r12, lsr #7
ldrh r5, [r3, r5]
and r6, lr, r12, lsr #15
ldrh r6, [r3, r6]
orr r4, r4, r5, lsl #16
and r5, lr, r12, lsr #23
ldrh r5, [r3, r5]
and r8, lr, r7, lsl #1
ldrh r8, [r3, r8]
orr r5, r6, r5, lsl #16
and r6, lr, r7, lsr #7
ldrh r6, [r3, r6]
and r12,lr, r7, lsr #15
ldrh r12,[r3, r12]
and r7, lr, r7, lsr #23
ldrh r7, [r3, r7]
orr r8, r8, r6, lsl #16
subs r2, r2, #1
orr r12,r12, r7, lsl #16
stmia r0!, {r4,r5,r8,r12}
bne .fl_loopRGB555
ldmfd sp!, {r4-r10,lr}
bx lr
.fl_32scale_RGB555:
mov r9, #0x3900 @ f800 07e0 001f | e000 0780 001c | 3800 01e0 0007
orr r9, r9, #0x00e7
#ifdef UNALIGNED_DRAWLINEDEST
tst r0, #2
bne .fl_32scale_RGB555u
#endif
.fl_loop32scale_RGB555:
ldr r12, [r1], #4
ldr r7, [r1], #4
and r4, lr, r12,lsl #1
ldrh r4, [r3, r4]
and r5, lr, r12,lsr #7
ldrh r5, [r3, r5]
and r4, r4, r9, lsl #2
orr r4, r4, r4, lsl #14 @ r4[31:16] = 1/4 pix_s 0
and r5, r5, r9, lsl #2
sub r6, r5, r5, lsr #2 @ r6 = 3/4 pix_s 1
add r4, r4, r6, lsl #16 @ pix_d 0, 1
and r6, lr, r12,lsr #15
ldrh r6, [r3, r6]
and r12,lr, r12,lsr #23
ldrh r12,[r3, r12]
and r6, r6, r9, lsl #2
add r5, r5, r6
mov r5, r5, lsr #1
sub r6, r6, r6, lsr #2 @ r6 = 3/4 pix_s 2
orr r5, r5, r6, lsl #16
and r6, lr, r7, lsl #1
ldrh r6, [r3, r6]
and r12,r12,r9, lsl #2
add r5, r5, r12,lsl #14 @ pix_d 2, 3
and r6, r6, r9, lsl #2
orr r6, r12,r6, lsl #16 @ pix_d 4, 5
and r12,lr, r7, lsr #7
ldrh r12,[r3, r12]
and r10,lr, r7, lsr #15
ldrh r10,[r3, r10]
and r12,r12,r9, lsl #2
sub r8, r12,r12,lsr #2 @ r8 = 3/4 pix_s 1
add r8, r8, r6, lsr #18
and r7, lr, r7, lsr #23
ldrh r7, [r3, r7]
and r10,r10,r9, lsl #2
orr r8, r8, r10,lsl #15
add r8, r8, r12,lsl #15 @ pix_d 6, 7
sub r10,r10,r10,lsr #2 @ r10= 3/4 pix_s 2
and r7, r7, r9, lsl #2
add r10,r10,r7, lsr #2 @ += 1/4 pix_s 3
orr r10,r10,r7, lsl #16 @ pix_d 8, 9
subs r2, r2, #1
stmia r0!, {r4,r5,r6,r8,r10}
bne .fl_loop32scale_RGB555
ldmfd sp!, {r4-r10,lr}
bx lr
#ifdef UNALIGNED_DRAWLINEDEST
@ unaligned versions of loops
@ warning: starts drawing 2bytes before dst
.fl_RGB555u:
sub r0, r0, #2 @ initial adjustment
mov r8, #0
.fl_loopRGB555u:
ldr r12, [r1], #4
ldr r7, [r1], #4
and r6, lr, r12,lsl #1
ldrh r6, [r3, r6]
and r5, lr, r12,lsr #7
ldrh r5, [r3, r5]
orr r4, r8, r6, lsl #16
and r6, lr, r12,lsr #15
ldrh r6, [r3, r6]
and r8, lr, r12,lsr #23
ldrh r8, [r3, r8]
orr r5, r5, r6, lsl #16
and r6, lr, r7, lsl #1
ldrh r6, [r3, r6]
and r12,lr, r7, lsr #7
ldrh r12,[r3, r12]
orr r6, r8, r6, lsl #16
and r8, lr, r7, lsr #15
ldrh r8, [r3, r8]
and r7, lr, r7, lsr #23
subs r2, r2, #1
orr r12,r12,r8, lsl #16
ldrh r8, [r3, r7]
stmia r0!, {r4,r5,r6,r12}
bne .fl_loopRGB555u
strh r8, [r0], #2
ldmfd sp!, {r4-r10,lr}
bx lr
.fl_32scale_RGB555u:
sub r0, r0, #2 @ initial adjustment
mov r4, #0
@ r9 f800 07e0 001f | e000 0780 001c | 3800 01e0 0007
.fl_loop32scale_RGB555u:
ldr r12, [r1], #4
ldr r7, [r1], #4
and r6, lr, r12,lsl #1
ldrh r6, [r3, r6]
and r5, lr, r12,lsr #7
ldrh r5, [r3, r5]
and r6, r6, r9, lsl #2
orr r4, r4, r6, lsl #16 @ r4 = pix_d -1, 0
and r5, r5, r9, lsl #2
sub r8, r5, r5, lsr #2 @ r8 = 3/4 pix_s 1
add r6, r8, r6, lsr #2 @ r6 = (1/4 pix_s 0) + (3/4 pix_s 1)
orr r5, r6, r5, lsl #15
and r6, lr, r12,lsr #15
ldrh r6, [r3, r6]
and r12,lr, r12,lsr #23
ldrh r12,[r3, r12]
and r6, r6, r9, lsl #2
add r5, r5, r6, lsl #15 @ r5 = pix_d 1, 2
and r8, lr, r7, lsl #1
ldrh r8, [r3, r8]
and r10,lr, r7, lsr #7
ldrh r10,[r3, r10]
and r12,r12,r9, lsl #2
sub r6, r6, r6, lsr #2 @ r6 = 3/4 pix_s 2
add r6, r6, r12,lsr #2
orr r6, r6, r12,lsl #16 @ r6 = pix_d 3, 4
and r8, r8, r9, lsl #2
and r10,r10,r9, lsl #2
sub r12,r10,r10,lsr #2 @ r12 = 3/4 pix_s 5
orr r8, r8, r8, lsl #14
add r8, r8, r12,lsl #16 @ r8 = pix_d 5, 6
and r12,lr, r7, lsr #15
ldrh r12,[r3, r12]
and r7, lr, r7, lsr #23
ldrh r7, [r3, r7]
and r12,r12,r9, lsl #2
add r10,r10,r12
mov r10,r10, lsr #1
sub r12,r12,r12,lsr #2 @ r12 = 3/4 pix_s 6
orr r10,r10,r12,lsl #16
and r7, r7, r9, lsl #2
add r10,r10,r7, lsl #14 @ r10 = pix_d 7, 8
subs r2, r2, #1
stmia r0!, {r4,r5,r6,r8,r10}
mov r4, r7
bne .fl_loop32scale_RGB555u
strh r4, [r0], #2
ldmfd sp!, {r4-r10,lr}
bx lr
#endif /* UNALIGNED_DRAWLINEDEST */
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ utility
.global blockcpy @ void *dst, void *src, size_t n
blockcpy:
stmfd sp!, {r4,r5}
mov r2, r2, lsr #4
blockcpy_loop:
ldmia r1!, {r3-r5,r12}
subs r2, r2, #1
stmia r0!, {r3-r5,r12}
bne blockcpy_loop
ldmfd sp!, {r4,r5}
bx lr
.global blockcpy_or @ void *dst, void *src, size_t n, int pat
blockcpy_or:
stmfd sp!, {r4-r6}
orr r3, r3, r3, lsl #8
orr r3, r3, r3, lsl #16
mov r2, r2, lsr #4
blockcpy_loop_or:
ldmia r1!, {r4-r6,r12}
subs r2, r2, #1
orr r4, r4, r3
orr r5, r5, r3
orr r6, r6, r3
orr r12,r12,r3
stmia r0!, {r4-r6,r12}
bne blockcpy_loop_or
ldmfd sp!, {r4-r6}
bx lr
@ vim:filetype=armasm