mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 07:17:45 -04:00

- PicoDrive was originally released by fDave with simple "free for non-commercial use / For commercial use, separate licencing terms must be obtained" license and I kept it in my releases. - in 2011, fDave re-released his code (same that I used as base many years ago) dual licensed with GPLv2 and MAME licenses: https://code.google.com/p/cyclone68000/ Based on the above I now proclaim that the whole source code is licensed under the MAME license as more elaborate form of "for non-commercial use". If that raises any doubt, I announce that all my modifications (which is the vast majority of code by now) is licensed under the MAME license, as it reads in COPYING file in this commit. This does not affect ym2612.c/sn76496.c that were MAME licensed already from the beginning.
374 lines
8.3 KiB
C
374 lines
8.3 KiB
C
/*
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* PicoDrive
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* (C) notaz, 2007,2008
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*
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* This work is licensed under the terms of MAME license.
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* See COPYING file in the top-level directory.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <unistd.h>
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#include <pspkernel.h>
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#include <pspiofilemgr.h>
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#include <pspdisplay.h>
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#include <psppower.h>
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#include <psprtc.h>
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#include <pspgu.h>
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#include <pspsdk.h>
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#include "psp.h"
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#include "emu.h"
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#include "../common/lprintf.h"
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#include "version.h"
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extern int pico_main(void);
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#ifndef FW15
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PSP_MODULE_INFO("PicoDrive", 0, 1, 51);
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PSP_HEAP_SIZE_MAX();
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int main() { return pico_main(); } /* just a wrapper */
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#else
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PSP_MODULE_INFO("PicoDrive", 0x1000, 1, 51);
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PSP_MAIN_THREAD_ATTR(0);
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int main()
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{
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SceUID thid;
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/* this is the thing we need the kernel mode for */
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pspSdkInstallNoDeviceCheckPatch();
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thid = sceKernelCreateThread("pico_main", (SceKernelThreadEntry) pico_main, 32, 0x2000, PSP_THREAD_ATTR_USER, NULL);
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if (thid >= 0)
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sceKernelStartThread(thid, 0, 0);
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#ifndef GCOV
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sceKernelExitDeleteThread(0);
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#else
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while (engineState != PGS_Quit)
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sceKernelDelayThread(1024 * 1024);
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#endif
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return 0;
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}
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#endif
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int psp_unhandled_suspend = 0;
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unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
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void *psp_screen = VRAM_FB0;
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static int current_screen = 0; /* front bufer */
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static SceUID main_thread_id = -1;
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#define ANALOG_DEADZONE 80
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/* Exit callback */
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static int exit_callback(int arg1, int arg2, void *common)
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{
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sceKernelExitGame();
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return 0;
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}
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/* Power Callback */
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static int power_callback(int unknown, int pwrflags, void *common)
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{
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lprintf("power_callback: flags: 0x%08X\n", pwrflags);
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/* check for power switch and suspending as one is manual and the other automatic */
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if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING || pwrflags & PSP_POWER_CB_STANDBY)
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{
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psp_unhandled_suspend = 1;
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if (engineState != PGS_Suspending)
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engineStateSuspend = engineState;
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sceKernelDelayThread(100000); // ??
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}
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else if (pwrflags & PSP_POWER_CB_RESUME_COMPLETE)
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{
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engineState = PGS_SuspendWake;
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}
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//sceDisplayWaitVblankStart();
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return 0;
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}
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/* Callback thread */
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static int callback_thread(SceSize args, void *argp)
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{
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int cbid;
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lprintf("callback_thread started with id %08x, priority %i\n",
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sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
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scePowerRegisterCallback(0, cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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void psp_init(void)
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{
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SceUID thid;
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char buff[128], *r;
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/* fw 1.5 sometimes returns 8002032c, although getcwd works */
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r = getcwd(buff, sizeof(buff));
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if (r) sceIoChdir(buff);
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main_thread_id = sceKernelGetThreadId();
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lprintf("\n%s\n", "PicoDrive v" VERSION " " __DATE__ " " __TIME__);
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lprintf("running on %08x kernel\n", sceKernelDevkitVersion()),
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lprintf("entered psp_init, threadId %08x, priority %i\n", main_thread_id,
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sceKernelGetThreadCurrentPriority());
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thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, NULL);
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if (thid >= 0)
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{
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sceKernelStartThread(thid, 0, 0);
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}
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/* video */
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sceDisplaySetMode(0, 480, 272);
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sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 1;
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psp_screen = VRAM_FB0;
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/* gu */
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sceGuInit();
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sceGuStart(GU_DIRECT, guCmdList);
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sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
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sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
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sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
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sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
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sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
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sceGuViewport(2048, 2048, 480, 272);
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sceGuDepthRange(0xc350, 0x2710);
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sceGuScissor(0, 0, 480, 272);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuDepthMask(0xffff);
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sceGuDisable(GU_DEPTH_TEST);
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sceGuFrontFace(GU_CW);
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sceGuEnable(GU_TEXTURE_2D);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
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sceGuAmbientColor(0xffffffff);
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sceGuColor(0xffffffff);
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sceGuFinish();
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sceGuSync(0, 0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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/* input */
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
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}
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void psp_finish(void)
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{
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lprintf("psp_finish..\n");
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sceGuTerm();
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//sceKernelSleepThread();
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sceKernelExitGame();
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}
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void psp_video_flip(int wait_vsync)
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{
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if (wait_vsync) sceDisplayWaitVblankStart();
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
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wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen ^= 1;
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psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
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}
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void *psp_video_get_active_fb(void)
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{
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return current_screen ? VRAM_FB1 : VRAM_FB0;
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}
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void psp_video_switch_to_single(void)
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{
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psp_screen = VRAM_FB0;
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 0;
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}
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void psp_msleep(int ms)
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{
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sceKernelDelayThread(ms * 1000);
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}
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unsigned int psp_pad_read(int blocking)
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{
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unsigned int buttons;
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SceCtrlData pad;
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if (blocking)
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sceCtrlReadBufferPositive(&pad, 1);
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else sceCtrlPeekBufferPositive(&pad, 1);
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buttons = pad.Buttons;
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// analog..
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buttons &= ~(PBTN_NUB_UP|PBTN_NUB_DOWN|PBTN_NUB_LEFT|PBTN_NUB_RIGHT);
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if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= PBTN_NUB_LEFT;
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if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= PBTN_NUB_RIGHT;
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if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= PBTN_NUB_UP;
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if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= PBTN_NUB_DOWN;
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return buttons;
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}
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int psp_get_cpu_clock(void)
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{
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return scePowerGetCpuClockFrequencyInt();
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}
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int psp_set_cpu_clock(int clock)
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{
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int ret = scePowerSetClockFrequency(clock, clock, clock/2);
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if (ret != 0) lprintf("failed to set clock: %i\n", ret);
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return ret;
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}
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char *psp_get_status_line(void)
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{
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static char buff[64];
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int ret, bat_percent, bat_time;
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pspTime time;
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ret = sceRtcGetCurrentClockLocalTime(&time);
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bat_percent = scePowerGetBatteryLifePercent();
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bat_time = scePowerGetBatteryLifeTime();
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if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
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snprintf(buff, sizeof(buff), "%02i:%02i bat: %3i%%", time.hour, time.minutes, bat_percent);
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if (!scePowerIsPowerOnline())
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snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
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return buff;
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}
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void psp_wait_suspend(void)
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{
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// probably should do something smarter here?
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sceDisplayWaitVblankStart();
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}
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void psp_resume_suspend(void)
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{
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// for some reason file IO doesn't seem to work
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// after resume for some period of time, at least on 1.5
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SceUID fd;
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int i;
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for (i = 0; i < 30; i++) {
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fd = sceIoOpen("EBOOT.PBP", PSP_O_RDONLY, 0777);
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if (fd >= 0) break;
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sceKernelDelayThread(100 * 1024);
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}
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if (fd >= 0) sceIoClose(fd);
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sceDisplayWaitVblankStart();
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if (i < 30)
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lprintf("io resumed after %i tries\n", i);
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else {
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lprintf("io resume failed with %08x\n", fd);
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sceKernelDelayThread(500 * 1024);
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}
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}
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/* alt logging */
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#define LOG_FILE "log.txt"
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#ifndef LPRINTF_STDIO
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typedef struct _log_entry
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{
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char buff[256];
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struct _log_entry *next;
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} log_entry;
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static log_entry *le_root = NULL;
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#endif
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/* strange: if this function leaks memory (before psp_init() call?),
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* resume after suspend breaks on 3.90 */
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void lprintf(const char *fmt, ...)
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{
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va_list vl;
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#ifdef LPRINTF_STDIO
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va_start(vl, fmt);
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vprintf(fmt, vl);
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va_end(vl);
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#else
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static SceUID logfd = -1;
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static int msg_count = 0;
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char buff[256];
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log_entry *le, *le1;
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if (logfd == -2) return; // disabled
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va_start(vl, fmt);
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vsnprintf(buff, sizeof(buff), fmt, vl);
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va_end(vl);
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// note: this is still unsafe code
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if (main_thread_id != sceKernelGetThreadId())
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{
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le = malloc(sizeof(*le));
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if (le == NULL) return;
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le->next = NULL;
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strcpy(le->buff, buff);
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if (le_root == NULL) le_root = le;
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else {
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for (le1 = le_root; le1->next != NULL; le1 = le1->next);
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le1->next = le;
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}
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return;
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}
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logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
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if (logfd < 0) {
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if (msg_count == 0) logfd = -2;
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return;
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}
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if (le_root != NULL)
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{
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le1 = le_root;
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le_root = NULL;
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sceKernelDelayThread(1000);
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while (le1 != NULL) {
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le = le1;
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le1 = le->next;
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sceIoWrite(logfd, le->buff, strlen(le->buff));
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free(le);
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msg_count++;
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}
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}
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sceIoWrite(logfd, buff, strlen(buff));
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msg_count++;
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// make sure it gets flushed
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sceIoClose(logfd);
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logfd = -1;
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#endif
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}
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