picodrive/platform/common/emu.h
notaz f7e40c9b2e frontend: eliminate osd_text dupes
not only dupe code is bad, it's crasing too
2013-10-12 22:06:29 +03:00

178 lines
4.5 KiB
C

/*
* PicoDrive
* (C) notaz, 2006-2010
*
* This work is licensed under the terms of MAME license.
* See COPYING file in the top-level directory.
*/
#ifdef __cplusplus
extern "C" {
#endif
#define array_size(x) (sizeof(x) / sizeof(x[0]))
extern void *g_screen_ptr;
extern int g_screen_width;
extern int g_screen_height;
#define EOPT_EN_SRAM (1<<0)
#define EOPT_SHOW_FPS (1<<1)
#define EOPT_EN_SOUND (1<<2)
#define EOPT_GZIP_SAVES (1<<3)
#define EOPT_NO_AUTOSVCFG (1<<5)
#define EOPT_16BPP (1<<7) // depreceted for .renderer
#define EOPT_EN_CD_LEDS (1<<10)
#define EOPT_A_SN_GAMMA (1<<12)
#define EOPT_VSYNC (1<<13)
#define EOPT_GIZ_SCANLN (1<<14)
#define EOPT_GIZ_DBLBUF (1<<15)
#define EOPT_VSYNC_MODE (1<<16)
#define EOPT_SHOW_RTC (1<<17)
#define EOPT_NO_FRMLIMIT (1<<18)
#define EOPT_WIZ_TEAR_FIX (1<<19)
#define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc)
enum {
EOPT_SCALE_NONE = 0,
EOPT_SCALE_SW,
EOPT_SCALE_HW,
};
enum {
EOPT_CONFIRM_NONE = 0,
EOPT_CONFIRM_SAVE = 1,
EOPT_CONFIRM_LOAD = 2,
EOPT_CONFIRM_BOTH = 3,
};
typedef struct _currentConfig_t {
int EmuOpt;
int s_PicoOpt;
int s_PsndRate;
int s_PicoRegion;
int s_PicoAutoRgnOrder;
int s_PicoCDBuffers;
int Frameskip;
int input_dev0;
int input_dev1;
int confirm_save;
int CPUclock;
int volume;
int gamma;
int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering
int vscaling;
int rotation; // for UIQ
float scale; // psp: screen scale
float hscale32, hscale40; // psp: horizontal scale
int gamma2; // psp: black level
int turbo_rate;
int renderer;
int renderer32x;
int filter; // pandora
int analog_deadzone;
int msh2_khz;
int ssh2_khz;
} currentConfig_t;
extern currentConfig_t currentConfig, defaultConfig;
extern const char *PicoConfigFile;
extern int state_slot;
extern int config_slot, config_slot_current;
extern unsigned char *movie_data;
extern int reset_timing;
extern int flip_after_sync;
#define PICO_PEN_ADJUST_X 4
#define PICO_PEN_ADJUST_Y 2
extern int pico_pen_x, pico_pen_y;
extern int pico_inp_mode;
extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom
extern char rom_fname_loaded[512]; // currently loaded ROM filename
// engine states
extern int engineState;
enum TPicoGameState {
PGS_Paused = 1,
PGS_Running,
PGS_Quit,
PGS_KeyConfig,
PGS_ReloadRom,
PGS_Menu,
PGS_TrayMenu,
PGS_RestartRun,
PGS_Suspending, /* PSP */
PGS_SuspendWake, /* PSP */
};
void emu_init(void);
void emu_finish(void);
void emu_loop(void);
int emu_reload_rom(const char *rom_fname_in);
int emu_swap_cd(const char *fname);
int emu_save_load_game(int load, int sram);
void emu_reset_game(void);
void emu_prep_defconfig(void);
void emu_set_defconfig(void);
int emu_read_config(const char *rom_fname, int no_defaults);
int emu_write_config(int game);
char *emu_get_save_fname(int load, int is_sram, int slot, int *time);
int emu_check_save_file(int slot, int *time);
void emu_text_out8 (int x, int y, const char *text);
void emu_text_out16(int x, int y, const char *text);
void emu_text_out8_rot (int x, int y, const char *text);
void emu_text_out16_rot(int x, int y, const char *text);
void emu_osd_text16(int x, int y, const char *text);
void emu_make_path(char *buff, const char *end, int size);
void emu_update_input(void);
void emu_get_game_name(char *str150);
void emu_set_fastforward(int set_on);
void emu_status_msg(const char *format, ...);
/* default sound code */
void emu_sound_start(void);
void emu_sound_stop(void);
void emu_sound_wait(void);
/* used by some (but not all) platforms */
void emu_cmn_forced_frame(int no_scale, int do_emu);
/* stuff to be implemented by platform code */
extern const char *renderer_names[];
extern const char *renderer_names32x[];
void pemu_prep_defconfig(void);
void pemu_validate_config(void);
void pemu_loop_prep(void);
void pemu_loop_end(void);
void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr
void pemu_finalize_frame(const char *fps, const char *notice_msg);
void pemu_sound_start(void);
void plat_early_init(void);
void plat_init(void);
void plat_finish(void);
/* used before things blocking for a while (these funcs redraw on return) */
void plat_status_msg_busy_first(const char *msg);
void plat_status_msg_busy_next(const char *msg);
void plat_status_msg_clear(void);
void plat_video_toggle_renderer(int change, int menu_call);
void plat_video_loop_prepare(void);
void plat_update_volume(int has_changed, int is_up);
#ifdef __cplusplus
} // extern "C"
#endif