picodrive/platform/win32/GenaDrive/app.h
notaz 8f7ed1b8e1 win32 Pico work nearly done
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@450 be3aeb3a-fb24-0410-a615-afba39da0efa
2008-05-20 21:46:32 +00:00

87 lines
1.9 KiB
C

#include <stdio.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d8.h>
#include <d3dx8.h>
#include <Pico/Pico.h>
#define PI 3.14159265f
#define RELEASE(x) if (x) x->Release(); x=NULL;
#ifndef __FUNCTION__
#define __FUNCTION__ ""
#endif
#define LOGFAIL() lprintf("fail: %s %s:%i\n", __FUNCTION__, __FILE__, __LINE__)
// Emu.cpp
extern unsigned short *EmuScreen;
extern int EmuWidth,EmuHeight;
extern RECT EmuScreenRect;
extern int picohw_pen_pressed;
int EmuInit();
void EmuExit();
int EmuRomLoad(char *name);
int EmuFrame();
// Input.cpp
struct Input
{
short axis[4];
unsigned char button[16];
unsigned char held[16]; // How long has the button been held
char repeat[16]; // Auto-repeat
};
extern struct Input Inp;
int InputInit();
void InputExit();
int InputUpdate();
int InputLightCal(int cx,int cy,int ux,int uy);
// Loop.cpp
extern char LoopQuit,LoopWait,LoopWaiting;
extern int LoopMode;
int LoopInit();
void LoopExit();
int LoopCode();
//extern "C" int dprintf(char *format, ...);
extern "C" int lprintf(char *format, ...);
// Main.cpp
extern char *romname;
extern HWND FrameWnd;
extern RECT FrameRectMy;
extern int MainWidth,MainHeight;
extern int lock_to_1_1;
extern void error(char *text);
// --------------------------------------------
// Direct.cpp
extern IDirect3DDevice8 *Device;
extern IDirect3DSurface8 *DirectBack; // Back Buffer
int DirectInit();
int DirectClear(unsigned int colour);
int DirectScreen();
int DirectPresent();
void DirectExit();
// DSound.cpp:
int DSoundInit();
void DSoundExit();
int DSoundUpdate();
extern short *DSoundNext; // Buffer for next sound data to put in loop
// TexScreen.cpp
extern IDirect3DTexture8 *TexScreen;
extern int TexWidth,TexHeight;
int TexScreenInit();
void TexScreenExit();
int TexScreenSwizzle();
int TexScreenLinear();