picodrive/platform/psp/psp.c
notaz 9112b6ce9f some work on PSP CLUT
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@277 be3aeb3a-fb24-0410-a615-afba39da0efa
2007-10-21 18:41:52 +00:00

189 lines
4 KiB
C

#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <pspkernel.h>
#include <pspiofilemgr.h>
#include <pspdisplay.h>
#include <psppower.h>
#include <pspgu.h>
#include "psp.h"
#include "../common/lprintf.h"
PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
void *psp_screen = VRAM_FB0;
static int current_screen = 0; /* front bufer */
static SceUID logfd = -1;
/* Exit callback */
static int exit_callback(int arg1, int arg2, void *common)
{
sceKernelExitGame();
return 0;
}
/* Callback thread */
static int callback_thread(SceSize args, void *argp)
{
int cbid;
lprintf("callback_thread started with id %i\n", sceKernelGetThreadId());
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
void psp_init(void)
{
int thid;
lprintf("entered psp_init, threadId %i\n", sceKernelGetThreadId());
thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
if (thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
/* video */
sceDisplaySetMode(0, 480, 272);
sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 1;
psp_screen = VRAM_FB0;
/* gu */
sceGuInit();
sceGuStart(GU_DIRECT, guCmdList);
sceGuDrawBuffer(GU_PSM_5650, VRAMOFFS_FB0, 512); // point to back fb?
sceGuDispBuffer(480, 272, VRAMOFFS_FB1, 512);
sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
sceGuDepthBuffer(VRAMOFFS_DEPTH, 512);
sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
sceGuViewport(2048, 2048, 480, 272);
sceGuDepthRange(0xc350, 0x2710);
sceGuScissor(0, 0, 480, 272);
sceGuEnable(GU_SCISSOR_TEST);
// sceGuAlphaFunc(GU_GREATER, 0, 0xff);
// sceGuEnable(GU_ALPHA_TEST);
// sceGuDepthFunc(GU_ALWAYS); // GU_GEQUAL);
// sceGuEnable(GU_DEPTH_TEST);
sceGuDepthMask(0xffff);
sceGuDisable(GU_DEPTH_TEST);
sceGuFrontFace(GU_CW);
// sceGuShadeModel(GU_SMOOTH);
// sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_TEXTURE_2D);
// sceGuEnable(GU_CLIP_PLANES);
sceGuTexMode(GU_PSM_5650, 0, 0, 0);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
// sceGuAmbientColor(0xffffffff);
// sceGuEnable(GU_BLEND);
// sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuFinish();
sceGuSync(0, 0);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
/* input */
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
}
void psp_finish(void)
{
sceGuTerm();
//sceKernelSleepThread();
sceKernelExitGame();
}
void psp_video_flip(int wait_vsync)
{
if (wait_vsync) sceDisplayWaitVblankStart();
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen ^= 1;
psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
}
void *psp_video_get_active_fb(void)
{
return current_screen ? VRAM_FB1 : VRAM_FB0;
}
void psp_video_switch_to_single(void)
{
psp_screen = VRAM_FB0;
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 0;
}
void psp_msleep(int ms)
{
sceKernelDelayThread(ms * 1000);
}
unsigned int psp_pad_read(int blocking)
{
SceCtrlData pad;
if (blocking)
sceCtrlReadBufferPositive(&pad, 1);
else sceCtrlPeekBufferPositive(&pad, 1);
return pad.Buttons;
}
int psp_get_cpu_clock(void)
{
return scePowerGetCpuClockFrequencyInt();
}
int psp_set_cpu_clock(int clock)
{
int ret = scePowerSetClockFrequency(clock, clock, clock/2);
if (ret != 0) lprintf("failed to set clock: %i\n", ret);
return ret;
}
/* alt logging */
#define LOG_FILE "log.log"
void lprintf_f(const char *fmt, ...)
{
va_list vl;
char buff[256];
if (logfd < 0)
{
logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
if (logfd < 0)
return;
}
va_start(vl, fmt);
vsnprintf(buff, sizeof(buff), fmt, vl);
va_end(vl);
sceIoWrite(logfd, buff, strlen(buff));
//sceKernelDelayThread(200 * 1000);
sceIoClose(logfd);
logfd = -1;
}