mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 07:17:45 -04:00

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@277 be3aeb3a-fb24-0410-a615-afba39da0efa
189 lines
4 KiB
C
189 lines
4 KiB
C
#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <pspkernel.h>
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#include <pspiofilemgr.h>
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#include <pspdisplay.h>
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#include <psppower.h>
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#include <pspgu.h>
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#include "psp.h"
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#include "../common/lprintf.h"
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PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
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unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
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void *psp_screen = VRAM_FB0;
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static int current_screen = 0; /* front bufer */
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static SceUID logfd = -1;
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/* Exit callback */
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static int exit_callback(int arg1, int arg2, void *common)
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{
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sceKernelExitGame();
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return 0;
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}
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/* Callback thread */
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static int callback_thread(SceSize args, void *argp)
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{
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int cbid;
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lprintf("callback_thread started with id %i\n", sceKernelGetThreadId());
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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void psp_init(void)
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{
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int thid;
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lprintf("entered psp_init, threadId %i\n", sceKernelGetThreadId());
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thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
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if (thid >= 0)
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{
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sceKernelStartThread(thid, 0, 0);
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}
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/* video */
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sceDisplaySetMode(0, 480, 272);
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sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 1;
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psp_screen = VRAM_FB0;
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/* gu */
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sceGuInit();
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sceGuStart(GU_DIRECT, guCmdList);
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sceGuDrawBuffer(GU_PSM_5650, VRAMOFFS_FB0, 512); // point to back fb?
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sceGuDispBuffer(480, 272, VRAMOFFS_FB1, 512);
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sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
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sceGuDepthBuffer(VRAMOFFS_DEPTH, 512);
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sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
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sceGuViewport(2048, 2048, 480, 272);
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sceGuDepthRange(0xc350, 0x2710);
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sceGuScissor(0, 0, 480, 272);
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sceGuEnable(GU_SCISSOR_TEST);
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// sceGuAlphaFunc(GU_GREATER, 0, 0xff);
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// sceGuEnable(GU_ALPHA_TEST);
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// sceGuDepthFunc(GU_ALWAYS); // GU_GEQUAL);
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// sceGuEnable(GU_DEPTH_TEST);
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sceGuDepthMask(0xffff);
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sceGuDisable(GU_DEPTH_TEST);
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sceGuFrontFace(GU_CW);
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// sceGuShadeModel(GU_SMOOTH);
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// sceGuEnable(GU_CULL_FACE);
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sceGuEnable(GU_TEXTURE_2D);
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// sceGuEnable(GU_CLIP_PLANES);
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sceGuTexMode(GU_PSM_5650, 0, 0, 0);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
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sceGuTexFilter(GU_NEAREST, GU_NEAREST);
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// sceGuAmbientColor(0xffffffff);
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// sceGuEnable(GU_BLEND);
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// sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
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sceGuFinish();
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sceGuSync(0, 0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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/* input */
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(0);
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}
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void psp_finish(void)
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{
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sceGuTerm();
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//sceKernelSleepThread();
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sceKernelExitGame();
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}
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void psp_video_flip(int wait_vsync)
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{
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if (wait_vsync) sceDisplayWaitVblankStart();
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
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wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen ^= 1;
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psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
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}
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void *psp_video_get_active_fb(void)
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{
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return current_screen ? VRAM_FB1 : VRAM_FB0;
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}
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void psp_video_switch_to_single(void)
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{
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psp_screen = VRAM_FB0;
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sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
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current_screen = 0;
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}
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void psp_msleep(int ms)
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{
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sceKernelDelayThread(ms * 1000);
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}
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unsigned int psp_pad_read(int blocking)
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{
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SceCtrlData pad;
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if (blocking)
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sceCtrlReadBufferPositive(&pad, 1);
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else sceCtrlPeekBufferPositive(&pad, 1);
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return pad.Buttons;
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}
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int psp_get_cpu_clock(void)
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{
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return scePowerGetCpuClockFrequencyInt();
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}
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int psp_set_cpu_clock(int clock)
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{
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int ret = scePowerSetClockFrequency(clock, clock, clock/2);
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if (ret != 0) lprintf("failed to set clock: %i\n", ret);
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return ret;
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}
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/* alt logging */
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#define LOG_FILE "log.log"
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void lprintf_f(const char *fmt, ...)
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{
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va_list vl;
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char buff[256];
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if (logfd < 0)
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{
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logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
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if (logfd < 0)
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return;
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}
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va_start(vl, fmt);
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vsnprintf(buff, sizeof(buff), fmt, vl);
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va_end(vl);
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sceIoWrite(logfd, buff, strlen(buff));
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//sceKernelDelayThread(200 * 1000);
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sceIoClose(logfd);
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logfd = -1;
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}
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