picodrive/platform/common/inputmap_kbd.c
kub c87e36d750 core+platforms, revise pico pen handling
the MSB in the tablet position register denotes pen on surface.
add logic and a hotkey for handling pen not on surface. This allows
for repositioning of the pen without the storyware reacting to it.
2024-03-18 18:24:54 +01:00

72 lines
2.5 KiB
C

#include <stdlib.h>
#include <SDL_keysym.h>
#include "../libpicofe/input.h"
#include "../libpicofe/in_sdl.h"
#include "../libpicofe/plat.h"
#include "../common/input_pico.h"
#include "../common/plat_sdl.h"
const struct in_default_bind in_sdl_defbinds[] = {
{ SDLK_UP, IN_BINDTYPE_PLAYER12, GBTN_UP },
{ SDLK_DOWN, IN_BINDTYPE_PLAYER12, GBTN_DOWN },
{ SDLK_LEFT, IN_BINDTYPE_PLAYER12, GBTN_LEFT },
{ SDLK_RIGHT, IN_BINDTYPE_PLAYER12, GBTN_RIGHT },
{ SDLK_z, IN_BINDTYPE_PLAYER12, GBTN_A },
{ SDLK_x, IN_BINDTYPE_PLAYER12, GBTN_B },
{ SDLK_c, IN_BINDTYPE_PLAYER12, GBTN_C },
{ SDLK_a, IN_BINDTYPE_PLAYER12, GBTN_X },
{ SDLK_s, IN_BINDTYPE_PLAYER12, GBTN_Y },
{ SDLK_d, IN_BINDTYPE_PLAYER12, GBTN_Z },
{ SDLK_RETURN, IN_BINDTYPE_PLAYER12, GBTN_START },
{ SDLK_f, IN_BINDTYPE_PLAYER12, GBTN_MODE },
{ SDLK_ESCAPE, IN_BINDTYPE_EMU, PEVB_MENU },
{ SDLK_TAB, IN_BINDTYPE_EMU, PEVB_RESET },
{ SDLK_F1, IN_BINDTYPE_EMU, PEVB_STATE_SAVE },
{ SDLK_F2, IN_BINDTYPE_EMU, PEVB_STATE_LOAD },
{ SDLK_F3, IN_BINDTYPE_EMU, PEVB_SSLOT_PREV },
{ SDLK_F4, IN_BINDTYPE_EMU, PEVB_SSLOT_NEXT },
{ SDLK_F5, IN_BINDTYPE_EMU, PEVB_SWITCH_RND },
{ SDLK_F6, IN_BINDTYPE_EMU, PEVB_PICO_PPREV },
{ SDLK_F7, IN_BINDTYPE_EMU, PEVB_PICO_PNEXT },
{ SDLK_F8, IN_BINDTYPE_EMU, PEVB_PICO_SWINP },
{ SDLK_F9, IN_BINDTYPE_EMU, PEVB_PICO_SHPEN },
{ SDLK_F10, IN_BINDTYPE_EMU, PEVB_PICO_PPOSV },
{ SDLK_BACKSPACE, IN_BINDTYPE_EMU, PEVB_FF },
{ 0, 0, 0 }
};
const struct menu_keymap _in_sdl_key_map[] = {
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFT, PBTN_LEFT },
{ SDLK_RIGHT, PBTN_RIGHT },
{ SDLK_RETURN, PBTN_MOK },
{ SDLK_ESCAPE, PBTN_MBACK },
{ SDLK_COMMA, PBTN_MA2 },
{ SDLK_PERIOD, PBTN_MA3 },
{ SDLK_TAB, PBTN_R },
{ SDLK_BACKSPACE, PBTN_L },
};
const int in_sdl_key_map_sz = sizeof(_in_sdl_key_map) / sizeof(_in_sdl_key_map[0]);
const struct menu_keymap *in_sdl_key_map = _in_sdl_key_map;
const struct menu_keymap _in_sdl_joy_map[] = {
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFT, PBTN_LEFT },
{ SDLK_RIGHT, PBTN_RIGHT },
/* joystick */
{ SDLK_WORLD_0, PBTN_MOK },
{ SDLK_WORLD_1, PBTN_MBACK },
{ SDLK_WORLD_2, PBTN_MA2 },
{ SDLK_WORLD_3, PBTN_MA3 },
};
const int in_sdl_joy_map_sz = sizeof(_in_sdl_joy_map) / sizeof(_in_sdl_joy_map[0]);
const struct menu_keymap *in_sdl_joy_map = _in_sdl_joy_map;
const char * const *in_sdl_key_names = NULL;
void plat_target_setup_input(void)
{
}