mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 07:17:45 -04:00

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@569 be3aeb3a-fb24-0410-a615-afba39da0efa
637 lines
18 KiB
XML
637 lines
18 KiB
XML
NAME PCDR
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#include <eikon.rh>
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#include <eikon.rsg>
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#include <qikon.rh>
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#include <qikcommand.rh>
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#include "picodrive.hrh"
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RESOURCE RSS_SIGNATURE { }
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// Defines the name of the default file the application framework creates.
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// This resource must always be the second resource in the resource file.
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RESOURCE TBUF { buf = "PicoDrive"; }
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RESOURCE EIK_APP_INFO { }
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// A view shall use the QIK_VIEW_CONFIGURATIONS resource struct to define which
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// UI configurations it supports. Can also use QIK_VIEW_CONFIGURATIONS to setup
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// the view to switch layout and command list automatically when changes of UI
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// configuration occur. This is done with the view and command_list members of
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// the QIK_VIEW_CONFIGURATIONS.
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// The application supports the reference UI Configurations that are supported
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// in the UIQ 3 SDK. Use the UiqEnv tool, to change the UI Configuration in the
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// emulator in order to develop and test the application with varying phone styles.
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RESOURCE QIK_VIEW_CONFIGURATIONS r_app_ui_configurations
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{
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configurations =
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{
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QIK_VIEW_CONFIGURATION
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{
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ui_config_mode = KQikPenStyleTouchPortrait;
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command_list = r_app_commands;
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view = r_app_layout;
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},
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QIK_VIEW_CONFIGURATION
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{
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ui_config_mode = KQikPenStyleTouchLandscape;
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command_list = r_app_commands;
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view = r_app_layout;
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},
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QIK_VIEW_CONFIGURATION
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{
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ui_config_mode = KQikSoftkeyStyleTouchPortrait;
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command_list = r_app_commands;
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view = r_app_layout;
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},
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QIK_VIEW_CONFIGURATION
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{
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ui_config_mode = KQikSoftkeyStylePortrait;
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command_list = r_app_commands;
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view = r_app_layout;
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},
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QIK_VIEW_CONFIGURATION
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{
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ui_config_mode = KQikSoftkeyStyleSmallPortrait;
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command_list = r_app_commands;
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view = r_app_layout;
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}
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};
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}
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// Commands are defined with the QIK_COMMAND_LIST struct,
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// commands can also be created in code by instantiating CQikCommand.
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// The control command id for debug command is a reserved id from uikon.hrh.
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// The id for each command is defined in the .hrh file.
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RESOURCE QIK_COMMAND_LIST r_app_commands
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{
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items =
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{
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// QIK_COMMAND { id=EEikCmdPicoMain; text="Main"; type=EQikCommandTypeDone; namedGroupLinkId=EEikCmdPicoMain; },
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// QIK_COMMAND { id=EEikCmdPicoDebugInfo; text="Debug info"; type=EQikCommandTypeScreen; stateFlags=EQikCmdFlagDebugOnly; },
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QIK_COMMAND { id=EEikCmdPicoFrameskip; text="Frameskip"; type=EQikCommandTypeScreen; namedGroupLinkId=EEikCmdPicoFrameskip; },
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QIK_COMMAND { id=EEikCmdPicoFrameskipAuto; text="Auto"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip; stateFlags=EQikCmdFlagRadioStart; },
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QIK_COMMAND { id=EEikCmdPicoFrameskip0; text="0"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },
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QIK_COMMAND { id=EEikCmdPicoFrameskip1; text="1"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },
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QIK_COMMAND { id=EEikCmdPicoFrameskip2; text="2"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },
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QIK_COMMAND { id=EEikCmdPicoFrameskip4; text="4"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },
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QIK_COMMAND { id=EEikCmdPicoFrameskip8; text="8"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioEnd; },
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QIK_COMMAND { id=EEikCmdPicoConfig; text="Configure"; type=EQikCommandTypeScreen; namedGroupLinkId=EEikCmdPicoConfig; },
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QIK_COMMAND { id=EEikCmdPicoKeys; text="Keys"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; },
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QIK_COMMAND { id=EEikCmdPicoSettings; text="Settings"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; },
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QIK_COMMAND { id=EEikCmdHelpAbout; text="About"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; },
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QIK_COMMAND { id=EEikCmdPicoLoadROM; text="Load new ROM/ISO";type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },
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QIK_COMMAND { id=EEikCmdPicoReset; text="Reset game"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },
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QIK_COMMAND { id=EEikCmdPicoLoadState; text="Load state"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },
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QIK_COMMAND { id=EEikCmdPicoSaveState; text="Save state"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },
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QIK_COMMAND { id=EEikCmdPicoResume; text="Resume game"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; cpfFlags=EQikCpfFlagIsDefault; },
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QIK_COMMAND { id=EEikCmdExit; text="Exit"; type=EQikCommandTypeScreen; groupId=EEikCmdExit; }
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};
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}
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// Defines the view by linking to the pages.
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RESOURCE QIK_VIEW r_app_layout
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{
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pages = {};
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}
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/**************************************
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*
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* config dialog
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*
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**************************************/
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RESOURCE DIALOG r_pico_config
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{
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title = "Settings";
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buttons = R_EIK_BUTTONS_CANCEL_OK;
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flags = EEikDialogFlagWait;
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pages = r_pico_config_pages;
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}
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RESOURCE ARRAY r_pico_config_pages
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{
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items = {
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PAGE
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{
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id = ECtlOptPageMain;
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text = "Main";
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lines = r_pico_config_page_main;
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},
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PAGE
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{
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id = ECtlOptPageSound;
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text = "Sound";
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lines = r_pico_config_page_sound;
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},
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PAGE
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{
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id = ECtlOptPageMCD;
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text = "MegaCD";
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lines = r_pico_config_page_mcd;
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},
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PAGE
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{
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id = ECtlOptPageMisc;
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text = "Misc";
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lines = r_pico_config_page_misc;
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}
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};
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}
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RESOURCE ARRAY r_pico_config_page_main
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{
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items = {
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DLG_LINE
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{
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id = ECtlOptRotationLabel;
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type = EEikCtLabel;
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prompt = "Screen Rotation";
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control = LABEL { horiz_align = EEikLabelAlignHLeft; };
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},
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DLG_LINE
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{
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id = ECtlOptRotation;
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type = EEikCtHorOptionButList;
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control = HOROPBUT
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{
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array_id = r_pico_config_rotation_buttons;
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};
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},
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DLG_LINE
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{
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id = ECtlOptScreenModeLabel;
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type = EEikCtLabel;
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prompt = "Screen Mode";
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control = LABEL { horiz_align = EEikLabelAlignHLeft; };
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},
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DLG_LINE
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{
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id = ECtlOptScreenMode;
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type = EEikCtHorOptionButList;
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control = HOROPBUT
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{
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array_id = r_pico_config_screenmode_buttons;
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};
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},
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DLG_LINE
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{
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id = ECtlOptUseAltRend;
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type = EEikCtCheckBox;
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prompt = "Fast renderer (inaccurate)";
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},
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DLG_LINE
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{
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id = ECtlOptShowFPS;
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type = EEikCtCheckBox;
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prompt = "Show FPS";
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}
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};
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}
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RESOURCE ARRAY r_pico_config_page_sound
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{
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items = {
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DLG_LINE
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{
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id = ECtlOptEnableSound;
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type = EEikCtCheckBox;
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prompt = "Enable sound";
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},
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DLG_LINE
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{
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id = ECtlOptChipSelLabel;
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type = EEikCtLabel;
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prompt = "Emulate these sound chips:";
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control = LABEL { horiz_align = EEikLabelAlignHLeft; };
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},
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DLG_LINE
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{
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id = ECtlOptEmulateZ80;
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type = EEikCtCheckBox;
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prompt = "Z80";
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},
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DLG_LINE
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{
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id = ECtlOptEmulateYM2612;
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type = EEikCtCheckBox;
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prompt = "YM2612";
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},
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DLG_LINE
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{
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id = ECtlOptEmulateSN76496;
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type = EEikCtCheckBox;
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prompt = "SN76496 (PSG)";
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},
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DLG_LINE
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{
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id = ECtlOptSndQLabel;
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type = EEikCtLabel;
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prompt = "Quality (lowest is fastest)";
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control = LABEL { horiz_align = EEikLabelAlignHLeft; };
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},
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DLG_LINE
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{
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id = ECtlOptSndQuality;
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type = EEikCtChoiceList;
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prompt = "";
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control = CHOICELIST { array_id = r_pico_config_snd_quality; };
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itemflags = EEikDlgItemNonFocusing;
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}
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};
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}
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RESOURCE ARRAY r_pico_config_page_mcd
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{
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items = {
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DLG_LINE
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{
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id = ECtlOptCDcdda;
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type = EEikCtCheckBox;
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prompt = "CDDA audio";
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},
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DLG_LINE
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{
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id = ECtlOptCDpcm;
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type = EEikCtCheckBox;
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prompt = "PCM audio";
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},
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DLG_LINE
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{
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id = ECtlOptCDramcart;
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type = EEikCtCheckBox;
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prompt = "SaveRAM cart";
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},
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DLG_LINE
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{
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id = ECtlOptCDscalerot;
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type = EEikCtCheckBox;
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prompt = "Scale/Rot. fx (slow)";
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},
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DLG_LINE
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{
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id = ECtlOptCDbettersync;
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type = EEikCtCheckBox;
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prompt = "Better sync (slow)";
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}
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};
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}
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RESOURCE ARRAY r_pico_config_page_misc
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{
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items = {
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DLG_LINE
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{
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id = ECtlOpt6ButtonPad;
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type = EEikCtCheckBox;
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prompt = "6 button pad";
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},
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DLG_LINE
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{
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id = ECtlOptGzipStates;
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type = EEikCtCheckBox;
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prompt = "gzip save states";
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},
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DLG_LINE
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{
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id = ECtlOptUseSRAM;
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type = EEikCtCheckBox;
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prompt = "Use SRAM saves (.srm)";
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},
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DLG_LINE
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{
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id = ECtlOptRegion;
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type = EEikCtChoiceList;
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prompt = "Region:";
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control = CHOICELIST { array_id = r_pico_config_region; };
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itemflags = EEikDlgItemNonFocusing;
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}
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};
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}
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RESOURCE ARRAY r_pico_config_rotation_buttons
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{
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items = {
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OPBUT { id = ECtlOptRotation0; text = "0<>"; },
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OPBUT { id = ECtlOptRotation90; text = "90<39>"; },
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OPBUT { id = ECtlOptRotation180; text = "180<38>"; },
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OPBUT { id = ECtlOptRotation270; text = "270<37>"; }
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};
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}
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RESOURCE ARRAY r_pico_config_screenmode_buttons
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{
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items = {
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OPBUT { id = ECtlOptScreenModeCenter; text = "Center"; },
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OPBUT { id = ECtlOptScreenModeFit; text = "Fit"; },
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OPBUT { id = ECtlOptScreenModeFit2; text = "Fit2"; }
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};
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}
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RESOURCE ARRAY r_pico_config_snd_quality
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{
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items = {
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LBUF { txt = "8000Hz mono"; },
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LBUF { txt = "11025Hz mono"; },
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LBUF { txt = "16000Hz mono"; },
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LBUF { txt = "22050Hz mono"; },
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LBUF { txt = "44100Hz mono"; },
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LBUF { txt = "8000Hz stereo"; },
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LBUF { txt = "11025Hz stereo"; },
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LBUF { txt = "16000Hz stereo"; },
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LBUF { txt = "22050Hz stereo"; },
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LBUF { txt = "44100Hz stereo"; }
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};
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}
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RESOURCE ARRAY r_pico_config_region
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{
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items = {
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LBUF { txt = "Auto"; },
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LBUF { txt = "Europe"; },
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LBUF { txt = "USA"; },
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LBUF { txt = "Japan PAL"; },
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LBUF { txt = "Japan NTSC"; }
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};
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}
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/**************************************
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*
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* about dialog
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*
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**************************************/
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// A simple dialog shall use the QIK_DIALOG resource struct to
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// define which UI configurations it supports.
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RESOURCE QIK_DIALOG r_pico_about
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{
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title = "About";
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configurations =
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{
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QIK_DIALOG_CONFIGURATION
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{
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ui_config_mode = 0;
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container = r_pico_about_container;
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command_list = r_pico_about_commands;
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}
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};
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controls = r_pico_about_controls;
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}
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RESOURCE QIK_COMMAND_LIST r_pico_about_commands
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{
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items=
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{
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QIK_COMMAND
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{
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id = EEikCmdPicoAboutDoneCmd;
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type = EQikCommandTypeDone;
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text = "Done";
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},
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QIK_COMMAND
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{
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id = EEikCmdPicoAboutCreditsCmd;
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type = EQikCommandTypeItem;
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text = "Credits";
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}
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};
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}
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// A collection of controls that can be used throughout the various
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// view/container/building block structs by using the unique handle in
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// QIK_CONTROL. So you can specify how the control should be created here and
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// just reference to it from other places.
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RESOURCE QIK_CONTROL_COLLECTION r_pico_about_controls
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{
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items =
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{
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QIK_CONTROL
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{
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unique_handle = ECtlPicoAboutText;
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type = EEikCtRichTextEditor;
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control = r_pico_about_rtxted;
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itemflags = EQikCtrlFlagIsEditInPlace;
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}
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};
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}
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// the controls themselves
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RESOURCE RTXTED r_pico_about_rtxted
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{
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flags = EEikEdwinDisplayOnly|EEikEdwinReadOnly|EEikEdwinNoHorizScrolling;
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numlines = 13;
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displayMode = 1; // EDisplayModeView;
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}
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// Defines the content of the simple dialog and how they are laid out.
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// Default layout manager is used for laying out the controls, which is a row
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// layout.
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RESOURCE QIK_CONTAINER_SETTINGS r_pico_about_container
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{
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controls =
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{
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QIK_CONTAINER_ITEM_CI_LI
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{
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type = EQikCtOnelineBuildingBlock;
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control = r_pico_about_bb1;
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}
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};
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}
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// Building block that contains the label.
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RESOURCE QIK_SYSTEM_BUILDING_BLOCK r_pico_about_bb1
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{
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content =
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{
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QIK_SLOT_CONTENT
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{
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slot_id = EQikItemSlot1;
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unique_handle = ECtlPicoAboutText;
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}
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};
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}
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RESOURCE TBUF r_pico_text_about
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{
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buf=
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"<f=Polo><s=26><a=center><fg=RgbDarkBlue>PicoDrive"\
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"<p><f=Polo><s=10><a=center>for UIQ3"\
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"<p><s=6> <p><f=Corinna><s=12>Version %S, by notaz."\
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"<p><s=5> <p><s=10>Port based on UIQ2 version, which is based on PicoDrive 0.030 for Pocket PC by Dave"\
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"<p><s=5> <p><f=Corinna><s=11><u>Email</u>: notasas@gmail.com"\
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"<p><f=Corinna><s=10><u>Web</u>: http://notaz.gp2x.de"\
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"<p><f=Corinna><s=10><u>Dave's Web</u>: http://www.finalburn.com";
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}
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/**************************************
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*
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* credits dialog
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*
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**************************************/
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// A simple dialog shall use the QIK_DIALOG resource struct to
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// define which UI configurations it supports.
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RESOURCE QIK_DIALOG r_pico_credits
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{
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title = "Credits and thanks";
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configurations =
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{
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QIK_DIALOG_CONFIGURATION
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{
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ui_config_mode = 0;
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container = r_pico_credits_container;
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command_list = r_pico_credits_commands;
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}
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};
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controls = r_pico_credits_controls;
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}
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RESOURCE QIK_COMMAND_LIST r_pico_credits_commands
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{
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items=
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{
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QIK_COMMAND
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{
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id = EEikCmdPicoAboutDoneCmd;
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type = EQikCommandTypeDone;
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||
text = "Done";
|
||
}
|
||
};
|
||
}
|
||
|
||
// A collection of controls that can be used throughout the various
|
||
// view/container/building block structs by using the unique handle in
|
||
// QIK_CONTROL. So you can specify how the control should be created here and
|
||
// just reference to it from other places.
|
||
RESOURCE QIK_CONTROL_COLLECTION r_pico_credits_controls
|
||
{
|
||
items =
|
||
{
|
||
QIK_CONTROL
|
||
{
|
||
unique_handle = ECtlPicoCreditsText;
|
||
type = EEikCtEdwin;
|
||
control = r_pico_credits_edwin;
|
||
itemflags = EQikCtrlFlagIsEditInPlace;
|
||
}
|
||
};
|
||
}
|
||
|
||
// the controls themselves
|
||
RESOURCE EDWIN r_pico_credits_edwin
|
||
{
|
||
flags = EEikEdwinDisplayOnly|EEikEdwinReadOnly|EEikEdwinNoHorizScrolling|EEikEdwinDisableAutoCurEnd;
|
||
lines = 11;
|
||
}
|
||
|
||
// Defines the content of the simple dialog and how they are laid out.
|
||
// Default layout manager is used for laying out the controls, which is a row
|
||
// layout.
|
||
RESOURCE QIK_CONTAINER_SETTINGS r_pico_credits_container
|
||
{
|
||
controls =
|
||
{
|
||
QIK_CONTAINER_ITEM_CI_LI
|
||
{
|
||
type = EQikCtOnelineBuildingBlock;
|
||
control = r_pico_credits_bb1;
|
||
}
|
||
};
|
||
}
|
||
|
||
// Building block that contains the label.
|
||
RESOURCE QIK_SYSTEM_BUILDING_BLOCK r_pico_credits_bb1
|
||
{
|
||
content =
|
||
{
|
||
QIK_SLOT_CONTENT
|
||
{
|
||
slot_id = EQikItemSlot1;
|
||
unique_handle = ECtlPicoCreditsText;
|
||
}
|
||
};
|
||
}
|
||
|
||
|
||
RESOURCE ARRAY r_pico_tbuf_credits
|
||
{
|
||
items=
|
||
{
|
||
LBUF{txt="This emulator uses code from these people / projects:";},
|
||
LBUF{txt="";},
|
||
LBUF{txt="Dave";},
|
||
LBUF{txt="- Cyclone 68000 core, Pico emulation library";},
|
||
LBUF{txt="Homepage: http://www.finalburn.com/";},
|
||
LBUF{txt="";},
|
||
LBUF{txt="Reesy & FluBBa";},
|
||
LBUF{txt="- DrZ80, the Z80 emulator written in ARM assembly.";},
|
||
LBUF{txt="Homepage: http://reesy.gp32x.de/";},
|
||
LBUF{txt="";},
|
||
LBUF{txt="MultiArcadeMachineEmulator (MAME) development";},
|
||
LBUF{txt="- software implementation of Yamaha FM sound generator and";},
|
||
LBUF{txt="Texas Instruments SN76489 / SN76496 programmable tone / noise generator";},
|
||
LBUF{txt="Homepage: http://www.mame.net/";},
|
||
LBUF{txt="";},
|
||
LBUF{txt="Helix community";},
|
||
LBUF{txt="Helix mp3 decoder";},
|
||
LBUF{txt="";},
|
||
LBUF{txt="Additional thanks:";},
|
||
LBUF{txt="- Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful info about genesis hardware.";},
|
||
LBUF{txt="- St<53>phane Dallongeville for creating Gens and making it open-source.";},
|
||
LBUF{txt="- Steve Snake for all that he has done for Genesis emulation scene.";},
|
||
LBUF{txt="- Tasco Deluxe for his reverse engineering work on SVP and some mappers.";},
|
||
LBUF{txt="- Bart Trzynadlowski for his SSFII and 68000 docs.";},
|
||
LBUF{txt="- Haze for his research (http://haze.mameworld.info).";},
|
||
LBUF{txt="- Lordus, Exophase and Rokas for various ideas.";},
|
||
LBUF{txt="- Mark and Jean-loup for zlib library.";},
|
||
LBUF{txt="- Peter van Sebille for his various open-source Symbian projects to learn from.";},
|
||
LBUF{txt="- Steve Fischer for his open-source Motorola projects.";},
|
||
LBUF{txt="- AnotherGuest for all his Symbian stuff and support.";},
|
||
LBUF{txt="- Inder for the icons.";},
|
||
LBUF{txt="- Anyone else I forgot. You know who you are.";}
|
||
};
|
||
}
|
||
|
||
|
||
/**************************************
|
||
*
|
||
* debug dialog
|
||
*
|
||
**************************************/
|
||
|
||
RESOURCE QIK_DIALOG r_pico_debug
|
||
{
|
||
title = "debug";
|
||
configurations =
|
||
{
|
||
QIK_DIALOG_CONFIGURATION
|
||
{
|
||
ui_config_mode = 0;
|
||
container = r_pico_credits_container; // stuff from credits should fit
|
||
command_list = r_pico_credits_commands;
|
||
}
|
||
};
|
||
controls = r_pico_credits_controls;
|
||
}
|
||
|