picodrive/Pico/Draw.c
notaz ea8c405fa7 giz port, restructuring
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@257 be3aeb3a-fb24-0410-a615-afba39da0efa
2007-09-22 22:53:18 +00:00

1379 lines
40 KiB
C

// This is part of Pico Library
// (c) Copyright 2004 Dave, All rights reserved.
// (c) Copyright 2006 notaz, All rights reserved.
// Free for non-commercial use.
// For commercial use, separate licencing terms must be obtained.
#include "PicoInt.h"
int (*PicoScan)(unsigned int num, void *data)=NULL;
#if OVERRIDE_HIGHCOL
static unsigned char DefHighCol[8+320+8];
unsigned char *HighCol=DefHighCol;
#else
unsigned char HighCol[8+320+8];
#endif
unsigned short DefOutBuff[320*2];
void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to
static int HighCacheA[41+1]; // caches for high layers
static int HighCacheB[41+1];
static int HighCacheS[80+1]; // and sprites
static int HighPreSpr[80*2+1]; // slightly preprocessed sprites
char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode
// (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)
// lsb->msb: moved sprites, not all window tiles use same priority, accurate sprites (copied from PicoOpt), interlace
// dirty sprites, sonic mode, have layer with all hi prio tiles (mk3), layer sh/hi already processed
int rendstatus;
int Scanline=0; // Scanline
static int SpriteBlocks;
//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };
struct TileStrip
{
int nametab; // Position in VRAM of name table (for this tile line)
int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap
int hscroll; // Horizontal scroll value in pixels for the line
int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap
int *hc; // cache for high tile codes and their positions
int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)
};
// stuff available in asm:
#ifdef _ASM_DRAW_C
void DrawWindow(int tstart, int tend, int prio, int sh);
void BackFill(int reg7, int sh);
void DrawSprite(int *sprite, int **hc, int sh);
void DrawTilesFromCache(int *hc, int sh, int rlim);
void DrawSpritesFromCache(int *hc, int sh);
void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);
void FinalizeLineBGR444(int sh);
void FinalizeLineRGB555(int sh);
void blockcpy_or(void *dst, void *src, size_t n, int pat);
#else
// utility
void blockcpy_or(void *dst, void *src, size_t n, int pat)
{
unsigned char *pd = dst, *ps = src;
for (; n; n--)
*pd++ = (unsigned char) (*ps++ | pat);
}
#endif
static int TileNorm(int sx,int addr,int pal)
{
unsigned char *pd = HighCol+sx;
unsigned int pack=0; unsigned int t=0;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));
t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));
t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));
t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));
t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));
t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));
t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));
t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16));
return 0;
}
return 1; // Tile blank
}
static int TileFlip(int sx,int addr,int pal)
{
unsigned char *pd = HighCol+sx;
unsigned int pack=0; unsigned int t=0;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));
t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));
t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));
t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));
t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));
t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));
t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8));
t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12));
return 0;
}
return 1; // Tile blank
}
// tile renderers for hacky operator sprite support
#define sh_pix(x) \
if(!t); \
else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \
else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \
else pd[x]=(unsigned char)(pal|t)
#ifndef _ASM_DRAW_C
static int TileNormSH(int sx,int addr,int pal)
{
unsigned int pack=0; unsigned int t=0;
unsigned char *pd = HighCol+sx;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=(pack&0x0000f000)>>12; sh_pix(0);
t=(pack&0x00000f00)>> 8; sh_pix(1);
t=(pack&0x000000f0)>> 4; sh_pix(2);
t=(pack&0x0000000f) ; sh_pix(3);
t=(pack&0xf0000000)>>28; sh_pix(4);
t=(pack&0x0f000000)>>24; sh_pix(5);
t=(pack&0x00f00000)>>20; sh_pix(6);
t=(pack&0x000f0000)>>16; sh_pix(7);
return 0;
}
return 1; // Tile blank
}
static int TileFlipSH(int sx,int addr,int pal)
{
unsigned int pack=0; unsigned int t=0;
unsigned char *pd = HighCol+sx;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=(pack&0x000f0000)>>16; sh_pix(0);
t=(pack&0x00f00000)>>20; sh_pix(1);
t=(pack&0x0f000000)>>24; sh_pix(2);
t=(pack&0xf0000000)>>28; sh_pix(3);
t=(pack&0x0000000f) ; sh_pix(4);
t=(pack&0x000000f0)>> 4; sh_pix(5);
t=(pack&0x00000f00)>> 8; sh_pix(6);
t=(pack&0x0000f000)>>12; sh_pix(7);
return 0;
}
return 1; // Tile blank
}
#endif
static int TileNormZ(int sx,int addr,int pal,int zval)
{
unsigned int pack=0; unsigned int t=0;
unsigned char *pd = HighCol+sx;
char *zb = HighSprZ+sx;
int collision = 0, zb_s;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=pack&0x0000f000; if(t) { zb_s=zb[0]; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>12)); zb[0]=(char)zval; } }
t=pack&0x00000f00; if(t) { zb_s=zb[1]; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>> 8)); zb[1]=(char)zval; } }
t=pack&0x000000f0; if(t) { zb_s=zb[2]; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>> 4)); zb[2]=(char)zval; } }
t=pack&0x0000000f; if(t) { zb_s=zb[3]; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t )); zb[3]=(char)zval; } }
t=pack&0xf0000000; if(t) { zb_s=zb[4]; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t>>28)); zb[4]=(char)zval; } }
t=pack&0x0f000000; if(t) { zb_s=zb[5]; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>>24)); zb[5]=(char)zval; } }
t=pack&0x00f00000; if(t) { zb_s=zb[6]; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>>20)); zb[6]=(char)zval; } }
t=pack&0x000f0000; if(t) { zb_s=zb[7]; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>16)); zb[7]=(char)zval; } }
if(collision) Pico.video.status|=0x20;
return 0;
}
return 1; // Tile blank
}
static int TileFlipZ(int sx,int addr,int pal,int zval)
{
unsigned int pack=0; unsigned int t=0;
unsigned char *pd = HighCol+sx;
char *zb = HighSprZ+sx;
int collision = 0, zb_s;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=pack&0x000f0000; if(t) { zb_s=zb[0]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>16)); zb[0]=(char)zval; } }
t=pack&0x00f00000; if(t) { zb_s=zb[1]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>>20)); zb[1]=(char)zval; } }
t=pack&0x0f000000; if(t) { zb_s=zb[2]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>>24)); zb[2]=(char)zval; } }
t=pack&0xf0000000; if(t) { zb_s=zb[3]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t>>28)); zb[3]=(char)zval; } }
t=pack&0x0000000f; if(t) { zb_s=zb[4]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t )); zb[4]=(char)zval; } }
t=pack&0x000000f0; if(t) { zb_s=zb[5]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>> 4)); zb[5]=(char)zval; } }
t=pack&0x00000f00; if(t) { zb_s=zb[6]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>> 8)); zb[6]=(char)zval; } }
t=pack&0x0000f000; if(t) { zb_s=zb[7]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>12)); zb[7]=(char)zval; } }
if(collision) Pico.video.status|=0x20;
return 0;
}
return 1; // Tile blank
}
#define sh_pixZ(x) \
if(t) { \
if(zb[x]) collision=1; \
if(zval>zb[x]) { \
if (t==0xe) { pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ } \
else if(t==0xf) { pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ } \
else { zb[x]=(char)zval; pd[x]=(unsigned char)(pal|t); } \
} \
}
static int TileNormZSH(int sx,int addr,int pal,int zval)
{
unsigned int pack=0; unsigned int t=0;
unsigned char *pd = HighCol+sx;
char *zb = HighSprZ+sx;
int collision = 0;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=(pack&0x0000f000)>>12; sh_pixZ(0);
t=(pack&0x00000f00)>> 8; sh_pixZ(1);
t=(pack&0x000000f0)>> 4; sh_pixZ(2);
t=(pack&0x0000000f) ; sh_pixZ(3);
t=(pack&0xf0000000)>>28; sh_pixZ(4);
t=(pack&0x0f000000)>>24; sh_pixZ(5);
t=(pack&0x00f00000)>>20; sh_pixZ(6);
t=(pack&0x000f0000)>>16; sh_pixZ(7);
if(collision) Pico.video.status|=0x20;
return 0;
}
return 1; // Tile blank
}
static int TileFlipZSH(int sx,int addr,int pal,int zval)
{
unsigned int pack=0; unsigned int t=0;
unsigned char *pd = HighCol+sx;
char *zb = HighSprZ+sx;
int collision = 0;
pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
if (pack)
{
t=(pack&0x000f0000)>>16; sh_pixZ(0);
t=(pack&0x00f00000)>>20; sh_pixZ(1);
t=(pack&0x0f000000)>>24; sh_pixZ(2);
t=(pack&0xf0000000)>>28; sh_pixZ(3);
t=(pack&0x0000000f) ; sh_pixZ(4);
t=(pack&0x000000f0)>> 4; sh_pixZ(5);
t=(pack&0x00000f00)>> 8; sh_pixZ(6);
t=(pack&0x0000f000)>>12; sh_pixZ(7);
if(collision) Pico.video.status|=0x20;
return 0;
}
return 1; // Tile blank
}
// --------------------------------------------
#ifndef _ASM_DRAW_C
static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)
{
int tilex,dx,ty,code=0,addr=0,cells;
int oldcode=-1,blank=-1; // The tile we know is blank
int pal=0,sh;
// Draw tiles across screen:
sh=(plane_sh<<5)&0x40;
tilex=((-ts->hscroll)>>3)+cellskip;
ty=(ts->line&7)<<1; // Y-Offset into tile
dx=((ts->hscroll-1)&7)+1;
cells = ts->cells - cellskip;
if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
dx+=cellskip<<3;
for (; cells > 0; dx+=8,tilex++,cells--)
{
int zero=0;
code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
if (code==blank) continue;
if (code>>15) { // high priority tile
int cval = code | (dx<<16) | (ty<<25);
if(code&0x1000) cval^=7<<26;
*ts->hc++ = cval; // cache it
continue;
}
if (code!=oldcode) {
oldcode = code;
// Get tile address/2:
addr=(code&0x7ff)<<4;
addr+=ty;
if (code&0x1000) addr^=0xe; // Y-flip
pal=((code>>9)&0x30)|sh;
}
if (code&0x0800) zero=TileFlip(dx,addr,pal);
else zero=TileNorm(dx,addr,pal);
if (zero) blank=code; // We know this tile is blank now
}
// terminate the cache list
*ts->hc = 0;
// if oldcode wasn't changed, it means all layer is hi priority
if (oldcode == -1) rendstatus|=0x40;
}
// this is messy
void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
{
int tilex,dx,code=0,addr=0,cell=0;
int oldcode=-1,blank=-1; // The tile we know is blank
int pal=0,scan=Scanline;
// Draw tiles across screen:
tilex=(-ts->hscroll)>>3;
dx=((ts->hscroll-1)&7)+1;
if(dx != 8) cell--; // have hscroll, start with negative cell
cell+=cellskip;
tilex+=cellskip;
dx+=cellskip<<3;
for (; cell < ts->cells; dx+=8,tilex++,cell++)
{
int zero=0,nametabadd,ty;
//if((cell&1)==0)
{
int line,vscroll;
vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];
// Find the line in the name table
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
ty=(line&7)<<1; // Y-Offset into tile
}
code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];
if (code==blank) continue;
if (code>>15) { // high priority tile
int cval = code | (dx<<16) | (ty<<25);
if(code&0x1000) cval^=7<<26;
*ts->hc++ = cval; // cache it
continue;
}
if (code!=oldcode) {
oldcode = code;
// Get tile address/2:
addr=(code&0x7ff)<<4;
if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);
}
if (code&0x0800) zero=TileFlip(dx,addr,pal);
else zero=TileNorm(dx,addr,pal);
if (zero) blank=code; // We know this tile is blank now
}
// terminate the cache list
*ts->hc = 0;
if (oldcode == -1) rendstatus|=0x40;
}
#endif
#ifndef _ASM_DRAW_C
static
#endif
void DrawStripInterlace(struct TileStrip *ts)
{
int tilex=0,dx=0,ty=0,code=0,addr=0,cells;
int oldcode=-1,blank=-1; // The tile we know is blank
int pal=0;
// Draw tiles across screen:
tilex=(-ts->hscroll)>>3;
ty=(ts->line&15)<<1; // Y-Offset into tile
dx=((ts->hscroll-1)&7)+1;
cells = ts->cells;
if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
for (; cells; dx+=8,tilex++,cells--)
{
int zero=0;
code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
if (code==blank) continue;
if (code>>15) { // high priority tile
int cval = (code&0xfc00) | (dx<<16) | (ty<<25);
cval|=(code&0x3ff)<<1;
if(code&0x1000) cval^=0xf<<26;
*ts->hc++ = cval; // cache it
continue;
}
if (code!=oldcode) {
oldcode = code;
// Get tile address/2:
addr=(code&0x7ff)<<5;
if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip
// pal=Pico.cram+((code>>9)&0x30);
pal=((code>>9)&0x30);
}
if (code&0x0800) zero=TileFlip(dx,addr,pal);
else zero=TileNorm(dx,addr,pal);
if (zero) blank=code; // We know this tile is blank now
}
// terminate the cache list
*ts->hc = 0;
}
// --------------------------------------------
#ifndef _ASM_DRAW_C
static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)
{
struct PicoVideo *pvid=&Pico.video;
const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)
struct TileStrip ts;
int width, height, ymask;
int vscroll, htab;
ts.hc=hcache;
ts.cells=maxcells;
// Work out the TileStrip to draw
// Work out the name table size: 32 64 or 128 tiles (0-3)
width=pvid->reg[16];
height=(width>>4)&3; width&=3;
ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)
ymask=(height<<8)|0xff; // Y Mask in pixels
if(width == 1) ymask&=0x1ff;
else if(width>1) ymask =0x0ff;
// Find name table:
if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B
else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
htab=pvid->reg[13]<<9; // Horizontal scroll table address
if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line
if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile
htab+=plane_sh&1; // A or B
// Get horizontal scroll value, will be masked later
ts.hscroll=Pico.vram[htab&0x7fff];
if((pvid->reg[12]&6) == 6) {
// interlace mode 2
vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value
// Find the line in the name table
ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);
ts.nametab+=(ts.line>>4)<<shift[width];
DrawStripInterlace(&ts);
} else if( pvid->reg[11]&4) {
// shit, we have 2-cell column based vscroll
// luckily this doesn't happen too often
ts.line=ymask|(shift[width]<<24); // save some stuff instead of line
DrawStripVSRam(&ts, plane_sh, cellskip);
} else {
vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value
// Find the line in the name table
ts.line=(vscroll+Scanline)&ymask;
ts.nametab+=(ts.line>>3)<<shift[width];
DrawStrip(&ts, plane_sh, cellskip);
}
}
// --------------------------------------------
// tstart & tend are tile pair numbers
static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache
{
struct PicoVideo *pvid=&Pico.video;
int tilex=0,ty=0,nametab,code=0;
int blank=-1; // The tile we know is blank
// Find name table line:
if (pvid->reg[12]&1)
{
nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode
nametab+=(Scanline>>3)<<6;
}
else
{
nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode
nametab+=(Scanline>>3)<<5;
}
tilex=tstart<<1;
tend<<=1;
ty=(Scanline&7)<<1; // Y-Offset into tile
if(!(rendstatus&2)) {
// check the first tile code
code=Pico.vram[nametab+tilex];
// if the whole window uses same priority (what is often the case), we may be able to skip this field
if((code>>15) != prio) return;
}
// Draw tiles across screen:
for (; tilex < tend; tilex++)
{
int addr=0,zero=0;
int pal;
code=Pico.vram[nametab+tilex];
if(code==blank) continue;
if((code>>15) != prio) {
rendstatus|=2;
continue;
}
pal=((code>>9)&0x30);
if(sh) {
int tmp, *zb = (int *)(HighCol+8+(tilex<<3));
if(prio) {
tmp = *zb;
if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
*zb++=tmp; tmp = *zb;
if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
*zb++=tmp;
} else {
pal |= 0x40;
}
}
// Get tile address/2:
addr=(code&0x7ff)<<4;
if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);
else zero=TileNorm(8+(tilex<<3),addr,pal);
if (zero) blank=code; // We know this tile is blank now
}
// terminate the cache list
//*hcache = 0;
}
// --------------------------------------------
static void DrawTilesFromCache(int *hc, int sh, int rlim)
{
int code, addr, dx;
int pal;
// *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it
if (sh && (rendstatus&0xc0))
{
if (!(rendstatus&0x80))
{
// as some layer has covered whole line with hi priority tiles,
// we can process whole line and then act as if sh/hi mode was off.
rendstatus|=0x80;
int c = 320/4, *zb = (int *)(HighCol+8);
while (c--)
{
int tmp = *zb;
if (!(tmp & 0x80808080)) *zb=tmp&0x3f3f3f3f;
else {
if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
*zb=tmp;
}
zb++;
}
}
sh = 0;
}
if (sh)
{
while ((code=*hc++)) {
unsigned char *zb;
// Get tile address/2:
addr=(code&0x7ff)<<4;
addr+=(unsigned int)code>>25; // y offset into tile
dx=(code>>16)&0x1ff;
zb = HighCol+dx;
if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
pal=((code>>9)&0x30);
if (rlim-dx < 0) goto last_cut_tile;
if (code&0x0800) TileFlip(dx,addr,pal);
else TileNorm(dx,addr,pal);
}
}
else
{
short blank=-1; // The tile we know is blank
while ((code=*hc++)) {
int zero;
if((short)code == blank) continue;
// Get tile address/2:
addr=(code&0x7ff)<<4;
addr+=(unsigned int)code>>25; // y offset into tile
dx=(code>>16)&0x1ff;
pal=((code>>9)&0x30);
if (rlim-dx < 0) goto last_cut_tile;
if (code&0x0800) zero=TileFlip(dx,addr,pal);
else zero=TileNorm(dx,addr,pal);
if (zero) blank=(short)code;
}
}
return;
last_cut_tile:
{
unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
unsigned char *pd = HighCol+dx;
if (!pack) return;
if (code&0x0800)
{
switch (rlim-dx+8)
{
case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally
case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));
case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));
case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));
case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));
case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));
case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));
default: break;
}
}
else
{
switch (rlim-dx+8)
{
case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));
case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));
case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));
case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));
case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));
case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));
case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));
default: break;
}
}
}
}
// --------------------------------------------
// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
static void DrawSprite(int *sprite, int **hc, int sh)
{
int width=0,height=0;
int row=0,code=0;
int pal;
int tile=0,delta=0;
int sx, sy;
int (*fTileFunc)(int sx,int addr,int pal);
// parse the sprite data
sy=sprite[0];
code=sprite[1];
sx=code>>16; // X
width=sy>>28;
height=(sy>>24)&7; // Width and height in tiles
sy=(sy<<16)>>16; // Y
row=Scanline-sy; // Row of the sprite we are on
if (code&0x1000) row=(height<<3)-1-row; // Flip Y
tile=code&0x7ff; // Tile number
tile+=row>>3; // Tile number increases going down
delta=height; // Delta to increase tile by going right
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
tile<<=4; tile+=(row&7)<<1; // Tile address
if(code&0x8000) { // high priority - cache it
*(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);
} else {
delta<<=4; // Delta of address
pal=((code>>9)&0x30)|(sh<<6);
if(sh && (code&0x6000) == 0x6000) {
if(code&0x0800) fTileFunc=TileFlipSH;
else fTileFunc=TileNormSH;
} else {
if(code&0x0800) fTileFunc=TileFlip;
else fTileFunc=TileNorm;
}
for (; width; width--,sx+=8,tile+=delta)
{
if(sx<=0) continue;
if(sx>=328) break; // Offscreen
tile&=0x7fff; // Clip tile address
fTileFunc(sx,tile,pal);
}
}
}
#endif
// Index + 0 : hhhhvvvv s---hhvv yyyyyyyy yyyyyyyy // s: skip flag, h: horiz. size
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)
{
int width=0,height=0;
int row=0;
int pal;
int tile=0,delta=0;
int sx, sy;
int (*fTileFunc)(int sx,int addr,int pal,int zval);
// parse the sprite data
sx=pack2>>16; // X
sy=(pack <<16)>>16; // Y
width=pack>>28;
height=(pack>>24)&7; // Width and height in tiles
row=Scanline-sy; // Row of the sprite we are on
if (pack2&0x1000) row=(height<<3)-1-row; // Flip Y
tile=pack2&0x7ff; // Tile number
tile+=row>>3; // Tile number increases going down
delta=height; // Delta to increase tile by going right
if (pack2&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
tile<<=4; tile+=(row&7)<<1; // Tile address
delta<<=4; // Delta of address
pal=((pack2>>9)&0x30);
if((shpri&1)&&!(shpri&2)) pal|=0x40;
shpri&=1;
if((pack2&0x6000) != 0x6000) shpri = 0;
shpri |= (pack2&0x0800)>>10;
switch(shpri) {
default:
case 0: fTileFunc=TileNormZ; break;
case 1: fTileFunc=TileNormZSH; break;
case 2: fTileFunc=TileFlipZ; break;
case 3: fTileFunc=TileFlipZSH; break;
}
for (; width; width--,sx+=8,tile+=delta)
{
if(sx<=0) continue;
if(sx>=328) break; // Offscreen
tile&=0x7fff; // Clip tile address
fTileFunc(sx,tile,pal,sprio);
}
}
static void DrawSpriteInterlace(unsigned int *sprite)
{
int width=0,height=0;
int row=0,code=0;
int pal;
int tile=0,delta=0;
int sx, sy;
// parse the sprite data
sy=sprite[0];
height=sy>>24;
sy=(sy&0x3ff)-0x100; // Y
width=(height>>2)&3; height&=3;
width++; height++; // Width and height in tiles
row=(Scanline<<1)-sy; // Row of the sprite we are on
code=sprite[1];
sx=((code>>16)&0x1ff)-0x78; // X
if (code&0x1000) row^=(16<<height)-1; // Flip Y
tile=code&0x3ff; // Tile number
tile+=row>>4; // Tile number increases going down
delta=height; // Delta to increase tile by going right
if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
tile<<=5; tile+=(row&15)<<1; // Tile address
delta<<=5; // Delta of address
pal=((code>>9)&0x30); // Get palette pointer
for (; width; width--,sx+=8,tile+=delta)
{
if(sx<=0) continue;
if(sx>=328) break; // Offscreen
tile&=0x7fff; // Clip tile address
if (code&0x0800) TileFlip(sx,tile,pal);
else TileNorm(sx,tile,pal);
}
}
static void DrawAllSpritesInterlace(int pri, int maxwidth)
{
struct PicoVideo *pvid=&Pico.video;
int i,u,table,link=0,sline=Scanline<<1;
unsigned int *sprites[80]; // Sprite index
table=pvid->reg[5]&0x7f;
if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
table<<=8; // Get sprite table address/2
for (i=u=0; u < 80 && i < 21; u++)
{
unsigned int *sprite;
int code, sx, sy, height;
sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
// get sprite info
code = sprite[0];
sx = sprite[1];
if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite
// check if it is on this line
sy = (code&0x3ff)-0x100;
height = (((code>>24)&3)+1)<<4;
if(sline < sy || sline >= sy+height) goto nextsprite; // no
// check if sprite is not hidden offscreen
sx = (sx>>16)&0x1ff;
sx -= 0x78; // Get X coordinate + 8
if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;
// sprite is good, save it's pointer
sprites[i++]=sprite;
nextsprite:
// Find next sprite
link=(code>>16)&0x7f;
if(!link) break; // End of sprites
}
// Go through sprites backwards:
for (i-- ;i>=0; i--)
DrawSpriteInterlace(sprites[i]);
}
#ifndef _ASM_DRAW_C
static void DrawSpritesFromCache(int *hc, int sh)
{
int code, tile, sx, delta, width;
int pal;
int (*fTileFunc)(int sx,int addr,int pal);
// *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);
while((code=*hc++)) {
pal=(code&0x30);
delta=code&0xf;
width=delta>>2; delta&=3;
width++; delta++; // Width and height in tiles
if (code&0x10000) delta=-delta; // Flip X
delta<<=4;
tile=((unsigned int)code>>17)<<1;
sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend
if(sh && pal == 0x30) { //
if(code&0x10000) fTileFunc=TileFlipSH;
else fTileFunc=TileNormSH;
} else {
if(code&0x10000) fTileFunc=TileFlip;
else fTileFunc=TileNorm;
}
for (; width; width--,sx+=8,tile+=delta)
{
if(sx<=0) continue;
if(sx>=328) break; // Offscreen
tile&=0x7fff; // Clip tile address
fTileFunc(sx,tile,pal);
}
}
}
#endif
// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy
// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn
// v
// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
static void PrepareSprites(int full)
{
struct PicoVideo *pvid=&Pico.video;
int u=0,link=0,sblocks=0;
int table=0;
int *pd = HighPreSpr;
table=pvid->reg[5]&0x7f;
if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
table<<=8; // Get sprite table address/2
if (!full)
{
int pack;
// updates: tilecode, sx
for (u=0; u < 80 && (pack = *pd); u++, pd+=2)
{
unsigned int *sprite;
int code, code2, sx, sy, skip=0;
sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
// parse sprite info
code = sprite[0];
code2 = sprite[1];
code2 &= ~0xfe000000;
code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits
sx = code2>>16;
if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;
else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {
int sbl = (2<<(pack>>28))-1;
sblocks |= sbl<<(sy>>3);
}
*pd = (pack&~(1<<23))|skip;
*(pd+1) = code2;
// Find next sprite
link=(code>>16)&0x7f;
if(!link) break; // End of sprites
}
SpriteBlocks |= sblocks;
}
else
{
for (; u < 80; u++)
{
unsigned int *sprite;
int code, code2, sx, sy, hv, height, width, skip=0, sx_min;
sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite
// parse sprite info
code = sprite[0];
sy = (code&0x1ff)-0x80;
hv = (code>>24)&0xf;
height = (hv&3)+1;
if(sy > 240 || sy + (height<<3) <= 0) skip|=1<<22;
width = (hv>>2)+1;
code2 = sprite[1];
sx = (code2>>16)&0x1ff;
sx -= 0x78; // Get X coordinate + 8
sx_min = 8-(width<<3);
if((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23;
else if (sx > sx_min && !skip) {
int sbl = (2<<height)-1;
int shi = sy>>3;
if(shi < 0) shi=0; // negative sy
sblocks |= sbl<<shi;
}
*pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);
*pd++ = (sx<<16)|((unsigned short)code2);
// Find next sprite
link=(code>>16)&0x7f;
if(!link) break; // End of sprites
}
SpriteBlocks = sblocks;
*pd = 0; // terminate
}
}
static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)
{
int i,u,n;
int sx1seen=0; // sprite with x coord 1 or 0 seen
int ntiles = 0; // tile counter for sprite limit emulation
int *sprites[40]; // Sprites to draw in fast mode
int *ps, pack, rs = rendstatus, scan=Scanline;
if(rs&8) {
DrawAllSpritesInterlace(prio, maxwidth);
return;
}
if(rs&0x11) {
//dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);
PrepareSprites(rs&0x10);
rendstatus=rs&~0x11;
}
if (!(SpriteBlocks & (1<<(scan>>3)))) return;
if(((rs&4)||sh)&&prio==0)
memset(HighSprZ, 0, 328);
if(!(rs&4)&&prio) {
if(hcache[0]) DrawSpritesFromCache(hcache, sh);
return;
}
ps = HighPreSpr;
// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
for(i=u=n=0; (pack = *ps) && n < 20; ps+=2, u++)
{
int sx, sy, row, pack2;
if(pack & 0x00400000) continue;
// get sprite info
pack2 = *(ps+1);
sx = pack2>>16;
sy = (pack <<16)>>16;
row = scan-sy;
//dprintf("x: %i y: %i %ix%i", sx, sy, (pack>>28)<<3, (pack>>21)&0x38);
if(sx == -0x77) sx1seen|=1; // for masking mode 2
// check if it is on this line
if(row < 0 || row >= ((pack>>21)&0x38)) continue; // no
n++; // number of sprites on this line (both visible and hidden, max is 20) [broken]
// sprite limit
ntiles += pack>>28;
if(ntiles > 40) break;
if(pack & 0x00800000) continue;
// masking sprite?
if(sx == -0x78) {
if(!(sx1seen&1) || sx1seen==3) {
break; // this sprite is not drawn and remaining sprites are masked
}
if((sx1seen>>8) == 0) sx1seen=(i+1)<<8;
continue;
}
else if(sx == -0x77) {
// masking mode2 (Outrun, Galaxy Force II, Shadow of the beast)
if(sx1seen>>8) { i=(sx1seen>>8)-1; break; } // seen both 0 and 1
sx1seen |= 2;
continue;
}
// accurate sprites
//dprintf("P:%i",((sx>>15)&1));
if(rs&4) {
// might need to skip this sprite
if((pack2&0x8000) ^ (prio<<15)) continue;
DrawSpriteZ(pack,pack2,sh|(prio<<1),(char)(0x1f-n));
continue;
}
// sprite is good, save it's pointer
sprites[i++]=ps;
}
// Go through sprites backwards:
if(!(rs&4)) {
for (i--; i>=0; i--)
DrawSprite(sprites[i],&hcache,sh);
// terminate cache list
*hcache = 0;
}
}
// --------------------------------------------
#ifndef _ASM_DRAW_C
static void BackFill(int reg7, int sh)
{
unsigned int back=0;
unsigned int *pd=NULL,*end=NULL;
// Start with a blank scanline (background colour):
back=reg7&0x3f;
back|=sh<<6;
back|=back<<8;
back|=back<<16;
pd= (unsigned int *)(HighCol+8);
end=(unsigned int *)(HighCol+8+320);
do { pd[0]=pd[1]=pd[2]=pd[3]=back; pd+=4; } while (pd<end);
}
#endif
// --------------------------------------------
unsigned short HighPal[0x100];
#ifndef _ASM_DRAW_C
static void FinalizeLineBGR444(int sh)
{
unsigned short *pd=DrawLineDest;
unsigned char *ps=HighCol+8;
unsigned short *pal=Pico.cram;
int len, i, t;
if (Pico.video.reg[12]&1) {
len = 320;
} else {
if(!(PicoOpt&0x100)) pd+=32;
len = 256;
}
if(sh) {
pal=HighPal;
if(Pico.m.dirtyPal) {
blockcpy(pal, Pico.cram, 0x40*2);
// shadowed pixels
for(i = 0x3f; i >= 0; i--)
pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);
// hilighted pixels
for(i = 0x3f; i >= 0; i--) {
t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;
pal[0x80|i]=(unsigned short)t;
}
Pico.m.dirtyPal = 0;
}
}
for(i = 0; i < len; i++)
pd[i] = pal[ps[i]];
}
static void FinalizeLineRGB555(int sh)
{
unsigned short *pd=DrawLineDest;
unsigned char *ps=HighCol+8;
unsigned short *pal=HighPal;
int len, i, t, dirtyPal = Pico.m.dirtyPal;
if(dirtyPal) {
unsigned short *ppal=Pico.cram;
for(i = 0x3f; i >= 0; i--)
pal[i] = (unsigned short) (((ppal[i]&0x00f)<<12)|((ppal[i]&0x0f0)<<3)|((ppal[i]&0xf00)>>7));
Pico.m.dirtyPal = 0;
}
if (Pico.video.reg[12]&1) {
len = 320;
} else {
if(!(PicoOpt&0x100)) pd+=32;
len = 256;
}
if(sh) {
if(dirtyPal) {
// shadowed pixels
for(i = 0x3f; i >= 0; i--)
pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);
// hilighted pixels
for(i = 0x3f; i >= 0; i--) {
t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;
pal[0x80|i]=(unsigned short)t;
}
}
}
for(i = 0; i < len; i++)
pd[i] = pal[ps[i]];
}
#endif
static void FinalizeLine8bit(int sh)
{
unsigned char *pd=DrawLineDest;
int len, rs = rendstatus;
static int dirty_count;
if (!sh && Pico.m.dirtyPal == 1 && Scanline < 222) {
// a hack for mid-frame palette changes
if (!(rs & 0x20))
dirty_count = 1;
else dirty_count++;
rs |= 0x20;
rendstatus = rs;
if (dirty_count == 3) {
blockcpy(HighPal, Pico.cram, 0x40*2);
} else if (dirty_count == 11) {
blockcpy(HighPal+0x40, Pico.cram, 0x40*2);
}
}
if (Pico.video.reg[12]&1) {
len = 320;
} else {
if(!(PicoOpt&0x100)) pd+=32;
len = 256;
}
if (!sh && rs & 0x20) {
if (dirty_count >= 11) {
blockcpy_or(pd, HighCol+8, len, 0x80);
} else {
blockcpy_or(pd, HighCol+8, len, 0x40);
}
} else {
blockcpy(pd, HighCol+8, len);
}
}
static void (*FinalizeLine)(int sh) = FinalizeLineBGR444;
// --------------------------------------------
static int DrawDisplay(int sh)
{
struct PicoVideo *pvid=&Pico.video;
int win=0,edge=0,hvwind=0;
int maxw, maxcells;
rendstatus&=~0xc0;
if(pvid->reg[12]&1) {
maxw = 328; maxcells = 40;
} else {
maxw = 264; maxcells = 32;
}
// Find out if the window is on this line:
win=pvid->reg[0x12];
edge=(win&0x1f)<<3;
if (win&0x80) { if (Scanline>=edge) hvwind=1; }
else { if (Scanline< edge) hvwind=1; }
if (!hvwind) { // we might have a vertical window here
win=pvid->reg[0x11];
edge=win&0x1f;
if (win&0x80) {
if (!edge) hvwind=1;
else if(edge < (maxcells>>1)) hvwind=2;
} else {
if (!edge);
else if(edge < (maxcells>>1)) hvwind=2;
else hvwind=1;
}
}
DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);
if (hvwind == 1)
DrawWindow(0, maxcells>>1, 0, sh);
else if (hvwind == 2) {
// ahh, we have vertical window
DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);
DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);
} else
DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);
DrawAllSprites(HighCacheS, maxw, 0, sh);
if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, 328);
if (hvwind == 1)
DrawWindow(0, maxcells>>1, 1, sh);
else if (hvwind == 2) {
if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : 328);
DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);
} else
if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, 328);
DrawAllSprites(HighCacheS, maxw, 1, sh);
#if 0
{
int *c, a, b;
for (a = 0, c = HighCacheA; *c; c++, a++);
for (b = 0, c = HighCacheB; *c; c++, b++);
printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, Scanline, a, b);
}
#endif
return 0;
}
static int Skip=0;
PICO_INTERNAL void PicoFrameStart(void)
{
// prepare to do this frame
rendstatus = (PicoOpt&0x80)>>5; // accurate sprites
if(rendstatus)
Pico.video.status &= ~0x0020;
else Pico.video.status |= 0x0020; // sprite collision
if((Pico.video.reg[12]&6) == 6) rendstatus |= 8; // interlace mode
if(Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed
PrepareSprites(1);
Skip=0;
}
PICO_INTERNAL int PicoLine(int scan)
{
int sh;
if (Skip>0) { Skip--; return 0; } // Skip rendering lines
Scanline=scan;
sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?
// Draw screen:
BackFill(Pico.video.reg[7], sh);
if (Pico.video.reg[1]&0x40)
DrawDisplay(sh);
if (FinalizeLine != NULL)
FinalizeLine(sh);
Skip=PicoScan(Scanline,DrawLineDest);
return 0;
}
void PicoDrawSetColorFormat(int which)
{
switch (which)
{
case 2: FinalizeLine = FinalizeLine8bit; break;
case 1: FinalizeLine = FinalizeLineRGB555; break;
case 0: FinalizeLine = FinalizeLineBGR444; break;
default:FinalizeLine = NULL; break;
}
}