picodrive/platform/gizmondo/emu.c
notaz fd34fdd0f4 giz port wip
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@258 be3aeb3a-fb24-0410-a615-afba39da0efa
2007-09-23 16:42:22 +00:00

512 lines
13 KiB
C

#include <windows.h>
#include <string.h>
#include "kgsdk/Framework2D.h"
#include "kgsdk/FrameworkAudio.h"
#include "../common/emu.h"
#include "../common/lprintf.h"
#include "../common/arm_utils.h"
#include "emu.h"
#include "menu.h"
#include "giz.h"
#include "asm_utils.h"
#include <Pico/PicoInt.h>
#ifdef BENCHMARK
#define OSD_FPS_X 220
#else
#define OSD_FPS_X 260
#endif
// main 300K gfx-related buffer. Used by menu and renderers.
unsigned char gfx_buffer[321*240*2*2];
char romFileName[MAX_PATH];
int engineState;
unsigned char *PicoDraw2FB = gfx_buffer; // temporary buffer for alt renderer ( (8+320)*(8+240+8) )
int reset_timing = 0;
static DWORD noticeMsgTime = 0;
static int osd_fps_x;
static void blit(const char *fps, const char *notice);
static void clearArea(int full);
void emu_noticeMsgUpdated(void)
{
noticeMsgTime = GetTickCount();
}
void emu_getMainDir(char *dst, int len)
{
if (len > 0) *dst = 0;
}
static void emu_msg_cb(const char *msg)
{
if (giz_screen == NULL)
giz_screen = Framework2D_LockBuffer();
memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
emu_textOut16(4, 232, msg);
noticeMsgTime = GetTickCount() - 2000;
/* assumption: emu_msg_cb gets called only when something slow is about to happen */
reset_timing = 1;
}
static void emu_state_cb(const char *str)
{
clearArea(0);
blit("", str);
}
static void emu_msg_tray_open(void)
{
strcpy(noticeMsg, "CD tray opened");
noticeMsgTime = GetTickCount();
}
void emu_Init(void)
{
// make dirs for saves, cfgs, etc.
CreateDirectory(L"mds", NULL);
CreateDirectory(L"srm", NULL);
CreateDirectory(L"brm", NULL);
CreateDirectory(L"cfg", NULL);
PicoInit();
PicoMessage = emu_msg_cb;
PicoMCDopenTray = emu_msg_tray_open;
PicoMCDcloseTray = menu_loop_tray;
}
void emu_Deinit(void)
{
// save SRAM
if((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}
if (!(currentConfig.EmuOpt & 0x20)) {
FILE *f = fopen(PicoConfigFile, "r+b");
if (!f) emu_WriteConfig(0);
else {
// if we already have config, reload it, except last ROM
fseek(f, sizeof(currentConfig.lastRomFile), SEEK_SET);
fread(&currentConfig.EmuOpt, 1, sizeof(currentConfig) - sizeof(currentConfig.lastRomFile), f);
fseek(f, 0, SEEK_SET);
fwrite(&currentConfig, 1, sizeof(currentConfig), f);
fflush(f);
fclose(f);
}
}
PicoExit();
}
void emu_setDefaultConfig(void)
{
memset(&currentConfig, 0, sizeof(currentConfig));
currentConfig.lastRomFile[0] = 0;
currentConfig.EmuOpt = 0x1f | 0x600; // | confirm_save, cd_leds
currentConfig.PicoOpt = 0x0f | 0xc00; // | cd_pcm, cd_cdda
currentConfig.PsndRate = 22050;
currentConfig.PicoRegion = 0; // auto
currentConfig.PicoAutoRgnOrder = 0x184; // US, EU, JP
currentConfig.Frameskip = 0;//-1; // auto
currentConfig.volume = 50;
currentConfig.KeyBinds[ 2] = 1<<0; // SACB RLDU
currentConfig.KeyBinds[ 3] = 1<<1;
currentConfig.KeyBinds[ 0] = 1<<2;
currentConfig.KeyBinds[ 1] = 1<<3;
currentConfig.KeyBinds[ 5] = 1<<4;
currentConfig.KeyBinds[ 6] = 1<<5;
currentConfig.KeyBinds[ 7] = 1<<6;
currentConfig.KeyBinds[ 8] = 1<<7;
currentConfig.KeyBinds[ 4] = 1<<26; // switch rend
currentConfig.KeyBinds[ 8] = 1<<27; // save state
currentConfig.KeyBinds[ 9] = 1<<28; // load state
currentConfig.KeyBinds[12] = 1<<29; // vol up
currentConfig.KeyBinds[11] = 1<<30; // vol down
currentConfig.PicoCDBuffers = 64;
currentConfig.scaling = 0;
}
static int EmuScan16(unsigned int num, void *sdata)
{
if (!(Pico.video.reg[1]&8)) num += 8;
DrawLineDest = (unsigned short *) giz_screen + 321*(num+1);
return 0;
}
static int EmuScan8(unsigned int num, void *sdata)
{
// draw like the fast renderer
if (!(Pico.video.reg[1]&8)) num += 8;
HighCol = gfx_buffer + 328*8 + 328*(num+1);
return 0;
}
static void osd_text(int x, int y, const char *text)
{
int len = strlen(text) * 8;
int *p, i, h;
len = (len+1) >> 1;
for (h = 0; h < 8; h++) {
p = (int *) ((unsigned short *) giz_screen+x+321*(y+h));
p = (int *) ((int)p & ~3); // align
for (i = len; i; i--, p++) *p = 0;
}
emu_textOut16(x, y, text);
}
short localPal[0x100];
static void (*vidCpy8to16)(void *dest, void *src, short *pal, int lines) = NULL;
// FIXME: rm
static void vidCpy8to16_(void *dest, void *src, short *pal, int lines)
{
vidCpy8to16(dest, src, pal, lines);
}
static void blit(const char *fps, const char *notice)
{
int emu_opt = currentConfig.EmuOpt;
if (PicoOpt&0x10) {
// 8bit fast renderer
if (Pico.m.dirtyPal) {
Pico.m.dirtyPal = 0;
vidConvCpyRGB565(localPal, Pico.cram, 0x40);
}
vidCpy8to16_((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, 224);
} else if (!(emu_opt&0x80)) {
// 8bit accurate renderer
if (Pico.m.dirtyPal) {
Pico.m.dirtyPal = 0;
vidConvCpyRGB565(localPal, Pico.cram, 0x40);
if(Pico.video.reg[0xC]&8) { // shadow/hilight mode
//vidConvCpyRGB32sh(localPal+0x40, Pico.cram, 0x40);
//vidConvCpyRGB32hi(localPal+0x80, Pico.cram, 0x40); // TODO
blockcpy(localPal+0xc0, localPal+0x40, 0x40*4);
localPal[0xc0] = 0x0600;
localPal[0xd0] = 0xc000;
localPal[0xe0] = 0x0000; // reserved pixels for OSD
localPal[0xf0] = 0xffff;
}
/* no support
else if (rendstatus & 0x20) { // mid-frame palette changes
vidConvCpyRGB565(localPal+0x40, HighPal, 0x40);
vidConvCpyRGB565(localPal+0x80, HighPal+0x40, 0x40);
} */
}
// TODO...
//lprintf("vidCpy8to16 %p %p\n", (unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8);
vidCpy8to16_((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, 224);
//lprintf("after vidCpy8to16\n");
}
if (notice || (emu_opt & 2)) {
int h = 232;
if (notice) osd_text(4, h, notice);
if (emu_opt & 2) osd_text(osd_fps_x, h, fps);
}
// if ((emu_opt & 0x400) && (PicoMCD & 1))
// cd_leds();
//gp2x_video_wait_vsync();
if (!(PicoOpt&0x10)) {
if (Pico.video.reg[1] & 8) {
if (currentConfig.EmuOpt&0x80)
DrawLineDest = (unsigned short *) giz_screen;
else
HighCol = gfx_buffer;
} else {
if (currentConfig.EmuOpt&0x80)
DrawLineDest = (unsigned short *) giz_screen + 320*8;
else
HighCol = gfx_buffer + 328*8;
}
}
}
// clears whole screen or just the notice area (in all buffers)
static void clearArea(int full)
{
if (giz_screen == NULL)
giz_screen = Framework2D_LockBuffer();
if (full) memset32(giz_screen, 0, 320*240*2/4);
else memset32((int *)((char *)giz_screen + 320*232*2), 0, 320*8*2/4);
}
static void vidResetMode(void)
{
void *screen;
if (PicoOpt&0x10) {
} else if (currentConfig.EmuOpt&0x80) {
PicoDrawSetColorFormat(1);
PicoScan = EmuScan16;
} else {
PicoDrawSetColorFormat(0);
PicoScan = EmuScan8;
}
if ((PicoOpt&0x10)||!(currentConfig.EmuOpt&0x80)) {
// setup pal for 8-bit modes
localPal[0xc0] = 0x0600;
localPal[0xd0] = 0xc000;
localPal[0xe0] = 0x0000; // reserved pixels for OSD
localPal[0xf0] = 0xffff;
}
Pico.m.dirtyPal = 1;
screen = Framework2D_LockBuffer();
memset32(screen, 0, 320*240*2/4);
Framework2D_UnlockBuffer();
giz_screen = NULL;
}
static void SkipFrame(int do_audio)
{
PicoSkipFrame=do_audio ? 1 : 2;
PicoFrame();
PicoSkipFrame=0;
}
void emu_forcedFrame(void)
{
// TODO
}
static void updateKeys(void)
{
}
static void simpleWait(DWORD until)
{
}
void emu_Loop(void)
{
//static int PsndRate_old = 0, PicoOpt_old = 0, PsndLen_real = 0, pal_old = 0;
char fpsbuff[24]; // fps count c string
DWORD tval, tval_prev = 0, tval_thissec = 0; // timing
int frames_done = 0, frames_shown = 0, oldmodes = 0;
int target_fps, target_frametime, lim_time, tval_diff, i;
char *notice = NULL;
lprintf("entered emu_Loop()\n");
fpsbuff[0] = 0;
// make sure we are in correct mode
vidResetMode();
if (currentConfig.scaling) PicoOpt|=0x4000;
else PicoOpt&=~0x4000;
Pico.m.dirtyPal = 1;
oldmodes = ((Pico.video.reg[12]&1)<<2) ^ 0xc;
//find_combos(); // TODO
// pal/ntsc might have changed, reset related stuff
target_fps = Pico.m.pal ? 50 : 60;
target_frametime = (1000<<8)/target_fps;
reset_timing = 1;
// prepare sound stuff
/* if (currentConfig.EmuOpt & 4) {
int snd_excess_add;
if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) {
sound_rerate(Pico.m.frame_count ? 1 : 0);
}
snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;
lprintf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n",
PsndRate, PsndLen, snd_excess_add, (PicoOpt&8)>>3, Pico.m.pal);
gp2x_start_sound(PsndRate, 16, (PicoOpt&8)>>3);
gp2x_sound_volume(currentConfig.volume, currentConfig.volume);
PicoWriteSound = updateSound;
memset(sndBuffer, 0, sizeof(sndBuffer));
PsndOut = sndBuffer;
PsndRate_old = PsndRate;
PsndLen_real = PsndLen;
PicoOpt_old = PicoOpt;
pal_old = Pico.m.pal;
} else*/ {
PsndOut = 0;
}
// prepare CD buffer
if (PicoMCD & 1) PicoCDBufferInit();
// loop?
while (engineState == PGS_Running)
{
int modes;
tval = GetTickCount();
if (reset_timing || tval < tval_prev) {
reset_timing = 0;
tval_thissec = tval;
frames_shown = frames_done = 0;
}
// show notice message?
if (noticeMsgTime) {
static int noticeMsgSum;
if (tval - noticeMsgTime > 2000) { // > 2.0 sec
noticeMsgTime = 0;
clearArea(0);
notice = 0;
} else {
int sum = noticeMsg[0]+noticeMsg[1]+noticeMsg[2];
if (sum != noticeMsgSum) { clearArea(0); noticeMsgSum = sum; }
notice = noticeMsg;
}
}
// check for mode changes
modes = ((Pico.video.reg[12]&1)<<2)|(Pico.video.reg[1]&8);
if (modes != oldmodes) {
osd_fps_x = OSD_FPS_X;
//if (modes & 4)
vidCpy8to16 = vidCpy8to16_40;
//else
// vidCpy8to16 = vidCpy8to16_32col;
oldmodes = modes;
clearArea(1);
}
// second passed?
if (tval - tval_thissec >= 1000)
{
#ifdef BENCHMARK
static int bench = 0, bench_fps = 0, bench_fps_s = 0, bfp = 0, bf[4];
if(++bench == 10) {
bench = 0;
bench_fps_s = bench_fps;
bf[bfp++ & 3] = bench_fps;
bench_fps = 0;
}
bench_fps += frames_shown;
sprintf(fpsbuff, "%02i/%02i/%02i", frames_shown, bench_fps_s, (bf[0]+bf[1]+bf[2]+bf[3])>>2);
#else
if(currentConfig.EmuOpt & 2)
sprintf(fpsbuff, "%02i/%02i", frames_shown, frames_done);
#endif
tval_thissec = tval;
if (PsndOut == 0 && currentConfig.Frameskip >= 0) {
frames_done = frames_shown = 0;
} else {
// it is quite common for this implementation to leave 1 fame unfinished
// when second changes, but we don't want buffer to starve.
if (PsndOut && frames_done < target_fps && frames_done > target_fps-5) {
updateKeys();
SkipFrame(1); frames_done++;
}
frames_done -= target_fps; if (frames_done < 0) frames_done = 0;
frames_shown -= target_fps; if (frames_shown < 0) frames_shown = 0;
if (frames_shown > frames_done) frames_shown = frames_done;
}
}
#ifdef PFRAMES
sprintf(fpsbuff, "%i", Pico.m.frame_count);
#endif
tval_prev = tval;
lim_time = (frames_done+1) * target_frametime;
if (currentConfig.Frameskip >= 0) // frameskip enabled
{
for (i = 0; i < currentConfig.Frameskip; i++) {
updateKeys();
SkipFrame(1); frames_done++;
if (PsndOut) { // do framelimitting if sound is enabled
int tval_diff;
tval = GetTickCount();
tval_diff = (int)(tval - tval_thissec) << 8;
if (tval_diff < lim_time) // we are too fast
simpleWait(tval + ((lim_time - tval_diff)>>8));
}
lim_time += target_frametime;
}
}
else // auto frameskip
{
int tval_diff;
tval = GetTickCount();
tval_diff = (int)(tval - tval_thissec) << 8;
if (tval_diff > lim_time)
{
// no time left for this frame - skip
if (tval_diff - lim_time >= (300<<8)) {
/* something caused a slowdown for us (disk access? cache flush?)
* try to recover by resetting timing... */
reset_timing = 1;
continue;
}
updateKeys();
SkipFrame(tval_diff < lim_time+target_frametime*2); frames_done++;
continue;
}
}
updateKeys();
if (giz_screen == NULL)
giz_screen = Framework2D_LockBuffer();
PicoFrame();
blit(fpsbuff, notice);
if (giz_screen != NULL) {
Framework2D_UnlockBuffer();
giz_screen = NULL;
}
//lprintf("after unlock\n");
// check time
tval = GetTickCount();
tval_diff = (int)(tval - tval_thissec) << 8;
if (currentConfig.Frameskip < 0 && tval_diff - lim_time >= (300<<8)) // slowdown detection
reset_timing = 1;
else if (PsndOut != NULL || currentConfig.Frameskip < 0)
{
// sleep if we are still too fast
if (tval_diff < lim_time)
{
// we are too fast
simpleWait(tval + ((lim_time - tval_diff) >> 8));
}
}
frames_done++; frames_shown++;
}
if (PicoMCD & 1) PicoCDBufferFree();
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_state_cb("Writing SRAM/BRAM..");
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}
}
void emu_ResetGame(void)
{
PicoReset(0);
reset_timing = 1;
}