sdl: don't try gl on remote displays

This commit is contained in:
notaz 2021-10-31 17:16:02 +02:00
parent 39639dd1da
commit c668921a45
3 changed files with 28 additions and 3 deletions

8
gl.h
View file

@ -3,8 +3,9 @@
#ifdef HAVE_GLES
int gl_init(void *display, void *window, int *quirks);
int gl_flip(const void *fb, int w, int h);
int gl_init(void *display, void *window, int *quirks);
void gl_announce(void);
int gl_flip(const void *fb, int w, int h);
void gl_finish(void);
/* for external flips */
@ -17,6 +18,9 @@ static __inline int gl_init(void *display, void *window, int *quirks)
{
return -1;
}
static void gl_announce(void)
{
}
static __inline int gl_flip(const void *fb, int w, int h)
{
return -1;