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https://github.com/RaySollium99/libpicofe.git
synced 2025-09-05 06:47:45 -04:00
some work on PSP CLUT
git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@277 be3aeb3a-fb24-0410-a615-afba39da0efa
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6 changed files with 223 additions and 37 deletions
180
psp/emu.c
180
psp/emu.c
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@ -4,6 +4,8 @@
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#include <pspthreadman.h>
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#include <pspdisplay.h>
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#include <psputils.h>
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#include <pspgu.h>
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#include "psp.h"
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#include "menu.h"
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@ -18,15 +20,8 @@
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#define OSD_FPS_X 260
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#endif
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// vram usage map:
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// 000000-044000 fb0
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// 044000-088000 fb1
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// 088000-0ae000 texture0
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// 0ae000-0d4000 texture1
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char romFileName[PATH_MAX];
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static unsigned char picoD2FB[(8+320)*(8+240+8)];
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unsigned char *PicoDraw2FB = picoD2FB; // temporary buffer for alt renderer ( (8+320)*(8+240+8) )
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unsigned char *PicoDraw2FB = (unsigned char *)VRAM_CACHED_STUFF + 8; // +8 to be able to skip border with 1 quadword..
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int engineState;
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static int combo_keys = 0, combo_acts = 0; // keys and actions which need button combos
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@ -139,14 +134,117 @@ void emu_setDefaultConfig(void)
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}
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static unsigned short __attribute__((aligned(16))) localPal[0x100];
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struct Vertex
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{
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short u,v;
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short x,y,z;
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};
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static void EmuScanPrepare(void)
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{
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HighCol = VRAM_STUFF;
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#if 0
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sceGuSync(0,0); // sync with prev
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sceGuStart(GU_DIRECT, guCmdList);
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// sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512);
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sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb?
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sceGuFinish();
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#endif
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}
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static int EmuScan16(unsigned int num, void *sdata)
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{
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if (!(Pico.video.reg[1]&8)) num += 8;
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DrawLineDest = (unsigned short *) psp_screen + 512*(num+1);
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// struct Vertex* vertices;
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if (!(Pico.video.reg[1]&8)) num += 8;
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//DrawLineDest = (unsigned short *) psp_screen + 512*(num+1);
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HighCol = (unsigned char *)psp_screen + num*512;
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#if 0
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sceGuSync(0,0); // sync with prev
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sceGuStart(GU_DIRECT, guCmdList);
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if (Pico.m.dirtyPal) {
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int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
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Pico.m.dirtyPal = 0;
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for (i = 0x3f/2; i >= 0; i--)
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dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
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sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
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}
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// setup CLUT texture
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// sceGuClutMode(GU_PSM_5650,0,0xff,0);
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// sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
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// sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
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// sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF);
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// sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
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// sceGuTexFilter(GU_LINEAR,GU_LINEAR);
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// sceGuTexScale(1.0f,1.0f);
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// sceGuTexOffset(0.0f,0.0f);
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// sceGuAmbientColor(0xffffffff);
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// render sprite
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// sceGuColor(0xffffffff);
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vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
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vertices[0].u = 0; vertices[0].v = 0;
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vertices[0].x = 0; vertices[0].y = num; vertices[0].z = 0;
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vertices[1].u = 320; vertices[1].v = 512;
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vertices[1].x = 320; vertices[1].y = num+1; vertices[1].z = 0;
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//sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
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sceGuFinish();
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#endif
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return 0;
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}
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static void draw2_clut(void)
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{
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struct Vertex* vertices;
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int x;
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sceKernelDcacheWritebackAll(); // for PicoDraw2FB
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sceGuSync(0,0); // sync with prev
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sceGuStart(GU_DIRECT, guCmdList);
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// sceGuDispBuffer(480, 272, psp_screen == VRAM_FB0 ? VRAMOFFS_FB1 : VRAMOFFS_FB0, 512);
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sceGuDrawBuffer(GU_PSM_5650, psp_screen == VRAM_FB0 ? VRAMOFFS_FB0 : VRAMOFFS_FB1, 512); // point to back fb?
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if (Pico.m.dirtyPal) {
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int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
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Pico.m.dirtyPal = 0;
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for (i = 0x3f/2; i >= 0; i--)
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dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
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sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
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}
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#define SLICE_WIDTH 32
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for (x = 0; x < 320; x += SLICE_WIDTH)
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{
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// render sprite
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vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
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vertices[0].u = vertices[0].x = x;
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vertices[0].v = vertices[0].y = 0;
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vertices[0].z = 0;
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vertices[1].u = vertices[1].x = x + SLICE_WIDTH;
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vertices[1].v = vertices[1].y = 224;
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vertices[1].z = 0;
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
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}
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sceGuFinish();
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}
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static int EmuScan8(unsigned int num, void *sdata)
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{
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// draw like the fast renderer
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@ -187,26 +285,36 @@ static void cd_leds(void)
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}
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static short localPal[0x100];
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static void blit(const char *fps, const char *notice)
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{
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int emu_opt = currentConfig.EmuOpt;
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#if 0
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if (PicoOpt&0x10)
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{
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int lines_flags = 224;
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#if 1
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draw2_clut();
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#else
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extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
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int i; // , lines_flags = 224;
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unsigned short *pd = psp_screen;
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unsigned char *ps = PicoDraw2FB+328*8+8;
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// 8bit fast renderer
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if (Pico.m.dirtyPal) {
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int *dpal = (void *)localPal;
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int *spal = (int *)Pico.cram;
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Pico.m.dirtyPal = 0;
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vidConvCpyRGB565(localPal, Pico.cram, 0x40);
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for (i = 0x3f/2; i >= 0; i--)
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dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
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}
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if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
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if (currentConfig.EmuOpt&0x4000)
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lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
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vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
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// if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
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// if (currentConfig.EmuOpt&0x4000)
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// lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
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//vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
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for (i = 224; i > 0; i--, pd+=512, ps+=328)
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amips_clut(pd, ps, localPal, 320);
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#endif
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}
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#if 0
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else if (!(emu_opt&0x80))
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{
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int lines_flags;
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@ -245,6 +353,7 @@ static void blit(const char *fps, const char *notice)
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if ((emu_opt & 0x400) && (PicoMCD & 1))
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cd_leds();
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sceGuSync(0,0);
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psp_video_flip(0);
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}
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@ -264,10 +373,30 @@ static void clearArea(int full)
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static void vidResetMode(void)
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{
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// setup GU
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sceGuSync(0,0); // sync with prev
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sceGuStart(GU_DIRECT, guCmdList);
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sceGuClutMode(GU_PSM_5650,0,0xff,0);
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//sceGuClutLoad((256/8), localPal); // upload 32*8 entries (256)
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sceGuTexMode(GU_PSM_T8,0,0,0); // 8-bit image
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sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGB);
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sceGuTexFilter(GU_LINEAR,GU_LINEAR);
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sceGuTexScale(1.0f,1.0f);
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sceGuTexOffset(0.0f,0.0f);
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sceGuAmbientColor(0xffffffff);
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sceGuColor(0xffffffff);
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if (PicoOpt&0x10) {
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sceGuTexImage(0,512,512,512,(char *)VRAM_STUFF + 8*512+16);
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} else if (currentConfig.EmuOpt&0x80) {
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PicoDrawSetColorFormat(1);
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PicoDrawSetColorFormat(/*1*/-1);
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PicoScan = EmuScan16;
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sceGuTexImage(0,512,1/*512*/,512,VRAM_STUFF);
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} else {
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PicoDrawSetColorFormat(-1);
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PicoScan = EmuScan8;
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}
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Pico.m.dirtyPal = 1;
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sceGuFinish();
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sceGuSync(0,0);
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clearArea(1);
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}
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/*
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static void updateSound(int len)
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{
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if (PicoOpt&8) len<<=1;
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// TODO..
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}
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*/
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static void SkipFrame(void)
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{
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PicoDrawSetColorFormat(1);
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PicoScan = EmuScan16;
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PicoScan((unsigned) -1, NULL);
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EmuScanPrepare();
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Pico.m.dirtyPal = 1;
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PicoFrameDrawOnly();
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@ -662,7 +794,7 @@ void emu_Loop(void)
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updateKeys();
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if (!(PicoOpt&0x10))
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PicoScan((unsigned) -1, NULL);
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EmuScanPrepare();
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PicoFrame();
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